The Lich King?


Conversions


Anyone ever draw up stats for the Lich King? I'm up in the air about either making him a unique CR 30 Undead or giving him character classes.

Possibly something like LE Male Human Graveknight Antipaladin 10/Necromancer 15/Marshall 8

Liberty's Edge

Wait, are you talking about the Lich King (or Lich) from Adventure Time, or the Lich King from World of Warcraft? If the first, keep in mind that the Lich King never was human. He is essentially an anthropomorphic manifestation of humanity's capacity for self-destruction. As such, I think his base character should be a Thanadaemon with class levels.

But then, in order to be a lich, he has to have once been mortal with a soul.

Sooooo...were I to build the Adventure Time Lich King for Pathfinder, I would make him a NE Male Human 20th Level Necromancer with 10th Tiers of Archmage turned Mythic Lich, with the base character created using a 25-point build. That should bump him right up to CR 30 (if not a little bit above, technically).

If the World of Warcraft Lich King, I would go with a CE Male Human 20th Level AntiPaladin of Urgothoa with 10 Mythic Ranks in Marshall turned Grave Knight with a 25-point build. I think that's a legal build although he might just be shy of CR 30. Maybe add an extra couple extra templates?


Lich King(the warcraft one)did get statted up as part of White Wolf's official warcraft rpg, in the book Manual of Monsters(which also includes Kel'Thuzad, Illidan Stormrage, and Sylvannas Windrunner).

That being said, the warcraft rpg was always on the higher end of high powered games, so LK got statted up as a CR50, so he'd probably need some tweaking.

Sovereign Court

He was written as CR 50 indeed...but I did try to convert him awhile ago for pathfinder. He is more like CR 23-25 if you take him straight up from the book and check out the monster table in pathfinder for average monster stats.


Probably should take a look at the whipering tyrant from mythic realms.. afew adjustments go a long way.


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Louis Lyons wrote:

Wait, are you talking about the Lich King (or Lich) from Adventure Time, or the Lich King from World of Warcraft? If the first, keep in mind that the Lich King never was human. He is essentially an anthropomorphic manifestation of humanity's capacity for self-destruction. As such, I think his base character should be a Thanadaemon with class levels.

But then, in order to be a lich, he has to have once been mortal with a soul.

I think The Lich is less an actual lich and more just something that happens to look like one and earned itself that title. Adventure Time borrows pretty liberally from D&D inspired stuff. I agree that a Daemon with Wizard levels is probably the best route.

Though I'm pretty sure this is regarding the Warcraft Lich King =)


Eltacolibre wrote:
He was written as CR 50 indeed...but I did try to convert him awhile ago for pathfinder. He is more like CR 23-25 if you take him straight up from the book and check out the monster table in pathfinder for average monster stats.

Well, he did have abilities with radically different ramifications under 3.X, like being able to turn living creatures as though he was a 20th level cleric.

Under Pathfinder, that's just a DC 20+ Cha mod will save - nasty but hey.

Under 3.X., he could make a character of L24 or lower run screaming with no saving throw (and could outright kill 2d6+20 hit dice of L12 or lower characters with no save allowed).

I'd write him up under Pathfinder as a L20 anti-paladin grave knight with 10 mythic tiers, with abilities including legendary item x3 (for Frostmourne), Divine Source X3 (reflecting his ability to grant significant powers to his undead servants and cultists, and giving him an ENORMOUS number of spell-like powers), and cherrypicking a number of abilities, like Tar-Baphon's abilities to control an infinite number of undead and reanimate people at-will with a touch.


As I recall, the Lich King is Arthas fused with the soul of an ancient lich (Kel-Thuzad?). As such, I'd probably write him up as a high-level antipaladin gestalted with a necromancer of some kind - maybe Wizard, but more probably Sorcerer to get the best use out of Charisma. You could also (most fittingly, I think) use the Dread Necromancer base class from 3e. He certainly also has some Mythic tiers, probably in both Champion and Archmage. I might also give him some way to directly cheat the action economy, maybe something like the magus's spell combat, so he can full attack and cast a spell in the same turn.


I see anti paladin 2 + wizard (necro) 8 Into eldritch knight 10 than butt tons of mythic stuff.


I'd stat the Lich King as a NE unique undead human gestalt eldritch knight 10/ex-paladin 20/necromancer 5; ex-druid 15/ sorcerer 20 archmage 10. Alternatively I'd replace druid with one of the third party shaman classes. Personally for race I'd just treat him as a human with the undead type and perhaps a few extra abilities without applying a specific template, or perhaps the lich template rather than graveknight. He is able to control large amounts of undead, I'd give him a special abilty reflecting that. He would probably have the Divine Source mythic ability, granting the Death, Evil, Magic and Rune domains and the Arcane, Murder, Undead, Wards subdomains. That's all I can think of for now.


A Unique half-fiend orc lich, NE, necromancer 10 / Shaman 10 / MT 10 / mythic 10.


I don't think he'd be an orc, or get orc racial traits. Ner'zhul seems to have barely had any orc left when he alone was the Lich King. Heck he was basically just a incorporeal entity tied to the Frozen Throne. Certainly he wouldn't have any levels in mystic theurge, because when he was transformed he didn't retain his shamanistic powers. I wouldn't even stat out the pre-Arthas Lich King. Only when he melds with Arthas is he really a creature at all.

Also amongst the Lich King's powers seems to be a form of mental domination that he used to command the natives of Northrend. He also seems to be the original source of the Plague of Undeath, though this ability seems to be rather limited in range as he could not manifest it in any location across Azeroth, thus requiring his mortal servants to infiltrate Lordaeron and spread plagued grain.


For any antipaladin levels, I'd recommend the Knight of the Sepulcher Archetype.


NoncompliAut wrote:
For any antipaladin levels, I'd recommend the Knight of the Sepulcher Archetype.

Why? He's already undead and gains almost no benefits from this archetype. In fact, the archetype is designed to turn you into a pseudo-lich, why give up so many good class abilities to gradually gain something you already have?


Zhangar wrote:


I'd write him up under Pathfinder as a L20 anti-paladin grave knight with 10 mythic tiers, with abilities including legendary item x3 (for Frostmourne), Divine Source X3 (reflecting his ability to grant significant powers to his undead servants and cultists, and giving him an ENORMOUS number of spell-like powers), and cherrypicking a number of abilities, like Tar-Baphon's abilities to control an infinite number of undead and reanimate people at-will with a touch.

I think this would be a solid method to go with. Have a few spell like abilities active on him at all times like Desecrate and Unhallow that overrides instead of counters their opposites.

Edit: Oh a Trap the Soul effect on his Sword is mandatory.


I don't want to be that guy...but Bolvar Fordragon is the Lich King.


More like the Lame king. Arthas is way cooler so lets stat him. Im cooking a cr 22 marrowgar build that should kick some bootay.


Maybe consider making the lich king as both "antipaladin human turned graveknight" and " and "intelligent magic armor with class levels in necromancer" (for ner'zul) or some such? Both acting independently (yet being the same being)?

Contributor

samuraixsithlord wrote:

Anyone ever draw up stats for the Lich King? I'm up in the air about either making him a unique CR 30 Undead or giving him character classes.

Possibly something like LE Male Human Graveknight Antipaladin 10/Necromancer 15/Marshall 8

"The Lich" from Adventure Time is probably a mythic lich sorcerer who specializes in enchantment and illusion spells. We've seen him use magic jar many, many times in the series and trickery in general is sort of his thing.

As for the Lich King, I could see him as an anti-oradin; a multiclass bones mystery oracle / antipaladin / unholy vindicator with the graveknight template, for certain.

Edit: Just refreshed my memory on the Holy Vindicator class; doesn't work very well for an evil character. Maybe with some slight tweaking ....

That said, I wouldn't peg either character at CR 30; The Lich King is not the most powerful entity in the World of Warcraft by far, and both the Cosmic Owl and Prismo seem to be greater entities than the Lich.

But that's just my two cents.


I would make him a costum monster.
I mostly do when i need to breaks the rules. :)


The litch king is still a legit enough threat where a team of 90's running heroic (10 man I think) will still suffer a fair share of wipes even when greatly geared. It is a tough fight.


Also even if they win he just kills them anyway.

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