What would you create from troll blood?


Advice


I am playing a rogue who is skilled in "craft alchemy" and "knowledge dungeon". We killed a troll and i took 3 flasks of his blood. I am trying to find ideas of what i could do with the blood, for my GM.

Troll's kiss: injury poison, 5hp dmg/round for 5 rounds, fort save DC20

Troll Blood Wine: injested poison, 5hp dmg/min for 1 day, fort save DC20

Troll's Gift: injested poison: you become weak vs fire/acid (take 1.5x dmg) but regen up to 5hp/round for 10 round, fort save DC20.

Troll Fumes: inhaled poison. Create a small flask of poison that can be thrown. cover 10' cubes. Creatures in the area become weak vs acid/fire (1*5x dmg) and regen 5hp/round for 5 rounds, fort save DC18.

What do you think of my suggestions? Got any other one?


Indigestion, with no save?

On second thought, wouldn't stomach acid render the regenerative qualities of the troll tissue or blood inert?

Grand Lodge

Troll Styptic, or Gravy.

Dark Archive

I don't understand your possible justification for troll blood poison doing the exact opposite of rengeneration.

Trolls aren't actually weak to fire or acid (well, Ice Trolls are weak to fire, but I doubt that's where you got the blood from).

As a GM, I would have to stiffle a laugh before I told a PC who suggested these "hell no".

I would, however, consider a request to have the trolls blood enhance healing potions, though. Maybe have the blood count as half the GP required to make empowered cure potions?


Victor Zajic wrote:

I don't understand your possible justification for troll blood poison doing the exact opposite of rengeneration.

Trolls aren't actually weak to fire or acid (well, Ice Trolls are weak to fire, but I doubt that's where you got the blood from).

As a GM, I would have to stiffle a laugh before I told a PC who suggested these "hell no".

I would, however, consider a request to have the trolls blood enhance healing potions, though. Maybe have the blood count as half the GP required to make empowered cure potions?

Trolls are not humans (or humanoid), i felt it would be clever to suggest that their blood might have reverse effect on us. Also i could say that i am using alchemical reagents to reverse the effect of the blood...

Since fire and acid are the only things that stop them from regenerating and the only way to actually kill them for good i though they could be seen as weaknesses.

I can't brew cure potions as an alchemist. I am looking for other original ideas before i make my suggestions to my GM.


Stone soup.


You could probably sell it to a famous halfling chef as a delicacy for a bunch of money with a good enough bluff (or diplomacy if it actually is a delicacy) check.


Gregory Connolly wrote:
You could probably sell it to a famous halfling chef as a delicacy for a bunch of money with a good enough bluff (or diplomacy if it actually is a delicacy) check.

hehe i love that idea, the rogue is kinda greedy, it would fit perfectly :)


Off topic (also do not try this at home)

In a 2nd Ed game, our DM had us find 'Troll Coins", a dwarven concoction.

Remember those dried sponges that grow and take the shape of animals or sonething?
Picture the same thing with trolls.

If you added water to these dried out, coin sized objects, they would become full sized trolls- full sized hungry trolls.

I kept trying to throw the coins and a flask of water into each dungeon room and then close the doors. Let the monsters fight it out.


We usually Say that that kind of stuff is what you but when you craft magic items. So you migth have components for a amulet of natural armor or a few healing potions.


Thormind wrote:
Trolls are not humans (or humanoid)

That's incorrect. Trolls are humanoid (giant).

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