Saga of a New Land

Game Master karlprosek

A Kingmaker campaign of politics, intrigue, and war.

Maps:
Combat Map | Current Area Map
Greenbelt and Barony Map | Needs updating Stolen Lands Map

Reference:
Kingdom Tracker Spreadsheet
BLANK Loot Sheet | Quest Tracker | Known NPCs


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Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina is 15-ish feet up. Does she anything of note over the wall?


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I am playing this as person attending to a wedding is not armed nor armored...this would be bad form in my own opinion.
No able to see the final condition of the fallen women, Christian continues to direct orders.
Someone get to that woman. Tend to her if you can. Keep destroying those bees. We need to get out of this trap so we can see what the hell we are dealing with.

Move through the wall of thorns towards the rose garden
I saw someone near the rose garden.


Cenna explodes a second fireball over the crowd's head, finishing off the swarm of bees.

Aldrea fires blind in the general direction Christian had indicated but their musketball doesn't do any appreciable damage to the wall of tough thorns surrounding the party.

Christian Str check to move through Wall: 1d20 ⇒ 4

Christian attempts to force his way through the wall but isn't able to make any headway. He finds the thorns very sharp, though, and is pierced in several places.

Elaina and Zarrin are up.

Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk.

Christian takes 15 hp dmg from attempting to move through the Wall.

Init:
Elaina-
NPCs-
Cenna- acted
Aldrea- acted
Christian- acted, 15hp dmg
Zarrin
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue
SOrange

Elaina Newberry wrote:
Elaina is 15-ish feet up. Does she anything of note over the wall?

With that Perception check, Elaina won't see anything until the spriggans start moving toward the group.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

"Don't try moving through the bush, lovely people! Just stay put! Lord D'Elagante will see to this!"
Elaina doesn't have much she can do if she can't see anything else :P So she'll pass her turn.


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina isn't sure what's going on, but she daintly steps through the air after lord D'Elagante and places a hand on his shoulder, filling him with the warmth and courage of Sarenrae.

Actually Elaina may as well do something even if she's not sure what's going on. She'll run after Christian and cast Heroism on him.


The spriggans rush toward the party trapped inside the wall of thorns. Though small, they are fast, and they move through the thorns as if it were mist.

All PCs are up.

Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk.

Init:
Elaina-
NPCs-
Cenna-
Aldrea-
Christian- Heroism (+2 to atk/saves/skill checks for encounter), 15hp dmg
Zarrin
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue
SOrange


Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Elaina steps up and over the crowd, dancing delicately along in the air just over everyone's heads. She alights betwixt the angry plant people and the innocent wedding attendees and casts a protective spell upon those she can.

Elaina will cast Communal Protection From Evil on everyone she can.


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna raises her eyebrows and casts a spell weaving her hands into shape of a ball, webbing appears from nowhere and she throws it at the middle foe yellow. "Hopefully that one stays put!"

Web Bolt - Reflex save DC 15 or be affected as if by a web spell occupying only the creatures space.

Web:
Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spiderwebs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become grappled by the sticky fibers. Attacking a creature in a web doesn’t cause you to become grappled.

Anyone in the effect’s area when the spell is cast must make a Reflex save. If this save succeeds, the creature is inside the web but is otherwise unaffected. If the save fails, the creature gains the grappled condition, but can break free by making a combat maneuver check or Escape Artist check as a standard action against the DC of this spell. The entire area of the web is considered difficult terrain. Anyone moving through the webs must make a combat maneuver check or Escape Artist check as part of their move action, with a DC equal to the spell’s DC. Creatures that fail lose their movement and become grappled in the first square of webbing that they enter.

If you have at least 5 feet of web between you and an opponent, it provides cover. If you have at least 20 feet of web between you, it provides total cover.

The strands of a web spell are flammable. A flaming weapon can slash them away as easily as a hand brushes away cobwebs. Any fire can set the webs alight and burn away one 5-foot square in 1 round. All creatures within flaming webs take 2d4 points of fire damage from the flames.


Male Human Ranger 5/Hinterlander 2

GM, would you be cool with letting the onrushing spriggans trigger my readied action from last round? If so, I'll make one attack for that, and then my normal actions for this round?


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian grimaces in pain as the thorns rebuke his advance.
Even if I was armored...I doubt I would have gotten through untouched.

The lord shifts his weight and addresses his stance to keep the the others behind him.
This will hurt. Who the f$~$ attacks a wedding.
He calls out a challenge to the creatures coming forth. Granting his companions an advantage in defeating them. Issue challenge to the blue creature. Everyone will get a +2 to attack it.

He points his finger at the one creature, smiling at it like he is entertained with it.
Come here ugly. Let us see what you can do.
As the words come out, he turns his body sideways trying to create a smaller target
Total defense for an AC of 19, prepared to use dodging panache if I get hit.


The townsfolk panic again and start pushing and shoving to get away from spriggans, just as they were starting to calm down after Cenna destroyed the bee swarms.

Yellow Ref, DC 15: 1d20 ⇒ 17

The deformed little gnome is shockingly quick and easily jumps out of the way of Cenna's webs.

As he'd hoped, the trio of spriggans all go for Christian. Two of the little monsters move to flank him while one swells up impossibly until his head overtops the wall of thorns.

DM rolls:
1d20 ⇒ 2
1d20 ⇒ 17
1d6 ⇒ 6
1d20 ⇒ 9
1d20 ⇒ 16
1d20 ⇒ 4

One of the grey, bark-skinned gnomes nearly catches Christian with his axe but the wily warrior dodges away at the last second.

Sure, Zarrin, go ahead and roll a shot as a readied action.

All PCs are up. Christian needs to move 5' either NE or SW for Dodging Panache action; I didn't want to pick for you which way.

Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk. You should be able to move your map tokens so please do so; let me know if the permissions are wrong.

Init:
Elaina- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
NPCs-
Cenna- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Christian- Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 4/5 panache points
Zarrin- PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
Spriggan Red
SBlue- CHALLENGED
SOrange- Large


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna backs up 5' and casts Haste on the group.


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Prism 7 | HP 66/66 Nonlethal 00/66 | AC 22 T 14 FF 18 | CMB +5, CMD 19 | F: +7, R: +7, W: +9| Init: +8 | Perc: +13| +1 Scimitar: +10 (1d6+5/18-20x2 PS) | Speed 40/30ft | Active Conditions: *None*| Channel 4d6: 5/5;
Spells Per Day:
Level 1: TBD | Level 2: TBD

Some priestess's are afraid to get their hands dirty, but not a prestress of the Radiant Prism! Dancing in the air like a leaf, Elaina strikes out against the closest spriggan (whatever those are) with her scimitar, showing a surprising level of proficiency.

Scimitar 1 (Haste): 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22
S Damage: 1d6 + 5 ⇒ (6) + 5 = 11

Scimitar Haste (Haste): 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
S Damage: 1d6 + 5 ⇒ (4) + 5 = 9


Male Human Ranger 5/Hinterlander 2

1d20 + 11 ⇒ (5) + 11 = 16 Readied Action attack(the first spriggan that comes into view) for 1d8 + 3 ⇒ (6) + 3 = 9

Zarrin targets the first foe that comes through the wall of thorns with a single shot.

He then fires another pair of arrows at the same enemy. 1d20 + 11 ⇒ (12) + 11 = 23 First attack last round for 1d8 + 3 ⇒ (3) + 3 = 6, 1d20 + 6 ⇒ (13) + 6 = 19 second attack last round for 1d8 + 3 ⇒ (5) + 3 = 8 both at the same one he shot with is readied attack.

Total damage= 23


Female Human
VITALS:
AC: 21, T: 16, FF: 15; HP: 63/63; F5, R:12, W:4; Init: +7; Per +14
Gunslinger 5 / Rogue 2
SKILLS:
Acro +15, Climb +10, Craft (alchemy) +11, K. (engineering) +11, K. (local) +11, Perc +14, Prof (Bountyhunter) +13, Stealth +21 (+26 sniping), Survival +13, Swim +5

Aldrea, now having a bit of magical speed, lets loose a barrage of shots at the closest spriggan

Rapid Shot 1: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19
Rapid Shot 2: 1d20 + 9 + 1 ⇒ (20) + 9 + 1 = 30
Hasted: 1d20 + 9 + 1 ⇒ (15) + 9 + 1 = 25
MAP -5: 1d20 + 4 + 1 ⇒ (7) + 4 + 1 = 12
Confirm?: 1d20 + 9 + 1 ⇒ (4) + 9 + 1 = 14

Damage 1: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 2: 1d12 + 10 ⇒ (12) + 10 = 22
Damage 3: 1d12 + 10 ⇒ (6) + 10 = 16
Damage Crit?: 3d12 + 30 ⇒ (12, 11, 8) + 30 = 61

I have CLUSTERED SHOTS, so only gets Dr once. Considering the damage totals... I'll just move on from one to the other if possible


Elaina chops into one of the little ones with gusto, her newfound magical speed allowing her to connect with the small target.

Zarrin misses his target twice but lands a serious hit over Elaina's shoulder on her target.

Aldrea fires at the same target, her musket thundering out a storm of gunsmoke. She takes it down with her second shot and magically reloads and fires at the giant spriggan with her third.

Christian is up. Christian needs to move 5' either NE or SW for Dodging Panache action; I didn't want to pick for you which way.

Map is updated. Green ring is a Wall of Thorns. Orange area is difficult terrain due to panicking townsfolk. You should be able to move your map tokens so please do so; let me know if the permissions are wrong.

Init:
NPCs-
Cenna- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Elaina- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Aldrea- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
Christian- Haste (+1 to atk and dodge bonus to AC), Heroism (+2 morale bonus to atk/saves/skill checks for encounter), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter), 15hp dmg, 4/5 panache points
Zarrin- Haste (+1 to atk and dodge bonus to AC), PfE (+2 deflection bonus to AC and resistance bonus to saves for encounter)
DOWN Swarm Red- minor damage (10)
DOWN Swarm Blue- mortal damage (39)
DOWN Spriggan Red- major damage (27)
SBlue- CHALLENGED
SOrange- moderate damage (16), Large


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

I will move SW in hopes of keeping the large one's attention on me.


Male HP:72/72 AC:20 T:15 FF:14 F:+6 R:+5 W:+4 Perc:+11 Init:+5 Bastard Sword +12, 1d10+3 CMB:+10 CMD:+20 Human Cavalier 7 (Daring Champion)

Christian continues to move his body around in order to make himself a harder target to hit.
How can one so tall be that ugly.
Continue to total defense and prepare to use dodging panache if I get hit.

Christian starts to look around for a way to see through this wall of thorns.
These are just pawns. Find Tenzekil, that f$$%er is responsible for all this. If anyone can get this shrub of jaggers gone...that would be great.


HP:40 | AC:19 ; T:18 ; FF:16 ; CMD:22/19 (24/21 Grapple) | Fort:+5 ; Ref:+7 ; Will:+7 | Init:+2 ; SM:+7 ; PER:+8 (Darkvision 10’, Low-Light)

Cenna nods to Christian.

Using Mnemonic vestment to cast Dispel Magic on the wall. 1d20 + 7 ⇒ (13) + 7 = 20.

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