Disentegrate vs Breath of Life


Rules Questions

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Anguish wrote:
Scavion wrote:
Breath of Life lacks the restrictive wording that Raise Dead has.

No, breath of life lacks the enabling details that dictate any repair to a body beyond the hit point damage it heals. The raise dead spell has limits to the repair it specifically offers. By not offering repair beyond hit point damage, breath of life has no need to include limiting text.

Again, the Dead condition indicates spells repair bodies based on the details of those spells. breath of life details no repairs beyond hit point damage. Higher level spells offer additional spells, with lesser and lesser restrictions as you raise spell level, but at increasing cost.

Because it doesn't need the information because Dead provides it for it.

A dead body decays normally unless magically preserved, but magic that restores a dead character to life (Here we bring in Breath of Life as magic that restores a dead character to life) also restores the body either to full health or to its condition at the time of death (Either of these options fix our problem)(depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies. (And now the crux of my argument, here it says we no longer need to worry about the conditions of the body when applying magic that brings back the dead, I take this to mean obviously having a body of dust would be worrysome to the PC, so his body is reconstructed with the dust being a blueprint for his body for the magic.)

My thoughts in parentheses.


Hmmm,
I think there's a misconception here.

BoL is NOT primarily a raise dead spell. It is a healing spell. You can cast it on someone who's just down on HP and they'll get healed.

It's a healing spell that has a special ability to possibly raise the dead, but it's not primarily a raise dead spell. Just like a scythe has the special ability to trip really well. But it's not primarily a trip weapon.

So I'm more and more questioning that there's even any remote connection between the quoted 'raise dead powers' paragraph that people keep quoting as proof BoL turns a handful of dust into a whole body.

Fireball can set things on fire. We don't consider it a spell designed ot start campfires.


It isn't "Raise Dead Powers."

Its a very vague term called "Magic that restores a dead character to life."

Breath of Life is magic. Breath of Life can bring a dead character back to life.

EDIT: Raise Dead is also a healing spell mate. And they're both conjuration spells. Spells often attributed with the ability to create.


This is awesome.

I get the feeling that this thread is about 240 posts beyond the point where anyone cares what the other guys are saying, and everyone is just arguing because the argument is fun.

I could be wrong. But we're way over 200 posts with the same guys saying the same things and nobody's listening.

Time to move on?


I kinda hoped for more hits on FAQ really. The silly Thundercaller ability got more hits faster than an actually vague section of the rules.


There was a FAQ somewhere in this argum... er, uh, discussion?

;)


Most people just hit the first post with it.


Bizbag wrote:
If I ever play a game where a GM, even PFS or the RAWest group ever, allows a player to act while dead (actually full-on dead, not Ferocity or similar effects, and not undead), I will buy a hat and eat it.

Yeah, sure. The point was directed at those who are all RAW RAW RAAAAWWWWWW about who can be raised and not. Like, "when you're dead you're not a creature so you can't be targeted and raise dead doesn't work". If you wanna go hardcore RAW then death is a pretty weak deterrent to begin with since you can just have someone stabilize you and continue on your way.

I see the RAI on most of the issues here as crystal clear (for example that you CAN target a dead creature).


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Ilja wrote:
Bizbag wrote:
If I ever play a game where a GM, even PFS or the RAWest group ever, allows a player to act while dead (actually full-on dead, not Ferocity or similar effects, and not undead), I will buy a hat and eat it.

Yeah, sure. The point was directed at those who are all RAW RAW RAAAAWWWWWW about who can be raised and not. Like, "when you're dead you're not a creature so you can't be targeted and raise dead doesn't work". If you wanna go hardcore RAW then death is a pretty weak deterrent to begin with since you can just have someone stabilize you and continue on your way.

I see the RAI on most of the issues here as crystal clear (for example that you CAN target a dead creature).

I answered this several pages back, and I don't think I was the first one, but here it is for reference since it seems to have been lost in the debate-go-round:

Link: A dead-creature CAN be BOTH an object AND a dead-creature AT THE SAME TIME.

In fact, a dead-creature IS both things at the same time. Saying "Nuh uh, it's an object now so it isn't a dead-creature anymore" is just plain silly. It's semantically wrong, mechanically wrong, and as my linked post shows, there are plenty of similar game mechanics where an object is simultaneously an object and something else too.


Awwwwwww, crap, now I've become one of the guys saying the same thing but nobody's listening...

Or are they?

Dare I dream?

Liberty's Edge

I'd say no here. Allowing BoL to work in this situation implicitly allows it to work as a regenerate spell as well. Actually, it would be better than a regenerate since regenerate only works on living creatures, takes 3 rounds to cast, is two levels higher, heals less damage, and requires multiple rounds to restore missing body parts.

If BoL can restore a person turned to a pile of dust, by extension it would have to be able to restore missing limbs or organs as well on whomever it is cast. This is far beyond the intended scope of the spell and makes it better than a higher level spell in most situations.


The_Hanged_Man wrote:

I'd say no here. Allowing BoL to work in this situation implicitly allows it to work as a regenerate spell as well. Actually, it would be better than a regenerate since regenerate only works on living creatures, takes 3 rounds to cast, is two levels higher, and requires multiple rounds to restore missing body parts.

If BoL can restore a person turned to a pile of dust, by extension it would have to be able to restore missing limbs or organs as well on whomever it is cast. This is far beyond the intended scope of the spell and makes it better than a higher level spell in most situations.

Reincarnate accomplishes this albeit with a longer casting time and a small waiting period. It is also a spell level lower. And costs less than a Raise Dead spell which can't bring back a disintegrated target.

Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.


Scavion wrote:
Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.

I don't think the disintegrated half-orc barbarian will agree with you after he is reincarnated as a gnome, loses two levels, loses a bunch of STR, is too small to wield his magical greataxe or wear his magical armor, and even after he replaces those, he finds he must forever do much less damage than he used to - this guy is VERY unlikely to agree that his Reincarnation is just "a cool roleplaying opportunity".


DM_Blake wrote:
Scavion wrote:
Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.
I don't think the disintegrated half-orc barbarian will agree with you after he is reincarnated as a gnome, loses two levels, loses a bunch of STR, is too small to wield his magical greataxe or wear his magical armor, and even after he replaces those, he finds he must forever do much less damage than he used to - this guy is VERY unlikely to agree that his Reincarnation is just "a cool roleplaying opportunity".

Or the mobility/finesse monk who ends up coming back as a dwarf.

Or the Suli who has a bunch of feats to enhance his natural Suli abilities who comes back as a tiefling and has 3-5 feats that no longer work.

Digital Products Assistant

A reminder: please leave hostility and passive aggressive behavior out of the threads. No posts have been removed, but it really doesn't help any conversation.

Liberty's Edge

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Scavion wrote:
Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.

Please address the regenerate issue directly rather than throwing out a spell that comes from a different class and functions in a different way. The druid spell list differs from the cleric list both functionally and in terms of spell power per level.


The_Hanged_Man wrote:
Scavion wrote:
Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.

Please address the regenerate issue directly rather than throw out a spell that comes from a different class and functions in a different way. The druid spell list differs from the cleric list both functionally and in terms of spell power per level.

So we should just ignore that Druids have a more powerful resurrection spell? That comes at less material cost? And not consider it at all when considering what is and isn't within the purview of the general power of spell levels?

Because thats how we balance damage spells. We base it off of the Wizard spell list.

Regeneration really doesn't have anything to do with what we're talking about. If you had focused on Resurrection then we could discuss it.

About the Barbarian. He loses 2 points of damage from his STR being lowered. Approximately -1 point of damage for the weapon downsize. So three points of damage. And a -1 to hit. In exchange he totally gets something to rage about, he gets a bonus to AC, a bonus to perception, can be incredibly sneaky, and gets a bonus against a pesky will save.

He could also get turned into a Bugbear or an actual Orc which could just up his combat ability.

I have no sympathy for people who invest in racial feats. I personally find them to be distasteful especially when they can be used to optimize a character. Also look into Retraining.

Liberty's Edge

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Scavion wrote:
So we should just ignore that Druids have a more powerful resurrection spell?

Yes. We are talking about BoL which is cleric spell. Please compare it to other cleric spells in terms of power and functionality.

Regenerate is relevant because some are claiming BoL can restore missing parts.


Scavion wrote:
Because it doesn't need the information because Dead provides it for it.

No. It doesn't.

"Dead

The character's hit points are reduced to a negative amount equal to his Constitution score, his Constitution drops to 0, or he is killed outright by a spell or effect. The character's soul leaves his body. Dead characters cannot benefit from normal or magical healing, but they can be restored to life via magic. A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death (depending on the spell or device). Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies."

Depending on the spell or device. Say it. Say it again. There is dependency. Not a uniform "this does X all the time". It depends on the spell. Or device. But again, it depends on the spell. Some spells do, some spells don't. Because it depends - Paizo's word, not mine - on the spell.

I depend on oxygen to stay alive. Take it away and I die. Body repairs depend on the text in the spell description. Take it away and they don't repair bodies.

Quote:

(And now the crux of my argument, here it says we no longer need to worry about the conditions of the body when applying magic that brings back the dead, I take this to mean obviously having a body of dust would be worrysome to the PC, so his body is reconstructed with the dust being a blueprint for his body for the magic.)

My thoughts in parentheses.

Alas, the bit you chose to ignore which is a parenthetical clarification moots ALL of that. Recovery from death does X, depending on the spell involved. breath of life is very clear about what it does for a body; it repairs some hit point damage. Maybe - just maybe - enough that your death isn't permanent. That's it. That's all. The spell spells out what it does. Just like it's supposed to according to the Dead condition. Just like all the bring-you-back spells do.

You can ignore the text that tells you body repair depends on the spell, but that'd be a house-rule.


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DM_Blake wrote:

I answered this several pages back, and I don't think I was the first one, but here it is for reference since it seems to have been lost in the debate-go-round:

Link: A dead-creature CAN be BOTH an object AND a dead-creature AT THE SAME TIME.

In fact, a dead-creature IS both things at the same time. Saying "Nuh uh, it's an object now so it isn't a dead-creature anymore" is just plain silly. It's semantically wrong, mechanically wrong, and as my linked post shows, there are plenty of similar game mechanics where an object is simultaneously an object and something else too.

Yes, agreed, I'm not refuting that at all. But that people even tried to made that argument - that Raise Dead/BoL/Ressurection does not work at all because "by RAAAAW" while ignoring the very obvious intent of the rules, made the discussion go very bad.

And it's not just that either, the same is true for the whole thing about the dust being your body - it is VERY OBVIOUSLY not the intent that disintegrates line about reducing the target to dust is meant to do NOTHING; if there was no difference between a pile of dust and a corpse that line would be pointless. This is a case where the RAI is so obvious that trying to argue an opposing RAW is just abusing the rules, in the very same way as the "you can act while dead" argument.


Scavion wrote:
EDIT: Raise Dead is also a healing spell mate. And they're both conjuration spells. Spells often attributed with the ability to create.

Regenerate, Resurrection, Raise Dead, Cure Light Wounds, Breath of Life

All five of these are Conjuration(Healing). All five of them work differently. Pick your poison. The argument you were attempting to refute is weak because of this fact. But it also points out how petty you are being with your counter examples. Because "often attributed" does not make a ruling either way.

However, among those five spells above, two explicitly state that they Cure (one of which in it's name, one of which in the main body of the spell). These two also share the same targeting words: "Creature Touched". And neither of which specify that they can regenerate missing body parts.

One of these spells is explicitly listed to regenerate body parts, but contains the target "Living Creature Touched". (Which makes me wrong about what I said earlier about Breath of Life's targeting, but only marginally, my core sentiment is still valid)

Two of them, target in a third way: "Dead Creature Touched" and also explicitly contain the word restore. One in it's body, the other through inheriting and modifying the other. Which brings me to my next point:

Resurrection and Decomposition wrote:
A dead body decays normally unless magically preserved, but magic that restores a dead character to life also restores the body either to full health or to its condition at the time of death. Either way, resurrected characters need not worry about rigor mortis, decomposition, and other conditions that affect dead bodies.

Note that this quote that you people (XD Not appropriate, but it makes me smile, and isn't as accusatory as it reads) are so fond of posting contains the words restore and resurrect(ed). Guess which two spells Explicitly state that they Restore and/or Resurrect.

Also, as a rule of thumb, something that affects a singular does not (necessarily) affect the plural form. IE Stabbing one corpse affects that corpse, but it would be a pretty good joke to suggest that postmortem stabbing is an effect often attributed to being dead at a murder victim's autopsy. This is a pretty shaky argument, and I know that, but it is certainly worth merit.

On a side note, kudos on completely ignoring my big post last night. If you go back and read it, it will augment the first half of this post significantly.


I think we've managed to move past whether the dust is a valid target for the spell; at this point it's just whether the spell can regenerate a dead body.

One side says it can, citing the general rule under Dead and asserting that rule allows for the restoration of a body.

The other side has two arguments - one an appeal to logic or sense, the other a different interpretation of the same general rule under Dead.

The appeal to logic claims that this versatile level 5 spell should not be able to exceed the capabilities of a dedicated equal-level spell, or match the capabilities of a 7th level spell.
Personally I think the reasoning is sound; a level 3 Wizard spell should not be able to match the potential damage of Cone of Cold, for example.

The rule citation on both sides has been examined above. I believe the operative phrase cannot be removed from context. In context, the restoration applies to the normal decay that affects dead bodies. Those who disagree claim that the operative phrase can be read independently. I disagree that it can; one cannot say that a Fireball can melt Tungsten because it says "a Fireball can melt metal"; one must read the rest of the sentence to understand the context and limiting factors.


Xenrac I read your post now, and it brings some well thought out arguments to light. I also accept a great deal of what your saying.

The reason *why* the pro life (lol) side quotes that page so much is because undoubtedly,

Breath of Life restores a dead character to life right? Then we step forward and apply the rest of the passage to it. We see the next part as a general rule we can apply in the gaps. There aren't alot of other case with which we can draw on to deduce an exact ruling.

Do we not consider Breath of Life as magic that restores a dead character to life?

Or are we in disagreement over whether that passage is a general rule or not?

As for the spell levels, I don't believe that we should balance them clearly on what else is in that class's spell list. I think when balancing the full casters we should consider them all together as one. The druid has far more offensive capabilities so I feel the Cleric should have some extra umph in the healing department and versatility of that field.


I think that Reincarnate's incredibly risky outcome even when it WORKS is far more severe than you're giving it credit for.

Breath of Life is a spell that CAN bring a creature back to life, if it meets all the criteria.

Because so much of this depends on the general rule, let's back up and look at it differently. What do you need to come back to life? Body, soul, magic spell. The soul can be denied by its owner or by being a ghost, etc. BoL is a magic spell. Do we have a body? Resurrection provides one if you only have pieces. Reincarnate makes you a new one. Raise Dead doesn't. BoL doesn't say.

The cleric does have oomph in that field - he's the one who has RD, BoL, Resurrection and TR. Besides, I'm not worried about other class's spells, I'm worried about how his OWN spells compare in power.

What if a wizard had a spell that did 1d4 / level, max 10d4, and could be used in a 5-ft line, but only on the wizard's first turn of combat, as a level 1 spell? Would you not compare it to Burning Hands?

Verdant Wheel

I don't hit the faq because i am pretty sure Breath of Life is called Cure Deadly Wounds, and in my games (even Pathfinder Society) it's just a healing spell that could heal hp damage that causes death and if hit point total goes above death threshold before the times up, it can restore life. Any other form of death beyond hp damage is beyond the spell purpose.
If someone publish a faq saying otherwise, i will consider it rules revision and accept it, but i am really sure i am right.


Bizbag wrote:

I think that Reincarnate's incredibly risky outcome even when it WORKS is far more severe than you're giving it credit for.

Breath of Life is a spell that CAN bring a creature back to life, if it meets all the criteria.

Because so much of this depends on the general rule, let's back up and look at it differently. What do you need to come back to life? Body, soul, magic spell. The soul can be denied by its owner or by being a ghost, etc. BoL is a magic spell. Do we have a body? Resurrection provides one if you only have pieces. Reincarnate makes you a new one. Raise Dead doesn't. BoL doesn't say.

The cleric does have oomph in that field - he's the one who has RD, BoL, Resurrection and TR. Besides, I'm not worried about other class's spells, I'm worried about how his OWN spells compare in power.

What if a wizard had a spell that did 1d4 / level, max 10d4, and could be used in a 5-ft line, but only on the wizard's first turn of combat, as a level 1 spell? Would you not compare it to Burning Hands?

Yes, but such a spell would also have logical uses behind it too. Such a spell would be quite the godsend for a wizard worried about clipping his allies with Burning Hands eh?

A wizard can replicate the effects of True Resurrection for 1,500 gold (A paltry sum at that level) more and a second spell of 7th level. Ive never known the 10 years per caster level limiting line to ever come into effect.

By the time you get RD, you start facing effects you can't fix. RD itself takes an additional two weeks in game time to get rid of it's bad effects.

I considered Breath of Life to be the Cleric's truly valuable unique spell that allows them to get around these hefty penalties or special circumstances.


What's truly unique about it? Exclusive to the class? So are RD, Resurrection and True Resurrection. Nobody else gets those spells. (Oracle, yes yes, it's explicitly cleric spell list).

Lightning Bolt, Fireball, and Cone of Cold are all unique to their spell list, and they all do the same thing: area elemental direct damage with reflex save. They each have variation that improves their situational utility, but their capabilities are in line with their level. What if a new spell, oh, I dunno, called Sound Wave (ignore if there is one already) did similar damage to Fireball, but with no reflex save, and instead of the damage, you could use it to push things as a Huge creature to bust open doors, or knock pillars over. The mitigating factor is they have to be able to hear it.

That limiting factor isn't negligible, but it just doesn't outweigh the gains it has over spells that do similar things at the same level.


If someone fires a bunch of arrows into a corpse, doing 70 points of damage, the body is too badly damaged for a single casting of Breath of Life to bring them back. It seems logical to me that being reduced to dust is worse than having six arrows in you.


Matthew Downie wrote:
If someone fires a bunch of arrows into a corpse, doing 70 points of damage, the body is too badly damaged for a single casting of Breath of Life to bring them back. It seems logical to me that being reduced to dust is worse than having six arrows in you.

If they have more than 20 con and the Breath of Life rolls extremely well it could save it. An Empowered Breath of Life could do even better as well.

Its the only spell of which the Cleric gets an opportunity to subvert death when it occurs.

Other spells are dedicated towards fixing it after the fact.


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Scavion wrote:
Its the only spell of which the Cleric gets an opportunity to subvert death when it occurs.

You keep saying this like it matters.

It's like you're going through the five stages of grief (for a spell that doesn't work the way you want it to).

You started off with denial. Then anger.

Now you're at bargaining.

Here's hoping you move on to acceptance soon.


Rynjin wrote:
Scavion wrote:
Its the only spell of which the Cleric gets an opportunity to subvert death when it occurs.

You keep saying this like it matters.

It's like you're going through the five stages of grief (for a spell that doesn't work the way you want it to).

You started off with denial. Then anger.

Now you're at bargaining.

Here's hoping you move on to acceptance soon.

Ive made my arguments. Now I'm talking about overall gameplay balance how it, in the end, doesn't make too much of a difference allowing the cleric this function.

Party member is disintegrate at level 9. If the ruling is against, hes dead as a door nail forever till someone wants to chock up the 11,000 gp to have a Resurrection spell cast on him. Which is a 4th of a character's total wealth at 9th level. Then he gets a negative level which is another 1000 gp to get rid of while also making him incapable of healing another negative level for a week of game time. After all that hes fully functioning again! After the party has searched for a potential healer to cast a spell and quite possibly have gained exp in the mean time. Dealing with people leveling at different times is a pain. But also the party is underequipped now. Now the DM has to wiggle some treasure in now. Oh but whats that? The Party didn't have 11,000 gp worth of liquid wealth to throw around? That means they sold gear to make this happen. Which means the party is down 22,000 gp.

Or this can be avoided with the ruling for.

Ive heard taking what control players have of their characters is a no no. Nothing stings more than losing your character to a save or die.


What if my eyes were put out years before I was Disintegrated? Which form of restoration would I get? Full health or time of death? Why? It says depending on the spell, and the spell doesn't say.


Bizbag wrote:
What if my eyes were put out years before I was Disintegrated? Which form of restoration would I get? Full health or time of death? Why? It says depending on the spell, and the spell doesn't say.

Time of death I suppose. Your body would be as it was before becoming dust.

The way I see it is breath of life generally restores the body to the moment before death.


Scavion wrote:
Bizbag wrote:
What if my eyes were put out years before I was Disintegrated? Which form of restoration would I get? Full health or time of death? Why? It says depending on the spell, and the spell doesn't say.

Time of death I suppose. Your body would be as it was before becoming dust.

The way I see it is breath of life generally restores the body to the moment before death.

Why wouldn't it restore the eyes? Why couldn't we, just as easily, say it restores full health? The spell doesn't say, so we have two equally valid choices, right? Is it because of your concept of what the spell accomplishes - to restore the body to the moment before death? What if my concept is different from yours? I see of it as a magical defibrillator, but that doesn't imply regeneration.


Scavion wrote:
Bizbag wrote:
What if my eyes were put out years before I was Disintegrated? Which form of restoration would I get? Full health or time of death? Why? It says depending on the spell, and the spell doesn't say.

Time of death I suppose. Your body would be as it was before becoming dust.

The way I see it is breath of life generally restores the body to the moment before death.

So if they were unwounded prior to death (one kill crit shot, from 50HP to -25 hp), then BoL would restore them to the state they were in before dying, full health?

See what happens when you try to read in things the spell doesn't say? Which is it?


Scavion wrote:
Xenrac I read your post now, and it brings some well thought out arguments to light. I also accept a great deal of what your saying.

Well then, thank you, and my apologies for any sharpness to my words. I've recently noticed where you are coming from on the targeting. I still feel that it is invalid, primarily because it cannot decide whether it wants to take things at face value, or look deeper into them.

And by that I mean what I said in my last argument: You have a finger in your hand, but the dead body is across the room.
Resurrection makes it clear that you can use that finger within the spell itself.
Breath of Life however, does not.
To come to the conclusion that Breath of Life works on a finger you have to follow an un-intuitive path of unspecified logic and flip back and forth between at least three spells. All the while referencing a part of a condition that was put there just to shut up people who say "I've been dead for eight years in an anti-magic field but my corpse is still pretty" and answer the question of "I've been brought back to life, but I was dead in that ditch for a while, do I have maggots still living in my flesh?"

To look at a far more simple, and somewhat more reasonable line of thought: Breath of Life is a cure spell ("this spell cures 5D8 damage") it stands easily to reason that it inherits the same restriction of other cure spells. The restrictions of which any player I know of remembers forever after the first time they become important.

Scavion wrote:

The reason *why* the pro life (lol) side quotes that page so much is because undoubtedly,

Breath of Life restores a dead character to life right?

No. Breath of Life does not restore life to a character, because it doesn't say it does. However, there are a set of spells that do say they restore a character to life, unambiguously. Draw a straight line. Breath of Life Cures a character, and given the right circumstances it can cure them of death as well.

There are a very limited number of spells that give life to a player. All of them work differently. But it would have been a really simple matter to write Breath of Life into a spell that Does restore characters. IE "Unlike other spells that heal damage, Breath of Life can restore life to recently slain creatures..."

However, I must concede that you have a stronger argument here than you have with targeting. And there IS a decent amount of ambiguity here. Worth an FAQ. This is what got me to hit FAQ. It doesn't matter, because to get to the point where this ambiguity matters, you had to twist logic around and abuse it, to find a corner case that doesn't really exist.

Scavion wrote:
Then we step forward and apply the rest of the passage to it. We see the next part as a general rule we can apply in the gaps. There aren't alot of other case with which we can draw on to deduce an exact ruling.

This is really an extension of what's wrong last time, but has more ambiguity still, because we're going further down the RAWbbit hole. However, once again, Breath of Life is stated as a Cure spell. The reason I say this is because unlike Resurrection, Breath of Life can be cast on someone that is still alive. Arguing that it restores/recreates their body after death is essentially saying that the spell does two different types of healing. ...Or that every time you heal someone with it, you are destroying them and recreating them as something closer to perfection... I call Fridge horror on every campaign with a healing Cleric on that note.

Scavion wrote:
Do we not consider Breath of Life as magic that restores a dead character to life?

As far as I'm concerned, we don't. It cures them of death, rather than giving life back to them. IRL there isn't a distinction between the two, but Magic and souls. That ship has sailed.

Scavion wrote:
Or are we in disagreement over whether that passage is a general rule or not?

I am at the point that I want to say that it isn't a general or a specific rule. It's a clarification that we've called a rule, then pushed into the RAWbbit hole, unprepared for what awaited it. I'd say that all this ambiguity is just the result of it stumbling around and tripping out because stuff doesn't work right anymore.

Scavion wrote:
As for the spell levels, I don't believe that we should balance them clearly on what else is in that class's spell list. I think when balancing the full casters we should consider them all together as one. The druid has far more offensive capabilities so I feel the Cleric should have some extra umph in the healing department and versatility of that field.

As for spell balance, I don't even want to pretend that Reincarnate is balanced or makes sense compared to the Cleric spells. Because it barely even makes sense in the context of it's own name.

However, on the context of Cleric spells being balanced with each other there is significantly more to say. First off between Raise Dead and Breath of Life, Breath of Life gives a Single, Temporary, negative level, Raise Dead gives you Two, Permanent, negative levels. Further, Raise Dead Takes a minute to cast, Breath of Life is a standard action. Even beyond that, assuming you aren't too critically dead, Breath of life... Wut... +1 per caster level up to +25? how do... I thought the rules were all written as if level 20 was the cap... Huh. Breath of life can restore you from death up to 5D6 + 25 - Con. So if you just died from bleeding out, you basically get 5D6 health back on the spot, where Raise dead brings you back with +HD Health.
And you want to say that it also works like a Poor man's Resurrection. When even Resurrection gives you one Permanent Negative level.

All of that when the ONLY penalties are a strict time restraint on your efficacy, and the chance that the spell might fail anyway? That is a little unbalanced.

EDIT: Got a little quip about a post that happened while I was typing.

Scavion wrote:
Or this can be avoided with the ruling for.

Or this could be avoided by a DM not giving an enemy the spell Disintegrate without being fully aware of it's consequences, and fully prepared to deal with the s~~~storm, heartbreak, and money strain that comes after a player death.


DM_Blake wrote:
Scavion wrote:
Reincarnate is a 4th level spell that by all means is better than Raise Dead AND Resurrection with a far less cost. You might say "Oh man but at what roleplaying cost", but honestly its just a cool roleplaying opportunity with the bonus of coming back to life.
I don't think the disintegrated half-orc barbarian will agree with you after he is reincarnated as a gnome, loses two levels, loses a bunch of STR, is too small to wield his magical greataxe or wear his magical armor, and even after he replaces those, he finds he must forever do much less damage than he used to - this guy is VERY unlikely to agree that his Reincarnation is just "a cool roleplaying opportunity".

I'd find this fun to roleplay, and would be quite eager to get reincarnated again to see what happens next time.


Xenrac,

Breath of Life also has a shorter time limit than any of the Raise Spells. Consider the drastic reduction of 1 day per caster level to a single round regardless of the power of the caster. That doesn't warrant any increase in power? As for the negative levels, I consider those to be the rigors of having to bring the soul back from the afterlife whereas Breath of Life can manage to catch it before it leaves.

Though I'm glad we agree on that Reincarnate is kinda crazy strong. And I appreciate the apology. Your side is very convincing and I almost gave up after you broke it down in the post before this one. If we had a restore or raise key word that would be clear things up magnificently. I just feel that the Cleric could use this both to player's and the DM's benefit. I dislike having to arbitrarily fit in 22,000 gp worth of gold in a rather easy encounter to get the party back up to snuff and minimizing on downtime to keep adventures flowing keeps the players happy.

I played in a game where my character had been disintegrated. Immediately afterward another character died, then another, then we hit a point where our party was so hamstringed and we only played for 2 more sessions before the game dissolved. A great problem occurs when a character dies in a dungeon and there aren't readily available means of getting another character/rezzing. With that party there was only one remaining member of the original party we began the campaign with and we started from level 1. We were 12 level at the time. A lack of character motivation thereafter ended the game.


This is what makes DMing tough. How can you threaten your players without a TPK? It's one thing if it's their own fault, but SoD spells are in the hands of Rolland the Random Number God.

My policy is usually one of escalation. I try not to drastically exceed the ruthlessness the players do; so if they're mostly using full attacks and damage spells, I won't have the enemies using Phantasmal Killer on them. If they kick their strategy up Ito SoLs, combat maneuvers and shutdowns, I'll try to match them with more deadly things.


I'm a DM, I don't need SoD spells to threaten the party.

We've even instituted a rule recently. If the party unanimously agrees to flee, they will automatically succeed at fleeing. There will be a cost to fleeing, but they'll live. They've been lucky so far, I have encounters designed for when they're more powerful and they've been close to them but haven't run into them yet. If they do find them, I'm not going to hold back though.


Bizbag wrote:

This is what makes DMing tough. How can you threaten your players without a TPK? It's one thing if it's their own fault, but SoD spells are in the hands of Rolland the Random Number God.

My policy is usually one of escalation. I try not to drastically exceed the ruthlessness the players do; so if they're mostly using full attacks and damage spells, I won't have the enemies using Phantasmal Killer on them. If they kick their strategy up Ito SoLs, combat maneuvers and shutdowns, I'll try to match them with more deadly things.

Thats the thing, is eventually you have to open up with the most deadly things creatures have available. Heck the tactics for most Balors is to open up with Implosion. If not the players tend to go full offense and eviscerate whatever is in front of them.


Am I misinterpreting or have we finally arrived at "RAW, breath of life won't bring you back?" Just curious. Now we're arguing over balance and the question of "should it", right?


Im at the stage of agree to disagree and I hope there will be an FAQ on the matter.


@Scavion, yeah, I could honestly tell you're near convinced, but I like to read myself type sometimes and I also wanted to put my argument together in a single post to stamp out other dissenters that aren't around at the moment. I see the light in your targeting argument, there is logic there, and it isn't terrible, and if the targeting is true, than all following ambiguity is not really reconcilable.
Which is why I made targeting the crux of my argument even after everyone else had moved on.

But at the end of the day, Breath of Life still works the way you are asking, just not against disintegrate (unless the GM gives you an on the fly house rule). So really no DM should prepare Disintegrate unless resurrection wouldn't be a horrid strain on the party. I mean between two equal level wizards/sorcerers, Disintegrate has a slightly worse than 50% kill rate on even a successful save. On a failed save it has a near 50% kill rate on even non raging barbarian (unless they get their DR against spells all the time, but I'm not that familiar with barbarians).

It's a spell you hit the Synthisist Summoner with. Because they deserve the negative levels for taking an archetype that's primary draw is game breaking, balance threatening power.

EDIT:

Anguish wrote:
Am I misinterpreting or have we finally arrived at "RAW, breath of life won't bring you back?" Just curious. Now we're arguing over balance and the question of "should it", right?

I don't know if everyone is there, but the reasonable ones seem in comfortable near agreement.

I await the next person to outright disagree.


Scavion wrote:
Im at the stage of agree to disagree and I hope there will be an FAQ on the matter.

Can you be convinced to reply to my previous response then? I'm interested in knowing how it doesn't pretty much put this to bed.

Liberty's Edge

I hit FAQ.

Whatever the Devs say, I'll nod and go "cool".

I've seen it run both ways. Neither bothered me.


Anguish wrote:
Am I misinterpreting or have we finally arrived at "RAW, breath of life won't bring you back?" Just curious. Now we're arguing over balance and the question of "should it", right?

Pretty much. BoL merely cures HP just like Cure <severity> Wounds on either a living target or, by special allowance, a character who has died within the last round (something Cure spells don't normally do). If it heals enough to bring you back up into at least "dying", you are brought back to life right at that HP level. Contrast with actual "bring back to life" spells like Raise Dead that have their own rules; Raise Dead brings you back with 1HP/HD, while (True) Resurrection brings you back with full HP. These also impart negative level(s) to the subject. Any exceptions to this are houserule/table variance territory and, given the situation, I feel it entirely appropriate to allow it in dramatic circumstances which can be fluffed however you choose (I like divine intervention, personally).


Divine Intervention tends to be the coolest intervention and Clerics are their walking versions of it heh.

As ciretose said, I'll nod and go "cool" with it too.

If this was something the Cleric could do on the fly I could see it very easily ruled against me, but as it stands Breath of Life is NOT Cure Deadly Wounds...though I wish it was really because that would give Clerics quite the niche over Oracles as healers though they'd just likely select Breath of Life as one of their spells. I absolutely despise how they effectively get the best out of channeling. Simply coming out and saying it was Cure Deadly Wounds would put quite a bit to rest as well as Cure spells don't have it within their purview to reconstruct though spells that bring back the dead do.


Now Raging because if Breath of Life was changed to Cure Deadly, Oracles would get it automatically anyways. @_@

Maybe Domain Spontaneity from 3.5? I loved that feat.


ciretose wrote:
I've seen it run both ways. Neither bothered me.

Dropping all argumentation for the nonce, neither way it's run bothers me, exactly.

I'm just saying I'm nearly 100% certain it does not work the way people want to make it work.

Run it however you like, as will I. I may even run it the less limited way, depending on the circumstance, since I really don't like to kill players unless they deserve it/do something stupid (and IMO, rolling low on your Fort save is neither of those).

I just really don't think the "Cure X Wounds that works on newly dead people" spell should make Resurrection look undesirable.

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