Kieviel
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Hi Folks,
My group and I recently started a WotW campaign and I thought it would be fun to play a paladin that had been the victim of a botched possession attempt by a shadow demon. Over the course of the campaign the PC would slowly redeem the demon dwelling within. Originally I was planning on going Paladin-Oath of Vengeance 4/ Summoner-Synthesist 16. But I'm beginning to think that this will be an extremely large amount of bookkeeping especially with mythic layered on top.
So. Does anybody have any other suggestions for representing this concept?
At the moment we are 3rd lvl and my race is aasimar/angel-blooded. All Paizo products allowed.
Thanks in advance.
| Skylancer4 |
Hi Folks,
My group and I recently started a WotW campaign and I thought it would be fun to play a paladin that had been the victim of a botched possession attempt by a shadow demon. Over the course of the campaign the PC would slowly redeem the demon dwelling within. Originally I was planning on going Paladin-Oath of Vengeance 4/ Summoner-Synthesist 16. But I'm beginning to think that this will be an extremely large amount of bookkeeping especially with mythic layered on top.
So. Does anybody have any other suggestions for representing this concept?
At the moment we are 3rd lvl and my race is aasimar/angel-blooded. All Paizo products allowed.
Thanks in advance.
You do realize the whole AP is about being evil, and doing evil things right? Doing what you are interested in, would be a detriment to the party progression. I don't want to give spoilers, but the character wouldn't last very long in the AP doing what you are suggesting. It is pretty much against the whole plot of the AP. Obviously if the GM wants to work with you on it, that is one thing. But from those of us who have played or run it as intended, what you are asking about isn't something that should/would happen. There are built in "safeguards" to keep the party from imploding (read PvP type play) and eventually your character wouldn't be "protected" and should be killed off by the rest of the party because of the path you'd be taking.
1) Have you talked to your GM about this character concept? If not, I *really* suggest you do. 2) If you have, did your GM give you any warnings about what this would potentially mean (AKA, early death at the hands of the rest of the party or other NPCs)? And are you "okay" with that?
| Skylancer4 |
@OP
WotW = Way of the Wicked, 3PP AP. Based on playing "Bad guys/taking control of the world types."
WotR = Wrath of the Righteous, Paizo AP. Based on playing "Good guys/saving the world types."
Your concept wouldn't work at all for the first, the second it would be fine.
If it is WotR, I honestly am not sure I'd want to delay spell casting and synth abilities for 4 levels. I would probably suggest taking at most 2 levels of paladin, get the weapon/armor proficiencies and the CHA to saving throws. Use the smite on an opponent who has an AC that is giving you problems due to your lower BAB or to gain a better AC vs a particularly deadly opponent.
Pally 3 doesn't grant you anything amazing (immunity to fear and your saves are already great) and a mercy which could be taken care of by an inexpensive magical consumable. Pally 4 nets you a spell or two, a second smite (which you could get from a magical item) and a weak channel positive energy (as you'll never be increasing it past that point). Oath lets you swap out channels for smites, BUT a in a few levels the summoner spells and abilities you could have had from the Eidolon will probably outshine the extra smite or two you are getting from it.
If you are dead set on the concept, see if the GM will let you retrain that last level into Summon(Synth). Start saving up for Bracers of the Avenging Knight (d20pfsrd) if you really want that extra smite use. Once you get mythic power, grab the mythic smite so you can get more smites per day if you really feel the need for more. If you are going that far into a casting class and not dipping to get into a PrC for meeting prereqs faster/easier, don't "waste" levels in a class that isn't progressing your main focus. If it weren't for summoner being a CHA based caster I wouldn't even recommend going past paladin 1 for the concept. Getting your casting stat to saves is too good, going past that point isn't worth it however.