Warpriest Discussion


Class Discussion

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If I'm being forced to use spells to buff myself as opposed to class features, why should I play warpriest over cleric.


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Kudaku wrote:
That is incredibly elegant and...

Well, me wear bow tie when type that.

(Bow ties cool. Protection from ambush!)

me eidetic memory wrote:

Hero One: "Sh! It's a troll!"

Hero Two: "My bow is ready. Wait. It's wearing a bowtie!?"

Hero Three: "We can't just fireball it. Let's try saying hi."

Even better is wear bowtie and stand by boulder and paint boulder blue and paint glyph Police Box on boulder. Even aberrations be respectful. But me not know why or what glyph means in arcane words.


Kudaku wrote:

Im pretty sure i will have been ninjaed by the time i post this, but...

People are not so much against favored weapons as worried that the class will be overly tied to them, forcing people to compromise in their character concepts in order to build what they want to play.

For instance if the favored mechanic is core to the warpriest, like Smite Evil for the paladin or Bane for the inquisitor, it means that the only way to play an archer warpriest is to worship a god who has a bow as a favored weapon.

Again, most of the posters that I have seen are not opposed to the idea of the warpriest having access or even getting bonuses when using favored weapons. They are however concerned that if these bonuses are too dominant to nt use (like spell combat for the magus, or smite evil for the paladin) it will stifle variety (all Gorum warpriests use Greatswords. Always) and punish people for trying to play something different.

Exactly. With the state of things now, we still have no confirmation that non-favored weapons can be enhanced with the Warpriest's class features.

Liberty's Edge

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Insain Dragoon wrote:
If I'm being forced to use spells to buff myself as opposed to class features, why should I play warpriest over cleric.

Did you not see the tons and tons of posts I personally have made advocating additional buffs as class features?

Seriously, this is what I find so irritating about this whole discussion.

People are complaining about a single buff to a single item when the real issue is that there are too few class abilities to make you able to fight well.

The intention, it appears, was to give lots of feats like a fighter.

The problem of course, is that this is a 3/4 BaB class and you didn't even give access to fighter feats.

It sounds like there will be a focus on self buffing. Great. I'm hoping it will be class features that give bonuses that will just apply, regardless of weapon.

But to me it is absolutely asinine to complain about a bonus that barely brings that item up to full BaB level of attack bonus.

At least it is a bonus.

What people should be doing is discussing why there aren't other bonuses, not attack the few that exist. Particularly when they are basically the equivalent of the Paladin's sacred bond item in value.


Insain Dragoon wrote:
If I'm being forced to use spells to buff myself as opposed to class features, why should I play warpriest over cleric.

One must imagine that after the rewrite, the Warpriest will be better at self-buffing than the cleric. The goal here should be this: "If a player wants to play a combat focused cleric that spends most of his spells buffing and healing himself, then he should be better off playing a Warpriest who specializes in those things."

The same could be said of a summoner, if you want to summon monsters, could you just be a wizard? Sure! But a summoner is more focused, and they can cast Summon Monster spells at the same progression as wizards, but summoners get Augment Summons for free, their summons last 1 minute per level, and they can use this ability 3+Cha times per day as opposed to a wizard using his highest spell slots (which will never be equal to 3+charisma times per day)

So, a focused class is better at using something that another class has access to. Not a problem for me. Besides, exactly what class features do you think would be better than Divine favor/Divine Power/Righteous Might?

I mean, if you really don't want spells to be intrinsic to the operation of the class... why not just play a fighter?

Liberty's Edge

Adam B. 135 wrote:
Exactly. With the state of things now, we still have no confirmation that non-favored weapons can be enhanced with the Warpriest's class features.

What makes you think you can't?

Other than the group freak out at *gasp* a feature encouraging use of a favored weapon, what makes you think you won't be able to?

Are the blessings favored weapon exclusive?

Does anything in the class other than sacred weapon make any reference to focus weapon or favored weapon?

The word "Favored" appears once in the class.

Under Focus Weapon.

Focus Weapon appears once.

Under sacred weapon.

This thread is feeding into itself some mythology that doesn't exist in the actual text.

Silver Crusade

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Hey guys, didn't Jason ask that we knock it off with the snide and the sniping?

We can discuss this without being rude to each other.


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ciretose wrote:
Adam B. 135 wrote:
Exactly. With the state of things now, we still have no confirmation that non-favored weapons can be enhanced with the Warpriest's class features.

What makes you think you can't?

Other than the group freak out at *gasp* a feature encouraging use of a favored weapon, what makes you think you won't be able to?

Are the blessings favored weapon exclusive?

Does anything in the class other than sacred weapon make any reference to focus weapon or favored weapon?

The word "Favored" appears once in the class.

Under Focus Weapon.

Focus Weapon appears once.

Under sacred weapon.

This thread is feeding into itself some mythology that doesn't exist in the actual text.

Considering that currently the sacred weapon mechanic is the major weapon buffing mechanic of the class, there is no myth. It is factual that Paizo has not confirmed whether a Warpriest will be able to use sacred weapon on a weapon that is not a focus weapon in the future. In other words, it is factual that we have no confirmation if the Warpriest's main buffing class feature will be available to all weapons.

Liberty's Edge

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@Lord Malkov - And if you want to be a caster, why not just play a cleric?

And before you say "Magus" let us be honest about that class. It is not a front line class. It can't take hits (light armor) and it doesn't actually hit anything without spells, considering all the minuses it takes to actually hitting, beyond being a 3/4 BaB class.

The Divine spell list is not an offensive list. This is not a class that will get damage bonuses from spells. And it is a 6 level casting class, so depending on the spell list just puts it behind the curve.

The buffs will need to be from class features, not from messing with the way the spells work.

Add class features that allow you to buff yourself and/or your weapon (whatever weapon that is).

It really is that simple.

I hope they don't make it complex. I hope they realize the blessings don't fit and replace them with things that make this class chew bubblegum and kick ass.

If you are going to be in heavy armor with martial weapons, for the love of your deity give them hitting power.


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You might want to work better at controlling that irritation, it's seeping into your posts st the moment :-/

People are addressing the lack of bonuses specifically by debating the sacred weapon - if that mechanic is too central then the class will be unplayable if you're not using the favored weapon and you'd be better off playing a different class - which would be a shame.

At the moment we don't know how big (or small) the weapon-specific benefit will be, which is why people are stating reservations about it. By pointing out the drawbacks to the class if the favored weapon aspect is unavoidable and critical to the class, the hope is that an alternate option to only the favored weapon will be added in and/or that the class bonuses will be balanced more evenly.

Liberty's Edge

Adam B. 135 wrote:
Considering that currently the sacred weapon mechanic is the major weapon buffing mechanic of the class, there is no myth. It is factual that Paizo has not confirmed whether a Warpriest will be able to use sacred weapon on a weapon that is not a focus weapon in the future. In other words, it is factual that we have no confirmation if the Warpriest's main buffing class feature will be available to all weapons.

Sacred weapon is "a" buffing feature. Not even that great of one.

The class has bonus feats every 3 level and 6 levels of casting, plus blessings. Those are the main "buffing" features.

Sacred weapon doesn't even really get you even with a full BaB class having no features.

The problem is not that the favored weapon got what is, again, basically Divind bond.

The problem is that the feats and blessings don't cut it, and the 6 levels are less than 9 so you are already losing out there.

We don't talk about how awesome a Paladin's bonded weapon is. We talk about smite. Because a +1 every 4 levels you have to activate is nice, but that isn't the class.

The Warpriest has no smite. Hell it doesn't even have a Divine Grace or Lay on Hands.

That is where our attention should be.


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ciretose wrote:
And before you say "Magus" let us be honest about that class. It is not a front line class. It can't take hits (light armor) and it doesn't actually hit anything without spells, considering all the minuses it takes to actually hitting, beyond being a 3/4 BaB class

Magus is expected to be upfront. They aren't the wizard who stands in back and cast create pit and haste, they use spell combat to wade into combat while buffing themselves and others and landing touch spells using spell strike. It has class features that buff itself without spells too! Spells even grant it mobility other classes can't have. They can actually very durable with spells like mirror image, blur/displacement, and invisibility at their disposal, and they trend towards dex builds with don't have that much less AC in armor anyway.(theoretically 2).

Edit: Comparing the magus to the warpriest is a big comparison though, the difference in spell list alone is pretty crazy.


ciretose wrote:

@Lord Malkov - And if you want to be a caster, why not just play a cleric?

And before you say "Magus" let us be honest about that class. It is not a front line class. It can't take hits (light armor) and it doesn't actually hit anything without spells, considering all the minuses it takes to actually hitting, beyond being a 3/4 BaB class.

The Divine spell list is not an offensive list. This is not a class that will get damage bonuses from spells. And it is a 6 level casting class, so depending on the spell list just puts it behind the curve.

The buffs will need to be from class features, not from messing with the way the spells work.

Add class features that allow you to buff yourself and/or your weapon (whatever weapon that is).

It really is that simple.

I hope they don't make it complex. I hope they realize the blessings don't fit and replace them with things that make this class chew bubblegum and kick ass.

If you are going to be in heavy armor with martial weapons, for the love of your deity give them hitting power.

This is actually pretty spot on.

Liberty's Edge

Kudaku wrote:

You might want to work better at controlling that irritation, it's seeping into your posts st the moment :-/

People are addressing the lack of bonuses specifically by debating the sacred weapon - if that mechanic is too central then the class will be unplayable if you're not using the favored weapon and you'd be better off playing a different class - which would be a shame.

At the moment we don't know how big (or small) the weapon-specific benefit will be, which is why people are stating reservations about it. By pointing out the drawbacks to the class if the favored weapon aspect is unavoidable and critical to the class, the hope is that an alternate option to only the favored weapon will be added in and/or that the class bonuses will be balanced more evenly.

If you want to talk controlling irritation, please address to those saying things like "the class is dead to me"...

And my point is this is a mountain out of a molehill. It is a +1 bonus at 4th level that doesn't even add bonuses past +5.

It is not the core of the class. It it a side dish.

The issue is not the side dish. The issue is the lack of steak.

Jason seems to understand that the feats combined with martial weapon and 6 levels of spells doesn't cut it.

Cool.

Now what would cut it? That is the question.


While I can't speak for anyone else here, the reason I use smite evil, or bane, or spell combat as examples is because Jason seems to have expressed an interest in making the favored weapon a bigger aspect of the class - we don't know how big yet, so im preparing for the worst by envisioning a mechanic as intrinsic to the warpriest as smite is to the paladin.

Though I agree with you in that blessings are lackluster and the class needs more class features, I'm actually feeling good about the self-buffing aspect. Clericzillas were terrifying back in the day and with the right spellcasting action mechanic the warpriest can be a very viable combatant.

And you're seriously underestimating the magus if you don't think it can hold up on the frontlines.


ciretose wrote:
Captain selective outrage...

Are you talking to yourself?

Liberty's Edge

MrSin wrote:
ciretose wrote:
And before you say "Magus" let us be honest about that class. It is not a front line class. It can't take hits (light armor) and it doesn't actually hit anything without spells, considering all the minuses it takes to actually hitting, beyond being a 3/4 BaB class

Magus is expected to be upfront. They aren't the wizard who stands in back and cast create pit and haste, they use spell combat to wade into combat while buffing themselves and others and landing touch spells using spell strike. It has class features that buff itself without spells too! Spells even grant it mobility other classes can't have. They can actually very durable with spells like mirror image, blur/displacement, and invisibility at their disposal, and they trend towards dex builds with don't have that much less AC in armor anyway.(theoretically 2).

Edit: Comparing the magus to the warpriest is a big comparison though, the difference in spell list alone is pretty crazy.

In light armor, with no healing, no offhand shield, and attacking with minuses when they use their main feature as a 3/4 BaB class...

The Magus is a caster who can wade in to combat and does almost all of it's damage from spells cast, not from weapon damage.

That makes it a caster class.

The Bloodrager is a combat role who can cast, and frankly the real Gish many of us have been waiting for.

Please don't add anything to this 3/4 class that is already moderately MAD that makes it harder for them to hit, like adding a spell combat mechanic. Aptly named because spell comes before combat.

That is my fear for the changes coming up. I'm hoping those aren't the suggestions he it taking.


ciretose wrote:
The buffs will need to be from class features, not from messing with the way the spells work.

Remember just one page ago when you said this?

ciretose wrote:

Because they are going to change the class so you can't buff non-sacred weapons?

Divine Favor is going to be favored weapon only?

When you want to justify warpriest existing you say spells aren't enough. When you want to justify your obsession with favored weapons spells are enough for anyone who wants to actually use his or her martial weapon proficiencies.

Because you're right. Spells aren't enough. Not at the current rate certainly. The Cleric gets clerical self buff but divine favor earlier and can quicken divine favor earlier.

But if you're right about spells not being enough here you were wrong a page ago about spells being enough for those who dare to want to play warpriests using martial weapons.


Kudaku wrote:
And you're seriously underestimating the magus if you don't think it can hold up on the frontlines.

To be fair, until you have a lot of experience with them they're awkward and you may not even know how they work without really looking into it. Sort of like most spell casters, but instead of learning about how to end the world with a wizard you learn how to survive with a magus and how deadly nova can be and how to enhance it.

Liberty's Edge

Kudaku wrote:

While I can't speak for anyone else here, the reason I use smite evil, or bane, or spell combat as examples is because Jason seems to have expressed an interest in making the favored weapon a bigger aspect of the class - we don't know how big yet, so im preparing for the worst by envisioning a mechanic as intrinsic to the warpriest as smite is to the paladin.

Though I agree with you in that blessings are lackluster and the class needs more class features, I'm actually feeling good about the self-buffing aspect. Clericzillas were terrifying back in the day and with the right spellcasting action mechanic the warpriest can be a very viable combatant.

And you're seriously underestimating the magus if you don't think it can hold up on the frontlines.

And in "preparing for the worst" the whole thread seems to have gone crazy as everyone is feeding into the apocalyptic assumptions that are no where on the page.

And while Scrodinger's Magus is great on the front lines, casting all those buffs in advance and still having the damage spells for a full combat day...in actual math they are about rogue or bard level.

Meaning they can wade in and trade a few, but they aren't tanks.

This fellow can and should be a tank.


He's doing it again isn't he?

Liberty's Edge

Atarlost wrote:


But if you're right about spells not being enough here you were wrong a page ago about spells being enough for those who dare to want to play warpriests using martial weapons.

Did they remove Martial Weapon Proficiency while I was gone?

Do the bonus feats only apply to the favored weapon? I didn't see that...


ciretose wrote:
And while Scrodinger's Magus is great on the front lines, casting all those buffs in advance and still having the damage spells for a full combat day...in actual math they are about rogue or bard level.

And now he's shouting schrodinger. Right back to it folks.

Edit: Ninja'd!

Liberty's Edge

master_marshmallow wrote:
He's doing it again isn't he?

Responding to posts?

Again, was I the one who wrote "The class is dead to me"

"you suck if you choose another weapon."

"a punishment."

"without the favored weapon of their deity that woudl make them a very lame class and a waste of space and work"

"Because the god do not waht his warpriest to suck for no reason."

Etc, etc, etc...

Liberty's Edge

MrSin wrote:
ciretose wrote:
And while Scrodinger's Magus is great on the front lines, casting all those buffs in advance and still having the damage spells for a full combat day...in actual math they are about rogue or bard level.
And now he's shouting schrodinger. Right back to it folks.

And this post is intended toward what purpose?


ciretose wrote:
MrSin wrote:
ciretose wrote:
And while Scrodinger's Magus is great on the front lines, casting all those buffs in advance and still having the damage spells for a full combat day...in actual math they are about rogue or bard level.
And now he's shouting schrodinger. Right back to it folks.
And this post is intended toward what purpose?

Lampshading in an old timey style? We go through this a lot.

Edit: Its enough that I can laugh about it.


ciretose wrote:
master_marshmallow wrote:
He's doing it again isn't he?

Responding to posts?

Again, was I the one who wrote "The class is dead to me"

"you suck if you choose another weapon."

"a punishment."

"without the favored weapon of their deity that woudl make them a very lame class and a waste of space and work"

"Because the god do not waht his warpriest to suck for no reason."

Etc, etc, etc...

Why are you getting so overly defensive about... I don't even know anymore.

Honestly until the new PDF comes out I see no point in arguing further about abilities that the new Warpriest might not even have. I keep coming into this thread hoping for some interesting playtest results of someone saying "hey I was testing this class and discovered if I used x ability it worked out really well because no other class can do it like this!"

Instead I have read seriously like 5+ pages of you arguing with the entire thread about favored weapons.

I seriously hope they lock and restart all the threads when the new playtest PDF comes out.


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I hope they don't.
We need to see comments and concerns from before the new material to hold up vs. the new changes and see if they were addressed.

Liberty's Edge

MrSin wrote:
ciretose wrote:
MrSin wrote:
ciretose wrote:
And while Scrodinger's Magus is great on the front lines, casting all those buffs in advance and still having the damage spells for a full combat day...in actual math they are about rogue or bard level.
And now he's shouting schrodinger. Right back to it folks.
And this post is intended toward what purpose?
Lampshading in an old timey style? We go through this a lot.

We do. I ask, lest you say I am putting words in your mouth. Yet you never seem to answer...

A spell combat mechanic includes minuses to attack. For the magus who is often doing damage via spells based off touch AC...not as much a concern.

That isn't the divine spell list.

The Magus as a model doesn't work because the magus is a caster first, weapon user a very distant 2nd. Further, it's loss of 3 levels of spells comes with a gain to 3/4 BaB, d8 hit points and the ability to actually wear armor (among other things.)

Hence the dex builds that don't care about added damage, similar to a rogue not caring much about STR since the primary damage is sneak attack.

This is a class that can use any number of weapons, and primarily the damage will not be from the spell directly.

And changing the spell mechanics does nothing to change that it has 3 levels less than another 3/4 d8 BaB class.

The buffs need to be baked in as special abilities.

Liberty's Edge

master_marshmallow wrote:
ciretose wrote:
master_marshmallow wrote:
He's doing it again isn't he?

Responding to posts?

Again, was I the one who wrote "The class is dead to me"

"you suck if you choose another weapon."

"a punishment."

"without the favored weapon of their deity that woudl make them a very lame class and a waste of space and work"

"Because the god do not waht his warpriest to suck for no reason."

Etc, etc, etc...

Why are you getting so overly defensive about... I don't even know anymore.

You say "He's doing it again" and then ask me why I'm defensive?

Seriously?


LadyWurm wrote:
The biggest problem I have with this class isn't the Favored Weapon issue, it's the prepared spellcasting. I had the same problem with the Magus. Spontaneous spellcasting says "combat", prepared spellcasting says "utility". Battle is chaotic and fluid, and requires improvisation. Why are combat classes given prepared spellcasting? I'll never understand that.

This is a solid complaint and one I hadn't thought about. Though I think spontaneous casting would also limit the class to a degree. And we really don't need more limitations on the class. Air walk is a really thematic and useful spell in and outside of combat but I can't see myself taking it over more combat focused spells.

Plus there aren't wisdom based spontaneous casters.

Also note that there aren't any other 6 level casters who just use the Cleric/Druid list without alterations. This severely hurts the Warpriest and the Hunter.

Insain Dragoon wrote:
If I'm being forced to use spells to buff myself as opposed to class features, why should I play warpriest over cleric.

This is also an important point. Unless the Warpriest is massively better than the Cleric at self buffing to the point of in combat buffs/prebuffing then theres no reason not to play a Cleric. The Warpriest's class features should complement and enhance the Warpriests buffing otherwise its rather pointless right?

Of course folks will still play the Cleric for their divine caster fun needs, I know I for one love going from pew pewing beams of light to getting huge and smashing fools the next.

I feel the Warpriest should be the class that people who just want to play Battle Cleric go to.

A Warpriest Playtest

I have a feeling lots of folks are going to take Fate's Favored.


ciretose wrote:
master_marshmallow wrote:
ciretose wrote:
master_marshmallow wrote:
He's doing it again isn't he?

Responding to posts?

Again, was I the one who wrote "The class is dead to me"

"you suck if you choose another weapon."

"a punishment."

"without the favored weapon of their deity that woudl make them a very lame class and a waste of space and work"

"Because the god do not waht his warpriest to suck for no reason."

Etc, etc, etc...

Why are you getting so overly defensive about... I don't even know anymore.

You say "He's doing it again" and then ask me why I'm defensive?

Seriously?

I was referring to you getting defensive...

I seriously do not understand how we are even having a discussion at this point, the devs have acknowledged what we asked them to look at and right now we are waiting for the new play test doc. I see no point in fighting over it anymore and no need to get defensive on anyone's stance.

Liberty's Edge

@Scavion - The blessings are really a problem. I showed above the Pharasma blessings and it is kind of ridiculous how poorly they fit both theme and performance.

I hope that is the area they are focusing the most on. Like I said, I would blow that whole thing up and start over with a new mechanic to make the class able to hit things and hurt them.


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That was my play test. Am I famous now?

Honestly, I think the entire Divine wing of Pathfinder is really shackled down. All of the domains are really lopsided and the favored weapons aren't much better. If we took a poll of all the gods chosen over the last couple years you'd see a ridiculous amount of Desna (awesome domains) and Gorum (awesome weapon).

I almost can't help but wonder if this was kind of a joke among the developers who got sick of seeing so many Clerics of Desna.

"Damn. I'm getting sick of all this Desna. We made those Domains too good."

"Well, the Starknife is terrible. Maybe we could do something with that?"

"PERFECT!"

Liberty's Edge

master_marshmallow wrote:


I was referring to you getting defensive...
I seriously do not understand how we are even having a discussion at this point, the devs have acknowledged what we asked them to look at and right now we are waiting for the new play test doc. I see no point in fighting over it anymore and no need to get defensive on anyone's stance.

I agree. I find it interesting you didn't give this reply to the others when they brought up their complaints about favored weapons, but did reply to me when I responded to those complaints.

Hopefully we can move on to discussing the area that are lacking, like the blessing issue.

I made my proposal to replace it as well as how to make the bonus feats more useful.


Kudaku wrote:

Im pretty sure i will have been ninjaed by the time i post this, but...

People are not so much against favored weapons as worried that the class will be overly tied to them, forcing people to compromise in their character concepts in order to build what they want to play.

For instance if the favored mechanic is core to the warpriest, like Smite Evil for the paladin or Bane for the inquisitor, it means that the only way to play an archer warpriest is to worship a god who has a bow as a favored weapon.

Again, most of the posters that I have seen are not opposed to the idea of the warpriest having access or even getting bonuses when using favored weapons. They are however concerned that if these bonuses are too dominant to nt use (like spell combat for the magus, or smite evil for the paladin) it will stifle variety (all Gorum warpriests use Greatswords. Always) and punish people for trying to play something different.

this pretty much.


So wait...
Is the idea really to make a class that can self-buff better than an Inquisitor's Judgement and Bane abilities?
Really?
And no one on the dev team thinks this is stepping on shoes?

o_O


ciretose wrote:

@Scavion - The blessings are really a problem. I showed above the Pharasma blessings and it is kind of ridiculous how poorly they fit both theme and performance.

I hope that is the area they are focusing the most on. Like I said, I would blow that whole thing up and start over with a new mechanic to make the class able to hit things and hurt them.

They're a huge problem.

This is in my Playtest, but I'll try to sum it up here.

As a Warpriest of Erastil with a longbow, 4 out of 5 of my Major Blessings are the same. They let me summon monster or summon nature's ally.

4 of the 5 of my minor blessings are melee effects.

Community, the 5th and odd man out, gives a bonus to Aid Another for its minor, and its Major makes me completely ineffective in combat:

Arrow Def lection (major): At 10th level, as a standard
action you can touch a shield to imbue it with power. For
1 minute, it gains the arrow def lection ability. In addition,
any projectile or thrown weapon aimed at a target within
10 feet of the shield’s bearer diverts from its original
target and targets the bearer instead.

emphasis mine.

Erastil is the only deity with the Community Domain.


ChainsawSam wrote:
That was my play test.

I really enjoyed reading that - you touched on all the major concerns I have and a few I hadn't even considered. I really hope the devs pick it up.


Neo2151 wrote:

So wait...

Is the idea really to make a class that can self-buff better than an Inquisitor's Judgement and Bane abilities?
Really?
And no one on the dev team thinks this is stepping on shoes?

o_O

I assumed they meant buffing as in casting spells.

I'd expect to see something like Spell Combat so they can attack and cast Bless at the same time or whatever.

Realistically, you can't outbuff an Inquisitor. The class is ridiculous. One of my favorites.


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ciretose wrote:


Sacred weapon is "a" buffing feature. Not even that great of one.

For now, but they say they will make you to want it so it probably becomes pretty strong, and that point if I have to sacrifize my main class feature to just use another weapon i would play a cleric or a paladin or an inquisitor.


ciretose wrote:
master_marshmallow wrote:


I was referring to you getting defensive...
I seriously do not understand how we are even having a discussion at this point, the devs have acknowledged what we asked them to look at and right now we are waiting for the new play test doc. I see no point in fighting over it anymore and no need to get defensive on anyone's stance.

I agree. I find it interesting you didn't give this reply to the others when they brought up their complaints about favored weapons, but did reply to me when I responded to those complaints.

Hopefully we can move on to discussing the area that are lacking, like the blessing issue.

I made my proposal to replace it as well as how to make the bonus feats more useful.

I'm in the camp of nixing blessings all together, since they seem to be one of those things that will get ignored by the devs as new material comes out.

I imagine that we would see new domains, but not new Blessings, new subdomains, but no additional options for the Blessings.

I am still in favor of getting rid of the Channel and gaining a Sacred Pool with a list of abilities like Magus Arcana, Rage Powers, or Rogue Talents, and calling them Blessings.

I think we will see a version of Spell Combat that functions with self buffs, but we will not see an iteration of Spellstrike. At least, not with the main class, I can definitely see an archetype having the Spellstrike feature, allowing you to deliver Inflict Touches through your melee weapon.

That would be something a divine class has yet to do which I think would be good.


Kudaku wrote:
ChainsawSam wrote:
That was my play test.
I really enjoyed reading that - you touched on all the major concerns I have and a few I hadn't even considered. I really hope the secs pick it up.

To be fair, some of my problems might have been due to crappy dice that night and a lot of my problems were unique to Erastil.

There is virtually no ranged weapon support among the Blessings. The Blessings which do offer support for ranged weapons (e.g. Air) don't seem to actually correspond with deities which give ranged weapons.

Liberty's Edge

ChainsawSam wrote:
Kudaku wrote:
ChainsawSam wrote:
That was my play test.
I really enjoyed reading that - you touched on all the major concerns I have and a few I hadn't even considered. I really hope the secs pick it up.

To be fair, some of my problems might have been due to crappy dice that night and a lot of my problems were unique to Erastil.

There is virtually no ranged weapon support among the Blessings. The Blessings which do offer support for ranged weapons (e.g. Air) don't seem to actually correspond with deities which give ranged weapons.

Another reason I'm calling for mystery style mechanics based on weapon groups.

Then you can have bonuses based on your specific weapon choices. And if you choose a group other than your favored, you still get bonuses and abilities.

Liberty's Edge

Nicos wrote:
ciretose wrote:


Sacred weapon is "a" buffing feature. Not even that great of one.
For now, but they say they will make you to want it so it probably becomes pretty strong, and that point if I have to sacrifize my main class feature to just use another weapon i would play a cleric or a paladin or an inquisitor.

If you play a cleric you have to take a feat for any weapon other than your favored and simple...almost the same for inquisitor.

And I hope you want to be lawful good for your Paladin...

If they make favored weapons good, that isn't making other things bad.


master_marshmallow wrote:


I'm in the camp of nixing blessings all together, since they seem to be one of those things that will get ignored by the devs as new material comes out.
I imagine that we would see new domains, but not new Blessings, new subdomains, but no additional options for the Blessings.

I am still in favor of getting rid of the Channel and gaining a Sacred Pool with a list of abilities like Magus Arcana, Rage Powers, or Rogue Talents, and calling them Blessings.

I think we will see a version of Spell Combat that functions with self buffs, but we will not see an iteration of Spellstrike. At least, not with the main class, I can definitely see an archetype having the Spellstrike feature, allowing you to deliver Inflict Touches through your melee weapon.

That would be something a divine class has yet to do which I think would be good.

I agree, we're unlikely to get new blessings in future supplements. I don't see why they didn't just use Domains if they're going to make them look exactly like them but worse.

I'm surprised they didn't get Lay on Hands. Considering folks wanted a Non-alignment restricted Paladin class I figured they might have worked it in.


ChainsawSam wrote:
Kudaku wrote:
ChainsawSam wrote:
That was my play test.
I really enjoyed reading that - you touched on all the major concerns I have and a few I hadn't even considered. I really hope the secs pick it up.

To be fair, some of my problems might have been due to crappy dice that night and a lot of my problems were unique to Erastil.

There is virtually no ranged weapon support among the Blessings. The Blessings which do offer support for ranged weapons (e.g. Air) don't seem to actually correspond with deities which give ranged weapons.

That's part of why I liked your test so much - the warpriest is the only divine class that gets bonus combat feats, meaning it's likely to be the class you consider if you want to play an unorthodox divine character with a combat style that requires lots of feats (TWF, archery, crossbows, throwing weapons etc).

That means that in turn the class features should be able to encompass different kinds of weapon styles - mechanics that are equally viable for TWF or archery and so on.

ciretose wrote:
If they make favored weapons good, that isn't making other things bad.

Squirrel dude covered this very well earlier in the thread.


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ciretose wrote:
Nicos wrote:
ciretose wrote:

Sacred weapon is "a" buffing feature. Not even that great of one.

For now, but they say they will make you to want it so it probably becomes pretty strong, and that point if I have to sacrifize my main class feature to just use another weapon i would play a cleric or a paladin or an inquisitor.

If you play a cleric you have to take a feat for any weapon other than your favored and simple...almost the same for inquisitor.

And I hope you want to be lawful good for your Paladin...

If they make favored weapons good, that isn't making other things bad.

Depends on how they make them good. If its a central class feature, then yes, that does make everything else a bad choice.

Sacred Weapon vs. Proficiency is also a very different thing.

Liberty's Edge

master_marshmallow wrote:


I think we will see a version of Spell Combat that functions with self buffs, but we will not see an iteration of Spellstrike. At least, not with the main class, I can definitely see an archetype having the Spellstrike feature, allowing you to deliver Inflict Touches through your melee weapon.

That would be something a divine class has yet to do which I think would be good.

So you take a -2 to get a bonus, possibly only if you keep a hand free.

No thank you.

I'm hoping they just add buff mechanics. I hear what is said about the inquisitor, and I don't disagree that they are the current kings of the self buff. But I do think there are interesting things that can be done that wouldn't step on those toes.

But that was a good point.

Liberty's Edge

MrSin wrote:


Depends on how they make them good. If its a central class feature, then yes, that does make everything else a bad choice.

Sacred Weapon vs. Proficiency is also a very different thing.

So giving you something good is bad...

If sacred weapon is made into weapon training (which is what I advocated) for you deities favored weapon, that is a simple fix that fits flavor.

If they then add a feat to allow you to change it to another weapon (singular) that puts them in the same basic boat as inquisitors or Clerics wanting to choose a non-favored weapon.

Meanwhile, the main class feature of the class is 6 levels of spells and bonus feats every three levels, and blessing.

This is overlooked because the the classes from which it descends from gets more spells and more feats.

But that is the core of the class. That is what they are hopefully fixing, because that was what isn't working.

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