| randomroll |
I'm just about to start up a game with 7 higher level players. I have a fair bit of experience running for high level groups, as I've run high level games in the past and they had some very crazy moments.
However, all that being said, I feel there are few resources out there discussing successful high level campaigns. This is where you come in!
I'd really like to hear about high level games that you've experienced. Memorable moments that really made you have fun during a high level campaign.
I'm fully aware of the balance concerns and issues that can arise with high level Pathfinder, but putting all that aside, what are your favorite stories from characters that eventually were the big fish in the pond?
Thank you in advance to anyone offering me a bit of inspiration, it's greatly appreciated.
| Zilfrel Findadur |
I have not had that many high level encounters, except for a Beholder, an Adult Copper Dragon, a Proto Shoggoth, a horde of undead champions.
I suggest you, high levels let you experiment, for example i'm planning in a CR 18 encounter with 2 lvl 13 characters and 1 lvl 17 character. is so much better than 1 lvl 18 character. you can also try with swarms and traps in the room of the encounter.
Oh and how can i forget the lich with a fire elemental slave and a barbed devil slave. at the end we killed him, only to know he revived later.
| TimD |
In general, best advise is don't start at high level, work up to it.
That said, it appears that both you and your PCs are aware of the challenges and rewards of meaningful high level play, so ... as always, know when to ignore advice :)
Fair warning: most of my higher level play experience was in 2E.
As a PC:
Engineering the fall of paladins.
Repeated castings of earthquake on a svirfneblin city, completely destroying it and wiping out their presence in the area. Following it up with earth elementals to make sure that there were no survivors and to retrieve the bodies so that they could be animated and sent against their kin.
First casting of wish.
Interrupting some lower-level combats to give advise to up-and-coming adventurers with some fun meta of "if he's around, why are we doing this?"
Giving advise to up & coming adventurers or reminding old battle-scarred ones of "why we do what we do".
Redeeming the fallen.
Extreme lair building & minion recruiting.
Crafted spells (much harder to do in PF).
Quality of life at epic levels - when I really needed another decanter of endless water because myplumbing system had to expand when I added another adamantium tower.
As a GM:
In role-playing moments, having lower level NPC allies use the PCs as a dramatic reveal to scare off agressive NPCs.
Putting the PCs in a position where a single, painful choice is the answer to the continuation or destruction of a people.
Having respectable NPCs do a bit of hero-worship / fanboy factor on the PCs.
Having the PCs sitting and listening to a popular new song, only to realize about half way through it's about them (and getting most of the details wrong, of course).
Spotlight world changes which occured due to PC actions / inactions which were not a direct part of their encounters.
-TimD
| Rerednaw |
Memorable?
Mainly from D&D.
"Whew we beat the boss!"
*crack of thunder and the scent of the Lower Planes*
*enter Aspect of Tiamat*
Party: "WTF? Run!"
Hordes of adoring children, fawning (and picking the pockets) of PCs...setting off all of their various anti-thief contingencies.
Plane-shifting to Melnibone and advising a certain albino of the consequences of upcoming choices.
"Huh? Since when are Balors an Endangered Species?"
"Hey guys, this skull has gems for teeth! Someone hand me my tool kit!"
| Bacon666 |
Most memorable must be from 3.5...
Our group was wizard (enchanter)
Ranger/dragonslayer (prc.)
Casting focused cleric (me)
The opponent was a red greatwyrm... Normally no problem, but: the dragon was disguised to look like a rust dragon, and being adventures we feared losing our gear... So we started by fighting very defensively, and trying to hold distance...
1st real round of combat, the dragon grappled our ranger, and grilled the wizard to death with a breath.
2nd round the dragon pinned the ranger, and I found my prepared offensive spell list growing very small, so I had to use miracle to mimick a resurrection spell on the wizard...
---
I think the main point on memorable high level encounters is to be hard pressed, but successfull in the end...
| aceDiamond |
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I think we must have been 15th level or so. Our GM had pit us against a depowered Norgorber who had been cut off from his followers. I think he was supposed to be the equivalent of like a CR 20 encounter. In the first turn he disappears entirely.
I was a Stormborn sorcerer. I casted Glitterdust. The GM's face upon realizing the stealth penalty couldn't be saved against was priceless.
| randomroll |
@Zilfrel: Classic stuff to throw in. Traps and swarms definitely adjust the tactics of the party, I agree. What sort of traps do you feel work against high level parties?
@TimD: I agree, working up to it is normally how I prefer to have things happen. However, the abrupt end of our other campaign, where they had earned their way to higher levels, left many of them still wanting to try high level game play.
I love the idea of interaction between lower power adventurers and the higher level PCs that you've mentioned. That sounds like an excellent dynamic to have the players be the ones with the power giving out wisdom. Lair building also is intriguing to many of my players, I'll definitely include that.
You mentioned "Putting the PCs in a position where a single, painful choice is the answer to the continuation or destruction of a people", which sounds like a very memorable situation for the players. What was the painful choice they had to make? What was the result for the players?
@Human Diversion: Were the mounted trolls with drow backup an encounter the players could prepare for, or an ambush? I'm assuming it was out in the open where the trolls could charge? What was the end result of the encounter?
@Rarednaw: Excellent stuff to work with, thank you! In particular, I'm curious about the story of the endangered species that is Balor. Were there any consequences for removing that "species" from existence? Or did the players attempt to save some of them? What happened there?
@Bacon666: Subtle disguise shift sounds like an excellent way to tweak with some of the more well read members of my group, thank you for the idea. What was the result of the dragon fight? A narrow victory? You mentioned that the goal is to make encounters hard pressed, what makes you as a player feel pressured at high level? Being low on spells, using up consumables, almost dying, etc?
@aceDiamond: Brilliant. I greatly enjoy when my players come up with some unexpected plans, though I suspect I'd have been just as alarmed as your GM. Was finding a unique vulnerability the most memorable part for you, or just the fact that you found a unique use for a lower level spell against a higher level foe?
@everybody: Thank you again for your responses. It's definitely helping me expand upon the ideas I already have in place. Keep 'em coming if you've got 'em!
| KestrelZ |
A 3.5 game that was epic level and involved plane shifting.
We found a plane where the Terrasque was a somewhat common creature (herds of them), and had to confront a beast that actually preys on Terrasques. There's always a bigger fish/beast.
| Proley |
3000 goblin warriors, standing in densely packed formation.
Let the blasters blast, the archers rain arrows, the fighter cleave 12 in half at once, the rogue play frontline badass, the monk gets to one hit kill everything, the Wizard's horrid wilting turns them to dust, let the PCs feel like gods! Have fun with AoE spells that often get neglected at higher levels.
| Zilfrel Findadur |
Blades in the ground, hidden holes with spines, fire or cold cones from the walls, as the spell burning hands or cone of cold. or something that makes the area difficult terrain, like an entangle trap.
you could also put a glyph of disintegraton xD
or these:
http://www.d20pfsrd.com/gamemastering/traps-hazards-and-special-terrains/tr aps/dungeon-deathtraps
| Rerednaw |
I used this trope several times over various editions.
In 1st edition D&D there were only 6 Type VI (Balrog, in 2nd edition renamed to Balor) demons. So naturally given their limited number they were an endangered species. :)
When the party proceeded to slay all of them, the party received several visits from the Extra-planar Protection Agency, citing them for rendering said species extinct (insane fines). In addition, by removal the Balor from the natural habitat, other more nefarious species once kept in check by them (namely good old minions of Chtulhu) suffered a population explosion which overflowed into the Prime Material Plane.
In 3rd edition, I simply had Baatezu Generals of the Blood War come and personally thank the heroes (including the Paladin) for eliminating the top leaders of the Tanar'ri. The loss of leadership enabled the Baatezu (a.k.a. devils) to tip the balance of the Blood War. With victory assured, the Devils now rededicated their substantial resources towards conquering the upper planes. The devils had quite an edge over most celestials...as devils freely choose to honor the letter of agreements, rather than the spirit.
Rather embarrassing for the PCs...though their solution was to then start slaying the Baatezu. A bit tougher though as divine power began failing...unless of course you chose to worship a Baatezu instead.
FrodoOf9Fingers
|
My favorite high level encounter was with a supposidly friendly kings court. We were permitted to speak to the king, so long as we supported the court by wearing fanciful suits and dresses provided by his majesty. We found that the clothing we were wearing could be remotely activated to act like an anti-magic field, which happened inside the kings court with 30 archers and 50 footmen ready to pour in. It was kind of fun trying to avoid death while stripping... We barely made it out alive! Interesting what happens when you take all of a PC's magic away.
Magda Luckbender
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My ex-wife began a five year campaign with a young 1st level monk named Triko who had an exotic back-story. She was the sole surviving member of the royal family of the former Duchy of Urnst. Her entire family was slain in a coup d'etat by a villainous archmage. Chance spared Triko when she was but a wee babe. The villain now ruled Urnst as dictator-for-life. She dedicated her life to ridding the land of this villain, and possibly re-claiming the throne of Urnst. This was 1st Edition AD&D in The World of Greyhawk.
The villain was an unaging archmage/master monk with about 32 total levels. He would mostly use (9th level) spells. His special trick was to sometimes win or escape by casting an Anti-Magic Shell. Any foe he could not defeat in melee combat he could escape from, even without magic. Except another monk of equal or higher level.
Triko devised a plan to defeat him, where all before had failed. She would make strong allies, and they would travel the world for years gathering strength. She would become a master monk able to match the BBEG villain in combat. Magical allies would lure him into an anti-magic monk duel.
The group played for over five years and perhaps 100 sessions. Finally, after literally years of setup, the high level PCs, now about 14th level, fought the villainous usurper of Urnst and defeated him in a series of epic confrontations. Triko reclaimed her family inheritance and governed the land well for years of retirement.
The Human Diversion
|
@Human Diversion: Were the mounted trolls with drow backup an encounter the players could prepare for, or an ambush? I'm assuming it was out in the open where the trolls could charge? What was the end result of the encounter?
It was an ambush in a massive cavern in the Underdark. The Trike mounts had horseshoes of flying and they all had haste cast on them, so there were few places the PCs could go to get away from the charging. It would have been a TPK had it not been for the Atomie sorcerer who was too small to be seen by the trolls dim-dooring the PCs back to the cave mouth after 2 of them had dropped, but the trolls were doing 100+ points of damage easily on a non-crit.
| Sethvir |
| Bacon666 |
@Bacon666: Subtle disguise shift sounds like an excellent way to tweak with some of the more well read members of my group, thank you for the idea. What was the result of the dragon fight? A narrow victory? You mentioned that the goal is to make encounters hard pressed, what makes you as a player feel pressured at high level? Being low on spells, using up consumables, almost dying, etc?
A mix of it all
-the need of high level abilities...
-death is a condition, don't be affraid to kill chars
-the supprise that low level abilities might do the trick better than high-level... As some1 said, glitterdust counters invisibility... Many higher level spells allows the caster to see the invisible...
-high-level opponents with high int know how to protect themselves... Make sure you as a gm know too
-monsters usually have treasure... Even dragons might use that treasure, not just lie on it... Try looking at a cr appropriate dragon, and add 100k worth of gear :-D
| Whisperknives |
As a player.
In 3.0
Out group was level 15, for the last 3 levels straight we have been fighting nothing but huge groups of the opposing military, we are talking groups of 100+.
Our group consisted of:
Me: Level 15 Cleric
A Level 15 Wizard
A level 14 Rogue
A level 15 Barbarian
and a level 15 Bard
At the end of game
Me: "No offense but all this high army fighting is getting old, can you throw us against like one big guy next game?"
GM: You want it, you got it, but remember you asked. *evil grin*
the next game he told us that the leader of the enemy nation's army decided to take care of our small group himself.
As soon as the game starts as we are packing up the horses and not really paying much attention a teleport opens up and out charges the Big Bad of the whole campaign, about 7 monte of gaming early, a level 26 Barbarian leader of the Orc Nation...
Everyone rolls initiative, miraculously I go first considering I had a Dex of 14 and no improved init.
I go first cast 3.0 version of Harm, through an unarmed strike Harm takes him to 3 HP and the Unarmed Strike does 4.
I literally one shot the big bad of the entire campaign while packing a horse with one punch, before anyone even gets a round.
The Wizard just goes: "Who the hell was that guy?"
Me: In a completely monotone voice "High Chief of the Orc Hordes, guess we win now."
The only cool thing that character ever did sadly.
In Pathfinder.
While the rest of the party tried to parley with a Dimi-god and ended up having to fight him,
My Hungry Ghost Monk of the Sacred mountain, at level 16, stood in front of the the doors to his throne room and thanks to Hungry Ghost self healing/Ki regeneration and the Sacred Mountain immovability I held off the whole group of his Honor Guard that we were all supposed to fight by myself.
For those that know the Dragonlance Setting:
From level 1 - 21, the entire group, which included a Paladin/Knight of the Crown/Knight of the Sword, never found out that my brown robed nature loving True Neutral Mystic/Hierophant was actually a NE Cleric worshiper of Morgion. For the first 4 levels I had to make sure I was out of not in the Pally's line of sight when he used detect evil, after I got my Ring of Mind Shielding, which I kept Nystul's Undetectable Aura on the ring, so it never detected as magical, it was all good, I just convinced him I was true neutral, thus why he could not detect my alignment.
As a GM.
Running a campaign from level 1 - 18 at the time.
The entire group finally make their way to the LE mastermind behind the whole campaign.
The enemy Lord of the country as asked why he sabotaged his own people, and turned his back on his faith. After he explained why he did it, with no use of magic or rolls, the game ended when the group had to talk for literally 2 weeks until the next game debating if he was right or not. In the end they saw his point of view and joined his side.
| TimD |
@TimD: You mentioned "Putting the PCs in a position where a single, painful choice is the answer to the continuation or destruction of a people", which sounds like a very memorable situation for the players. What was the painful choice they had to make? What was the result for the players?
It was about 15 or so years ago, so my memory is a bit sketchy on it.
I know that theme to that encounter was "sometimes there are no good answers" and the players had to choose whether or not to kill "the Last Innocent" in order to get her patron deity to pay attention to the fact that their people were all but extinct, but many of the details elude me (other than my ex-g/f crying after they decided to do the deed).Fortunately, I just remembered I'm playing PFS with one of the players in that game tonight, so I'll see what he remembers and follow-up tomorrow with a bit more detail.
-TimD