
andreww |
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Anzyr wrote:Spell resistance is pretty sad defense. Those Explosive Runes should be sitting at Caster level 27 pretty easily and when you tack on a +6 bonus from Otherwordly Kimono you are already at +33, add on a +3 luck bonus, +4 from feats and what exactly does a roll of a 1 equal? Oh... 41 huh. Sucks to be Cthulhu.Would suck if he rolled a natural 20 on his save...
Explosive Runes allows no save when they detonate next to you. That is sort of the point of using them..

Pizza Lord |
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Does Cthulu's Non-Euclidean ability work against area effects like explosive runes and glitterdust or is it just against direct attacks? Would an area greater dispel have s chance to miss him as a target?
Not saying that anyone's suggested doing that, just asking about the ability. It doesn't appear to be a concealment chance like blur so things like blind-fight probably wouldn't work, since he's said to be elsewhere, similar to a blink spell. But it doesn't seem to apply the half-damage to AoE effects, so maybe they're included with this rare ability in the 50% miss?

Redneckdevil |

Redneckdevil wrote:Explosive Runes allows no save when they detonate next to you. That is sort of the point of using them..Anzyr wrote:Spell resistance is pretty sad defense. Those Explosive Runes should be sitting at Caster level 27 pretty easily and when you tack on a +6 bonus from Otherwordly Kimono you are already at +33, add on a +3 luck bonus, +4 from feats and what exactly does a roll of a 1 equal? Oh... 41 huh. Sucks to be Cthulhu.Would suck if he rolled a natural 20 on his save...
Ahh gotcha, read the wrong part lmao. Very valid technique. Would definitly work. The only downside i could see is A. (Ingame) whats good for the goose is good for the gander (aka that technique woukd basically ne signing ur characters death warrant to the GM BUT u beat the bbeg, whats left? And that brings to B. Really good chance of the other players not wanting to play with u anymore because u one man show and took a game thats supposed to be a team effort into a one man show robbing other players, so a good chance with good reason of not playing said group again..
Ingame totally legal and legit, but it does seem one of those totally legit and legal moves that would make others not want to play with ya. So yes totally legal and right ingame, out of game...

Pizza Lord |
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My Cthulu's kind of a jerk. He tends to be hovering about 20 ft. off the ground, making it hard to drop a handful of explosive runes next to him. It also causes 60 ft. dust clouds that obscure vision. Even if a wizard tried to have a floating disk set up and place them on it, almost any papers, scrolls, books, and even small rocks will be blown away like debris. The caster could be using up to 10 lb tablets I suppose, but there's a big difference between a caster quickly dropping a bundle of 20 explosive slips of paper and 20 10-lb tablets.
Then sometimes he's a real prick and has anti-magic field up and uses his Compression which can get him into 1/4 his space without even squeezing penalties. When the first magical nuke attack fails, then he uses that surprise to fly at speed 200, double moving or running if need be, to close distance and moving into flying enemies' spaces (being more than 3 size categories above them likely.) Since most overconfident wizards are just hovering overhead waiting for him to be vapor so they can renuke him as he reforms, they don't expect him to pop out of the dust cloud.
While the antimagic field can't fully enclose his full size (since it emanates from a point centered on him, he can move over even Large enemies easily until they are in its effects. Typically at this point even 20th-level wizards have little they can do to avoid falling, in which case he AoO them for grapple, keeping them in the AMF. If somehow an AoO for falling isn't appropriate, depending on the DM's call, he might also use an untrained Climb check (Str only) as per catching a falling character, likely the target will opt to keep their Dex against touch attack in this case, but he has a good chance to save the falling enemy.
All else fails, if he has enough movement, he can just opt to follow the plummeting character to the ground until they crash into it.

Cerberus Seven |

Does Cthulu's Non-Euclidean ability work against area effects like explosive runes and glitterdust or is it just against direct attacks? Would an area greater dispel have s chance to miss him as a target?
Not saying that anyone's suggested doing that, just asking about the ability. It doesn't appear to be a concealment chance like blur so things like blind-fight probably wouldn't work, since he's said to be elsewhere, similar to a blink spell. But it doesn't seem to apply the half-damage to AoE effects, so maybe they're included with this rare ability in the 50% miss?
The way it's worded, I'm pretty sure it's meant to be the same kind of effect as Displacement. AoE effects, SoD spells, etc would target him normally. Since it doesn't specifically call it out, there's also no concealment so he couldn't use it to deny sneak attack or hide.

Buri |
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Reposting this here because it's totally something a CL 30 caster would do:
I just had a thought. Has anyone considered the idea that Cthulu casts mythic version of his spells? That means by spending mythic power he can activate any wizard spell of 8th level as mythic. This let's you do things like mythic contingency to have 6 spells on you at the same time for 30 days each. I'd use that to set up a gtr teleport and series of gates to call in reinforcements just before any effect that would kill me if I were him just for starters. Then there's mythic wish's alter fate. You know that save you need? It's a 1 cuz mythic.

Cerberus Seven |
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Reposting this here because it's totally something a CL 30 caster would do:
I just had a thought. Has anyone considered the idea that Cthulu casts mythic version of his spells? That means by spending mythic power he can activate any wizard spell of 8th level as mythic. This let's you do things like mythic contingency to have 6 spells on you at the same time for 30 days each. I'd use that to set up a gtr teleport and series of gates to call in reinforcements just before any effect that would kill me if I were him just for starters. Then there's mythic wish's alter fate. You know that save you need? It's a 1 cuz mythic.
You are, of course, correct. Cthulhu isn't going to get caught unawares and unable to react because A) flying and B) Combat Reflexes. If a giant pile of force damage is about to go off next to him, all he has to do is use an immediate action, 2 mythic power, and his 1/day Wish and suddenly he's fine. There's any number of ways he can use that tactic to prevent the damage. Emergency Force Shield comes to mind, as does Spell Immunity.

andreww |
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andreww wrote:He is too big to fit inside an EFS.He's got compression. I'd allow it. But if not, Wall of Force or Resilient Sphere is all that's needed.
Compression is dubious. It allows him to move through areas as though 1/4, not count as 1/4 size for all purposes.
How is he casting Mythic spells? He has Mythic Power to spend but no Mythic Spellcasting abilities. As far as I can see he can only use it for Surge. It isn't even clear he can use standard rank abilities as he doesn't have a Mythic Tier listed.

Buri |
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In my best Bane voice
It doesn't matter that he has no Mythic Spellcasting ability. All that matters is what he is.
Mythic (Su) A Great Old One has Mythic Power (10/day, Surge +1d12) and counts as a 10th-rank Mythic creature. A Great Old One can use any of its spell-like abilities as the Mythic versions of those spells (if a Mythic version of that spell exists), expending Mythic Power as normal. It can also expend Mythic Power to use the augmented versions of these spell-like abilities.

Anzyr |
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There's only one really funny and hilarious problem with Cthulhu using his once a day Wish to get Contingency. He now has no spells to put in it aside from say his Freedom of Movement SLA... Ooops. (And if you think he can put Greater Teleport in it you may want to actually *read* mythic contingency.)
Also I swear the number of people who would have their questions answered if they just... you know bothered to read the thread.

Starbuck_II |

ulgulanoth wrote:If that's the case, how are they getting the runes close enough for him to not get a saving throw? Or even close enough to do damage at all?I think the assumption is that they could bait the Great Old one to a trapped area.
You could just send hundreds of tiny skeletons monkeys each holding page. They are immune to his status effects like death/fear. He doesn't have enough AoO to kill them. Pretty cheap to make as well.

Marcus Robert Hosler |
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Marcus Robert Hosler wrote:You could just send hundreds of tiny skeletons monkeys each holding page. They are immune to his status effects like death/fear. He doesn't have enough AoO to kill them. Pretty cheap to make as well.ulgulanoth wrote:If that's the case, how are they getting the runes close enough for him to not get a saving throw? Or even close enough to do damage at all?I think the assumption is that they could bait the Great Old one to a trapped area.
He has gate as an SLA. Solves basically any problem.
Also he can fly, and has enough spell craft to know what is coming.
*What is the point of +70 on swim checks?

boring7 |
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Marcus Robert Hosler wrote:You could just send hundreds of tiny skeletons monkeys each holding page. They are immune to his status effects like death/fear. He doesn't have enough AoO to kill them. Pretty cheap to make as well.ulgulanoth wrote:If that's the case, how are they getting the runes close enough for him to not get a saving throw? Or even close enough to do damage at all?I think the assumption is that they could bait the Great Old one to a trapped area.
With his swiping claws he just might.
Time stop, and plant the rune tokens (I use coins but whatever you want) on a forcecage are (I think) the most reliable you're going to get. You probably need like 2 time stops to get it all done (1d4+1 rounds will always be 2 rounds because your dice hate you and they're trying to kill you).

Buri |

The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
He gets gtr teleport by way of the summoner spell list. It excludes gate but meh. There's still summon monster viii if he so chooses.

boring7 |
Starbuck_II wrote:Marcus Robert Hosler wrote:You could just send hundreds of tiny skeletons monkeys each holding page. They are immune to his status effects like death/fear. He doesn't have enough AoO to kill them. Pretty cheap to make as well.ulgulanoth wrote:If that's the case, how are they getting the runes close enough for him to not get a saving throw? Or even close enough to do damage at all?I think the assumption is that they could bait the Great Old one to a trapped area.He has gate as an SLA. Solves basically any problem.
Also he can fly, and has enough spell craft to know what is coming.
*What is the point of +70 on swim checks?
Thematic? Also there are spells and effects that require swim checks which can mess with him when the adventuring party attacks him in the sunken city?

andreww |
contingency wrote:The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).He gets gtr teleport by way of the summoner spell list. It excludes gate but meh. There's still summon monster viii if he so chooses.
SMVII is not a legal choice for Contingency regardless of level as It does not affect you.

Buri |

Buri wrote:SMVII is not a legal choice for Contingency regardless of level as It does not affect you.contingency wrote:The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).He gets gtr teleport by way of the summoner spell list. It excludes gate but meh. There's still summon monster viii if he so chooses.
Okay. So, gtr invis and make your summon use her true seeing.

andreww |
andreww wrote:Okay. So, gtr invis and make your summon use her true seeing.Buri wrote:SMVII is not a legal choice for Contingency regardless of level as It does not affect you.contingency wrote:The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).He gets gtr teleport by way of the summoner spell list. It excludes gate but meh. There's still summon monster viii if he so chooses.
I am still confused about how he is putting any spells into his wished mythic contingency given you have to cast straight after.
However he could create nigh unlimited free simulacra of himself which is a far scarier possibility. Each could then use its Wish to create more. Really the universe should be filled with infinite copies of Cthullu.

JoeJ |
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If you are going after Cthullu as a caster you are definitely using Arodens Spellbane to become immune to AMF and are immune to Grapple with a Ring of Freedom of Movement.
Aroden's Spellbane is campaign specific, it's not part of the general PF spell list.
Unlike internet "top this" competitions, an actual Pathfinder game would require the caster to have a complete character sheet, not just a few hand-picked abilities that can be added to or altered whenever somebody suggests any counter. The GM would know exactly what's on that character sheet, and would (hopefully) alter Cthulhu's abilities and/or the number and stats of Cthulhu's minions, and set the environmental conditions to provide a challenging, but not impossible, fight.

LeesusFreak |

Why is this still discussion still raging? Like seriously, we could have so many better conversations than this one that's been beaten to death, buried, dug up, beaten some more, molested, immolated, buried again, reincarnated, assassinated, desecrated...
Seriously, we should all go rage about not having the promised DEX to damage feat, or talk about the best 8 classes for the system, or whatever else.