Jeraa |
I swear there was an item that was not Truesight goggles that could let you see through just Supernatural Darkness, does anyone know of an item, feat or way to see through Deeper Darkness since I can not seem to find it.
An Elixer of Darksight lets use see through deeper darkness if you have darkvision.
Jeraa |
Luecian wrote:Hand of Glory only lets you use see invisibility and Daylight, along with having an extra ring slot.Right Luecian - Daylight lets you see through darkness.
Not really, no. It can dispel the darkness, completely removing it. 1/day. Removing it completely and seeing through it are not the same thing.
Splendor |
'Rod of Shadows' gives you the 'see in darkness' ability.
'Tremor Boots' give tremorsense.
The Echolocation spell gives blindsight.
The spell Blood hound gives scent.
The spells Monstrous, Physique Beast Shape and Undead Anatomy all can give scent, blindsense, tremorsense
The spell Undead Anatomy can give you lifesense.
Corvino |
It is a rather bizarre artefact (no. 2 of the google results) of the game that a level 4 heightened continual flame can dispel just about any normal or magical darkness effects. But this only works if you want an equal playing field. Gaining an advantage requires a different sort of cunning and possibly - bargain.
Jokem |
Jokem wrote:Not really, no. It can dispel the darkness, completely removing it. 1/day. Removing it completely and seeing through it are not the same thing.Luecian wrote:Hand of Glory only lets you use see invisibility and Daylight, along with having an extra ring slot.Right Luecian - Daylight lets you see through darkness.
OK Jeraa - This is what is known as a distinction without a difference.
Artanthos |
Jeraa wrote:OK Jeraa - This is what is known as a distinction without a difference.Jokem wrote:Not really, no. It can dispel the darkness, completely removing it. 1/day. Removing it completely and seeing through it are not the same thing.Luecian wrote:Hand of Glory only lets you use see invisibility and Daylight, along with having an extra ring slot.Right Luecian - Daylight lets you see through darkness.
Very different, when facing creatures that can cast Deeper Darkness at will.
Jiggy RPG Superstar 2012 Top 32 |
It is a rather bizarre artefact (no. 2 of the google results) of the game that a level 4 heightened continual flame can dispel just about any normal or magical darkness effects. But this only works if you want an equal playing field. Gaining an advantage requires a different sort of cunning and possibly - bargain.
You seem to be mixing up "dispel" with "not be suppressed by".
Continual flame can dispel any darkness spell of equal or lower spell level; since deeper darkness is 3rd level, you don't need to heighten all the way to 4th, only to 3rd, in order to dispel DD.
But dispelling isn't even helpful in the first place if the enemy can use DD at will.
The thing that a 4th-level HCF is useful for is the fact that they still continue to raise the light level in the area of a magical darkness effect, per the line in darkness (recycled in its deeper cousin).
Jokem |
Jokem wrote:Very different, when facing creatures that can cast Deeper Darkness at will.Jeraa wrote:OK Jeraa - This is what is known as a distinction without a difference.Jokem wrote:Not really, no. It can dispel the darkness, completely removing it. 1/day. Removing it completely and seeing through it are not the same thing.Luecian wrote:Hand of Glory only lets you use see invisibility and Daylight, along with having an extra ring slot.Right Luecian - Daylight lets you see through darkness.
In what way?
boring7 |
Reverse engineering from the Elixir of Darksight the price for a see-in-deeper-darkness item would be 48 thousand gold. Admittedly that makes a large number of assumptions based on caster level and presumes the Elixir's ability is priced like a spell despite not actually copying a specific spell effect.
A rod of shadows is a bit more expensive but much better value with all its other abilities.
Also, custom items require DM approval.