
Captain Wacky |
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The PRD seems ambivalent about this. If you join an "evil party" but you're a low INT Barbarian defending your friends, and you slaughter 10 town guards that are pursuing your comrades, instead of "negotiating" with them as the "DM expected you would" is this really evil?
Well definately chaotic. Possably evil depending on the GM. The Barb did kill people who were trying to unhold the law. They were technically the innocent ones in this instance.
TBH I want to call this guy out as a rotten DM. Why would a Barbarian rager negotiate with the town guard? They are hunting us over a stolen sword from the next town over, planning to arrest and kill for that? Screw them. I don't care if they have an "important Paladin" with them.
Why would a CN Barbarian care what these people wanted. They point swords at me = They are dead.
Yes they will try to arrest and kill you for that... well definatly arrest. Of course now that almost a dozen guards were killed, they'll definately be out for blood. A sword might not be anything to you guys, but it's the weaponsmiths bread and butter. Fighting men generally like keeping the people who make and repair their stuff happy.
You ever see "Braveheart" The Scotts were considered barbarians and Wallace was perfectly capable of diplomacy so was De Bruce. So was Conan for that matter. I suppose it depends on the type of game that you're playing, but historically, most barbarians weren't suicidal. Diplomacy is an option, even for barbarians.

Claxon |

Yes you were. I gave "it's annoying" as an example of something that does not constitute justification. You replied by talking about killing to eat. You consider the proper response to someone talking about swatting flies to be to tell them that you think it's okay to kill things to eat. There's no direct connection, which leaves only that you were trying to change the subject.
The only reasonable motive to change the subject from swatting flies to hunting is that you are afraid that expressing your opinion on swatting flies would lead to a loss of respect.
If "it was annoying" is a justification for killing a non-person is "he was annoying tens of millions of people over a span of years" a justification for killing the recording industry executives who keep signing boy bands? Or maybe just ruining their careers by planting evidence of larceny? That way lies madness.
I was what? Are you saying I was implying that killing a mosquito without eating it isn't morally justifiable? Because if so I'm sorry that I wasn't clear, but please don't jump to obviously silly conclusions. I'm not always clear because sometimes I try to rush my responses because I don't always have much time to reply but want to express something before I forget it. I admit, that this often causes me to be less clear than I would like. I'm sorry for that.
In regards to why I ignored your comment about mosquitos? I thought it was silly. I really didn't care to examine your example and countered with my own instead. I though we could all agree without problem that killing a mosquito for pretty much any reason doesn't require justification, excepting in the case that you enjoy killing in general for which there is no justificaiton. You just enjoy killing, and that's pretty damn evil / psychopathic.
Also, I was not trying to pin down what IS or ISN'T morally justifiable. That's going to be incredibly difficult, and likely impossible for any clear majority to emerge with a consise and consistent system for that. My point was to try to see if we could all agree with defining killing that isn't justifiable (whatever we define that to mean) as being evil. Because if we don't agree on that then I'm not sure how to proceed.
Again, I'm sorry I had a non-sequitor. I guess I wasn't thinking clearly and was rushed. I thought the mosquito example was silly and didn't really care to address it and wanted something that was a little more serious in so far as a majority of people on the planet clearly think killing animals for food is fine, but there are many such as PETA and vegatarians who disagree with it.

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You ever see "Braveheart" The Scotts were considered barbarians and Wallace was perfectly capable of diplomacy so was De Bruce. So was Conan for that matter. I suppose it depends on the type of game that you're playing, but historically, most barbarians weren't suicidal. Diplomacy is an option, even for barbarians.
To build on this, that probably would have been a good point to pull an intimidate check.
Paladin: "Drop your weapons and surrender! You are under arrest for the theft of the sword of Andúril."
Barbarian: "Don't know what you're talkin' bout. Best be gettin' on your way captain shiny-pants."
Paladin: *drawing sword* "I said surrender, barbarian! You are under arrest!"
Barbarian: "Boy, if you don't sheathe that sword in your scabbard, I'm going to have to sheathe it up your arse." (Rolls a 20)
Paladin: *shocked* "How dare you!"
Guard sergeant: *seeing the size of the barbarian's sword and the rest of the PCs backing him up* "Perhaps we should withdraw, sir."
Paladin: *seeing the same* "We shall meet again, you filthy lout."
Barbarian: "Oh I bet we will."

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Yes you were. I gave "it's annoying" as an example of something that does not constitute justification. You replied by talking about killing to eat. You consider the proper response to someone talking about swatting flies to be to tell them that you think it's okay to kill things to eat. There's no direct connection, which leaves only that you were trying to change the subject.
The only reasonable motive to change the subject from swatting flies to hunting is that you are afraid that expressing your opinion on swatting flies would lead to a loss of respect.
If "it was annoying" is a justification for killing a non-person is "he was annoying tens of millions of people over a span of years" a justification for killing the recording industry executives who keep signing boy bands? Or maybe just ruining their careers by planting evidence of larceny? That way lies madness.
I'm confused. What is the point you are trying to make here? Do you consider mosquitoes and other insects to be no different than people in terms of the value of their life?

Claxon |

Atarlost wrote:I'm confused. What is the point you are trying to make here? Do you consider mosquitoes and other insects to be no different than people in terms of the value of their life?Yes you were. I gave "it's annoying" as an example of something that does not constitute justification. You replied by talking about killing to eat. You consider the proper response to someone talking about swatting flies to be to tell them that you think it's okay to kill things to eat. There's no direct connection, which leaves only that you were trying to change the subject.
The only reasonable motive to change the subject from swatting flies to hunting is that you are afraid that expressing your opinion on swatting flies would lead to a loss of respect.
If "it was annoying" is a justification for killing a non-person is "he was annoying tens of millions of people over a span of years" a justification for killing the recording industry executives who keep signing boy bands? Or maybe just ruining their careers by planting evidence of larceny? That way lies madness.
No, I believe he thought that I was implying that in my earlier posts. Which I guess was due to my posts not being clear.
To be clear, there is a incredibly large difference in the value of a human life and the life of a mosquito, and I think there is very little justificaiton needed for killing a mosquito.

Kelarith |
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I don't know about the rest of you but what I read here is the OP who is using the alignment and intelligence of the character to hide behind doing whatever it is the player pleases. It seems that the player was going to attack, regardless of what happened, and now that he did, he's using the character as a shield.
As a player he made the decision that the GM was going to arrest them and then perform a PC Death march. This is an OOC decision. His character is too stupid to know different, but then states the authorities showed no id, had no warrant etc, as if that would have made ANY difference in his actions. The player made his mind up, acted to avoid what he thought was railroading, and forcing the PCs into a situation. Not the character. The PC stated they found documents on the Paladin that said the church was pursuing the PC group for some reason. So it seems to me that the GM had put thought into why the Paladins were after them, and that there was a story element to it. The PCs stole a sword. The church wants it back. Could it have had some sort of significance for the religion? Also, the OP says that it was a group of Paladins, but we only know for sure that one was, the one he killed.
I think the OP wasn't remotely interested in the post question, he was simply looking for someone to justify his actions, so he could go back to the GM and say "SEE I WAS RIGHT!"
In my opinion, there may have been some novice mistakes made by a novice GM (as the OP says it was a new GM), but the metagaming by a "veteran" player and roleplayer is the bigger offense.

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I don't know about the rest of you but what I read here is the OP who is using the alignment and intelligence of the character to hide behind doing whatever it is the player pleases. It seems that the player was going to attack, regardless of what happened, and now that he did, he's using the character as a shield.
As a player he made the decision that the GM was going to arrest them and then perform a PC Death march. This is an OOC decision. His character is too stupid to know different, but then states the authorities showed no id, had no warrant etc, as if that would have made ANY difference in his actions. The player made his mind up, acted to avoid what he thought was railroading, and forcing the PCs into a situation. Not the character. The PC stated they found documents on the Paladin that said the church was pursuing the PC group for some reason. So it seems to me that the GM had put thought into why the Paladins were after them, and that there was a story element to it. The PCs stole a sword. The church wants it back. Could it have had some sort of significance for the religion? Also, the OP says that it was a group of Paladins, but we only know for sure that one was, the one he killed.
I think the OP wasn't remotely interested in the post question, he was simply looking for someone to justify his actions, so he could go back to the GM and say "SEE I WAS RIGHT!"
In my opinion, there may have been some novice mistakes made by a novice GM (as the OP says it was a new GM), but the metagaming by a "veteran" player and roleplayer is the bigger offense.
Well, that and it turns out that the OP has started numerous threads recently under several aliases all dealing with the same subject. He is actually lifting a lot of the supposed "adventures" he's played from the plot of the "Berserk" manga.

Ashiel |

Ashiel wrote:Perhaps more humorously is that there's basically nothing to "deal with" either. He's a barbarian. Being Chaotic Evil literally does nothing directly to him. In fact, he's not even 5th level yet so it doesn't even cause him to ping on detect evil.Until a Divine Hunter pulls a smite evil sniper shot on him from across a ravine. And even if he doesn't detect as evil yet, I am sure the murdered Paladin's brothers and sisters in arms would be willing to spend one of their daily smites on Korgoth based on the reasonable assumption that he's a blood simple mass-murderer (with eleven deaths attributed to him) who needs to be taken down.
Well Paladins in my campaigns probably would declare a smite on him anyway due to the way we handle alignment and the mechanics behind it, but that's a fair point in core games.
That said, if you're concerned about your alignment being evil because someone might use an anti-evil ability on you I'm not really sure what to say. I admit fully that being a good-guy in Pathfinder is a bad thing for your health (it generally means you are going to get railed so much harder by the bad guys since things like unholy blight tend to be popular SLAs and such for baddies). I guess if the campaign centers around fighting Paladins then I guess having an evil alignment would kind of suck if the Paladins opted to smite occasionally without testing the waters.
On a side note...
It's nice that Jacob re-organized all of the OP's posts because I think I missed some while skimming through the thread. That said, the initial posts imply that the paladins were the aggressors in the sense that they were being threatened ("throw down your weapons and be arrested" being one example), which is what I was going off of when discussing that I think the barbarian did in fact act pretty chaotic neutral in resisting their arrest and fighting for his freedom, even if it was violent (and I say this as someone who plays characters who talk first, talk second, fight a bit and hope to talk it over half way between or after the fight, and then attempt to minimize casualties on both sides).
Of course, I think the OP's really needs to do some reflection on his hostile attitude (bashing on his GM isn't going to make his GM any better at GMing), and he's off base in a lot of ways (Int 3+ is enough to understand morality and is within the range of non-damaged human Intelligence. If he had the mental capacity of a dog then "I'm dumb" would be a valid excuse, but 7 Int is leaps and bounds beyond that).

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This is also one of the problems with the idea of "forced alignment" as it goes against everything that the alignment system is. For example, let's pretend for a moment that I'm a vampire, you're my victim, and I turn you into another vampire. When you become a vampire your alignment changes to Evil, but being a vampire has literally no further effect on your personality beyond whatever you want to explore with that change, so if you now as a vampire don't kill people (vampires can very easily feed on both nonsentient creatures as well as not kill their victims), then your alignment will just naturally shift back to whatever fits your personality.
Except that "forced alignment" is part of the very same game system (cf Helm of Opposite Alignment) that the alignment system is.
Alignment is not only a label. It is a description of the character's personality. When you become a vampire, and thus evil, your whole personality changes on this specific axis.
Allowing characters to ignore forced alignment change and keep their exact previous personality is merely a houserule. And one I greatly dislike at that, because it voids any moral struggle within the character.

J-Gal |
Ashiel wrote:This is also one of the problems with the idea of "forced alignment" as it goes against everything that the alignment system is. For example, let's pretend for a moment that I'm a vampire, you're my victim, and I turn you into another vampire. When you become a vampire your alignment changes to Evil, but being a vampire has literally no further effect on your personality beyond whatever you want to explore with that change, so if you now as a vampire don't kill people (vampires can very easily feed on both nonsentient creatures as well as not kill their victims), then your alignment will just naturally shift back to whatever fits your personality.Except that "forced alignment" is part of the very same game system (cf Helm of Opposite Alignment) that the alignment system is.
Alignment is not only a label. It is a description of the character's personality. When you become a vampire, and thus evil, your whole personality changes on this specific axis.
Allowing characters to ignore forced alignment change and keep their exact previous personality is merely a houserule. And one I greatly dislike at that, because it voids any moral struggle within the character.
I personally love the idea of "forced alignment" in a sense. Your character can act however they want, but their alignment can (and should!) evolve to reflect that. A magical compulsion to change alignment can be equally rewarding when done in an elegant way. Maybe the Helm of Opposite Alignment forces your mind to have "insights" on all your prior experiences and have a new outlook on them. A lawful good person putting on the helm could have the "revelation" of: "Why am I helping these people? They are weak and I am strong. Keeping the weak alive does nothing for me, and I should be my top concern."

Auskrem |

Speakin' as a....what's that? Barbarian, if that's what they're callin' us now...I woulda tried to talk the guy down. And if that didn't work I'd just have to kcik his ass. I'd pull my punches of course. No sense in needless killing. Certainly no sense killin' what seems to be a decent enough guy.
I mean hey, I like fighting as much as the next Shoanti, but I need a damn good reason to take a life. Hell, the fact that I was trying not to kill should be sayin' a lot to that paladin. And being misled ain't enough.
And I'm pretty sure I could take him. He ain't gonna be smiting me and I've knocked out plenty of enemies before without cracking their skulls open.
Except for that one goblin way back, and that was one hell of a fluke. Damn, I still see that one in my dreams. @#$%in' hell.

Ashiel |

Ashiel wrote:This is also one of the problems with the idea of "forced alignment" as it goes against everything that the alignment system is. For example, let's pretend for a moment that I'm a vampire, you're my victim, and I turn you into another vampire. When you become a vampire your alignment changes to Evil, but being a vampire has literally no further effect on your personality beyond whatever you want to explore with that change, so if you now as a vampire don't kill people (vampires can very easily feed on both nonsentient creatures as well as not kill their victims), then your alignment will just naturally shift back to whatever fits your personality.Except that "forced alignment" is part of the very same game system (cf Helm of Opposite Alignment) that the alignment system is.
Alignment is not only a label. It is a description of the character's personality. When you become a vampire, and thus evil, your whole personality changes on this specific axis.
Allowing characters to ignore forced alignment change and keep their exact previous personality is merely a houserule. And one I greatly dislike at that, because it voids any moral struggle within the character.
Actually, no it isn't. The helm of opposite alignment makes a special exception that other instances of alignment change do not. It is a mind-affecting curse.
When placed upon the head, this item's curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required.
Only a wish or a miracle can restore a character's former alignment, and the affected individual does not make any attempt to return to the former alignment. In fact, he views the prospect with horror and avoids it in any way possible. If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.
The item itself is literally magical brainwashing and specifically calls out that it mentally changes the character's persona. This is a unique and highly specific example and does not at all reflect the examples that I have given.
That said, if alignment isn't going to mean anything it might as well not exist. If you don't actually have to be a good person to be good, or a bad person to be bad, then alignment fails and is outmoded. However, when used as described in the actual alignment rules, this is not the case.
According to the actual alignment rules you have to be a good guy to be good, a bad guy to be bad, and nothing else matters. Which means that when you slay that evil drow / vampire / orc / pit fiend, it was evil because it was actually evil and for no other reason.

Ashiel |

J-Gal wrote:Send some fruit baskets to the widows you have left in your wake. That might be a good first step in becoming good again.Just make sure the baskets are big enough so that it isn't seen as you're mocking your victim's relatives.
Or even better put some money in it along with the fruit.
Hm, makes you wonder what the price of a life is. While I'd estimate it as being about 8,010 gp (the cost in spellcasting services to have raise dead plus two restoration spells cast). :P
Though Skyrim would have us believe the value of a life is less than that of a mammoth tusk. (^.^)"

Claxon |
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Umbranus wrote:J-Gal wrote:Send some fruit baskets to the widows you have left in your wake. That might be a good first step in becoming good again.Just make sure the baskets are big enough so that it isn't seen as you're mocking your victim's relatives.
Or even better put some money in it along with the fruit.Hm, makes you wonder what the price of a life is. While I'd estimate it as being about 8,010 gp (the cost in spellcasting services to have raise dead plus two restoration spells cast). :P
Though Skyrim would have us believe the value of a life is less than that of a mammoth tusk. (^.^)"
The normal bounty for killing someone is 1000 gold if you get caught. Mammoth tusk is only like 150 gold.
However, pretty much any enchanted weapon you make is more valuable than anyones life in the game.

Captain Wacky |
I think the price of a life is dependent on your personal value of that individual life. The value of my friends' life is a lot higher to me than that of a stranger. 8,010 gp is the value to bring back a life. And not every life is going to be worth that to you. If it were you'd be pouring all of your money into raising every peasant who died in the Orc raid.
I've killed Orcs because they were an irritant and in the way, without looting them. That puts their lives at about ant level to me. I'll try and save the peasants for the lord I work for, but I'm not going to be putting any personal funds into raising any that didn't make it. However I have a character that is married and I'd do everything in my power to bring her back, if she were to be killed. Her life is worth a lot more than 8010 to me if that's what it took.
The value of a life also cannot always be expressed in terms of currency. For example, taking revenge gives personal satisfaction. Saving the life of a powerful and competent lord in a land full of lords who have grown jaded and stagnant, is another example. You may get a monetary reward for that and if you are doing it only for the money then that’s that. However, if you’re doing for the betterment of the land, then you get some personal satisfaction in being the hero.
But on the other hand, there are a few NPCs I'd kill for the satisfaction, or to simply make a point. There's no monetary value on those either.

Starbuck_II |

Umbranus wrote:J-Gal wrote:Send some fruit baskets to the widows you have left in your wake. That might be a good first step in becoming good again.Just make sure the baskets are big enough so that it isn't seen as you're mocking your victim's relatives.
Or even better put some money in it along with the fruit.Hm, makes you wonder what the price of a life is. While I'd estimate it as being about 8,010 gp (the cost in spellcasting services to have raise dead plus two restoration spells cast). :P
Though Skyrim would have us believe the value of a life is less than that of a mammoth tusk. (^.^)"
Nay, I use Reincarnate as base cost for raising. A scroll cost 1,700 gp so about that much. Rounding up to 2 thousands.
I don't agree you should have to pay for the restoration.

J-Gal |
Ashiel wrote:Umbranus wrote:J-Gal wrote:Send some fruit baskets to the widows you have left in your wake. That might be a good first step in becoming good again.Just make sure the baskets are big enough so that it isn't seen as you're mocking your victim's relatives.
Or even better put some money in it along with the fruit.Hm, makes you wonder what the price of a life is. While I'd estimate it as being about 8,010 gp (the cost in spellcasting services to have raise dead plus two restoration spells cast). :P
Though Skyrim would have us believe the value of a life is less than that of a mammoth tusk. (^.^)"
Nay, I use Reincarnate as base cost for raising. A scroll cost 1,700 gp so about that much. Rounding up to 2 thousands.
I don't agree you should have to pay for the restoration.
Something tells me that paladin would rather be dead than wake up as a troglodyte or something similar.

Auskrem |
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I've killed Orcs because they were an irritant and in the way, without looting them. That puts their lives at about ant level to me. I'll try and save the peasants for the lord I work for, but I'm not going to be putting any personal funds into raising any that didn't make it.
>:(
Speaking only for myself, I'm currently seeking to bring back 41 dead hobgoblin children and find a way to put gods know how trapped souls to rest in a temple we passed through a month back.
I can't even imagine putting a price on that.

Captain Wacky |
Captain Wacky wrote:I've killed Orcs because they were an irritant and in the way, without looting them. That puts their lives at about ant level to me. I'll try and save the peasants for the lord I work for, but I'm not going to be putting any personal funds into raising any that didn't make it.>:(
Speaking only for myself, I'm currently seeking to bring back 41 dead hobgoblin children and find a way to put gods know how trapped souls to rest in a temple we passed through a month back.
I can't even imagine putting a price on that.
There isn't a price on it... not a monetary one anyways. The hero's path isn't about money anyways, it never has been.
I'm not generally as nice a person as that. Finding a way to free their souls... yah I'll do that... probably... Bringing them back from the dead? I'll just bury them. That's a lot of money if you're investing it yourself. If you're using the WBL I don't see why not. Your money seem to "refresh" all the time anyways. But money in our games isn't as free flowing.
There are other ways I suppose, than just paying a church to do it. Trying to convince whatever god they worship to raise them would do it, assuming it's powerful enough to raise that many. Of course, you'd have to convince the deity in question they're worth expending That much power on.
Getting thousands of hobgoblins to pray for their return might also work. Convincing the church or temple to expend their resources to do it is also an option. Any way you cut it, it sounds like there's going to be a string of quests to get it done.