[PFS]Building a 7 Constitution Monk...


Advice

Shadow Lodge

...who doesn't suck.

This is sort of an idea to see how well a defense-focused monk can survive if he happens to be really low on Con. More of a concept/theory than a real build, but depending on how soon it can come online I might make it a character at some point after GM crediting.

I'm thinking going with

Human Sensei Martial Artist
Stats:
Str14
Dex16
Con7
Int13
Wis18
Cha7

Feats:
1:Tribal Scarring [Bear Belt]
1:Toughness
1M:Dodge
1M:Improved Unarmed Strike
1M:Stunning Fist
3:Snake Style

Using a Temple Sword in 2 hands, and using Unarmed Strikes to Stunning Fist on occasion.

Thoughts?


...

Sovereign Court

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I've seen this attempted once. Died first session, first fight. True story.

Grand Lodge

EvilPaladin wrote:

...who doesn't suck.

Thoughts?

Not going to happen. Defense is not the winning long term answer. Not only do you die at -7 hit points, your role to stablise is going to be hurting along with your Fort saves in general, and due to your negative hit point bonus per level, you'll be getting below zero in hit points a lot more often.

Despite this I'll say try it anyway. You'll probably need to get it out of your system at some point. Who knows? You might get insanely lucky.


One confirmed critical, and your career is over.


OR you could be a zen archer monk. 7 con doesnt hurt nearly as bad if you engage everything form 100+ feet away.


Sensei support character or zen archer and stay way back. Go for umd and make peace with spending a lot on consumables for basic survivability spells. If you mean 7 con before racial then dwarf or gnome since gnome has the bewildering koan feat which is insane. Get that neck slot item that heals you if you go below zero then breaks.

Let your group know what you are doing and maybe play something else if the apl is the minimum needed to play high tier or if the group really objects.

Sovereign Court

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Stark_ wrote:
One confirmed critical, and your career is over.

Not even that. The monk death I witnessed got hit by two human thugs same round and died hilariously.


1 person marked this as a favorite.

I once GMed a Living Greyhawk game where an orc killed a PC in a single hit, in the first real combat. I felt really bad about that until I realized that the PC was an elf wizard with a 6 CON. Who rushed to be the first over the barricade into the waiting orcs that everyone knew were there.

Then I realized that the PC had to die, then and there, for the sake of education.

Scarab Sages

With a con that low, you can die from the con damage poison on a wizard's viper familiar.

Grand Lodge

awp832 wrote:
OR you could be a zen archer monk. 7 con doesnt hurt nearly as bad if you engage everything form 100+ feet away.

Funny thing about Zen Archer Monks. Occasionally the opposition has it's OWN set of archers. Guess who they tend to target first? One of my friends runs a PFS zen archer who typically face plants at least once per module because of this.


I think the point is, having few HP means you must receive as few hits as possible. Although part of that can be mitigated by having a ridiculously stratospheric AC, it still won't stop AOE attacks, and merely "considerably stratospheric" AC isn't enough.

The better way to receive as few hits as possible is to not be worth attacking. Now, arguments can be made for that if you play a buffer role, and do not otherwise interfere with the battle. But you're a monk. Even as a sensei, buffing is not your forte (and you end up losing Evasion, so it's not a decent trade).

If you've got a decent way to stay away from the front lines and you're not causing direct damage, you can get away with a low Con. But such a character is not a monk.

Lantern Lodge

EvilPaladin wrote:

...who doesn't suck...

Thoughts?

Who doesn't suck is fairly subjective...but the first damaging spell you're hit with that you can't evade (magic missile, ice storm, or any Fort/Will-based damaging spell) is probably going to drop you. So most people think being able to take at least one or two hits keeps you out of the 'suck' category.

If you're still focused on trying this, though, look at the trait 'Never Stop Shooting'. It requires a couple of feats, but it'll let you base your death off of your Wisdom, rather than your Con. At least that way, you'll have a little bit more of a buffer before death.

Good luck!


Umm, first off. Don't do this; he'll die. Okay, got that out of the way.

I'd suggest half-Orc with the racial feat to turn your racial ferocity into true ferocity. You will be going into negative hitpoints entirely too often. Might as well stay upright until you actually do croak.

Toughness will be a key feat to take, but I think I'd rather have ferocity on a player like this. Give him time to retreat back to the party healer.

Good Luck!

Sovereign Court

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You should just be a Elven Wizard with a 5 Con, that way you will have a whole 14hp by the time you retire at 12th level!

Sczarni

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I can't really take this serious enough, nor find the reason to waste energy thinking about such a poorly built Monk.

Sorry, but good luck.

Scarab Sages

Even if you have an AC of 150, a natural 20 still hits. Spells that do HP damage without an attack roll will still damage you. Evasion will protect you from most direct damage spells, but there is no save for some of them and others target Fortitude. Poisons and disease will be deadly.

You will die. It's just a question of how long you can last before a lucky hit lands or you get targeted by a magic missile.

Sovereign Court

So after looking at your hp per level, your feat selection makes the build not terrible but it is still far from decent. Lets compare your hp outlay vs a monk with 12 Con and a Wizard with 12 Con (assuming they do NOT take Tribal Scares or Toughness).

Level : Your Build : Monk, 12 Con : Wizard, 12 Con

1 : 15 : 9 : 7
2 : 18 : 15 : 12
3 : 21 : 21 : 17
4 : 25 : 27 : 22
5 : 29 : 33 : 27
6 : 33 : 39 : 32
7 : 37 : 45 : 37
8 : 41 : 54 : 42
9 : 45 : 57 : 47
10 : 49 : 63 : 52
11 : 53 : 69 : 57
12 : 57 : 75 : 62

Some things of note, you spend 2 of your feats and a Monk with 12 Con will have equal hp to you at 3rd level and a Wizard will have equal hp to you at 7th level but you are pretty close to each other level 5 and on. Now consider you are a front line fighter, as a couple of other people mentioned, a critical or a couple of hits in a row from even a mediocre damage dealer and you are most likely dead.


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Please Don't Kill Me wrote:
You should just be a Elven Wizard with a 5 Con, that way you will have a whole 14hp by the time you retire at 12th level!

I had a character like this in pfs, and he made it to level 3!

What killed him? Maybe some monster, or an archer firing at him?

Nope. A block of wood fell on his head, dealing 2d6 damage and killing him instantly (favored class into skill points ftw).
RIP old man jenkins, you will always be missed

Sovereign Court RPG Superstar 2010 Top 16, 2011 Top 32

Of course you can make this character. The question is: should you?

The answer lies in the simple question: will it be fun for you and not detract from the fun of others at your table? This is the only question you need to answer. If yes, go for it! If no, probably best not to.

I see a LOT of super-munchkin characters at my tables. If that's how you have fun, good for you. But I enjoy a different style. My personal favorite PFS character is a demented monk/witch who is decidedly not as effective in combat as he could be, but he's fun for me to play. And that's what matters.


LazarX wrote:


Funny thing about Zen Archer Monks. Occasionally the opposition has it's OWN set of archers. Guess who they tend to target first? One of my friends runs a PFS zen archer who typically face plants at least once per module because of this.

To springboard off this, funny thing about PFS in general...

Being able to engage the enemy at 100+ feet doesn't matter much when the vast majority of combats happen at range 30 feet or closer. PFS tends to be like that.

Sczarni

CWheezy wrote:
Please Don't Kill Me wrote:
You should just be a Elven Wizard with a 5 Con, that way you will have a whole 14hp by the time you retire at 12th level!

I had a character like this in pfs, and he made it to level 3!

What killed him? Maybe some monster, or an archer firing at him?

Nope. A block of wood fell on his head, dealing 2d6 damage and killing him instantly (favored class into skill points ftw).
RIP old man jenkins, you will always be missed

LOL. Man, what a way to go.

Shadow Lodge

Well, these are some interesting results. I come here asking for advice on making an interestingly suboptimal build, and I get responses of "Its hard to take this seriously", and "This doesn't work, try something else", and "Be a Zen Archer". This isn't about being an optimal monk "as I know plenty about Optimal monks. I've played a bunch of them", its about taking something clearly terrible for an adventurer and making the adventurer be able to overcome it.

I think some people here might be exaggerating a bit. I played an 8Con Tengu Monk in PFS up to about level 5, and he was entirely focused on offense. I dropped below zero about thirty times in the first 2 levels alone, but still he survived for a while. Funny thing about it was that a failed will save was what killed him in the end. Natural ones kinda suck. I know that 7Con is probably too ambitious, but I am trying it, just to see what would happen. Maybe a 10 instead, since that at least sorta fits the concept I came up with for this guy.

For dying at neg 7HP, I was thinking taking Heart of the Wilderness as a human. Helps with some survivability.

Still, since it seems people can't take a 7Con monk seriously, I'll take another go at 10

Human Martial Artist Sensei

Stats:
Str14
Dex16
Con10
Int9winces
Wis18
Cha7

Feats:
1:Tribal Scarring[Bear Pelt]
1:Toughness
3:Snake Style

Flavoring this guy as being a tough old goat with a terrible disease who hopes to find a cure to it.

Thoughts?

Grand Lodge

WRoy wrote:
LazarX wrote:


Funny thing about Zen Archer Monks. Occasionally the opposition has it's OWN set of archers. Guess who they tend to target first? One of my friends runs a PFS zen archer who typically face plants at least once per module because of this.

To springboard off this, funny thing about PFS in general...

Being able to engage the enemy at 100+ feet doesn't matter much when the vast majority of combats happen at range 30 feet or closer. PFS tends to be like that.

That's because PFS combats don't happen in settings which resemble empty cubes 200 feet on a side. :) While that Zen Archer I mentioned does face plant a lot, he hasn't died yet.


EvilPaladin wrote:

Well, these are some interesting results. I come here asking for advice on making an interestingly suboptimal build, and I get responses of "Its hard to take this seriously", and "This doesn't work, try something else", and "Be a Zen Archer". This isn't about being an optimal monk "as I know plenty about Optimal monks. I've played a bunch of them", its about taking something clearly terrible for an adventurer and making the adventurer be able to overcome it.

I think some people here might be exaggerating a bit. I played an 8Con Tengu Monk in PFS up to about level 5, and he was entirely focused on offense. I dropped below zero about thirty times in the first 2 levels alone, but still he survived for a while. Funny thing about it was that a failed will save was what killed him in the end. Natural ones kinda suck. I know that 7Con is probably too ambitious, but I am trying it, just to see what would happen. Maybe a 10 instead, since that at least sorta fits the concept I came up with for this guy.

For dying at neg 7HP, I was thinking taking Heart of the Wilderness as a human. Helps with some survivability.

Still, since it seems people can't take a 7Con monk seriously, I'll take another go at 10

Human Martial Artist Sensei

Stats:
Str14
Dex16
Con10
Int9winces
Wis18
Cha7

Feats:
1:Tribal Scarring[Bear Pelt]
1:Toughness
3:Snake Style

Flavoring this guy as being a tough old goat with a terrible disease who hopes to find a cure to it.

Thoughts?

It is not that it is sub-optimal. It is that it is just about unplayable. Being sub-optimal would be like playing an abjuration wizard and taking lots of protection spells. A completely trash build would be like wanting to run a barbarian with 8 con and str and having high CHA. You may as well have come here saying "I want to build a wizard but I want him to have an Int of 8 and not make him suck. How do?"

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