| Archmage Joda |
Yes, I know there's a Zelda d20 that someone made, but for whatever reason, whether it be the classes they made or the squares thing I heard about (something about different size creatures having different size squares which makes movement and positioning wonky), I just don't particularly like it.
At any rate, the thing is that there are just some classes in Pathfinder that just don't really fit within the setting of Legend of Zelda (Ocarina of Time version is my personal preference), like the Gunslinger. What classes should/should not be included in any Pathfinder game that would take place in Hyrule?
| Zwordsman |
well i'm in one that allows most classes. they all seem to fit....
if you went hardcore Zelda
really just have
, fighter, cavalier, barbarian, non spell Ranger, rogue, ,
maybe alchemist.
sorcerer, Oracle
but the usable magic would be realllly low level considering how few times anyone in that world uses magic, the few that do are def sorc or oracle I think. There was that one wizard old man but he's the only one i've seen.
Majority of that world is simply physical based normal combat. Most of the magic in Zelda world comes in the forms of items. Outside of Midna, Zelda, Ganon, and the various odd monsters, there just isn't much formal magic and really non of it is as strong as high level spells get.
Though this all depends on which games you take after. I list towards mostly prior to windwaker and less after it though.
Once the timelines split the amount of magic is different for each one. So I mostly took from prior for this thought.
| Ventnor |
I'd recommend shelving the full casters for a Zelda Campaign. High-level spells in that setting tend to be the domain of divine artifacts like the Triforce or Majora's Mask, and not through any real skill of the caster himself.
For example, Ganondorf would probably be a Magus with a powerful artifact (maybe several) at his beck and call.