Making a character that doesn't have to roll.


Advice


So I have a friend in my gaming group who always has unlucky rolls. Is it possible to make an effective character that doesn't have to roll or has to make easy rolls? I was thinking a wizard that uses magic missile and ice storm, as well as like silent image and touch attacks. Thoughts?


That's not a bad idea, BUT you'll still have to deal with saves... it is hard to make a no-roll character, but a caster is probably the best choice.


Casters tend to not roll so much but make everyone else roll all the time. When I played my witch I used to joke about how my D20 didn't even need to come out some days. Its not me who had to roll, its the GM! I've wanted to try a dual cursed oracle for even more fun. Downside is I've had a few GMs who cheat rolls behind the screen making that idea bleh sometimes.

Shadow Lodge

Slumber Hex focused witch can use hexes and have no reason to roll a single die, except for skills and saving throws (and maybe HP and Stats, depending on campaign/GM).

Guns use touch AC when within range, so a Gunslinger has some easy rolls.

Wizard/Sorcerer can focus on debuffing and not roll much.

Oracle of Heavens can make a nifty trick out of Colorspray and Awesome Display, being able to colorspray at all levels.


A witch with hexes. The dm does the save rolls.


Well the saving throws I don't want because the DM seems to roll incredibly well against this player. So as little saving throws as possible.


Ponswick wrote:
So I have a friend in my gaming group who always has unlucky rolls. Is it possible to make an effective character that doesn't have to roll or has to make easy rolls? I was thinking a wizard that uses magic missile and ice storm, as well as like silent image and touch attacks. Thoughts?

My dice are moody as well. I find removing the human element balances things. My friend who naturally roles high hates using this site.


Look up Brewer's guide to the Blockbuster Wizard.

RPG Superstar 2012 Top 32

In 3.5, I designed a warlock that was designed to succeed on a 2+ on d20s. Basically a combo of Devil Sight and Darkness and eldritch blasts, so he was hitting flat-footed touch ACs. Usually 10 or less.


Easy. Make yourself up s healer/buffer cleric. The only dice you'll have to roll will be heal damage dice.


An halfling with Helpful focused on Aid Another, perhaps a Dragon Cavalier, can do a lot with an easy roll. This profile is such a build.

Scarab Sages

You could be a magic missile specialist, but done be surprised when you encounter foes who are wearing brooches of shielding or are in lesser globes of Invulnerability.


A buffing bard doesn't have to roll much either.


Zhayne wrote:
Look up Brewer's guide to the Blockbuster Wizard.

Who, rather than buffing, summoning, and throwing SoS spells, rolls damage dice.


If you dont want to roll add 10 to hits and saves and make the gm roll defense vs hit and ofense vs save


Ponswick wrote:
always has unlucky rolls

At the risk of being flippant... you could just stop being superstitious. Or get some new dice, if the old ones don't roll true any more.


Yeah, that was actually my first thought. Go to a gamestore and raid their d20 spare dice bin. Have a roll-off between 10 different dice. When you find one that averages good to decent on rolls, buy it. Repeat until you have 3 or 4. It'll cost between 75 cents and 3 dollars depending on the store.


Master of the Dark Triad wrote:
Zhayne wrote:
Look up Brewer's guide to the Blockbuster Wizard.
Who, rather than buffing, summoning, and throwing SoS spells, rolls damage dice.

And still gets results, because he can't miss.

BTW, you'll notice that the OP mentions two spells with damage rolls as well, so obviously the issue is with his d20.


Ponswick wrote:
So I have a friend in my gaming group who always has unlucky rolls. Is it possible to make an effective character that doesn't have to roll or has to make easy rolls? I was thinking a wizard that uses magic missile and ice storm, as well as like silent image and touch attacks. Thoughts?

You could play a cleric with the luck domain. Take the favored class option to get loads of rerolls per day.

In my previous 4e game, someone played a cleric because he felt they could do their primary role without hitting. (Not true. Like me, he bought a ton of Gamescience dice.)


If he doesn't mind math: Battle Herald.

My Bard 7 / Cav Strategist 4 / BH 7 "Cheerleader" generally only rolls a d4 for Mirror Image & the occasional Dazzling Display Intimidate Check but my party won't do anything without her.

Between Tactician, Drill Master, Lingering Performance, Inspiring Command, Haste, & Good Hope she can give allies:
+6 to hit (+10 if flanking),
+5 damage,
+1 AC,
+30 movement speed,
An extra hit on a Full Round,
Pluses to all saves,
And a little bit of DR.

Of course, she can't actually do any damage on her own (you have to sacrifice something) but she has SM III in a pinch.

Also, most of her actions are not spells (useful in situations that render casters impotent) & at this point they're swift actions, so she can feasibly do 3 things a turn.


Pathfinder Adventure Path Subscriber

Saving throws (your character) are probably unavoidable.

Attack rolls can be mitigated somewhat with a caster.
I think your primary choices are buffing, evocation, or healing.

Of the three, I prefer evocation because making things explode is more fun. Or at least that seems to be the movieland rationale. Compare the number of action movies/anime to movies about courageous musicians who stand in the back and cheer their group on that come out each year. Or for that matter, the medics who stand ready with a fast bandage when the action heroes take a hit and decide to skip their own 'AAAARRRRGH' extracting the shrapnel scene with a hot combat knife.

Kidding aside, I've always gone with casters because I have atrocious luck with dice.

I'd rather the DM makes saves, or I'd rather just roll handfuls of damage dice. Or better yet, not roll any dice because the fireball is maximized :)

Good luck!

Silver Crusade

Ponswick wrote:
Well the saving throws I don't want because the DM seems to roll incredibly well against this player. So as little saving throws as possible.

wizard, take buff spells (haste) and battlefield control spells (meld stone, stone wall, iron wall, ect ect, create pit!)

Shadow Lodge

Paladin2/Oraclex for Divine Grace. Dual-Cursed for Fortune/Misfortune and you will never fail a save. Go heavens for Awesome Display and Colorspray, pump the DC and you're good.


I tried a dual cursed oracle of heavens. There's two problems with it.
1. Color spray doesn't come in until oracle level 2, so have something to do at level 1.
2. Dual-Cursed replaces the 1st level spell (color spray) with Ill Omen.

I ended up going Oracle of Heavens 1/Sorcer X.

Shadow Lodge

Ah, forgot about dual-cursed trading out spells. Drop dual-cursed and use murderous command at first level. Still going to have ridiculous saves due to the 2 level Pally dip.


Zhayne wrote:
Master of the Dark Triad wrote:
Zhayne wrote:
Look up Brewer's guide to the Blockbuster Wizard.
Who, rather than buffing, summoning, and throwing SoS spells, rolls damage dice.

And still gets results, because he can't miss.

BTW, you'll notice that the OP mentions two spells with damage rolls as well, so obviously the issue is with his d20.

Sorry, for some reason I didn't extrapolate that.

Hehe, reminds of the time the party witch rolled a 6d6 fireball and got all 1's.


My solution: live with the bad dice.

I buy a new dice set for each character I play - if I get a particularly high - or low-rolling set, that just becomes part of the character. (Ask anyone in my group about Captain Jalyn the Unlucky from our Skull and Shackles game.)

Sczarni

A friend of mine plays a bard in her campaign, and she's told me that she has yet to roll a single d20. In combat, she plays her fiddle and summons a celestial eagle.

Then again, the eagle still has to roll for attacks, so maybe she meant that she PERSONALLY hasn't attacked anyone. Still, there's plenty of other bard spells that don't involve rolling dice. Silent Image is fun, and your enemies don't even GET a Will save until they try to interact with it.


You guys do know it’s all psychological, right? Your rolls, after any decent sample size- are exactly average. There’s no such thing as “bad luck”, it’s just that you are the sort of person that remembers only the bad rolls.

Sczarni

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DrDeth wrote:


You guys do know it’s all psychological, right? Your rolls, after any decent sample size- are exactly average. There’s no such thing as “bad luck”, it’s just that you are the sort of person that remembers only the bad rolls.

That's true. It's also irrelevant.

The OP asked for a character who barely ever has to roll dice, because his friend is such a person. Whether he actually rolls poorly or just believes himself to doesn't really matter, the point is that the more dice this person has to roll, the less he's going to enjoy the game. So we're brainstorming "low-dice" characters for him, because it's a fun thought experiment and it's what the OP asked for.

One more thing, while I don't believe in "lucky" dice, I do believe in biased ones due to factory defects. My GM used to have one die in particular that had a habit of killing PCs. When we looked at it more closely, we discovered one of the sides had an extra lump of plastic that made the die land on 17 disproportionately often (most monsters can hit on a 17). If anyone reading this suspects they've got "jinxed" or "lucky" dice, I advise checking for lumps or worn-down edges-- the cheaper dice are usually made of pretty soft plastic that can warp and "load" themselves over time.


DrDeth wrote:


You guys do know it’s all psychological, right? Your rolls, after any decent sample size- are exactly average. There’s no such thing as “bad luck”, it’s just that you are the sort of person that remembers only the bad rolls.

That assumes perfectly weighted dice. Unless you spend a lot more than 10 bucks for a dice set, you're not going to get perfectly weighted dice.

EDIT: Hmm, ninja'd by Silent Saturn.


I had a player roll up a Vitalist in my Kingmaker gamer, hardly ever had to roll and kept the whole party healed up


Silent Saturn wrote:

A friend of mine plays a bard in her campaign, and she's told me that she has yet to roll a single d20. In combat, she plays her fiddle and summons a celestial eagle.

Then again, the eagle still has to roll for attacks, so maybe she meant that she PERSONALLY hasn't attacked anyone. Still, there's plenty of other bard spells that don't involve rolling dice. Silent Image is fun, and your enemies don't even GET a Will save until they try to interact with it.

The bard could summon, sustain music as a swift (?) action and spend standard actions on attacking alongside the eagles. That's self-nerfing.

Shadow Lodge

Oh yeah, bard, I've yet to play a non-melee bard who has had to make a non-saving throw/skill check d20 roll.


What if he built a character that uses rerolls? Maybe rolling more often would help. I know that it's counterintuitive but DrDeth is right about the law of averages. So instead of seeing fewer die rolls, maybe he needs to see more.

Halflings have the Adaptive Luck Trait and a few feats to go along with that (Adaptive Fortune, Fortunate One, Lucky Healer, and Lucky Strike)

They also have the Jinx Trait and the feats that go with that are: Arcane Jinxer, Area Jinxer, Bolster Jinx, Distant Jinx, Fascination Jinx, Jinx Alchemy, Jinxed Spell, Malicious Eye, Sluggish Jinx, Versatile Jinxer, and Worst Case Jinxer.

He can also take Lucky Halfling, Improved Low Blow,

If he goes with human, there's Dauntless Destiny, Defiant Luck,

As an elf there's Elven Accuracy.

Half-elves have Exile's Path.

Any race: Blind-Fight, Close Call. Deadly Accuracy, Death's Suitor, Divine Interference, Greater Blind-Fight, Greater Deadly Accuracy, Improved Blind-Fight, Improved Greater Fortitude, Improved Iron Will, Improved Lightning Reflexes, Improved Second Chance, Second Chance, Strong Comeback, and Virtuous Creed.

If he does focus on rerolls, then Strong Comeback is a must.

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