Belts & headbands


Rules Questions


The various ability score improving headbands and belts (i.e. belt of giant's strength) says that you treat it as a temporary bonus for the first twenty-four hours worn. so does that mean it is permanent after the first twenty-four hours? If it is permanent, do you have to keep the belt on to get the bonus?


Yes, it's a 'permanent' bonus... As soon as you keep your belt on.

Watch out for this. As I understand it, you can, past 24h wearing the belt, qualify for feats you wouldn't usually.

If you remove the belt, Bim! You lost all the benefits of those feats you don't qualify for anymore... Until you reach the ability score again, by raising your levels/mythic tiers, or wearing the belt again for 24h.

Can be pretty nasty when a dispel affect those items you built your feat tree on.

IIRC, you can't stack permanent bonus, so you won't use a manual and a belt/headband adding permanent bonus on the same ability scores together.


HectorVivis wrote:

Yes, it's a 'permanent' bonus... As soon as you keep your belt on.

Watch out for this. As I understand it, you can, past 24h wearing the belt, qualify for feats you wouldn't usually.

If you remove the belt, Bim! You lost all the benefits of those feats you don't qualify for anymore... Until you reach the ability score again, by raising your levels/mythic tiers, or wearing the belt again for 24h.

Can be pretty nasty when a dispel affect those items you built your feat tree on.

Correct so far.

HectorVivis wrote:
IIRC, you can't stack permanent bonus, so you won't use a manual and a belt/headband adding permanent bonus on the same ability scores together.

Yes, you can. What matters for bonus stacking is the Type of the bonus, not its duration

Manuals give an inherent bonus, as do wishes, so these inherent bonuses won't stack with one another.

The bonus granted by items is an enhancement bonus in about 99.995% of the cases, so multiple items granting bonuses to the same stat don't normally stack. They will, however, stack with the inherent bonus from manuals or wishes.


Ha, manuals give inherent bonus, I didn't remember, and was sure it was permanent bonus too. My bad.

Sczarni

HectorVivis wrote:
Ha, manuals give inherent bonus, I didn't remember, and was sure it was permanent bonus too. My bad.

You're mixing up Permanent with Enhancement. Manuals are Inherent, those fancy belts/headbands are Enhancement values. Very important! Those are the two types we are talking about here. Temporary and Permanent are a different ballpark and sort of unrelated to the conversation of stacking.

-Only adding clarity here.

The Exchange Owner - D20 Hobbies

sword n' board wrote:
If it is permanent, do you have to keep the belt on to get the bonus?

Yes

Liberty's Edge

HectorVivis wrote:

Yes, it's a 'permanent' bonus... As soon as you keep your belt on.

Watch out for this. As I understand it, you can, past 24h wearing the belt, qualify for feats you wouldn't usually.

If you remove the belt, Bim! You lost all the benefits of those feats you don't qualify for anymore... Until you reach the ability score again, by raising your levels/mythic tiers, or wearing the belt again for 24h.

Others have dealt with the other, incorrect portion of this. However, you do not have to have a permanent bonus to be able to use the feat you selected, though you do have to have a permanent bonus to be able to select it in the first place.

For example, let's say a dexterity build uses a belt of strength +4 to get to 13 strength so they can have power attack. Doing that requires that they wear the belt for 24+ hours (as temporary bonuses will not allow you to select feats). However, after they have selected the feat they can get the belt away and then use the feat any time they meet the 13 strength bonus (like if they're under bull's strength).


Pathfinder Starfinder Society Subscriber

It if fortunate that this is just a game -- I could see some hygiene problems from wearing belts and headbands at all times -- and especially for the belt, if it is worn over other clothing as belts usually are.


Pathfinder Maps Subscriber

Most GMs use rule 0 to let you remove such items for very brief periods, provided you re-don them as soon as possible.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
David knott 242 wrote:
It if fortunate that this is just a game -- I could see some hygiene problems from wearing belts and headbands at all times -- and especially for the belt, if it is worn over other clothing as belts usually are.

That's what Prestidigitation is for in my games!!

Silver Crusade

SlimGauge wrote:
Most GMs use rule 0 to let you remove such items for very brief periods, provided you re-don them as soon as possible.

As far as I'm concerned, the only thing that matters is that you don't put a different magic item on in that slot. Basically, you only have to do a 24 hour attunement when you first get it, or after wearing a different magic item in that slot.

Liberty's Edge

Really, the permanent part of the bonus is only ever important if you're using it to qualify for feats. Other than that a temporary bonus and a permanent bonus are pretty much the same.


Pathfinder Adventure Path Subscriber; Starfinder Charter Superscriber
ShadowcatX wrote:
Really, the permanent part of the bonus is only ever important if you're using it to qualify for feats. Other than that a temporary bonus and a permanent bonus are pretty much the same.

Right, temporary and permanent are not really "types" of bonuses, more like "conditions" of bonuses.

Inherent, enhancement, sacred, etc. are all types of bonuses. So it helps to keep that small fact straight when looking at an issue like this. Otherwise, most everything is correct about the wearing of items for 24 hours to make the enhancement bonus a permanent one to qualify to take a feat. If you remove it, you may not have access to the feat, but you do not lose it. Put the item back on and you can have access to the feat and use it.


ShadowcatX wrote:
Really, the permanent part of the bonus is only ever important if you're using it to qualify for feats. Other than that a temporary bonus and a permanent bonus are pretty much the same.

Permanent bonuses are also required for Spellcasting/bonus spells, I believe.

Liberty's Edge

Kalshane wrote:
ShadowcatX wrote:
Really, the permanent part of the bonus is only ever important if you're using it to qualify for feats. Other than that a temporary bonus and a permanent bonus are pretty much the same.
Permanent bonuses are also required for Spellcasting/bonus spells, I believe.

Bonus spells, you are correct. I did not think about that.

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