Reign of Winter - Snows of Summer - 2 replacements!


Recruitment

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Seeking 2 replacements for Reign of Winter in the Snows of Summer book.

Possibly a 3rd replacement will be sought but for now, just 2.

We have a Barbarian, a Cleric, and an Alchemist in the party currently.

20 pt buy, Core + APG + UE ONLY. 2 traits if desired (not necessary, Campaign Traits welcome).

Standard starting wealth.

I will probably leave this open until 9/20/13, but if I find concepts I'm interested in by then I will close early.

Here's the Gameplay thread.


Here is the character I have tried to get into multiple RoW's with, to no avail.

Half-elf Lore Oracle.

EDIT: I need to skim the profile to see if it matches your build reqs.


What is your opinion on someone playing a PC if they are also running the AP as a GM? I can vouch for my ability to not metagame, especially since I'm running a variation of the game, not one "As written", bu tthat can turn people off to a player, which I understand.

I've been toying around with the idea of an Ulfen Fire sorcerer who HATES the cold.


I have an arctic druid I've been trying to get into a Reign of Winter game. Her animal companion is a giant weasel from the first RoW bestiary - if that's not alright, I'll be happy to swap it for something from an allowed source. Let me know what you think of her.

Crunch:

Lionna
Female Human (Taldan) Druid (Arctic Druid) 1
NG Medium Humanoid (human)
Init +1; Senses Perception +7
--------------------
Defense
--------------------
AC
17, touch 12, flat-footed 15 (+4 armor, +1 shield, +1 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +5
Resist cold 2
--------------------
Offense
--------------------
Speed
20 ft.
Melee Light Shield Bash -1 (1d3+3/x2) and
Dart +3 (1d4+3/x2) and
Scimitar +3 (1d6+3/18-20/x2)
Druid (Arctic Druid) Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Endure Elements
0 (at will) Detect Magic, Create Water, Stabilize
--------------------
Statistics
--------------------
Str[b/] 16, [b]Dex
13, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Dodge, Self-sufficient
Traits Northern Ancestry, Poverty-Stricken
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Handle Animal +4, Heal +5, Knowledge
(geography) +4, Knowledge (nature) +6, Perception +7, Ride -3, Stealth -3, Survival +12, Swim -1
Languages Common, Druidic
SQ animal companion link, nature bond abilities (slink, weasel, giant), share spells with companion,
spontaneous casting, wild empathy
Other Gear Hide armor, Light wooden shield, Dart (5), Scimitar, Backpack (12 @ 32 lbs), Belt pouch (1 @
0.52 lbs), Blanket, Feed (per day) (2), Flint and steel, Holly and mistletoe, Spell component pouch, Torch
(5), Trail rations (2), Waterskin, 22 GP, 4 CP
--------------------
Special Abilities
--------------------
Animal Companion Link (Ex)
You have a link with your Animal Companion.
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex)[b/] Improve the attitude of an animal, as if using Diplomacy.

[b]--------------------
Slink

Male Weasel, Giant
N Medium Animal
Init +4; Senses low-light vision, scent; Perception +5
--------------------
Defense
--------------------
AC
15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 12 (+2)
Fort +4, Ref +7, Will +1
--------------------
Offense
--------------------
Speed
40 ft.
Melee Bite (Weasel, Giant) +5 (1d6+1/x2)
--------------------
Statistics
--------------------
Str
13, Dex 19, Con 13, Int 2, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 16 (24 vs. Trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fighting [Trick],
Heel [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +4 (+8 jump), Perception +5, Stealth +8
SQ attack any target [trick], defend [trick], fighting [trick], heel [trick], track [trick]
--------------------
Special Abilities
--------------------
Attack Any Target [Trick]
The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.

Fluff:

Lionna is native to the general area. At a young age, wanderlust struck her, and she swapped the comforts of home for the wilderness. Ever since, she's lived in the forests of Taldor, roaming wherever takes her fancy, weasel at her side. She's adapted well to the chills that have been sweeping the area, but it still worries her. As such, she's followed her instincts to Heldren, where the unseasonable cold seems to be coming from.

Lionna is a bit clueless when it comes to social interactions - for the last several years, her only contact with people has been to trade supplies at villages. Nevertheless, she's bright and eager, and always alert - years in the wilderness teaches one to be prepared, after all. She is loath to go anywhere without Slink, and feels far more comfortable on the hard ground than in any bed.

Lionna is 23 (which she knows only through the changing of the seasons), and is a small woman, standing only 5'3". She has brown hair, pale skin, and cold blue eyes. Her face is slightly feline in shape - she has small, pointed features, and isn't particularly pretty nor ugly - the type of face that bends in well. Or would, if she didn't have a messy, dishevelled appearance (and spending so much time close to a weasel has unfortunate odorous side-effects). Her armour is patchworked hide - bits replaced here and there as needed - and most of her gear has the same treatment.


Wow, lol! I just went back through the original recruitment to see if there was clarification on standard starting gold (which I found to be maximum).

This was the first RoW game I had applied to with this character, and the one that had spawned the idea in the first place. The 20 pt buy is much better for me than the horrible rolls I had originally made.

EDIT: The profile is up to date with your requirements.

Lantern Lodge

Dotting for interested. I have a support character I built for both a Reign of Winter and Carrion Crown game that both fell through. I really love his concept and think it lends itself a bit better to play-by-post where the roleplaying can be effectively utilized.

His name is Detective Inspector Dresen Cale. Without going too far into detail, think Sherlock Holmes in Golarion.


It's a bit Cliche, but I've always wanted to try a winter witch. Would that be a worthwhile addition?


Here is the character i am aplying with.
I am a reliable poster on these boards.


Mezegis, I have a Wrath of the Righteous game that includes at least 3 GM's, 2 of which I'm certain have the AP. So it does not bother me in the slightest.

Severed Ronin, one of the players that dropped was also a Sherlock Holmes type of character, I just want to get your expectations on how that will play out on PbP. I think the slowness of pace (as I was trying to allow the character to roll and role for what they wanted to do VS. me as the GM rolling everything for each scene) was where I ran into issues. On my end, I have some new expectations for these types of characters and plans for how to accommodate.

Tiny Coffee Golem, one of the players who dropped was also a Winter Witch. Fine with me, but get ready for when you encounter OTHER Winter themed witches :)


DM Pendin Fust wrote:
Tiny Coffee Golem, one of the players who dropped was also a Winter Witch. Fine with me, but get ready for when you encounter OTHER Winter themed witches :)

Given the setting it's to be expected.


OK, good. Do you want fully fleshed out submissions before you decide, or are character concepts and base mechanics fine and the details can be fine tuned and fleshed out later?


Details can be fleshed out later but I'd like a pretty solid concept.


Dot of interest.


Interest

Dark Archive

I am interested. We would be starting at first level?


Yes, currently 1st level but on the cusp of 2nd.


I would like to submit Freyja for consideration, an Arcane Duelist archetype bard.

She helps fill the arcane caster roll, complementing the alchemist while able to serve as a face character if needed. She is a decent melee combatant as well with Arcane Strike (+1 damage and her weapon is considered magic to bypass DR) and is good back-up to the barbarian in melee. With Lingering Performance and 13 rounds of bardic performance she can inspire the party a great deal.

She has a lot of class skills so it will take a few levels to get her training where it needs to be but with 8 skill points a level she will be able to help out in a number of areas. I think she is pretty well rounded.


I would like to present Delweir, an Infernal Binder wizard from Taldor. Most of his crunch is done already; his familiar and a few other things are the only missing details.


dotting. Been looking for a game to fill the void and this will do nicely.

Considering a witch as I've never played one before.


I was thinking of making a half-elf urban ranger and picking up the "Ancestral Arms" alternate race trait to get curve blade proficiency.

Though I'm not sure if it's in the APG or the race guide. In any case is that fine with you OP?


Doomed Hero here with a submission that GMs seem to either love or hate. He's been submitted to a number of other RoW games, made it into two of them, but unfortunately they didn't last long before being abandoned by their GMs.

Ragnar is an Oracle of Bones thematically styled after Odin. Or, rather, that is what he will become someday, leading an army of fallen heroes in a battle for the fate of the world. For now, he's a sad and confused young man with a fragile grip on reality and no real concept of the difference between the living and the dead.

His stats are in the Alias, with a full breakdown of his concept and background at the end (it's a rather long background, and for that I apologize).

Please tell me what you think.


And here she is.

Backstory:
Seila Merrilon is an elven woman raised into the tradition of arcane studies. Expected to rise to the ranks of wizardry later in life the small elven girl had spent many years learning the subtleties of the art under the close tutelage of her parents. Under the elegance and guidance of the elves she saw nothing in the boisterous mages of other races that would appeal to her.

That is until the envoy from Irrisen arrived in Kyonin. She found the cold, hard, white haired witches from the ever freezing realm fascinating. With magic unlike anything she had seen she felt compelled and drawn to their chilly auras.

Though she loved her family her curiosity and desire to learn this mysterious power overtook her and when the envoy left she stowed away on one of their wagons.

The diplomatic witch and her escort were surprised to find the little elf stowed away in their provisions. More surprised to find that she refused to be turned back and had no fear of making the witch angry. Impressed and amused by this little elflings boundless courage (or foolishness) and agreed to take her on as an apprentice. As the years went Seila found the cold way that the envoy treated her was not so much different than her own masters. And though this tutor lacked the patience of those Seila rapidly adapted and became every bit as adept in Irrisen's winter magic as she was at her own homeland's.

For all this time she never truly witnessed the casual cruelty or utter fear that the witches put inot the hearts of Irrisens citizens. She did not think about the looks of distrust she and the others received from the places they visited.

However this all changed the day an Ulfen raid attempted to ransack the envoy as it headed home. It failed and the prisoners were brought before the witch. One by one Seila watched as the witch casually inflicted one horrible torment after another against those men. While she held no sympathy for these men the horror she witnessed at the hands of her tutor was simply too much. The final straw came when she instructed her apprentice to reach into the chest of the last man, and rip out his frozen heart.

She ran away shortly afterward, fleeing as far and as fast as she could away from the cruel witch never wishing to become like her or worse, to share those mens fates.

To this day she still feels the ulfens heart wrapped in her fingers steaming in the night and rapidly losing its heat...


What are your posting expectations, Pendin? I'm a reliable player and will post daily. By way of disclosure, I've had a different character in another RoW game that is maybe post-a-week and that's just too slow.

Here's a tiefling gunslinger. I don't usually go for such non-traditional characters, but an AP with Baba Yaga and Russian cultists seemed to be calling out for a Hellboy type ; )


Sorry, Core + APG + UE. No Advanced Races, no gunslingers in this particular campaign (to remain fair to my original players).


Is the winter witch from the players guide fine?


Winter Witch from the Players Guide is acceptable.


Then I'm set.


Hello I'm new to Pathfinder and its been awhile sense I did a pbp, are you still looking for replacements?


Aalock, I have not made any choices yet for replacements. Feel free to put something together and submit here.


I originally gonna go with Magus but then saw your looking for Core and APG so I was hoping to make a Human Paladin or Inquisitor. I like the idea of smiting evil with holy justice! :) its always fun.


Here's my character, Brewmaster Gorm. A dwarven brewer from Irrisen turned witch hunter, who applies the art of brewing to the mystic art of transmutation.


Here is my application. If she is chosen I'll create a alt here on the boards :)

Natasza Vogenson:

Female Gnome Summoner 1
NG Small Humanoid (gnome)
Hero Points 1
Init +4; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +3; +2 vs. illusions
Resist cold 2
--------------------
Offense
--------------------
Speed 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2)
Ranged Light crossbow +4 (1d6/19-20/x2)
Spell-Like Abilities
. . 6/day—Summon Monster I (6/day)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Summoner Spells Known (CL 1):
1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Guidance, Acid Splash, Detect Magic, Light
--------------------
Statistics
--------------------
Str 9, Dex 16, Con 12, Int 12, Wis 12, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats Point Blank Shot
Traits Northern Ancestry, Rapscallion
Skills Acrobatics +3 (-1 jump), Bluff +4, Diplomacy +4, Escape Artist +4, Fly +5, Knowledge (local) +5, Linguistics +5, Perception +3, Profession (fortune-teller) +7, Spellcraft +5, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Halfling, Orc, Sylvan
SQ eidolon link, hero points, illusion resistance, life link, share spells with eidolon
Other Gear Dagger, Light crossbow, 113 GP
--------------------
Special Abilities
--------------------
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion Resistance +2 racial bonus to saves against illusions.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Vorrak:

Quadruped
NG Medium Outsider
Init +2; Senses darkvision 60 ft.; Perception +4
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 7 (+1)
Fort +3, Ref +4, Will +0
Resist cold 5
--------------------
Offense
--------------------
Speed 40 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
. . Claw x2 (Claws) +3 x2 (1d4+2/x2)
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Weapon Finesse
Skills Acrobatics +2 (+6 jump), Climb +3, Knowledge (planes) +2, Perception +4, Stealth +6
Languages Common
SQ hero points
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).

Background:

Natasza is one of many siblings, raised in the high norths. She has followed her brother, a famous bard, around throughout the winterlands.
When he was incapacitated, she needed to pay some shady "physician" a grand sum to help him. This is the reason she chose the adventuring life, as she has a nice ability to summon a variety of creatures, and her ever faithful Vorrak. She is still unaware what he is, though he seems intent to protect her through everything.

The spirit of her deceased brother has some connection to her eidolon, though he is heartbroken to tell her he has passed away. It would break her heart.


Was the giant weasel animal companion alright? From the bestiary in Snows of Summer.


Oh and almost forgot to ask. How do you feel about multiclassing/prcs. Since it's first level it probably won't come into play but it still might be good to know.


El Ronza - Anything from the player's guide is acceptable.

Brewmaster Gorm - I'm fine with it, in fact I have a character I am experimenting with multiclassing right now in PFS. That said...RoW can ratchet up the difficulty pretty quickly in some spots so being "behind" in levels can be harder.


If that's the case, then my druid's ready to go. I'll make an alias if she gets accepted.


What about an ill-begotten child of a prostitute who fled to Irrisen to forget her past.

CG Half-Orc Inquisitor of Calistria (not this profile).

A wanderer, who hears accounts of wrong-doing and exacts vengeance for those who cannot. Defender of the underdog.


Good concept but the adventure actually takes place in Taldor to begin with...there's a spot where that character could be introduced but it's likely a month down the road :)


Perhaps Taldor is where his mother is from originally, and now that he's capable... He's traveled there to seek out those elements who subjugated his mother in years past.

Vengeance is a dish best served cold? Pun intended!

His story could begin after he's dealt with the situation or after learning everyone involved has been dead for some time. Eager to sink his teeth into something else...


I am planning on making a selection tomorrow, Friday, 9/20/13, by 12pm PST (or GMT-8).

Anyone dotting for interest or skulking the board please feel free to submit between now and then.


Was that enough of a concept... or do you need more? Honestly, I'll endeavor to wow you with RP if I'm selected.

Let's get some synergies going.


That's enough of a concept but would you mind posting what you envision your base stats and spell/ability selection would be.


Orne:

Quick outline...

Orne
CG Male Half-Orc Inquisitor of Calistria

Stats:
Str 12
Dex 18 (+2 racial)
Con 14
Int 12
Wis 14
Cha 7

Traits: Adaptive Magic, tbd
Feat: Weapon Finesse

Level 0 - Acid Splash, Detect Magic, Disrupt Undead, Sift
Level 1 - Protection from Evil, True Strike

Inquisition - Fervor
Judgment - Protection 1/day
Monster Lore
Stern Gaze


*fingers crossed*


@DM Pendin Fust... How do you feel about the following trait? I'm trying to instill him with the "physical" or "dynamic". Think the chase scene. Ever see the movie "Darkman", from back in the 80's?

Soaring Sprinter

As a youth, you often leaped and ran at treacherous heights, either because it was the only place with enough freedom for you to play or because it was not a good idea to play any lower.

Benefit(s): You gain a +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics becomes a class skill for you.

From - Pathfinder Player Companion: Quests & Campaigns © 2013, Paizo Publishing, LLC; Authors: Amanda Hamon and David N. Ross.

EDIT: Also, the following swaps.

Scavenger - Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.

Toothy - Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.

Liberty's Edge

Applying. Ready to go. I'll send you some personal details on private message.


Looks at Oliver Hoffman and his crossed fingers.
Shakes her head.
Mumbles "Can't hurt." quietly.
Crosses her fingers.


Orne probably looks something like this. Outline on Profile.


Sethran Aeleanir - I love the flavor of the trait...but it's not APG (that's when traits were introduced right?) and not from RoW so I'm going to veto it. Trying to keep in line with what I forced the other 3 in the group to design their characters to.


Not a must have... Considering another.

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