Strength Spell questions - final word...


Pathfinder Adventure Card Game General Discussion


Mike or Vic, I've seen it asked here and BGG directly, does the Strength spell provide the 'magic' trait to an attack. I've seen some answers that imply either 'yes' or 'no' could be correct from Mike on BGG, as he's eluded to both anything that modifies a check lending its traits, as well as (to paraphrase) the traits that provide the skill check only giving the traits (which explains why additional dice from spells are usually labelled as 1d4 fire damage, rather than just listing the trait). Etc, etc.

What I'm looking for here is a direct answer from Mike or Vic on the following questions. Citations that specifically answer the questions from either of you are great; but, speculation or inferences don't 'prove' the answer, and I can find examples of implication from both already. I really just want something I can point to and say, "Vic or Mike said it here [link], there's the answer. The end."

1. Does casting strength provide the Magic trait to all checks for the player that turn?

2. Can you play Strength in the 'during the check' phase of a turn, or does it need to be played before something is encountered? I ask this as I would swear Vic said it wasn't a 'during the check' spell, but I can't find it now.

Thanks!


Sorry, I didn't see this thread when I posted my A question of Strength one.

Anyway, there's a post from Vic here:
http://paizo.com/products/btpy8x6l/discuss&page=5?Pathfinder-Adventure- Card-Game-Rise-of-the-Runelords-Base-Set#220

Which seems to suggest that the Strength spell can be cast any time.

As for the Magic trait, lets wait for an official answer here or in my other thread!


h4ppy wrote:


Anyway, there's a post from Vic here:
http://paizo.com/products/btpy8x6l/discuss&page=5?Pathfinder-Adventure- Card-Game-Rise-of-the-Runelords-Base-Set#220

Which seems to suggest that the Strength spell can be cast any time.

Unfortunately, there are a lot of things Mike and Vic say that 'seem to suggest' one thing, but then when specifically answered, it turns out that's not what was meant. Thus, the reason for asking for it to be explicitly stated ;)

Strength, while such a simple card, gets a lot of questions asked about it, but few direct answers.

Liberty's Edge

Deekow wrote:


Unfortunately, there are a lot of things Mike and Vic say that 'seem to suggest' one thing, but then when specifically answered, it turns out that's not what was meant. Thus, the reason for asking for it to be explicitly stated ;)

Examples? So far when Vic and Mike give out an a ruling I haven't seen one overturned on the FAQ.


TClifford wrote:
Deekow wrote:


Unfortunately, there are a lot of things Mike and Vic say that 'seem to suggest' one thing, but then when specifically answered, it turns out that's not what was meant. Thus, the reason for asking for it to be explicitly stated ;)
Examples? So far when Vic and Mike give out an a ruling I haven't seen one overturned on the FAQ.

You missed the point on what I'm saying. When they DO give a ruling, it's definite and explicit, I agree. What I'm saying is that sometimes that ruling contradicts what the rest of us assumed was implied by something else, when it wasn't actually stated. Thus, that's exactly what I'm asking for, a ruling.

Thus, I'm asking the direct questions here. No assumptions or implications.

edit: There've even been a couple times where your own assumptions were wrong, Tclifford ;) Only mean to say that as a friendly barb, but to illustrate that things aren't quite so simple here that an explicit ruling is uncalled for.


Ok, the timing has been clarified, to the point that I misunderstood it until reading it a few times over: http://paizo.com/threads/rzs2q4pb?Glibness#6 - replacing Glibness with Strength gives the answer.

Please disregard question #2.

Question #1 remains.


Be careful referencing Vic's Glibness post #6 since (as if to prove your point about inconclusiveness) it was then retracted in When to recharge #5.

However, the timing as far as it relates to PLAYING the spell is fine. It's the bits about recharging that are TBC (i.e. they are still deciding whether the recharge should happen immediately or after the initial check).


h4ppy wrote:

Be careful referencing Vic's Glibness post #6 since (as if to prove your point about inconclusiveness) it was then retracted in When to recharge #5.

However, the timing as far as it relates to PLAYING the spell is fine. It's the bits about recharging that are TBC (i.e. they are still deciding whether the recharge should happen immediately or after the initial check).

Right. The only question I had was in regards to timing to play. I've already been keeping track of the timing to recharge issue and just shake my head and smile.

Paizo Employee Chief Technical Officer

Deekow wrote:
1. Does casting strength provide the Magic trait to all checks for the player that turn?
I think the answer is probably yes (though just the checks that use his *Strength* die, not *all* checks) but the actual ruling is not yet finalized.
Deekow wrote:
2. Can you play Strength in the 'during the check' phase of a turn, or does it need to be played before something is encountered? I ask this as I would swear Vic said it wasn't a 'during the check' spell, but I can't find it now.

Within a check, it can be played only during the "Play Cards That Affect the Check" section (but only if it actually affects the check, of course). You can also play it before or after a check.


Very well.

Thanks for the attention to this!


Great - thanks for the clarifications, Vic. Nice to know I'm getting a handle on this ;)

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