So what's all the fuss about Aasimars and Tieflings anyway?


Pathfinder Society

1 to 50 of 126 << first < prev | 1 | 2 | 3 | next > last >>

I'm fairly new to PF, but I have noticed the panic about the loss of Aasimars and Tieflings that is coming up. Everyone seems to be on a mission to stockpile them as they would if it was announced that oxygen and water will be switched off soon.

I have read through their entries in the advanced race guide and, to be honest, I'm struggling to see a reason for this. I see that the resistances are pretty good, but what else is there? Have I missed something?

Scarab Sages 3/5

The books "blood of fiends" and "blood of angels" make them very versatile, almost any favorable stat combo can be achieved. They have interesting traits, and being a native outsider has some advantages for spell targeting. In addition, they have darksight. Lastly, they're cool. Never underestimate the cool factor (it's why Lamborghini is still making cars).

5/5 5/55/55/5

Its the blood of fiends/blood of angels books that let you pick from a large variety of stats and some pretty nifty feats/other abilities. For most characters there's a really good +2 +2 combination or +2 +2 -don't care for you.

Its also less "AHHHHH!!! PANICK! Make an aasimar!" and more of an event "lets make an aasimar", like trying to play a holiday themed scenario near a holiday.

Grand Lodge

ThunderMage wrote:

I'm fairly new to PF, but I have noticed the panic about the loss of Aasimars and Tieflings that is coming up. Everyone seems to be on a mission to stockpile them as they would if it was announced that oxygen and water will be switched off soon.

Never mistake a few frenzied postings as representative of "everyone". I've generated ONE, and exactly ONE tiefling since the announcement, just to get the feeling of playing one. I've already got two aasaimar characters, and that's enough for me.

2/5

I have one aasimar close to retirement and one tiefling close to retirement. I enjoyed the stat spread and the abilities but the more I play the game the more I move away from caring about those races. The hype is because they are "taking them away".
Doesn't matter though, sooner or later you'll realize human is always the way to go (personal opinion).

5/5

2 people marked this as a favorite.

A combination of incredibly over-powered choices, along with Planescape nostalgia makes both races very popular among old-school fans and powergamers alike.

4/5 **

We have folks here planning on running Master of the Fallen Fortress five(!) times in a day to make a bunch of 1xp tieflings and aasimar. While they are cool for RP, both give a net +2 to abilities over any other race. Some players don't want to lose the "best" mechanical option in the game; others have concepts that work well with tor depend on the various mechanical options available to them.


1 person marked this as a favorite.

I don't see what the problem is. So we have a handful of players who stockpile aasimars and/or tieflings. So what? It's not like they can play more than one at a time. And in a few months the minor surge of planetouched characters will taper off naturally.

-j

5/5 5/55/55/5

GM Lamplighter wrote:
We have folks here planning on running Master of the Fallen Fortress five(!) times in a day to make a bunch of 1xp tieflings and aasimar. While they are cool for RP, both give a net +2 to abilities over any other race. Some players don't want to lose the "best" mechanical option in the game; others have concepts that work well with tor depend on the various mechanical options available to them.

Yup. And part of that is to have them, part of that is to use them, and i think no small part of that is the party atmosphere around the marathon event.

Shadow Lodge 1/5

Majuba wrote:
A combination of incredibly over-powered choices, along with Planescape nostalgia makes both races very popular among old-school fans and powergamers alike.

I would add that both races beg for compelling back stories and potentiality really good rp opportunities as well.

Scarab Sages 1/5

LazarX wrote:
ThunderMage wrote:

I'm fairly new to PF, but I have noticed the panic about the loss of Aasimars and Tieflings that is coming up. Everyone seems to be on a mission to stockpile them as they would if it was announced that oxygen and water will be switched off soon.

Never mistake a few frenzied postings as representative of "everyone". I've generated ONE, and exactly ONE tiefling since the announcement, just to get the feeling of playing one. I've already got two aasaimar characters, and that's enough for me.

What announcement is this?

I suddenly feel I've missed something.

Grand Lodge

Artanthos wrote:
LazarX wrote:
ThunderMage wrote:

I'm fairly new to PF, but I have noticed the panic about the loss of Aasimars and Tieflings that is coming up. Everyone seems to be on a mission to stockpile them as they would if it was announced that oxygen and water will be switched off soon.

Never mistake a few frenzied postings as representative of "everyone". I've generated ONE, and exactly ONE tiefling since the announcement, just to get the feeling of playing one. I've already got two aasaimar characters, and that's enough for me.

What announcement is this?

I suddenly feel I've missed something.

Check the Paizo blogs, specifically the announcements related to Season 6.

Scarab Sages 1/5

/sigh

I'm going to have to make the tiefling lore warden and aasimar sword & board ideas I've been play around with official.

None of the new races hold any appeal for me.

4/5

I've indulged a bit in the "Outsider Preservation Society" but I'm certainly not stockpiling to the extent some people have. For me, I've been kicking around different race / class combinations that I've never played for a while (I GM four times as often as I play) so I've amassed a number of concepts. Sure, I'll probably never *use* all of them, but from the sounds of things it'll possibly be a year or two before the Aasimar / Tiefling boons are even available again. I'd hate for August 15th to roll around and suddenly realize how I wanted to make my Tiefling Mystic Theurge or Aasimar Oracle.

For the OP, here's a list that makes the Aasimar / Tieflings "unique":

Different Spell-like abilities may allow early access to Prestige Classes including Eldrtich Knight, Mystic Theurge, Bloatmage.
Semi-unique Favored Class Bonus options (Aasimar Oracle or Tiefling Alchemist)
*Wide* range of stats unavailable otherwise. (And Aasimar +2 Stats)
Race Specific Feats (ex. Celestial Servant, Angelic Wings, or Fiend Sight)
Race Specific Alternate Racial Traits (ex. Prehensile Tail)
Outsider Immunities to spells like "Charm Person"
Darkvision (Not having to worry about Darkness)
Pure flavor: I have a Tiefling Cleric of Baphomet with a number of racial traits that make him resemble a Minotaur

The fact that such a list is possible probably lends to why it's good to have their numbers restricted. They're incredibly versatile with a number of benefits largely unobtainable otherwise. There would, however, be dramatically fewer of them without the Blood of- books.

Grand Lodge 5/5 *

In addition to what has been said before generally Aasimar or Tiefling are the easiest way to play any of the Prestige classes since their SLA can be used to fufill a pre-req


1 person marked this as a favorite.

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

5/5 5/55/55/5

Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Your already made aasimars are still legal. If you're worried about going forward, make a few characters and run them through.


BigNorseWolf wrote:
Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Your already made aasimars are still legal. If you're worried about going forward, make a few characters and run them through.

The problem with that is I havnt been able to play for past month due to work an I normally only get to play once a week if any... So I dont have time or the ability to make more...

5/5 5/55/55/5

Baxcel wrote:
BigNorseWolf wrote:
Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Your already made aasimars are still legal. If you're worried about going forward, make a few characters and run them through.
The problem with that is I havnt been able to play for past month due to work an I normally only get to play once a week if any... So I dont have time or the ability to make more...

The month notice IS a little short. Can you do an online game?

*

Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Don't confuse Paizo with Pathfinder Society. :)

I would argue the versatility makes options and that too many options are not 'new player friendly'. Just my opinion, and of course has no bearing on playing your favorite race :)

Liberty's Edge

I'm not too fond of any of the new races, to be honest. I'm not big on nahaji, wayangs, or kitsune and I'm fond of Planetouched races. Fortunately, I'm bringing an aasimar character to PFS tomorrow, so she'll probably be grandfathered in. I've been wanting to play a kind of "eccentric" character for a while, someone who doesn't quite get normal culture. Think of Starfire from the cartoon version of Teen Titans, for example :P

In the meantime, I'm still waiting for catfolk to be legal, 'cuz I have a great idea for a catfolk rogue :P


BigNorseWolf wrote:
Baxcel wrote:
BigNorseWolf wrote:
Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Your already made aasimars are still legal. If you're worried about going forward, make a few characters and run them through.
The problem with that is I havnt been able to play for past month due to work an I normally only get to play once a week if any... So I dont have time or the ability to make more...
The month notice IS a little short. Can you do an online game?

Not really I dont have anyone I can online play with... That's why I go to the game shop on Sundays... But as I said I havnt been able to for a month or so..


Curaigh wrote:
Baxcel wrote:

Being new to pathfinder Assimar were my first race an currently the only race I play.. I have no interest in any other race... I like the ability to pick my stats for what I want to build an I dont feel I should be penalized for useing a race I like.. Piazo is making a big mistake taking away a new player friendly race...

I really hope they reverse this other wise I guess I'll be playing illegally...

Don't confuse Paizo with Pathfinder Society. :)

I would argue the versatility makes options and that too many options are not 'new player friendly'. Just my opinion, and of course has no bearing on playing your favorite race :)

Please explain to me how piazo isn't society? If there making the game an the lore an the rules then its them... If its someone else making everything up why should we listen to these new rules? It would be the same as a home game if its not the parent company running the rules

Grand Lodge 4/5 **

There are plenty of good races out there. Each one can be maximized in their own way with all the racial options, feats, etc... out there. Hey, at least we're not stuck with only the core races!

Grand Lodge 4/5

Baxcel wrote:
Please explain to me how piazo isn't society?

Because you can always play in a non-PFS campaign with any Paizo race your GM will allow.

Liberty's Edge

roll4initiative wrote:
There are plenty of good races out there. Each one can be maximized in their own way with all the racial options, feats, etc... out there. Hey, at least we're not stuck with only the core races!

That would be great for me, except I'm not interested in the new PFS-legal races, and the only "big seven" races I like are humans, dwarves, elves and half-orcs.


roll4initiative wrote:
There are plenty of good races out there. Each one can be maximized in their own way with all the racial options, feats, etc... out there. Hey, at least we're not stuck with only the core races!

I've looked at all the other races an none of them fit my play style.. The big thing is I dont want a minus to my chr unless I put it there... With all the stuff that attacks your stats it makes one step closer to a death without the added negative ...


TriOmegaZero wrote:
Baxcel wrote:
Please explain to me how piazo isn't society?
Because you can always play in a non-PFS campaign with any Paizo race your GM will allow.

You skipped the main part of my question... Who makes the rules in society of its not piazo?

Dark Archive 4/5

1 person marked this as a favorite.

Can someone explain to me how running a ton of games to get A/T characters to grandfather in isn't doing EXACTLY what Compton warned us not to do in the blog post?


Todd Morgan wrote:
Can someone explain to me how running a ton of games to get A/T characters to grandfather in isn't doing EXACTLY what Compton warned us not to do in the blog post?

Honestly dose it matter? If there going to remove a race from the game short notice people are going to stock pile the race so they can enjoy playing it...

For people like me who has only played Aasimar an only race I like is them I plan to stock up anyway I can so I can continue to enjoy the game... Even if that means suffering of not playing the game for a few weeks to make lv1 chrs

Grand Lodge 4/5

1 person marked this as a favorite.
Baxcel wrote:
You skipped the main part of my question... Who makes the rules in society of its not piazo?

Because you effectively have different GMs for each.

Jason and Stephen and the other developers make the rules for Pathfinder. They set the rules for the whole game.

John and Mike and other campaign staff make the adjustments for the organized campaign. That involves banning certain options, adding houserules to ensure a similar feel from game to game, and making sure PCs come from a similar starting point.

Why would you say your home GM running his campaign is different from Paizo and that Mike and John running the organized campaign is not? Simply because they are employed to oversee the campaign?


TriOmegaZero wrote:
Baxcel wrote:
You skipped the main part of my question... Who makes the rules in society of its not piazo?

Because you effectively have different GMs for each.

Jason and Stephen and the other developers make the rules for Pathfinder. They set the rules for the whole game.

John and Mike and other campaign staff make the adjustments for the organized campaign. That involves banning certain options, adding houserules to ensure a similar feel from game to game, and making sure PCs come from a similar starting point.

Why would you say your home GM running his campaign is different from Paizo and that Mike and John running the organized campaign is not? Simply because they are employed to oversee the campaign?

No my point is if piazo is not the ones making the rules for its society gameplay why should I have to follow this new rule? If the company that owns it all dosnt make the decision then the rules are not true to the game...

Liberty's Edge

Todd Morgan wrote:
Can someone explain to me how running a ton of games to get A/T characters to grandfather in isn't doing EXACTLY what Compton warned us not to do in the blog post?

I was gonna write a big post on why you and Compton are right, but I'm just going to say that "banking" A/Ts is inefficient and makes playing harder for GMs and players. So, yeah, Compton's right, and I'm trying to explain WHY he (and you) are right.

Baxcel wrote:
TriOmegaZero wrote:
Baxcel wrote:
You skipped the main part of my question... Who makes the rules in society of its not piazo?

Because you effectively have different GMs for each.

Jason and Stephen and the other developers make the rules for Pathfinder. They set the rules for the whole game.

John and Mike and other campaign staff make the adjustments for the organized campaign. That involves banning certain options, adding houserules to ensure a similar feel from game to game, and making sure PCs come from a similar starting point.

Why would you say your home GM running his campaign is different from Paizo and that Mike and John running the organized campaign is not? Simply because they are employed to oversee the campaign?

No my point is if piazo is not the ones making the rules for its society gameplay why should I have to follow this new rule? If the company that owns it all dosnt make the decision then the rules are not true to the game...

That's because Paizo IS making the rules. You don't have to agree with their choices (I don't), but it's still up to Paizo.

Grand Lodge 4/5

1 person marked this as a favorite.
Baxcel wrote:
No my point is if piazo is not the ones making the rules for its society gameplay why should I have to follow this new rule? If the company that owns it all dosnt make the decision then the rules are not true to the game...

Do you get to ignore your GMs houserules because he is not Paizo?


TriOmegaZero wrote:
Baxcel wrote:
No my point is if piazo is not the ones making the rules for its society gameplay why should I have to follow this new rule? If the company that owns it all dosnt make the decision then the rules are not true to the game...
Do you get to ignore your GMs houserules because he is not Paizo?

No because those rules are preset... Any rule made after is agreed upon by the group... This is a rule change an was not agreed apon by the society as a whole

Grand Lodge 4/5

1 person marked this as a favorite.
Baxcel wrote:
No because those rules are preset... Any rule made after is agreed upon by the group... This is a rule change an was not agreed apon by the society as a whole

Pathfinder Society rules are not subject to democratic votes. As a living campaign, the decision to change the rules lies solely with the campaign coordinators. As part of a social community they listen to player feedback, but are under no compulsion to comply with it. This may cause a loss of customers, but they have taken that into consideration before announcing this change.

Sovereign Court

GM Lamplighter wrote:
We have folks here planning on running Master of the Fallen Fortress five(!) times in a day to make a bunch of 1xp tieflings and aasimar. While they are cool for RP, both give a net +2 to abilities over any other race. Some players don't want to lose the "best" mechanical option in the game; others have concepts that work well with tor depend on the various mechanical options available to them.

Heh. I'm not sure if I've played that one yet. I'll need to look at my chronicles. :)

The whole reason I played my Aasimar Oracle a few days ago (at your table too) was just to be able to have one Aasimar character in the campaign (already had a Tiefling). Thanks again for running that scenario. :)

I'm personally of the opinion that, while Aasimar and Tieflings are strong races, they're really not much more powerful as compared to other races (for example, the idea I have for a Dawnflower Dervish Bard would work equally well with a Musetouched Aasimar as well as a Halfling due to the latter's awesome racial feats), but maybe I'm in the minority.

Now as for the OP's question, as has already been mentioned: due to Aasimar's and Tiefling's racial adjustments found in Blood of Angels and Blood of Fiends, they can end up making a really great character for any class. If those two books were put up for Boon-only options as opposed to race boons, I suspect it would have the same effect of decreasing the amount of those races in PFS while still keeping the base Aasmiar and Tiefling. But that might not be feasible.

Liberty's Edge

TriOmegaZero wrote:
Baxcel wrote:
No because those rules are preset... Any rule made after is agreed upon by the group... This is a rule change an was not agreed apon by the society as a whole
Pathfinder Society rules are not subject to democratic votes. As a living campaign, the decision to change the rules lies solely with the campaign coordinators. As part of a social community they listen to player feedback, but are under no compulsion to comply with it. This may cause a loss of customers, but they have taken that into consideration before announcing this change.

Bingo. You can be upset with Paizo over their choices, but it's still their rules. If you don't like the rules, try finding a non-PFS game - if you're lucky, your FLGS might have a "free-play" day when you're allowed to play anything.

4/5 5/55/55/5 ****

1 person marked this as a favorite.
GM Lamplighter wrote:
We have folks here planning on running Master of the Fallen Fortress five(!) times in a day to make a bunch of 1xp tieflings and aasimar. While they are cool for RP, both give a net +2 to abilities over any other race. Some players don't want to lose the "best" mechanical option in the game; others have concepts that work well with tor depend on the various mechanical options available to them.

When Compton mentioned in the blog about people trying power running and making 10 characters before the rule change I thought that was a bit ridiculous. "Who would get so married to a race to make it so that every character option they play has be that race?"

I guess I didn't realize how people were playing them.

Tieflings and assimar are a special and unique race. Except in PFS where at times they seem to be more plentiful than humans.

There are a few among my local players, but I'm honestly surprised at the reaction this is receiving. To be honest, knowing that there were players producing significant numbers of assimar and tieflings I'm glad they are making the change. I do like both races and I would prefer that they be special, more so than they are now.

I like spreading my races out a bit, I currently have one character of every core race, Tengu, and Nagaji. I've been thinking about it over the last week because do kind of want to make a tiefling alchemist. But based upon what I'm seeing, I think I will just let that idea go. I have plenty of characters that deserve attention and I don't need to add another native outsider to the world.


Blazej wrote:
GM Lamplighter wrote:
We have folks here planning on running Master of the Fallen Fortress five(!) times in a day to make a bunch of 1xp tieflings and aasimar. While they are cool for RP, both give a net +2 to abilities over any other race. Some players don't want to lose the "best" mechanical option in the game; others have concepts that work well with tor depend on the various mechanical options available to them.

When Compton mentioned in the blog about people trying power running and making 10 characters before the rule change I thought that was a bit ridiculous. "Who would get so married to a race to make it so that every character option they play has be that race?"

I guess I didn't realize how people were playing them.

Tieflings and assimar are a special and unique race. Except in PFS where at times they seem to be more plentiful than humans.

There are a few among my local players, but I'm honestly surprised at the reaction this is receiving. To be honest, knowing that there were players producing significant numbers of assimar and tieflings I'm glad they are making the change. I do like both races and I would prefer that they be special, more so than they are now.

I like spreading my races out a bit, I currently have one character of every core race, Tengu, and Nagaji. I've been thinking about it over the last week because do kind of want to make a tiefling alchemist. But based upon what I'm seeing, I think I will just let that idea go. I have plenty of characters that deserve attention and I don't need to add another native outsider to the world.

Only problem is not everyone can attend a con an win a boon... Making it unfair for people who enjoy that race... Or can only play that race

Shadow Lodge

2 people marked this as a favorite.
Baxcel wrote:
Only problem is not everyone can attend a con an win a boon... Making it unfair for people who enjoy that race... Or can only play that race

As someone who has repeatedly pushed for wider access to race boons, I certainly feel your pain, however...

Baxcel wrote:
Or can only play that race

No one is putting a gun to your head to force you to only play one race. You can play other races, you just don't want to, and a campaign that supports such an obscenely wide range of play styles as an organized play campaign does cannot base its rules around one guy who only wants to play one non-core thing. In this case, you're either going to have to step outside your comfort zone and try another race, or you'll have to take another look at whether this is the right campaign for you.

Shadow Lodge 1/5

Todd Morgan wrote:
Can someone explain to me how running a ton of games to get A/T characters to grandfather in isn't doing EXACTLY what Compton warned us not to do in the blog post?

Running an extra 1-5 table so players who want to get in that last character concept that has been floating in back of their minds before the deadline is fun and desirable.

Stockpiling 6 1xp a/t so you don't have to worry about that pesky rules change is another matter.

Which is abuse should be self evident.

*

Baxcel wrote:
No because those rules are preset... Any rule made after is agreed upon by the group... This is a rule change an was not agreed apon by the society as a whole

Pathfinder Society is Organized Play. This means that in order for the same experience to happen at a given PFS table it has to be run the same in Moscow, ID as it is in Chicago, IL or Dublin Ireland. Those rules we agreed on (see the PFSGOP) include that their will be "frequent updates".

You may have missed it, but there are a lot of threads on the problems of this class or that race, or even this equipment . The Campaign organizers
pay attention to these. They have many more discussions with the venture officers in a less public threads. They consult these before making a decision so it is (as much as can be) 'agreed upon by the society as a whole'.

One example of the community changing the rules is the ADDITION of aasimars and tieflings to the additional resources page WITHOUT a con boon. PFS organizers realized just how hard it is for some of us to attend a con and opened them up to general play.

This thread is actually about the fuss of aasimars & tieflings. The first few posts summarized all the DISCUSSIONS over the past three years (which you might have missed).

Get a character or two grandfathered in so you can play the race you want to for the next few years. Stick around that long and you will be impressed with how much the organizers do listen to the customer base (or try a different orgplay and compare :)

4/5 5/55/55/55/5

Kerney wrote:
Stockpiling 6 1xp a/t so you don't have to worry about that pesky rules change is another matter.

Why would it matter to anyone else anyhow?

If you stockpiled a hundred of them, what difference would it really make?

Liberty's Edge

Shifty wrote:
Kerney wrote:
Stockpiling 6 1xp a/t so you don't have to worry about that pesky rules change is another matter.

Why would it matter to anyone else anyhow?

If you stockpiled a hundred of them, what difference would it really make?

Dude. Imagine running one hundred games, just for one XP for a/ts. You'd be playing a game with a new character every time, which is really impractical since it'll make you lag behind the other players big time. It's just not practical and it's a headache for GMs and other players.

Silver Crusade 2/5 *

1 person marked this as a favorite.

I don't have any tieflings or aasimars and I don't feel like I've really missed anything.

Shadow Lodge

Redfire wrote:
Dude. Imagine running one hundred games, just for one XP for a/ts. You'd be playing a game with a new character every time, which is really impractical since it'll make you lag behind the other players big time. It's just not practical and it's a headache for GMs and other players.

Arguing the logistics of hyperbole is kinda missing the point...

4/5 5/55/55/55/5

1 person marked this as a favorite.
Redfire wrote:
Dude. Imagine running one hundred games, just for one XP for a/ts. You'd be playing a game with a new character every time, which is really impractical since it'll make you lag behind the other players big time. It's just not practical and it's a headache for GMs and other players.

Still, how would that make a difference to either of us?

If some guy wants to make a conga-line of alts and run through a chain of 20 confirmations in the next four weeks to get a pile of Aasi and Tief banked up I can't see how it matters to anyone else how he spends his time.

If he falls behind then that has no bearing on you or I, nor anyone else, I would argue that the guy is possibly missing other experiences, or that it's a headache, but hey if he can find a likeminded GM and a minimum table of likeminded players then they can go their hardest IMO. Wont make a jot of difference to myself or anyone not part of their day to day group as far as I can see.

I'm not keen on running a conga line, but I can see that others would - this is a hobby/recreational activity, and like any other hobby there are always going to be a few who want to do something funky - but hey it's their leisure time, can't see why they'd get hated at for doing it (or even told it was in bad taste).

1 to 50 of 126 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / So what's all the fuss about Aasimars and Tieflings anyway? All Messageboards

Want to post a reply? Sign in.