Soo... The party has no cleric and I'm a little worried


Pathfinder First Edition General Discussion


There is a two-handed STR built paladin (me), a fighter, a ranger, a fighter-rogue multi and a bard. There is some stupid stigma regarding clerics in my group; they think they have to pitifully weak healbots, which I have proved wrong before but alas.
Is there any way we can compensate for this?
I was going to use LoH for myself to carry on fighting but now...


Bard has access to healing spells as well as the paladin. A good chunk of income can go the healing poyions and restoration potoons as well.
Very doable, just requires smart actions instead of blindly charging into the unknowns


Buy a wand, and give it to the pally.


The bard can help with healing and the rogue might be able to UMD some as well. Wands of CLW can handle most out of combat healing, the sorc spell that gives fast healing is even better but slower.


You have three characters who can use wands and scrolls of healing. The fighter-rogue might be able to as well.

Hope the GM is generous with treasure, and buy those wands and scrolls: One for each of the three demi-healers.

Oddly, your players who don't want to play clerics often don't want to use wands or scrolls to heal others either.

If you guys survive to 7th level, take Leadership and get a cleric as a cohort.

Or just let people die off. That works too.


Sound ok to me get some scrolls or wands with restorations and stuff and you will have a great party. The lag of full casters does not have to be a problem. But I dont know why a cleri should be undispenseble so pehaps i am missing something?

Silver Crusade

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Say the first player to have their character die has to reroll as a healing focused cleric. Not to actually follow through with it, just to make them all more cautious and hopefully remove the need altogether.


Yep, wands of cure light wounds and lesser restoration = 3 or 4 healbots in that party.
A cleric shouldn't be regarded as a healbot anyway.

Liberty's Edge

A party like that should be able to end fights fast enough that it won't matter much, and as mentioned above, you can always use wands out of combat to take care of whatever injuries you do sustain.


No class is absolutely neccesary.

You have 4 martial and a bard, you should be doing a lot of damage, kill thing fast help to not get hurted that much.

For the rest, just have wands and scrolls for hp and status recovery.


Pathfinder Adventure Path Subscriber

The party has out-of combat healing, and with your paladin and the bard some in-combat healing covered as well.

It's a shame no one went with a inflict-cleric who doesn't heal or a necromancer build.

How far will this campaign go? It's possible to do quite well with the options you already have. In fact, not having healing encourages smarter play, which really helps when someone does come in with class that can heal better and do many other things besides.


I just hope you don't go up against something that flies...


Pathfinder Adventure Path Subscriber
K177Y C47 wrote:
I just hope you don't go up against something that flies...

Animate dreams and witchfires for everyone! :)

Sovereign Court

lots of ability to use wands and spells here. Every man needs to take care of himself. In this group really there is no reason they cant.

Grand Lodge

Rerednaw wrote:


It's a shame no one went with a inflict-cleric who doesn't heal or a necromancer build.

That wouldn't suit the OP as he's clearly concerned about the lack of a dedicated healer. (as opposed to heal-bot which isn't the same thing.)


K177Y C47 wrote:
I just hope you don't go up against something that flies...

Why? there is 4 guy that can use longbows, not to mention that at leas the ranger or the fighter could be a swich hitter or a dedicated archer.

Sovereign Court

Nicos wrote:
K177Y C47 wrote:
I just hope you don't go up against something that flies...
Why? there is 4 guy that can use longbows, not to mention that at leas the ranger or the fighter could be a swich hitter or a dedicated archer.

and bard's hideous laughter.

Liberty's Edge

Out of combat healing is quite ok if you have access to wands.

So , your main problem will be in-combat healing.

The Bard should take Cure Light as one of his known spells. So that the Paladin is not the only in-combat healer available.

If necessary, the Paladin could dip one level in Life Oracle and take the Life Link revelation (good synergy with LoH). And/or the Ranger 1 level in Cleric.


If you're really worried about healing you could take some feats to improve Channel Energy. I'd avoid it altogether and take Oath of Vengeance though. That way the potentially needy party has less reason to tap into the per day abilities you should be using to fight.

Somebody might want to consider taking Craft Wands to ease the gold piece burden of healing via wand a lot. It has other benefits too. If the Bard picks up a familiar at some point it might be able act as a medic with wands. Even the Rogue can get in on the wand action with the UMD skill.


Have you considered Hospitaler as a archetype? healing tank. With one feat (selective channel) you can do all the in combat healing necessary, until much later, when you guys may need a Full heal.

Do you guys do Rocket tag or longer combats? Most groups do longer combats, and then in combat healing is necessary. But if you blow thru the foes in two rounds, then after combat healing may do.

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