Abra Lopati

Taris's page

4 posts. Alias of Daynen.


Full Name

Taris Alden

Race

human

Classes/Levels

druid(Tiger shaman) 1

Gender

male

Size

medium

Age

21

Alignment

N

Deity

Iomedae

Location

Kenabres

Languages

common, druidic

Strength 15
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 15
Charisma 12

About Taris

RACIAL TRAITS:

humanoid(human)
medium size
speed 30
+2 to one score(con)
extra skill rank each level
extra feat
languages: common, druidic
favored class--druid: +1 HP

campaign traits:

stolen fury: +2 trait bonus on CMB vs demons.
reactionary: +2 to initiative
survivalist: +5 trait bonus to survival for getting along in the wild, travelling in bad weather, avoiding getting lost, or predicting the weather
broken mind: +2 trait bonus vs. madness and confusion effects
bonus trait: storm-touched: Dr1/- against creatures and attacks with the electricity type
DRAWBACK: loner: -1 to AC and attacks while adjacent to allies or using aid another.

CLASS FEATURES:

proficient with club, dagger, dart, quarterstaff, scimitar, scythe, sickle, shortspear, sling, spear, all natural weapons in wild shape, light and medium armors (no metal) and shields (wood only.)
orisons
nature bond: glory(heroism) domain
granted power: channeling energy to harm undead increases save DC by 2.
touch of glory(Sp): standard action to touch a creature, grants +1 for next charisma check or skill check, lasts 1 hour or until used, 5/day
nature sense: +2 to knowledge(nature) and survival
wild empathy: improve animal attitude with 1d20+cha for 1 minute, or full-round action at +4 bonus for felines.

VITAL STATS:

init: +3

HD: d8
HP: 14

BAB: 0
melee: +2
ranged: +1

SAVES:
fort 2+2: 4
ref 0+1: 1
will 2+2: 4

CLASS SKILLS:

climb 1+3+2=+6
craft
fly
handle animal
heal
knowledge(geography)
knowledge(nature) 1+3+2=+6
perception 1+3+2=+6
profession
ride
spellcraft 1+3=+4
survival 1+3+2+2+3=+11
swim

FEATS:

1: additional traits (survivalist, broken mind)
human: skill focus (survival)

EQUIPMENT:
22gp 3s

spear 2gp
backpack 2gp
bedroll 1sp
waterproof bag 5sp
sling
10 sling bullets 1sp
hide shirt 20gp
explorer's outfit (includes scarf and cloak)
dagger 2gp
50 ft. hemp rope 1gp
2 spell component pouch 10gp
waterskin 1gp
pocketed scarf 8gp
2 days trail rations 1gp

SPELLS PER DAY:

0=3: detect magic, detect poison, purify food and drink
1=2+1: cure light wounds, entangle, [shield of faith]

BACKGROUND:

Taris knew of the worldwound all his life. The continuing war between the mortal races and the hordes of the abyss on their doorstep was always an all too real fact of life. The stories of his childhood centered around the depravity of the demons, and the mortal heroes who stood in opposition to them. In spite of his parents' hope of a normal, free childhood, he instead strived to emulate them and prepare to join the battle when he came of age. He watched with frustration as his parents, crusaders both, marched to the final conflicts of the Fourth Mendevian Crusade, longing to stand with them. Though he carried on in their absence, he never stopped wishing he could have fought side by side with them, as a family united against evil in Iomedae's name.

When both parents returned from the battle, Taris rejoiced to see them well, and assailed them with requests for tales of their adventures. They were hesitant to share any details, counseling that he would know the demons in time. Ignorant of their true meaning, he gladly acquiesed to their request when, on a stormy night, they asked him to join them on an unofficial mission to investigate a demonic cult. The reckless youth was all too happy to go...until his parents walked him right into the middle of a dark ritual and chained him to the stone slab in the center. At first naively hoping his parents had a plan, he began to panic when the circle of hooded figures drew closer and began to set candles and paint sigils around him in blood. Any hope of a misdirection and timely rescue was shattered when he looked into the eyes of his mother and father and beheld blazing slitted pupils and fanged grins.

They were possessed. He had been betrayed.

As the cultists chanted abyssal prayers and weaved cryptic hand signs, Taris could feel an alien presence in the back of his mind, probing, scratching, whispering to him. He had no doubts of the strange entity's intentions; it was all he could do to strain his shackles and his lungs with his vain escape attempts and screams for aid. As the chanting intensified, Taris's thoughts began to twist. The new voice grew louder in his skull, and his own desperate terror grew more distant as his will was slowly crushed against the walls of his own mind.

In his final moments of lucidity, all he could do was scream in his mind; confusion, grief, and terror clawed at what sanity he had left as the possessor laughed at his torment. Before the possession was complete, however, something intervened. The sky, which had previously been little more than a rumbling raincloud, suddenly crackled to life, flashing with angry sparks throughout. A blinding bolt split the sky, turning night to day in the space of a breath, accompanied by a deafening peal of thunder which threw back even the most steadfast of the cultists. The surge of electricity jarred his mind and body, shattering the mocking voice and adrenalizing his muscles. His convulsions snapped his shackles before the shock subsided, leaving him dazed for a moment; the instant he regained his senses, he leapt from the table and fled into the wilderness.

The intervening years were not kind to Taris; the possession had been disrupted, but the taint of demonic possession still lingered, tampering with his perception of reality at times, and at others, merely filling the back of hid mind with rage, which he presumed belonged to the failed possessor, or whatever trace of it remained. Fearing that the dark voice could bring attention or tragedy, He kept his distance from Kenabres, electing to isolate himself from civilization to prevent his taint from spreading to others and dooming him in the process.

Living in the wilderness proved to be less of a burden than he feared, however; he found natural talents in hunting, fishing, and providing for himself with what little he had, and found some solace in his new lifestyle, away from both the Worldwound and from the crusades. Far from happy, however, he was as unsatisfied as ever; he'd lost his parents to the demons, and still hadn't had the chance to fight back. Without them, he needed a new way to prepare himself. He needed a new source of strength. Since he could no longer trust himself living among society, he turned instead to the wilds, and to the greatest source of strength and courage he could find: the Tiger.

With his efforts focused on emulating one of nature's greatest predators, Taris found courage and power unlike anything he expected. As he gained in strength and ferocity, even the dark voice in his head lost ground as he learned how to actively silence it. With a semblance of sanity now in sight, Taris began to linger closer to civilization again, trading furs, buying weapons, and listening for news. No information on his parents reached his ears, but something even bigger presented itself: the Fifth Crusade.

Now in control of himself, armed with a newfound power, and emboldened by his victory over demonic possession, Taris made his choice: it was time to strike back.

DESCRIPTION:

Taris's life in the wilds has cut away what remains of his childhood fat and left toned muscle. He keeps his beard short enough to be practical and clean, but cares little for it otherwise. His rugged countenance might lead to misjudgement regarding his young age; especially when one notes the experiences reflected in his eyes. He has recently started to readjust to human behaviors, including more civilized clothing, and when venturing into town, he is presentable enough in shirts and breeches underneath cloaks and scarves; the better to hide some of his scars from the common folk. Outdoors, however, he dresses practically for the weather and for hunting.