| Terrible Terry Tate |
Any feedback is appreciated, still trying to think of what spells to learn for a spell book and the vestament of mnemonic ...
I'll be adding in persistent spell at lvl 13, telepathic bond is there to a) bypass deafness as far as allies are concerned and for tacticle advantages. the lvl 2 spell selection for sorc seemed kind of slim convocation focus wise anyhow but I feel like this looks fairly solid.
Gear wise I'm thinking a few of the lesser meta magic rods, but I'm kind of struggling on what to pick exactly. I was originally going to go the armor route and build darkleaf leather armor and mithral small shield, but changed my mind because that's nearly half of the 101k I have to spend.
Agathion Aasimar (+2con/cha)
str 7
dex 8
con 18
wis 12
int 14
cha 27
lvl 1 - Deaf Oracle of Lore (side step secret)
lvl 2-5 - Sorcerer (Arcana w/bond)
Traits: Eastern Mysteries (increase dc of a spell by 2 1/day)
Magical Knack (cl +2)
Feats: Greater Spell focus Evocation (+2 evocation dc)
Quicken, Dazing Spell, Angelic Blood and Angel Wings
Oracle spells
(not going to list orisons)
1-cure light, moment of greatness, shield of faith, comprehend languages, obscuring mist, remove sickness
2- cure moderate wounds, admonishing ray, silence, lesser restoration
3- prayer, archons aura
4- Deathward
Sorcerer spells
1- feather fall, shield, magic missile, true strike, mage armor, identify
2-Glitterdust, stonecall, invisiblity, cat's grace, bears endurance
3- Slow, Haste, Fireball, Windwall
4-Dimensional Door, Enervation, Resilient Sphere
5- Telepathic Bond, Icy Prison
| Terrible Terry Tate |
Naw I want the automatic silent spell applied to every spell cast and the drawbacks of deaf while large I consider worth it for the immunities to sound based attacks/afflictions/etc, that's one reason why the lvl 5 spell "telepathic bond" is critical
Plus I get to play the part of Silent Bob in the game this way =D
| 7heprofessor |
My experience with Mystic Theurge is all from 3.5, but it's a trap unless you're progressing fast-track spell acquisition classes (i.e. Ur Priest, Nar Demonbinder, Apostle of Peace, etc). I don't think Pathfinder has any of those though, so you're kinda s.o.l.
My reason for this perspective is you fall behind in spellcasting to get a few spell levels of another class's casting. You also lose out on class abilities (revelations and bloodline powers in your case) and favored class bonuses. This build is even further "behind" because you're using two spontaneous casting classes (that get spell levels delayed as compared to prepared casters).
Not that it's all bad. You can do lots of little things like all day long. That could be fun too I guess, just not my style.
What is your goal exactly? Do you just want to have some divine spells on a sorc? If so Paragon Surge is a much easier way to do so.
| Xorran |
If I built an Aasimar Mystic Theurge, with the new changes with SLA's meeting prerequisites for Prestige Classes, I'd probably go with.
Aasimar alternate racial trait: Scion of Humanity, so you count as Human, for feats, and such.
Feat: Racial Heritage "Half-Elf" For Paragon Surge.
Feat: Heavenly Radiance (Aasimar only feat) for the SLA at 3rd level of "Wake of Light" now you meet the divine and arcane portion of Mystic Theurge with only 1 level of Oracle, and 2 levels of Sorcerer.
Then you can hit MT:9, Sorc:2, Oracle:1.
And use Paragon Surge for obvious reasons, using either your 3rd or 4th level spell slots, and giving you a ridiculous number of spells available to you.
| zefig |
What are you planning on using for the Arcane Bond? If you go with Improved Familiar and take one with telepathy, that could help offset at least some of the RP-aspects of being deaf
Which class are you putting magical knack in?
Doesn't look like you put Cure Serious/Critical on the oracle list, but you got the free cure light/mod.
Lantzkev is right so far as Paragon Surge goes, since that applies to everything from the ARG. It's not a blanket rule for other sources though, like a few feats from the APG.
| rat_ bastard |
What are you planning on using for the Arcane Bond? If you go with Improved Familiar and take one with telepathy, that could help offset at least some of the RP-aspects of being deaf
Which class are you putting magical knack in?
Doesn't look like you put Cure Serious/Critical on the oracle list, but you got the free cure light/mod.
Lantzkev is right so far as Paragon Surge goes, since that applies to everything from the ARG. It's not a blanket rule for other sources though, like a few feats from the APG.
It is at bare minimum a two to three feat investment for a Mystic theurge to have an improved familiar meanwhile a arcane bond is as good at first level as it is at 20th.
Kiinyan
|
I would not take quicken spell since you can only quicken off your first level spells, and it would be a few dead levels before you can even use it (since the wings require level 10 you have to take it level 11).
Also, from what I can tell you only have 3 spells that actually benefit from your SF/GSF: Evocation, Icy Prison, Resilient Sphere Fireball. While they are some very powerful spells, IP and RS seem somewhat redundant, as they both fulfill the remove from the fight role. Fireball is your only way to deal with mooks really, and PFS loves its mooks.
Other spells I would drop: Enervation (yes it's a touch spell, but your BaB is shot, you have a negative dex, and often allies will be in melee, potentially giving you another -8 to hit), Cat's Grace/Bear's Endurance (there are better buff spells and these quickly become irrelevant as allies get belts. Really, keep them if you like them), admonishing ray (see enervation), windwall (too selective IMO to use. Just grab a scroll of it)
Spells I would suggest taking: Dispel Magic, Fly ( I believe you can trade it out, but level 11 is too long to wait for flight. Plus you can give it to allies), mirror image, blur/displacement, walls (I'm a huge fan of the wall spells. Wall of force is a great spells, and wall of fire is too (I once had my players stuck in a stinking cloud, black tentacles, and wall of fire. The only reason they survived was because I was being kind, didn't cast the prepared fireballs, and didn't extend them though I had a rod for it)), frost fall (a nifty little second level spell, not super powerful, but an AoE round of staggered is great), Grease (the poor man's freedom of movement), Freedom of movement (for your melee or you, tons of the higher level creatures have grab)
Note: Didn't realize Archon's Aura is also evocation
Kiinyan
|
zefig wrote:It is at bare minimum a two to three feat investment for a Mystic theurge to have an improved familiar meanwhile a arcane bond is as good at first level as it is at 20th.What are you planning on using for the Arcane Bond? If you go with Improved Familiar and take one with telepathy, that could help offset at least some of the RP-aspects of being deaf
Which class are you putting magical knack in?
Doesn't look like you put Cure Serious/Critical on the oracle list, but you got the free cure light/mod.
Lantzkev is right so far as Paragon Surge goes, since that applies to everything from the ARG. It's not a blanket rule for other sources though, like a few feats from the APG.
I would say that while bond-item is better for a wizard, it's still amazing for the sorceror, since in PFS it is the only craft able item in the game. Make it a rod and craft a 50% off lesser rod of quicken..
| zefig |
zefig wrote:It is at bare minimum a two to three feat investment for a Mystic theurge to have an improved familiar meanwhile a arcane bond is as good at first level as it is at 20th.What are you planning on using for the Arcane Bond? If you go with Improved Familiar and take one with telepathy, that could help offset at least some of the RP-aspects of being deaf
Which class are you putting magical knack in?
Doesn't look like you put Cure Serious/Critical on the oracle list, but you got the free cure light/mod.
Lantzkev is right so far as Paragon Surge goes, since that applies to everything from the ARG. It's not a blanket rule for other sources though, like a few feats from the APG.
How so? You get a normal familiar with your first level of wizard or sorcerer, and then you can pick up an improved familiar when you have an arcane spellcasting level (sorc/wiz + mt) high enough for whichever familiar you want. Sure, mystic theurge won't advance the special abilities, intelligence, or natural armor..but that's not what the Improved Familiar prerequisites are.
| rat_ bastard |
rat_ bastard wrote:How so? You get a normal familiar with your first level of wizard or sorcerer, and then you can pick up an improved familiar when you have an arcane spellcasting level (sorc/wiz + mt) high enough for whichever familiar you want. Sure, mystic theurge won't advance the special abilities, intelligence, or natural armor..but that's not what the Improved Familiar prerequisites are.zefig wrote:It is at bare minimum a two to three feat investment for a Mystic theurge to have an improved familiar meanwhile a arcane bond is as good at first level as it is at 20th.What are you planning on using for the Arcane Bond? If you go with Improved Familiar and take one with telepathy, that could help offset at least some of the RP-aspects of being deaf
Which class are you putting magical knack in?
Doesn't look like you put Cure Serious/Critical on the oracle list, but you got the free cure light/mod.
Lantzkev is right so far as Paragon Surge goes, since that applies to everything from the ARG. It's not a blanket rule for other sources though, like a few feats from the APG.
Familiar is bound to class level, not caster level for a Sorcerer/Oracle theurge the character has a class level of 4. There are a few feats that can raise that but in order to make it match your character level you need to get the Eldridge bloodline feat.
Edit: Interesting, it appears that Improved Familiar is bound to caster level, not class level. Your pet would still be the equivalent of a 4th level sorcerer's familiar but you can get an improved familiar.
| nate lange RPG Superstar 2012 Top 32 |
the agathion aasimar trade daylight for summon nature's ally 2 (a 2nd level divine SLA), so it does meet the requirement. i know you wouldn't have a ton of feats to play with, but if you really want a familiar the eldritch heritage [arcane] feat would get you a more powerful one than 1-4 levels of the actual bloodline. and don't forget about the celestial servant feat.
lantzkev
|
well I'm definatly going to change the feats around the imp familiar option is just too good. Going to add mnemonic vestament and carry a spell book with about 8 situational spells in it, planar shift, teleport, etc.
I've posted this earlier, but anyone know how to on either sorc/wiz or on oracle/cleric to get natural armor bonus going?
| Terrible Terry Tate |
Not blaster but the force cages etc are all evocation, which is all about the save and that's it, they are stuck there. Which imo is better than blasting, and I also don't worry about if they are immune to mind effects etc.
I'm probably going to go with the +4 con belt that has the elemental body 3 on it that's like 24k. It's an awesome ability for the really tough fights and prevents crits, adds massive ac and lets me burrow.
| james maissen |
Not blaster but the force cages etc are all evocation, which is all about the save and that's it, they are stuck there.
Force cage is a LONG way away. You would be Oracle1/Sorc4/MT10 by that time (at the earliest).
Also Angelic Blood and Angel Wings, while cute, are not worth taking two feats and by 11th you could have flight if you needed it. If you are planning on 15th level (way past the PFS normal level cap), then you might wish to plan for Spell Perfection, and which spell you want for it.
If you are looking at such a focus, then magical lineage will be worth more to you than +1CL from magical knack. Depending on what spell you are looking at perfecting, picking up wayang spellhunter as well can just be sick early on as well as later.
I guess I'm not sure what you want this PC to accomplish. We can give suggestions, but they would be piecemeal.. and that's no way to build a sorcerer.
What do you want this character to bring to the table?
You want to leverage enough out of Oracle to not resent it and losing the bloodline abilities/feats/favored class in the long run.
-James
lantzkev
|
resilient sphere is pretty awesome for a fourth lvl "go sit in time out for a bit" kind of spell.
My goal is to do control, healing if necessary, and buffing. Since buffing doesn't need any focus I'm going to focus with evocation, so that doing things like Dazing or others will work well. lvl 13 going to pick up Persistent spell then.
Some of the cute things like having wings is exactly what I'm going to take for the fun factor, but the advice is what I'm looking for. If there are options I've missed or haven't thought of it's a great idea.
So if you were making a mystic theurg for PFS with oracle/sorc what would you build knowing you want to buff and control.
Phosphorus
|
To get early entry to Mystic Theurge at level 4 as an Oracle / Sorcerer, you need a variant aasimar (or other race) with an arcane 2nd level spell like ability and the Wood Mystery 'Bend the Grain' Revelation. This lets you enter Mystic Theurge as a Sorcerer 2 / Oracle 1 or vice versa.
An alternative to gain a 2nd level divine spell like ability is to dip a level of cleric (or inquisitor) and get the Fate inquisition or Trickery domain. This lets you enter Mystic Theurge as a Oracle 1 / Cleric 1 / Sorcerer 1.
There may be other ways too...
The problem with heavenly radiance is the prerequisites: Aasimar, daylight spell-like ability, sufficiently high level.
If you like summoning, Augment Summoning would work well in boosting both classes.
lantzkev
|
yeah I got lazy I think on the list.
I'm liking the concept, and I can't wait to see how it fairs. I think one lvl loss on the sorc more than makes up for the added spells from the oracle side, and free silent spell!
The familiar with telepathy just seems awesome so I'll have a char sheet up before too long.