Goblinworks Blog: Beyond this Hill It Floods Rays of Hope


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Liberty's Edge Digital Products Assistant

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Discussion thread for Goblinworks Blog: Beyond this Hill It Floods Rays of Hope

Goblin Squad Member

The update I've been waiting for! Great bunch of data and really looking forward to everyone's thoughts on it. Thanks GW team!

Goblin Squad Member

Woohoo! Wonderful blog post. :)

Goblin Squad Member

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That covers a lot! Well done for being on schedule!

Goblin Squad Member

Yay! The perfect read after a long hard day of unpacking a full household worth of boxes!

Goblin Squad Member

Glad to read that everything seems to be coming together. Only question I have is, what is a "Badlands Hex"?

Goblin Squad Member

Quote:
An 6x6 segment of hexes, Chitterwood has mountains, farms, badlands, forests and monster hexes. It has two Settlements and a road network

Badlands are a type of wilderness hex. (They aren't settlement, NPC, or monster hexes.) (edit: just my educated guess)

Scarab Sages Goblin Squad Member

Woo hoo! That's great news. Congratulations to everyone at Goblinworks. April's not far away at all, and Q3 2014 (Beta) is a lot closer than it once was.

Liberty's Edge Goblin Squad Member

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Badlands are where the land is bad and should feel bad.

Scarab Sages Goblin Squad Member

Awesome update !

Just curious if some one can post a link to the map.

Goblin Squad Member

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Bluddwolf wrote:
Glad to read that everything seems to be coming together. Only question I have is, what is a "Badlands Hex"?

I suspect a badlands is were a bandit might set up shop, as it is not good for much else. Just guessing based on the Black Hills in South Dakota.

Goblin Squad Member

Thanks for the update. It's been a long time since I did any real programming (I think Bill Clinton was president back then... but I digress) but I can still appreciate the amount of work it took to lay out all the base code (and all the debugging) to have this much. Kudos to the team.

Until I can log in and help playtest the system, all I can do is wave some pom-poms and cheer you guys on. :)

Take care and keep us posted.

Goblin Squad Member

Hurray, looks great! And hurray!

Goblin Squad Member

Good job everyone

Goblin Squad Member

Congratulations Goblinworks! This is exciting news :)

Goblin Squad Member

Well done! Excited to see more and hear what the Paizo peeps think of their first foray into early levels.

Goblin Squad Member

Very nice work guys! I'm getting more excited as more post are made.

Silver Crusade Goblin Squad Member

Good work on getting that much done that quickly! I'm staggered at the rate of progress you guys are making, considering your budget. Keep up the good work!

Goblin Squad Member

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Horrible blog. Everybody happy and nothing to fight about.

Goblin Squad Member

Coolios! Wonderful news! Congratulations to the team!!

Liberty's Edge Goblin Squad Member

avari3 wrote:
Horrible blog. Everybody happy and nothing to fight about.

How about the following, then? :P

Cool blog, but those terrain features are mountains in the same way that Pluto is a planet... except that 'dwarf mountain' has a different connotation in a fantasy setting. Good thing we already have a generally understood term for such a landform: 'hill'.

Vwoom wrote:
I suspect a badlands is were a bandit might set up shop, as it is not good for much else. Just guessing based on the Black Hills in South Dakota.

Funny you should mention them, as the 'Black Hills' in SD are more like mountains, while the 'Turtle Mountains' in ND are more like hills. When I lived in ND, some speculated that the names got switched on some early map.

Goblin Squad Member

Good blog. Always nice to know how the game is progressing and where you guys are as relates to your timetable. Glad to see the game seams to really be coming together. You have escalations, training, and combat elements working. While I am sure it isn't finished or even MVP yet, it is good to know there is something for your to play test and mess around with.

Can't wait for these next nearly 5ish months (Wishful hoping) till beta. I have high hopes for a good quality and enjoyable game and these blogs and pics and such are keeping that going. Koodo's.

Goblin Squad Member

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Anyone else want to join me in requesting (pretty please!!!) some footage from Friday's play test with Paizo staff? Video footage is always a crowd pleaser and what better for a bunch of crowdforging maniacs like us forum junkies?

Goblin Squad Member

I'll try to do some mapping based on the blog Thursday afternoon.

Goblin Squad Member

I've been working in Unity again lately just because of how excited I am for this game. I'm hoping some sort of player created content system is implemented at some point in the future, though I know it would far away. My work into game design really makes me appreciate what Goblinworks has done in what time and resources they've had. I'm also hoping that I can use this knowledge to be a better player and provide higher quality feedback.

Goblin Squad Member

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Now I'm getting excited... I would LOVE to see some in-game footage !

Goblin Squad Member

I see those roads converging in the hills, and I predict endless ambushes there.

Goblin Squad Member

Keign wrote:
I see those roads converging in the hills, and I predict endless ambushes there.

Eventus stultorum magister!

Goblin Squad Member

WOO-HOO, well done guys, we cannot wait!

Goblin Squad Member

Pax Keovar wrote:
Vwoom wrote:
I suspect a badlands is were a bandit might set up shop, as it is not good for much else. Just guessing based on the Black Hills in South Dakota.
Funny you should mention them, as the 'Black Hills' in SD are more like mountains, while the 'Turtle Mountains' in ND are more like hills. When I lived in ND, some speculated that the names got switched on some early map.

The reference for badlands should surely be the Badlands national park? There seems to be full agreement that Badlands look like something in South Dakota though... ;-)

Pax Keovar is of course right that hills should be called 'hills'.

But the blog was good!

Goblin Squad Member

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Awesome, you guys sure have been busy, keep up the good work! :)

Daniel.

Goblin Squad Member

I'm so glad I backed Goblinworks, they have delivered everything they said they would so far. :D

Goblin Squad Member

For me the most exciting thing is that thus far PfO seems to be on schedule and its hitting the milestones as expected. Only thing is i kinda wish i went alpha backer now...ohhh well.

Goblin Squad Member

What's in the treasure chests? Coin and crafting materials?

Goblin Squad Member

Shiny. It's always interesting to have a view into companies using Agile development structures; I've only worked in more traditional environments myself, kinda jealous with the amount of leeway given to smaller, more iterative developers.

Goblin Squad Member

Urman wrote:
Quote:
An 6x6 segment of hexes, Chitterwood has mountains, farms, badlands, forests and monster hexes. It has two Settlements and a road network
Badlands are a type of wilderness hex. (They aren't settlement, NPC, or monster hexes.) (edit: just my educated guess)

I got the impression that a "Badlands Hex" simply tells you the terrain type, just like a "Forest Hex" or a "Plains Hex".

And yes, this was an excellent blog. I'm very much looking forward to getting into Alpha this summer :)

Goblin Squad Member

Early in the second quarter means three to four months, or sometime around mid-March to mid-May.

Goblin Squad Member

I see the image and my geology training tells me that is definitely a fault line and the River Kingdoms will eventually be torn asunder right there.

Quote:
we do not have firm dates or a process for how players will get access to the Alpha or how our Kickstarter backers who paid for Alpha access will be prioritized into the testing

to me implies more than just Paizo/GW employees and the KS alpha backers will be in alpha when the system can handle it. Is that right?

Goblin Squad Member

@Prozima, yeah, looks like the Alpha backers will likely get priority, followed by others who are TBD upon. And now many of us wait to hear what we would need to do to become an Alpha tester...

Goblin Squad Member

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If I had to guess, I would hazard at them saying "We need 200 active players in Alpha. We have this many from the KS. Who can we fill the rest of the slots with?". Then, as attrition wears that 200 down, they pull in others as necessary.

Hopefully they pull from a pool of active community participants, rather than just going down the KS list at random.

Goblin Squad Member

BlackUhuru & TheDarklord : Nice to see you peeps again. :) I see all from my lofty perch.

Goblin Squad Member

Pax Morbis wrote:
Hopefully they pull from a pool of active community participants, rather than just going down the KS list at random.

One can only hope... ;)

Goblin Squad Member

Well that all sounds good to me ,everything is on schedule pretty much.
However ,I would like to ask if your playtest includes any types of meaningful PVP , or is that outside of what you were doing? Everyone better play nice if there are no rep losses, hehe.

CEO, Goblinworks

There's nothing meaningful about anything in the game yet. There's no persistence.

Goblin Squad Member

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From which we can safely infer that characters from alpha will be unlikely to be there for EE. Which is fine by me. I don't want to start low rep CE ')

Goblin Squad Member

AvenaOats wrote:
BlackUhuru & TheDarklord : Nice to see you peeps again. :) I see all from my lofty perch.

I'm here everyday watching the progress (:

Goblin Squad Member

ALPHA

Internal testers >
Alpha Backers >
Active community participants with the right hardware for their code?

Goblin Squad Member

Proxima Sin wrote:

ALPHA

Internal testers >
Alpha Backers >
Active community participants with the right hardware for their code?

Yes please. :)

Goblin Squad Member

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Frankly, I think I'd be a little put out if folks are getting into Alpha without forking over $1,000 or more...

Goblin Squad Member

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I can't say that I would blame you one bit, but I would not turn it down if it were offered to me. :)

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