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...the rest of the players—all strangers to you—are exchanging stories of times they really struggled, and every story resembles S.O.P. where you come from.
...the rest of the players- all strangers to you- are filling you in on what happened to the group in the first two parts of the series you just jumped into, and most of the encounters described would have dropped your character in the first round.

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kinevon wrote:Been there, done that. Just this past Sunday, actually.
And, since there were several bodies of late Pathfinders we recovered, we were all wishing that we got the PP for the recoveries paid to us, in addition to the normal PP for the scenario.
And found out some more background on <redacted>, and got a <redacted> boon that took two chronicle sheets to cover.
I don't think <redacted> actually had the prestige to recover those Pathfinders, since it wasn't the main scope of the scenario.
If I'm thinking it is the scenario I ran on Sunday in my area..** spoiler omitted **
Probably not.
Then again, some spells just break things, even at low levels. Especially if all the enemies fail their saving throws...
One of the five got blinded by the gem, and my sorcerer cast a well-placed Burst of Radiance that the other 4 failed their saves against, so all 5 got blinded for a few rounds.
And still, the barbarian got a crit in on one of the PCs. Almost killed him, like one point away...

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... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).
... you realize that your 1st level Wizard has the highest attack bonus at the table.
Okay...What?
And to contribute
...you realize that your rogue is not only the DPR specialist, he is also the tank, the face, the GOD, the healer, and the trapfinder. And he's only level 1.

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... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).
And they are all some sort of early access to a prestige class.
So say a Gunslinger(or Swashbuckler)/Sorcerer, a Fighter/Wizard, a Rogue/Arcanist, a Barbarian/Witch, Magus/Eldritch Knight, and a Cleric (who plans on being a Mystic Theurge).

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Silbeg wrote:... you are playing in subtier 1-2 scenario, and once introductions are done, you have counted 11 different classes being represented between the 6 players (and no character is over level 2).And they are all some sort of early access to a prestige class.
So say a Gunslinger(or Swashbuckler)/Sorcerer, a Fighter/Wizard, a Rogue/Arcanist, a Barbarian/Witch, Magus/Eldritch Knight, and a Cleric (who plans on being a Mystic Theurge).
Oh, you missed the Sorcerer/Inquisitor (inquisitor is only there to get Travel domain).

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The Life Oracle who worships Pharasma tells the table that he will not heal dying PCs because they have "begun their journey to Pharasma".
I've considered making a cleric of Groetus that channels negative energy and doesn't heal the dying because the world is going to end anyway and their existences are meaningless.

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The GM has a Core Rulebook, and all the players have a Player's Handbook, and none of them are v3.5...
I carry my (now dusty) character sheet from an old Shadowrun Missions campaign in the same binder as my PFS characters. So far, no GM has been open to me playing my elf social adept/motorcycle stunt driver in one of their games... :-(

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The Beard wrote:You have a paladin in your party and a necromancer sits down at your table.Mine situation was close:
A Sarenrae Paladin. Part of the Silver Crusade.
A Worshipper of Asmodeus Frost Sorcerer, summoning Hellhounds. Part of the Silver Crusade.
One of these things
Is not like the other.One of these things
Just does not belong!

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...one of the players alternates between bragging and crying before the first combat is over.
...all of the players assume that because you're an oracle, you're a life oracle.
...you have multiple players who have characters built around a specific tactic who have to look up the rules on that tactic at levels 6+/is a gunslinger of any level past 1st who doesn't know how guns work.
...the character who summons creatures asks to borrow a beastiary.
...another player shows up at a table and asks the gm for a copy of a splat book that is required to play his character, then gets offended when told that it's not the GM's responsibility (to be fair, I was the GM).
...one player likes to wander around and trigger multiple combats "because it makes things faster".
...someone's asleep during the mission briefing and misses specific instructions to do/not do something, then doesn't do/does it, followed up with the direct justification "no one told me!".
...you realized you signed up for thornkeep part one.

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The Beard wrote:You have a paladin in your party and a necromancer sits down at your table.Mine situation was close:
A Sarenrae Paladin. Part of the Silver Crusade.
A Worshipper of Asmodeus Frost Sorcerer, summoning Hellhounds. Part of the Silver Crusade.
You just love ruffling my feathers. Next time I won't let you get to me, and I intend to contact Ollysta Zadrian about this and hear here words on this as soon as possible. Regardless, the mission did finally end up being more important than personal feelings.
Well I try to prevent such loathsome situations whenever possible, I will say that anyone with an instrument on the battlefield makes me nervous. Especially when they are calmly playing while being swarmed on one side or the other. Nothing good comes from such people.

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...two minutes before the game is scheduled to start, one of the players says "Oh, I was supposed to level up after the last game. How do I do that?"
5 minutes after the game is supposed to start, sub tier 6-7, 3 players at the table realize that they need to level up their characters and ask questions like "How many hit points do I get?" "What skills should I put points into, and how many points can I put into a skill?" "Do I get a feat at level 6?"

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The Morphling wrote:Wait a minute, we invisibly flew over the vrock in the 10-11 tier of ** spoiler omitted **. And we got away with it just fine....someone splits the party.
...someone decides to fly over the obstacle in the 7-11 tier.
I meant the giant pile of "if someone attempts to circumvent the encounter by flying, <INSERT HORRIBLE TRAP HERE> is triggered." you see when it's easier to just punish people for sequence breaking than ensure the entire dungeon is built out of walls of force.

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...the entire dungeon is built out of walls of force.
On the other hand, this could be VERY interesting. An entire tower with invisible walls. You see the eldritch abomonation three floors above you. You're just not sure how to get to it so you can kill it.
I can imagine some wizard building this in his old age. "I enjoy the view of the landscape, and I'm old enough that little things like taking a shower surrounded by invisible walls is of no consequence. Besides, how can I display my brilliance to the world if noone can see my creations?"
Please do this, Mr. Compton! :D

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The Morphling wrote:...the entire dungeon is built out of walls of force.On the other hand, this could be VERY interesting. An entire tower with invisible walls. You see the eldritch abomonation three floors above you. You're just not sure how to get to it so you can kill it.
I can imagine some wizard building this in his old age. "I enjoy the view of the landscape, and I'm old enough that little things like taking a shower surrounded by invisible walls is of no consequence. Besides, how can I display my brilliance to the world if noone can see my creations?"
Please do this, Mr. Compton! :D
and mosters with Gaze attacks protected behind walls of force are... interesting?

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The final dungeon of the first Might & Magic was made up of invisible walls that when you mapped them out they spelled out the answer to the final puzzle.
Ah, the days of mapping by hand.
I was remembering the Tomb of Fistandatalus (DL3), which has a 3 story invisible maze, populated with a few invisible stalkers. And a mechanical pyrohydra which knows where the invisible walls are and will breath on you when you move by the gaps in the walls you can't see.

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...the paladin and necromancer are friendly to each other, the rogue and monk are topping the DPR, the summoner is well prepared with summon monster stats printed out and organized, and the GM is bright eyed and ready to run the adventure! With a group that good, who's left to screw it up for everyone? (haven't had it happen yet, but I swear it feels like it at times)

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...the paladin and necromancer are friendly to each other, the rogue and monk are topping the DPR, the summoner is well prepared with summon monster stats printed out and organized, and the GM is bright eyed and ready to run the adventure! With a group that good, who's left to screw it up for everyone? (haven't had it happen yet, but I swear it feels like it at times)
...and the store has to close due to lightning striking the transformer outside.