This will get confusing! I'm playing a Gestalt Paladin/Gunslinger 5. My Dex is 23 (+6), my Charisma is 18 (+4), I have two +3 double barrel pistols, I have the TWF feat and Rapid shot. Now, assuming that I have an extra arm or other way to reload my pistols for free, could I get six attacks in one round?
+5 BAB, +4 SMITE, +3 WEAPON, +1 HASTE, +6 DEX -4 DOUBLE BARREL -4 TWF - 2 RAPID = +9/+9/+9 (one regular, one haste, one rapid). And each of these would fire twice for double barrel so +9/+9/+9/+9/+9/+9.
Is this right?
I wouldn't bother. The Rules team has been working very hard to come up with a proper FAQ that will disallow this. As it should be.
Before playing this build I would ask your GM how he feels about TWF with double barrel pistols.
"Rules Team" ??
I mean, normally, the penalties that would require this are crippling. You'd be looking at measly +5's down the board without smite.
I'm not saying this ISN'T broken. It is. But right now, with RAW, is this legal?
You can avoid a lot of s~!+, despite the actual DPR results, if you just treat the double-shot as one does manyshot; your first shot a round with each pistol.
That'll be strong enough to compete with composite shortbows most of the time... but not really longs once they have gravity bow online.
Should also add without +3 weapons, which a level 5 shouldnt have, I'd be at +2 for six attacks. Few would hit :P
The games never movign past level 5. We're just doing a hallowwen game and he's encouraged us to break our characters, so I'm doing that ;)
Oh, then by all means. It's legal. Frowned upon by archers who don't like competition, but perfectly legal.
The disallowing part I'm referring to is being able to reload a pistol so many times during a round (basically preventing double barrel pistol from shooting both barrels multiple times).
Eight attack rolls, 4 attacks (not 6/3) if you are using TWF. When firing both barrels together it is one attack which makes two rolls. Also make sure you have rapid reload (double pistols) and alchemical cartridges.
The hit roll is correct provided the target is not in melee (-4 without precise shot feat) and within 20'. Also check for partial cover, either from another character or lighting. And don't forget misfires.
Claxon wrote: The disallowing part I'm referring to is being able to reload a pistol so many times during a round (basically preventing double barrel pistol from shooting both barrels multiple times). What's illegal about it if I have rapid reload, use cartridges and have reloading hands spell?
I believe double barrelled weapons are once per action, so either once an attack or once a full attack action. I can't cite ultimate combat ATM, so be wary!
parizzio wrote: Claxon wrote: The disallowing part I'm referring to is being able to reload a pistol so many times during a round (basically preventing double barrel pistol from shooting both barrels multiple times). What's illegal about it if I have rapid reload, use cartridges and have reloading hands spell? Currently nothing, the development team has been working on a way to make it not possible without having to issue an official errata. Responsible GMs know not to allow such things. If this is a one shot game where cheesing and mix maxing are encouraged then I guess its not an issue.
:) problem solved, thanksss
parizzio wrote: Should also add without +3 weapons, which a level 5 shouldnt have, I'd be at +2 for six attacks. Few would hit :P +2 actually still hits most Touch ACs half the time.
Claxon wrote: Responsible GMs know not to allow such things. I would say that is an overly broad statement.
parizzio wrote: Claxon wrote: The disallowing part I'm referring to is being able to reload a pistol so many times during a round (basically preventing double barrel pistol from shooting both barrels multiple times). What's illegal about it if I have rapid reload, use cartridges and have reloading hands spell? reloading hands spell only works once per round, you need something like a monkey belt to give you a tail to hold one pistol while you reload the other one. Also, if the misfire rules are being used, I very, very, very strongly recommend using +2 reliable pistols instead of +3 pistols
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Love seeing those double 1's on double barreled. Instant scrap. :)
Though really, I don't have the dislike of guns others have expressed. I think they are okay pretty much as is.
Samasboy1 wrote: Claxon wrote: Responsible GMs know not to allow such things. I would say that is an overly broad statement. The only cheese we had in 1st edition was "hunk of" and it cost 8 sp. I'll tell you whats the best way to play and that's not it! rattles chains
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