| toxicpie |
There is a two-handed STR built paladin (me), a fighter, a ranger, a fighter-rogue multi and a bard. There is some stupid stigma regarding clerics in my group; they think they have to pitifully weak healbots, which I have proved wrong before but alas.
Is there any way we can compensate for this?
I was going to use LoH for myself to carry on fighting but now...
| pachristian |
You have three characters who can use wands and scrolls of healing. The fighter-rogue might be able to as well.
Hope the GM is generous with treasure, and buy those wands and scrolls: One for each of the three demi-healers.
Oddly, your players who don't want to play clerics often don't want to use wands or scrolls to heal others either.
If you guys survive to 7th level, take Leadership and get a cleric as a cohort.
Or just let people die off. That works too.
| Rerednaw |
The party has out-of combat healing, and with your paladin and the bard some in-combat healing covered as well.
It's a shame no one went with a inflict-cleric who doesn't heal or a necromancer build.
How far will this campaign go? It's possible to do quite well with the options you already have. In fact, not having healing encourages smarter play, which really helps when someone does come in with class that can heal better and do many other things besides.
The black raven
|
Out of combat healing is quite ok if you have access to wands.
So , your main problem will be in-combat healing.
The Bard should take Cure Light as one of his known spells. So that the Paladin is not the only in-combat healer available.
If necessary, the Paladin could dip one level in Life Oracle and take the Life Link revelation (good synergy with LoH). And/or the Ranger 1 level in Cleric.
| Devilkiller |
If you're really worried about healing you could take some feats to improve Channel Energy. I'd avoid it altogether and take Oath of Vengeance though. That way the potentially needy party has less reason to tap into the per day abilities you should be using to fight.
Somebody might want to consider taking Craft Wands to ease the gold piece burden of healing via wand a lot. It has other benefits too. If the Bard picks up a familiar at some point it might be able act as a medic with wands. Even the Rogue can get in on the wand action with the UMD skill.
| DrDeth |
Have you considered Hospitaler as a archetype? healing tank. With one feat (selective channel) you can do all the in combat healing necessary, until much later, when you guys may need a Full heal.
Do you guys do Rocket tag or longer combats? Most groups do longer combats, and then in combat healing is necessary. But if you blow thru the foes in two rounds, then after combat healing may do.