| Samasboy1 |
This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.
This hide helm is set with plates of ivory carved with primitive runes, with a pair of tusks curving down on either side of the wearer's face for cheek guards. The tusks of the helm provide a gore attack dealing 1d6 points of damage for a Medium wearers (or 1d4 points of damage for Small wearers) and counts as a magic weapon for the purposes of overcoming damage reduction.
This heavy cloak is made of blue scaled leather and has a pointed hem that hangs near the ground. The cloak provides the wearer a +4 resistance bonus on Will saves, a continuous feather fall effect (as the spell), and the ability to use fly once per day. At will as a swift action, the wearer can form the hem into a stinger, granting her a sting natural weapon. This sting deals 1d6 points of damage plus poison (as the spell; DC 16). Reverting the stinger to its normal, inconspicuous shape is a free action.
I don't see any reason they wouldn't work together.
One gives a bonus to natural attacks, the others provide natural attacks.
| Dabbler |
I agree for the Wyvern stinger, that specifically provides a natural attack by dint of transformative magic. The Helm of the Mammoth Lords does NOT provide a natural attack. It's a helmet that allows you to make a gore attack, but that's part of the helmet (an unconventional weapon, but still a weapon) NOT a natural attack.
| Lyee |
I'd argue that the Helm is intended as a natural attack - it lists Beast Shape I as a pre-requisite, which gives natural attacks of the form assumed, and most characters wouldn't want to use its attack as you would have to use Two-Weapon Fighting and the helm as a fairly weak second weapon, or Multiweapon-Fighting which is actually not RAW-vaid for most player races since it's assumed weapons will take a 'hand' to wield, not a head.
In fact, I can think of no example of a weapon (other than natural weapon) that is not used in a hand.
James Risner
Owner - D20 Hobbies
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I agree for the Wyvern stinger, that specifically provides a natural attack by dint of transformative magic. The Helm of the Mammoth Lords does NOT provide a natural attack. It's a helmet that allows you to make a gore attack, but that's part of the helmet (an unconventional weapon, but still a weapon) NOT a natural attack.
It isn't as clear cut as it should be, but I agree with this assessment. To the OP: YMWV.
In fact, I can think of no example of a weapon (other than natural weapon) that is not used in a hand.
Boot knife.
| Samasboy1 |
I agree for the Wyvern stinger, that specifically provides a natural attack by dint of transformative magic. The Helm of the Mammoth Lords does NOT provide a natural attack. It's a helmet that allows you to make a gore attack, but that's part of the helmet (an unconventional weapon, but still a weapon) NOT a natural attack.
I don't think I agree with you here. A Gore is a listed example of a natural weapon, so why would they call it a gore attack as opposed to using different terms?
However, even if you do think this example doesn't work, we agree in general the amulet should work with non-racial natural weapons.
| JLendon |
I certainly agree with Samsaboy1. The helm doesn't say it gives a weapon attack, it gives a (magic) GORE attack, which is a natural attack. If you held, or used any part of your body to somehow attack with a pointy, horn-shaped object, THAT would be a non-natural attack, with an unconventional weapon. But a gore attack is a specific kind of attack in the natural weapons category.
| Dabbler |
I'd argue that the Helm is intended as a natural attack - it lists Beast Shape I as a pre-requisite, which gives natural attacks of the form assumed, and most characters wouldn't want to use its attack as you would have to use Two-Weapon Fighting and the helm as a fairly weak second weapon, or Multiweapon-Fighting which is actually not RAW-vaid for most player races since it's assumed weapons will take a 'hand' to wield, not a head.
In fact, I can think of no example of a weapon (other than natural weapon) that is not used in a hand.
Boot blades and armour spikes, to name but two, and to use them with other weapons you use the Two Weapon Fighting rules. I don't see that whether the gore is "intended" to work as a natural attack or not is relevant, my point is that the gore is from the helmet and not anything else. The helmet is separate to the character, it does not transform into a pair of tusks from the character, so why would the AoMF enhance it?
If I were that character I would enchant the tusks separately as weapons, it's cheaper than an AoMF and doesn't take up an item slot.
| Devilkiller |
If the gore from the helm isn't a natural weapon then how would one go about using it in combination with other weapons? Would it require taking the TWF penalties? If so that would make the helm seem like a very weak item compared to the ring which gives you a bite and this cloak which apparently gives you a sting.
I'm suddenly imagining a Barbarian who tries to accrue as many natural attacks as possible. With the cloak, ring, and helm plus lesser beast totem he'd have 5 of them. That's pretty impressive, but I wonder what else is out there without multiclassing.
Cunning Fox
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If the gore from the helm isn't a natural weapon then how would one go about using it in combination with other weapons? Would it require taking the TWF penalties? If so that would make the helm seem like a very weak item compared to the ring which gives you a bite and this cloak which apparently gives you a sting.
I'm suddenly imagining a Barbarian who tries to accrue as many natural attacks as possible. With the cloak, ring, and helm plus lesser beast totem he'd have 5 of them. That's pretty impressive, but I wonder what else is out there without multiclassing.
Not sure if that is accurate at least with the items listed. The Barb would have to choose between gore or bite unless they were a race that had a second head as they would still be limited to one attack per limb.
| Matrix Dragon |
Devilkiller wrote:Not sure if that is accurate at least with the items listed. The Barb would have to choose between gore or bite unless they were a race that had a second head as they would still be limited to one attack per limb.If the gore from the helm isn't a natural weapon then how would one go about using it in combination with other weapons? Would it require taking the TWF penalties? If so that would make the helm seem like a very weak item compared to the ring which gives you a bite and this cloak which apparently gives you a sting.
I'm suddenly imagining a Barbarian who tries to accrue as many natural attacks as possible. With the cloak, ring, and helm plus lesser beast totem he'd have 5 of them. That's pretty impressive, but I wonder what else is out there without multiclassing.
Gore+bite is not limited by 'attacks per limb'. Wingless dragons specifically have a gore attack (in addition to the bite) to make up for their lack of wing attacks.
Purple Dragon Knight
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both attacks are natural attacks... and both are primary attacks according to prd
Also from the PRD:
"Creatures with natural attacks and attacks made with weapons can use both as part of a full attack action (although often a creature must forgo one natural attack for each weapon clutched in that limb, be it a claw, tentacle, or slam). Such creatures attack with their weapons normally but treat all of their natural attacks as secondary attacks during that attack, regardless of the attack's original type."