PFO Cleric Role Leveling Guide - First Look


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Goblin Squad Member

Ravenlute wrote:
Tork Shaw wrote:
EDIT : Temples can support up to 3 deities IN TOTAL with upgrades. The one you pick when building it and then 2 more as upgrades.
So this means that a fully upgraded Temple can Train Clerics of all kinds and supports 3 deities for specific domains?

Generic cleric training comes from the Seminary.

Scarab Sages Goblin Squad Member

Assuming that there won't be a character wipe at the end of EE, the ability to train a little bit of every domain could be seen as a perk for EE clerics. Once the faction system is implemented, new characters will have to sequentially curry favor with multiple deities to dip into every domain.

Goblin Squad Member

We've been told that the last full wipe should be the end of alpha. No point pre-seeding the world with settlements that a bunch of newborn players can't possibly support.

With that said, a level 20 cleric probably wouldn't get much benefit from slotting a level 1 off-deity domain feat... Even if he could slot it at all, which he probably can't any more. Just having it trained isn't enough to make it usable, once deity restrictions on domains are implemented.

Scarab Sages

The only benefit on training off-ditey domain is to increase Wisdow, or personal achievment. I guess...

Goblin Squad Member

Tork Shaw wrote:
Bitter Thorn wrote:
Bringslite of Fidelis wrote:
I suppose that an important question for clerics awaiting a preferred Deity is: Are the available domains required for level advancement in the generic (waiting for a diff God) "Role" that is available now?

In my case, if the travel domain works for Cayden down the road, then what feels like a resource tax to me may be trivial. I'm not really sure.

On the other hand if I really had my heart set on playing a cleric of Milani with liberty and healing domains then the demands of training two new domains whenever minor deities like Milani get support might be non trivial. Those might not even be domains in the works. Again I'm not sure.

I'm sure this applies to lots of other things like folks who love to play rangers, barbarians, inquisitors, paladins, sorcs, and so forth.

The devs have finite time and resources, and I'm sure that a lot of awesome stuff will be released as the game grows. It would be cool to have some way to re-spec so one could change their fighter/cleric character from beta into a paladin (for example) when that comes out, but I expect that would be God awful difficult.

Ok, two things -

1) You are correct. Those domains may not be in the works. As far as I know, in fact, NO domains other than those of the core 9 are 'in the works' because until we get to the point when we are considering introducing new domains we are thinking about other things. This will be in part a crowdforging issue - we will probably need to add 'packs' of deities (and domains) according to their popularity in crowdforging.

2) The cost of domains is minuscule compared to the overall cost of all the other things you need to have purchased to become a cleric. You will have next to no trouble purchasing at least 1 of the domains you want when it becomes available, particularly if you choose to hold onto some XP for that purpose. Holding on to / banking some XP will NOT MAKE YOU LESS POWERFUL but it will mean you have VERY SLIGHTLY...

Cool.

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