BigNorseWolf wrote:
Changing from kitsune to fox shape is a standard action. This ability otherwise functions as beast shape II, and your ability scores change accordingly. Ability scores do change which is different enough to me from the base ability to differentiate it from your base form.You can change into a fox in addition to your other forms. This is written in the flavor text not the rules so it should not not be read as RAW. I would say it functions as BS2 and lasts for min per level with the Kitsunes level to determine duration.
I am not going to go into spoilers but every wizard/mangus/alchemist must do Dragons Demand module. You will get a chance to add spells to your spell book/formula list. It took my group 3/12 hour sessions at a Con to get through it but trust me it is worth it.
The first time I had a familiar was when I was playing a tattooed sorcerer and they keep their familiars in their skin as a tattoo. I was keeping my familiar secret from the group to use in case we got put in jail and needed something to get the keys off a sleeping guard or whatever. You do not get alertness unless they are out but I was more worried about it dieing than the boost I would get from it. Anyway we were tracking down a group of fey that were creating mischief in the area. As we approached on horseback we sprung a blinding trap which blinded 5 of the 7 of the party(but only half the horses LMAO) for 1 hour. After the trap went off we were blasted with fireballs that killed off most of the horses and left the party members on life support. Being blind I had limited options so I called forth the mighty Mongoose Carlos and used him as a improvised targeting system. I had the GM take over the role of Carlos and asked for distance to target. I then stretched out my arm and told him to bite as hard as he could (1d3-4 lol)when I was pointing at the target. The GM rolled a d8 to determine what square I hit much like a bomb that missed its mark. I let fourth 3 glitter dust blasts which hit all their intended targets and they all failed their saves. That bought us enough time for us (well most of us) to escape. Even a base familiar can do amazing things if you are a quick thinker.
Piccolo Taphodarian wrote:
Superstition (Ex) Benefit: The barbarian gains a +2 morale bonus on saving throws made to resist spells, supernatural abilities, and spell-like abilities. This bonus increases by +1 for every 4 levels the barbarian has attained. While raging, the barbarian cannot be a willing target of any spell and must make saving throws to resist all spells, even those cast by allies. The buff to saves from the superstitious rage power is always active. The only difference when he/she rages is that he can not be the willing target of any magic and must save against harmless effects (Healing spells, Haste etc.)
Protoman wrote: This is why I like the Dragon Style feat. Charge over difficult terrain and through allies. Needs improved unarmed strike though. Which is what is nice about taking the Tengus Alternate Racial Trait Claw Attack: Tengus with this racial trait have learned to use their claws as natural weapons. They gain two claw attacks as primary natural attacks that deal 1d3 points of damage, and are treated as having the Improved Unarmed Strike feat for the purpose of qualifying for other feats. This racial trait replaces swordtrained.
Devilkiller wrote:
Not sure if that is accurate at least with the items listed. The Barb would have to choose between gore or bite unless they were a race that had a second head as they would still be limited to one attack per limb.
Since I took the step up and strike feat chain I crapped myself when I saw FORTUITOUS. What are your thoughts on Unexpected strike + step up and strike +FORTUITOUS for a CAGM Barb?
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