
DM Achak |

Hey everyone! Had one of my new players drop out from this game before we got started. I decided I'm going to run a group of six, so I have 3 more slots open.
Character Guidelines:
-20 point build
-All Core and Base Classes allowed (Excluding Gunslinger)
-Core Races, Tiefling, and Aasimar are allowed.
-Pick 1 Campaign Trait (Located in Players Guide) and 1 other Trait. I'll also allow 1 extra Trait if you take a Drawback.
-Average starting Gold
-Max HP
-1st Level (Mythic Tiers come later)
If you drop an Ability Score to 7 or lower, I would like you to have an explanation of how it fits your character to be that low. I will be posting quite frequently, I would like players who can post at least a little bit every day. Let the applications begin!

Kevril Silverkin |

Hey I am trying to get his character into a Wrath game. I haven't chosen a class for him quite yet but he is likely going to be a fighter, paladin or cavalier with a strong emphasis on Charisma and being a leader. (going into marshal.)
I'll get crunch up if you want it for the application.
Kevril is the son of an Elven veteran in the Knights of Ozem. His father Diaz Silverkin is a veteran of multiple crusades, having participated in both the Third and Fourth Crusade much was expected of Kevril even from a young age. His Father decides to wed and give birth to a half-elf under the stories of old. The previous herald of the Knights of Ozem was Arazni an immortal however her defeat spelled a possible end to the knights but they found a new power in a then mortal Iomedae. Diaz believes that by birthing a son of a long lived race and that of a very short lived race he would grow to understand the two worlds that the Knights of Ozem have protected.
Kevril was born by a human mother in Castle Everstand, his mother was also a crusader at the time and had served with her husband Diaz in the Fourth Crusade. From a young age Kevril was taught the heritage of both his parents understanding the responsibility he would one day hold as a Knight himself. He trained hard under them as well as the many knights of Castle Everstand. However he was an unusual sort of knight, he did not like mounted combat nor was very good at it. He did not specialize in the lance. Instead he specialized in axes, which is odd for any knight but his brethren accepted this odd quirk as he kept all their teachings to heart.
However that isn’t to say he was different in mentality to other knights, he would still charge headlong into a fight with axe held high and golden armour shining. He was a successful new recruit when he reached 16 out in the field battling Orcs that attacked from Belkzen. His promise finally came to light when he lead his rookie squad when their captain was wounded, unlike many new knights he had overflowing charisma and a talent for leading. This while good worried his Father and other knights, he had learnt the fight, and he had learnt how he must be but not why.
This started to change however one fateful day when the boy was 20 years old he was on his way back from Castle Overwatch he travelled through Fangwood with his squire. He happened upon a young white lion that was wounded, he was unsure of what to do at first but he remembered his knightly honour. Seeing such a regal and powerful creature he tended to it, even though he might have his head bitten off at any point he thought it best that such a proud creature was left to flourish. Throughout the year he came back to visit the lion to see how it was doing, the lion grew accustomed to Kevril’s presence. Though Kevril would never approach close to the lion he would talk to it from afar. Kevril would talk to it about little things, troubles, aspirations and love. Kevril never expected a reply but he found comfort in the animal.
Kevril returned when he turned 22 to see the lion once again with some of his brothers-in-arms. Kevril had told them all about the lion plenty of times before but none would believe him so they came on his birthday to indulge the young half-elf. Unfortunately for him the lion was under attack by Dryad’s that had been affected by Darkblight when Kevril arrived. Kevril immediately sprang into action, taking foot into an unrelenting charge, batting away the fey creatures. His friends came to his aid and defended the lion with him. However the battle was a slippery slope to their demise so his friends eventually retreated. Kevril was bade to follow them however he did not budge from his position, defending the animal. Unbeknownst to Kevril’s friends this is because he found a reason to fight, he knew why he fought, he knew the courage he had inside, it was his right, his duty to defend those he held dear. Without valour in combat, the knighthood he wore was naught but a title. Kevril fought to an inch of his life killing the remaining fey that assailed his crestfallen companion. Sadly, it was the end for the lion, they were not able to staunch the wounds of the creature. Then and there, with his friends as his witnesses Kevril took his axe, knelt in front of the corpse of the white lion and swore upon the code of valour.
”I, Sir Kevril Silverkin, will abide by the code of Valour. I will accept any challenge to combat if given honorably, regardless of my opponent. If I know combat to be the best course of action, I shall not let an enemy discourage me from it with a threat of overwhelming force. Once battle is a forgone conclusion, I will be among the first of my allies to charge and engage our foes. I shall not willingly succumb to fear. If retreat is a necessity, I will be among the last of my allies to leave the field of battle. I will not leave any of my allies on the field, nor will I abandon them while they are in immediate danger. I will be a knight of valour, courage be my shield!”
Under his new code, he took the lion with him. His friends did not know the reason why but it was clear when they returned to Castle Everstand. Kevril took the lion to a skinner and asked him to make a cloak from his friend, his friends were at first appalled by this but Kevril explained.
”I failed my friend, I failed my duties, I will wear him as a reminder of my failure. He will see the battles I will fight. He will see the man I am to become. I will carry him so that he may see that I am better and I that will NOT fail again.”
Now three years later, our story begins as Kevril enters Armasse
Kevril is a half elf that is quite young compared to his elven father anyway. At about 25 years old. He is a relatively slender half elf but muscular nonetheless, it is needed to heft his axes. Kevril is a knight above all but fights in a very different manner to his brethren. Kevril holds an air of grace and nobility with his back always upright and well groomed hair. Despite the battles he has fought in he tries to show that he can be a cut above the rest. Appearance is everything in that regard to him, so even if he is bleeding from his chest he will maintain the grace needed of his heritage.
He sports a customary golden chestplate of the Knights of Ozem. He has brown hair down just past his shoulders. He has a pair of piercing green eyes. Lastly his most defining characteristic, he sports a cloak made of a white lion that he wears on his back. The head of the lion resting upon his right shoulder. He is very proud of this cloak and despite offers to sell it keeps it with him at all times.
Child of the Crusade
Orc Impaler (Lastwall)
Contagious Mettle (He must follow the Code of Valour)
I have tried to tie all these in my story, I will take penance as necessary if I fail my Code for example.
The character will try to be a buffer as well as a decent melee character. So likely will be built upon as a support Fighter/Paladin/Cavalier sort of role
All his focus beyond the basic things any melee character needs (Decent hp/attack/AC) will be to grant bonuses to his allies.
Edit: Actually if there is no support melee in the group I'd like to be a LG Sacred Shield/Warrior of the holy light Paladin. As that has no spellcasting (like I want) and loads of buff utility for the party. So I'd be built as a frontline support. If this is acceptable I'll crank out the crunch when I get home.

Mihajlo Velickovic |

Similar to few guys here, I have Dolok here prepared for another Wraith of the Righteous game. Seems he has 1 trait too many, for which I can take a drawback, if needed.
Male human (Kellid) Cavalier 1
NG Medium humanoid (human)
Init +3; Senses Perception +0, Sense Motive +4
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DEFENSE
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AC 20 (+3 Dex, +6 armor, +1 Shield), Touch 13, Flat-footed 17
CMD 17
HP 12 (1d10+1+1)
Fort (2) +4
Ref (0) +3
Will (0) +1
Defensive Abilities None
Immunities None
Resistances None
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OFFENSE
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Speed 30 ft (20 ft. in armor on foot; xx feet mounted)
Melee
Scimitar +4 (1d6+3; 18-20/x2)
Scimitar +4 (1d6+4; 18-20/x2) Two handed
* Lance +4(+5)(1d8+3; x3) *Double dmg. on charge; +1 BAB if attacking from horse back (elevation)
Club +4 (1d6+3; x2)
Scimitar +2 (1d6+3; 18-20/x2) and Light shield +2 (1d3+3; x2)
Ranged
Special Blade of Mercy (no -4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage with slashing weapon)
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STATISTICS
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Str 16, Dex 16, Con 14, Int 12, Wis 10, Cha 8
Base Attack +1; Melee Touch +4;
CMB +4
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Feats
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Challenge 1/day (Cavalier 1)
Mount (Cavalier 1)
Order of the Shield (cavalier 1)
Tactician - Paired Opportunists (Cavalier 1)
Two Weapon Fighting (Human Bonus feat)
Improved Shield bash (Level 1)
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Traits
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Indomitable Faith (Faith): You were born in a region where your faith was not popular, but you still have never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves.
Blade of Mercy (Religion): You know that within the heart of even the most hateful and cruel living creature exists a sliver of shame and hope for redemption. You have trained long on martial techniques to use bladed weapons not to kill, but to subdue.When striking to inflict nonlethal damage with any slashing weapon, you do not take the normal –4 penalty on your attack roll, and gain a +1 trait bonus to any nonlethal damage you inflict with a slashing weapon.
Touched by Divinity (Campaign): As long as you can remember, you’ve had an unexplainable interest in one deity in particular. One of your parents may have been a priest of this deity, or you may have been an orphan raised by the church, but these alone cannot explain your deep connection to the faith. You’ve always felt calm and at ease in places holy to the deity, and often have dreams about the god or goddess visiting you—most often in the form of a sacred animal or creature. Your faith is strong, even if you don’t happen to be a divine spellcaster—if you are a divine spellcaster, you should be a worshiper of this deity. You begin play with a silver holy symbol of your chosen deity for free. In addition, choose one domain associated with your chosen deity. You gain the use of that domain’s 1st-level domain spell as a spell-like ability usable once per day (CL equals your character level).
Skills
Bluff (1) +3
Diplomacy (1) +3
Knowledge (local) (1) +5
Ride (1) +7 (+3/+1)
Sense Motive (1) +4
Swim (1) +7 (+3/+1)
Languages
Common, Celestial (?)
Breastplate 200 gp +6 +3 -4 20 ft. 30 lbs.
Quickdraw light wooden shield 53 gp +1 - -2 - 6 lbs.
Scimitar 15 gp 1d6 18-20/x2 - 4 lbs. S -
*No (Lance 0 gp 1d8 x3 - 10 lbs. P Double dmg. on mounted charge, Reach)
Club - gp 1d6 x2 10 ft. 3 lbs. B -
Armor and weapons: 268 gp; 53 lbs.
Cavalier's kit 23 gp 112 lbs.
Bagpipes (Musical instrument) 5 gp 3 lbs.
Grand total: 296 gp
It was another rainy afternoon in Gudrun. Fog was creeping in through the muddy streets of the shanty town, poised on the brink of two rivers. Once a small fisherman village, Gudrun was on the direct path of refugees running from the demon incursion in lands known as Sarkosis then, but simply called Worldwound now. Because of that position Gudrun has seen worst parts of human nature (as well as natures of all other species).Usualy Dolok hated rain, but today he was happy that it was there. He let the rain fall all over his face, hoping no one will notice the tears in his eyes. A long, very emotional farewell with his family left him vulnerable, and no amount of armor could help there. He was confident that his brother Jarmil will be able to take good care of his their twin sisters Arana and Aleida, as well as their mother Shelen. Jarmil was a farmer, a pigkeeper actually, and he was good at it. Jarmil had the knack for handling domesticated animals, and he was an astute merchant. Must have picked it from their father. "Their father" - although his siblings never made any point of it, neighbours in their small village made sure he did never forgot that they did not have the same father. He was a bastard, born out of wedlock, pure and simple. But his mom never regreted it. She simply told anyone that she had to do it and she did it. Plain and simple, no excuses, no explanations.
Mom was different. Mom was always a soldier, a fighter in the crusades, and she had different mentality than most if the people in Gudrun. And she made sure that Dolok was raised in a similar way. Whenever he was crying or complaining to her about other children (and often adults) teasing him, she would simply tell him to suck it up and endure it. "You are not like them my boy, you have the strength, you can take it. Be strong Dolok, be strong"
And he has been strong. All thought his life. He was courageous enough on that day when he had the dream. Other kids, even most of adults were shunning Walk of Lost Gods. Surrounding Gundrun rose the weather-worn standing stones of old Gundrun’s deities, with monuments to Gorum, Gozreh, Sarenrae, Torag, and Urgathoa being the most prominent. As refugees passed and settlers returned to Gundrun, they brought with them their gods as well. More than a hundred carved logs, metal markers, and etched stones leaned amid the ancient monoliths, memorials to the innumerable deities of Sarkoris—many long forgotten. He was playing there, running among the monoliths, chasing butterflies over the etched stones, and as usual he felt asleep, exhausted from his games. And then he dreamt of Her. Back then he did not knew who She was, but he felt her kindness, the goodness in her and he enjoyed basking in her light. Many times later he would come there, to the Walk of Lost Gods to play and dream of Sarenrae.
It was here that one day he dreamt of his first adventure. He was 15 at the time, already a big and strong boy, he was helping his brother at the household but still he could not help and disappear from time to time to relax in his favorite way. After the dream, he knew exactly where to go, although he has never been there before. He traveled north for almost half a day, until he found a cairn. He slept outside, frightened by the distant howls of wolves and other creatures of the night, but nothing happened to him. Tomorrow morning, on the 10th of Sarenith, Day of the Burning Blades, sun which was just rising above the horizon illuminated an entrance to the cairn and a wheel of dancing flaming sunlight appeared clearly. With no fear, Dolok approached it and touched the symbol. The doorway opened in front of him, and he stepped into a dark crypt where an armored skeletal figure awaited him. It was there that Dolok met Khair of Solku, great champion of Sarenrae from the days of old, left here unto this world to do one final task in the service of the Dawnflower. He was to train an apprentice, a successor of a kind. And Dolok finally appeared.
It was a strange time for Dolok. He was still spending most of his time on his family farm on the edge of Gudrun, and then he would disappear for two to three days to listen to Khair's stories and train under him. One might think a sentient, skeletal undead creature would be a very scary sight, but Dolok felt secure with Khair, for he knew that although he did not look like it, Khair was still in the Everlight of their lady. Soon he knew most of "The Birth of Light and Truth" by heart, but Khair went a step further. He was teaching the boy not only to recite the words, but to understand the meaning conveyed. And Dolok learned - he learned about compassion and patience and peace. But most of all, Dolok learned about redemption. For it was a sad, yet hopeful story of Khair's life. After some time, Dolok understood that his apprenticeship is a final step of redemption, an atonement of a kind of a fallen paladin who has shown true repentance. It was due to the story of Khair's life that Dolok came to be wary of paladins and their orders, their high ideals sometimes so high that they were quite removed from the ordinary people they have pledged to protect. It was that story, which told of a great paladin who heroically fought against a demon in order to protect a village. Due to his great skill, paladin overcame the demon who tried to escape, and Khair followed him doggedly. They fought a running battle and Khair was determined to win. To finally banish this creature once and for all and to return to the village, to be recognized as a great hero he really was. And he did won, but returning back he found the village pillaged and destroyed. While he was chasing the demon, blinded with his fury and his eagerness to win, lesser demons raided the village. Village he was assigned to protect...
Numerous were the stories told by Khair, some embarrassing, some full of hope and adventure, but still they were nothing compared to his training. Sword wielding lessons, education on demons and devils their temptations and their weaknesses, fragility of human body and strength of human determination - all of these were eagerly accepted by young Dolok. Numerous tests were devised by Khair, and as a reward for passing some of them Dolok gained tokens. Various minor items, pieces of equipment, then the shield and armor, lance and finally - a scimitar! Still he remembers fondly that only few days ago skeletal apparition gave him one final gift - a small silver pendant shaped in the image of goddess. The moment Khair placed the holy symbol into Dolok's hand, a loud rumble shook the foundation of the cairn. "Go now boy, your apprenticeship is finished here. Now you are worthy of becoming a Knight of the Shield. But remember, you must keep earning that right every day!" And with that, a single sun ray broke through the ceiling of the cairn and engulfed Khair. Dolok still remembers the sound he heard through the chaos surrounding him. Throughout the rumble and the heat and the light dancing around he could not see Khair anymore - but he heard this sound. He heard a very soft "Thank you" followed by Khair's laughter...
Dolok is an athletic, wiry tall man, with a thin sharp-featured face. His skin is very tanned, tending toward a copper-ish coloration, showing that he has spent significant amount of time in the open. He has long, blonde hair, usually worn in a single braid at his back, no facial hair, and radiant blue eyes which seem to be constantly in motion. Smile rarely leaves his face. His blue hair and blue eyes show that there is a bit of Ulfen blood in him as well, but Dolok Kadarn considers himself a Kellid.
He is wearing an obviously very old and quiet dented green breastplate armor, with only a few hints of blue. The armor has obviously seen better days, seeing that it was punctured, bruised and patched in several spots. However, despite obvious patches, it seems that armor is still functional, offering ample protection. Strapped across his back is a round wooden shield, with a metal rim running at it's edges. Shield itself has a simple five points white star painted on it. At his hip there is a curved sword just a bit shorter than a long sword. The outer edge is viciously sharp, and the back is flat, giving the blade a triangular cross-section. The sword also has faint green-bluish tinge to it, showing that both the sword and armor were forged from similar metal.
Dolok came late for the beginning of the festival. His arrival on the second night went largely unnoticed by anyone, since most of the people were involved in festivities happening all around. After some wandering, he managed to find a very nice stable, and he made sure that Hareika (his horse) was properly stabled. He spent some time grooming her, and gave her the last of the carrots he brought from home. He thought of maybe going into the night, filled with laughter and revelry, but he quickly decided against it. The ride to Kenabres was very long and he was quiet tired. So he bribed the stable boy with a few remaining pieces of silver, and went to sleep on a very comfortable haystack.
As usual, in the morning he was up at the crack of dawn. He helped around the stables, ignoring the astonished looks of several stable hands, and joking with them lightly. He even went so far as to offer them to share his paltry breakfast, consisting of some stale bread, few choice pieces of dried meat, one sausage and a small quantity of dried apricots. Next, he undressed to his waist and went to wash himself up at the nearby well. Finally, he went to retrieve his mother's final parting gift and walked outside into the city which was still waking up.
Looking at all the various entertainers, Dolok was honestly delighted and his eyes betrayed it. He went to see all of them - although the old diviner lady seemed to charge quite a lot - either not enough diviners around, or she's really good enough to ask for so much. And that guy with gray hair manipulating that giant bubble - hmmm, that was a treat. And it even seemed not to be magical...
Remembering finally what he is carrying with himself, he locates a nice free spot, with a few stumps in the shade of an old oak. Sitting down on one of the stumps, Dolok slowly unpacks the present from his mother. In his minds eye can see her face clearly, saying her goodbye, and he can still hear her voice "Take this my son. It has been a long, long time since moors and hills of Sarkosis heard this sound. Take it and spread it's sound across our ancestral lands." Lost in his thoughts, Dolok starts playing and one constant, legato sound starts drifting across the city. Almost spellbound, Dolok does not notice that at his feet, children started gathering as he plays his Great Highland Bagpipe.
Ready to ride into the sunset any moment ;-)

Aranthis Drallidur |

Submitting Aranthis, a blacksmith from Restov brought to Kenabres by a vision from her god.
I need to add the Naive drawback for her traits, and need to rework equipment some to move from max gold to average, but otherwise she should be ready.
If it matters, she'll be pursuing the Champion mythic path, with a strong emphasis on the legendary item powers (to go with her blacksmith and vision-from-Torag background).

Sybil Vekker |

Hello DM Achak,
One more cleric. As I wrote in your previous recruitment thread he will go arcane savant as soon as possible to get wizard spells so as to show his destructive tendencies.
Basically, it should be a knowledge/healer/blaster cleric of Nethys.
You can simply check it out by looking at the information of this alias.
Cheers.

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Heinrich Fletcherson, an ordinary man with some skill with a bow, dreams and signs from his goddess Desna has led him to Kenabres.
He is more skill oriented than martial although that is not apparent at first level. In the future he will add levels of ranger, and/or maybe monk(zen archer) and/or rouge(rake) as well.
Mythic path would be trickster unless it would suit the party better for him to take guardian or champion.
I'm in the Eastern time zone of the U.S. but I work nights and sleep a rather strange schedule. In theory I could post at anytime, most likely it will anytime from about 2 am to 6pm. I'm pretty new to PBP, and I seem to posting at least twice a day so far. I suspect that I will be able to maintain that pace.
Heinrich has a third trait at the moment and if selected I would add the pride drawback.
Thank You

Irnk, Dead-Eye's Prodigal |

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Racial Traits: Darkvision, Native Outsider, Maw or Claw (1d6 Primary Bite Attack), Prehensile Tail, Scaled Skin (fire resist 5, natural armor+1), Vestigial Wings

Lethander Grey |

Words do not suffice to describe how much I want into this game!
I can usually post several times a day.
Signing up with Lethander.
Wizard (Conjurer/Abjurer) who desperately wants to become a Riftwarden and hates the demons responsible for their deaths with a vengeance.
More info in profile.
Despite being 40 years old, in Elven society Lethander would still have been considered a child when he learned about his parents disappearance inside the Worldwound while on a mission for a group called The Riftwardens. His young mind became obsessed and ever since that moment, Lethander has devoted his life only on finding out everything he could about their deaths, the Riftwardens, the Worldwound and how to fight the foul demons it spawned.
Showing great intellect and a natural talent for magic, Lethander had no trouble finding tutelage under a group of wizards who specialized in demonology.
Now several decades into his studies, Lethander he knows he's not yet ready to take the obvious next step: battling demons. He must first gain more experience and power and seeks to adventure until he's convinced he's powerful enough to face his enemy head-on.
Lethander specializes in Conjuration -something used quite often by the demons he studied and he plans on fighting fire with fire- and Abjuration spells to protect against their evil powers and magic.
He has a burning desire to enter the Worldwound and fight demons. But while confident of his power, he is also smart enough to understand that he needs more preparation and possesses the patience -and the natural longevity- to take the time to grow in power and knowledge.
Having spent most time inside in candlelit rooms, bent over books and scrolls, he has a very pale, unhealthy looking, skin complexion and he often squints his eyes in daylight. A lack of physical exercise also visibly had had its toll on his muscles. He's not just slender like you'd expect from an elf, he's much thinner; weighing only 85 pounds, many would even call him scrawny.
All this combined, he'd appear to be sickly and weak if it were not for the extraordinary confident way in which he talks and behaves and if not for the passion burning in his eyes. His manners are almost arrogant. He obviously thinks he's the smartest person in the room -but, let's be honest, he usually is- and he is confident in his goals and the means to achieve those goals.

Ronald Dranstus |

Ronald Dranstus had a sad, dangerous beginning. Son of two promising Riftwarden, he was orphaned at age 5 when his parents (along with the rest of their team) was ambushed and slain by a demonic warband. Ronald survived only by dint of being left in the care of the camp's cook, a young woman named Andrea Whitcoomb.
Unable to care for the young boy on her own, and anxious to head back south where she might be safer, Ronald was placed in the care of the local Temple of the Inheritor. He took to their teaching readily, eager to learn and absorb the knowledge of the church. He proved himself an able orator and research assistant, aiding with the church's historians and librarians from the time he was 13 or so.
Now an adult and a fairly accomplished, if still novice wizard, he has traveled back close to the Worldwound, intent on regaining the lost knowledge his parents died for. If he is able to banish or slay some demons while at it, all the better.
Kind, soft-voiced, and possessing an intense concentration and look, Ronald puts some people on edge. He is polite and backs up his claims and philosophical points unfailingly, but generally refuses to back down in an argument unless presented with overwhelming evidence. He wears comfortable travelling clothes under a warm robe and cloak, packed for as many eventualities as he can imagine.