| PapaZorro |
So for example your level 20 Large sized monk has Vital Strike and Improved Vital Strike, and also has the Style feat Janni rush. He jumps and attacks a guy, using all of these feats at once.
Does: Improved Vital strike turn 4d8 damage into 12d8 damage, then Janni Rush allows you to roll all those 12d8s twice? Or just add another 4d8 damage onto the 12d8? It's not a multiplication, so I don't know if it would stick the by x2 + x2 = x3.
rorek55
|
this is better for rules imo, BUT, I am pretty sure you are correct, you would roll the improved vital strike (x2) 8d8, then the feat would kick in allowing you to roll an additional 8d8. because the feat is modifying the dice rolled, while the vital strike feat is adding to the dice rolled. At least I think. the other way is ofc the 8d8+4d8 way.
| Rynjin |
While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike’s damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit.
Janni Rush doubles his US damage dice.
Then Vital Strike adds the extra.
| Claxon |
Base damage for a large size monk is 4d8.
I believe you would get 4d8 (base) + 12d8 (IVS) + 4d8 (Janni Rush)
I do not think either Janni Rush or Vital Strike chain impacts the other.
Improved Vital Strike (Combat)
You can make a single attack that deals a large amount of damage.
Prerequisites: Vital Strike, base attack bonus +11.
Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack three times and add the results together before adding bonuses from Strength, weapon special abilities (such as flaming), precision based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.
Janni Rush (Combat)
When you leap to the attack, your blows are like bolts from on high.
Prerequisites: Improved Unarmed Strike, Janni Style, Janni Tempest, Acrobatics 8 ranks, Perform (dance) 8 ranks.
Benefit: While using Janni Style, you are always considered to have a running start when jumping. Further, if you jump as part of a charge and make an unarmed strike against the designated opponent, a hit allows you to roll the unarmed strike's damage dice twice and add the results together before adding modifiers (such as from Strength) or extra dice (such as precision-based damage or dice from weapon abilities). The extra damage dice are not multiplied on a successful critical hit.
Based on these parts I just don't think they're intended to interact with one another.
Still, 20d8 is pretty good.
| Starbuck_II |
James Risner wrote:They won't work together because you can't Vital Strike at the end of a charge.Thats a very good point that I'm ashamed to have missed. Vital strike is its own standard action. Which couldn't be combined with a charge.
Objection!
When you are in a surprise round, you can charge on a standard action.
| Claxon |
Thats correct. Sure you can charge as a standard action on a surprise round. But vital strike still requires it's very own standard action.
If you had two standard action in a surprise round (not possible as far as I am aware) one could be used to charge and one could be used to vital strike. But Vital Strike is it's own standard action.
Votal strike being its own standard action is what makes most people complain about it and not select it as a feat because it can't be combined with anything else really.
Taenia
|
One note the text on the pfsrd document doesn't include the charge line making it more confusing. Looking at the paizo site lists it as above and is the official site. Since no errata or FAQ has changed the feat make sure you are using the correct one.
Mainly some confusion on combining these two may have come from the incorrect feat on the pfsrd.
| prototype00 |
Hmm,
Monk 10/ Druid 10 with Monk's belt and Monastic Legacy does 12d8 as a huge sized creature with Strong Jaw.
With the Janni feat line, you would do 24d8 if you hit after you jump. Improved vital strike that (no way you're getting the BaB for Greater vital strike) is another 24d8 (based on the base monk damage of 12d8).
So 48d8 + change damage on a move + hit. Not too shabby, averaging 208 damage on a hit.
prototype00
| Rynjin |
One note the text on the pfsrd document doesn't include the charge line making it more confusing. Looking at the paizo site lists it as above and is the official site. Since no errata or FAQ has changed the feat make sure you are using the correct one.
Mainly some confusion on combining these two may have come from the incorrect feat on the pfsrd.
Hm, so it does. I hate using the PRD because of its layout, so I almost never check that one.
| Kazaan |
Hmm,
Monk 10/ Druid 10 with Monk's belt and Monastic Legacy does 12d8 as a huge sized creature with Strong Jaw.
With the Janni feat line, you would do 24d8 if you hit after you jump. Improved vital strike that (no way you're getting the BaB for Greater vital strike) is another 24d8 (based on the base monk damage of 12d8).
So 48d8 + change damage on a move + hit. Not too shabby, averaging 208 damage on a hit.
prototype00
No, you wouldn't. Vital Strike requires you use the standard Attack action. Janni Rush requires you use the Charge action. They are two separate actions that cannot be combined by any means. You can combine abilities that modify the Attack action, such as Overhand Chop + Vital Strike, and you can combine abilities that modify the Charge action such as Janni Rush and Scout's Charge, but you cannot combine an ability that modifies the Attack action with an ability that modifies the Charge action.