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Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 8 Organized Play characters.


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I got 3 $10 Paizo gift certificates from a convention I played in awhile back. I entered them into the system fine but when I went to check out it only applied $10 of the $30 credit on my purchase. I still show a $30 balance but I see no way of putting all $30 to the order.

Is one Gift Credit per order an unwritten restriction on the use of the gift certificates or am I doing something wrong?

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BigNorseWolf wrote:

When it says "in addition to your other forms" that indicates to me that it functions like the kitsune change shape.

Change Shape (Su): A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune
always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains
a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability
otherwise functions as alter self, except that the kitsune
does not adjust her ability scores.

At worst, it lasts 1 minute per level and seems to work at will, so you can just keep spending a standard action every X minutes to keep it going.

Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly.

Ability scores do change which is different enough to me from the base ability to differentiate it from your base form.

You can change into a fox in addition to your other forms.

This is written in the flavor text not the rules so it should not not be read as RAW.

I would say it functions as BS2 and lasts for min per level with the Kitsunes level to determine duration.

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I am not going to go into spoilers but every wizard/mangus/alchemist must do Dragons Demand module. You will get a chance to add spells to your spell book/formula list. It took my group 3/12 hour sessions at a Con to get through it but trust me it is worth it.
Dragons Demand
Chronicle sheet 1: Level 1–3
Chronicle sheet 2: Level 3–5
Chronicle sheet 3: Level 5–7
Bonus Chronicle sheet: Level 2–6
My Tengu Alchemist was level 2 at the start and finished at either 5 or 6. We had to do the bonus chronicle sheet so that I would hit the 5th level minimum of sheet #3

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The first time I had a familiar was when I was playing a tattooed sorcerer and they keep their familiars in their skin as a tattoo. I was keeping my familiar secret from the group to use in case we got put in jail and needed something to get the keys off a sleeping guard or whatever. You do not get alertness unless they are out but I was more worried about it dieing than the boost I would get from it.

Anyway we were tracking down a group of fey that were creating mischief in the area. As we approached on horseback we sprung a blinding trap which blinded 5 of the 7 of the party(but only half the horses LMAO) for 1 hour. After the trap went off we were blasted with fireballs that killed off most of the horses and left the party members on life support.

Being blind I had limited options so I called forth the mighty Mongoose Carlos and used him as a improvised targeting system. I had the GM take over the role of Carlos and asked for distance to target. I then stretched out my arm and told him to bite as hard as he could (1d3-4 lol)when I was pointing at the target. The GM rolled a d8 to determine what square I hit much like a bomb that missed its mark. I let fourth 3 glitter dust blasts which hit all their intended targets and they all failed their saves. That bought us enough time for us (well most of us) to escape.

Even a base familiar can do amazing things if you are a quick thinker.

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Piccolo Taphodarian wrote:
Lormyr wrote:
Piccolo, if you can provide me ballpark figures of the PCs AC, hp, DR, attack bonus, level, and how close or far off of average WBL the PC is, I can provide you with greater ideas.

Saves: Fort: +35 Ref: +16 Will: +14 (+2 to 4 while raging)

Add +12 Superstition for most attacks. That's why stealthy casters will screw him up. If he isn't raging, he loses quite a bit on his saves.

I think I'll have an easier time challenging him than I did in Kingmaker. Demons are far more powerful and versatile than fey creatures. It's going to be rough. No one can match him in physical...

Superstition (Ex)

Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies.

The buff to saves from the superstitious rage power is always active. The only difference when he/she rages is that he can not be the willing target of any magic and must save against harmless effects (Healing spells, Haste etc.)

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Protoman wrote:
This is why I like the Dragon Style feat. Charge over difficult terrain and through allies. Needs improved unarmed strike though.

Which is what is nice about taking the Tengus Alternate Racial Trait Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.

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Devilkiller wrote:

If the gore from the helm isn't a natural weapon then how would one go about using it in combination with other weapons? Would it require taking the TWF penalties? If so that would make the helm seem like a very weak item compared to the ring which gives you a bite and this cloak which apparently gives you a sting.

I'm suddenly imagining a Barbarian who tries to accrue as many natural attacks as possible. With the cloak, ring, and helm plus lesser beast totem he'd have 5 of them. That's pretty impressive, but I wonder what else is out there without multiclassing.

Not sure if that is accurate at least with the items listed. The Barb would have to choose between gore or bite unless they were a race that had a second head as they would still be limited to one attack per limb.

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Since I took the step up and strike feat chain I crapped myself when I saw FORTUITOUS. What are your thoughts on Unexpected strike + step up and strike +FORTUITOUS for a CAGM Barb?
Edit I should note I plan on using Dazing assault which will severely hinder my hit but give me the chance to prevent the enemy attack from either the CAGM attack or the Unexpected strike

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I love everything about the Klar and I hope the clear things up soon.