| DM Pendin Fust |
Seeking 2 replacements for Reign of Winter in the Snows of Summer book.
Possibly a 3rd replacement will be sought but for now, just 2.
We have a Barbarian, a Cleric, and an Alchemist in the party currently.
20 pt buy, Core + APG + UE ONLY. 2 traits if desired (not necessary, Campaign Traits welcome).
Standard starting wealth.
I will probably leave this open until 9/20/13, but if I find concepts I'm interested in by then I will close early.
| Mezegis |
What is your opinion on someone playing a PC if they are also running the AP as a GM? I can vouch for my ability to not metagame, especially since I'm running a variation of the game, not one "As written", bu tthat can turn people off to a player, which I understand.
I've been toying around with the idea of an Ulfen Fire sorcerer who HATES the cold.
| El Ronza |
I have an arctic druid I've been trying to get into a Reign of Winter game. Her animal companion is a giant weasel from the first RoW bestiary - if that's not alright, I'll be happy to swap it for something from an allowed source. Let me know what you think of her.
Lionna
Female Human (Taldan) Druid (Arctic Druid) 1
NG Medium Humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 17, touch 12, flat-footed 15 (+4 armor, +1 shield, +1 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +1, Will +5
Resist cold 2
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Offense
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Speed 20 ft.
Melee Light Shield Bash -1 (1d3+3/x2) and
Dart +3 (1d4+3/x2) and
Scimitar +3 (1d6+3/18-20/x2)
Druid (Arctic Druid) Spells Prepared (CL 1):
1 (2/day) Cure Light Wounds, Endure Elements
0 (at will) Detect Magic, Create Water, Stabilize
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Statistics
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Str[b/] 16, [b]Dex 13, Con 12, Int 10, Wis 16, Cha 10
Base Atk +0; CMB +3; CMD 15
Feats Dodge, Self-sufficient
Traits Northern Ancestry, Poverty-Stricken
Skills Acrobatics -3 (-7 jump), Climb -1, Escape Artist -3, Fly -3, Handle Animal +4, Heal +5, Knowledge
(geography) +4, Knowledge (nature) +6, Perception +7, Ride -3, Stealth -3, Survival +12, Swim -1
Languages Common, Druidic
SQ animal companion link, nature bond abilities (slink, weasel, giant), share spells with companion,
spontaneous casting, wild empathy
Other Gear Hide armor, Light wooden shield, Dart (5), Scimitar, Backpack (12 @ 32 lbs), Belt pouch (1 @
0.52 lbs), Blanket, Feed (per day) (2), Flint and steel, Holly and mistletoe, Spell component pouch, Torch
(5), Trail rations (2), Waterskin, 22 GP, 4 CP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as
touch spells.
Spontaneous Casting The Druid can convert stored spells into Summon Nature's Ally spells.
Wild Empathy +1 (Ex)[b/] Improve the attitude of an animal, as if using Diplomacy.
[b]--------------------
Slink
Male Weasel, Giant
N Medium Animal
Init +4; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 11 (+4 Dex, +1 natural)
hp 12 (+2)
Fort +4, Ref +7, Will +1
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Offense
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Speed 40 ft.
Melee Bite (Weasel, Giant) +5 (1d6+1/x2)
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Statistics
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Str 13, Dex 19, Con 13, Int 2, Wis 12, Cha 11
Base Atk +1; CMB +2; CMD 16 (24 vs. Trip)
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Defend [Trick], Down [Trick], Fighting [Trick],
Heel [Trick], Stay [Trick], Track [Trick]
Skills Acrobatics +4 (+8 jump), Perception +5, Stealth +8
SQ attack any target [trick], defend [trick], fighting [trick], heel [trick], track [trick]
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Defend [Trick] The animal will defend you.
Fighting [Trick] The animal has been trained to fight.
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Track [Trick] The animal will track a scent.
Lionna is native to the general area. At a young age, wanderlust struck her, and she swapped the comforts of home for the wilderness. Ever since, she's lived in the forests of Taldor, roaming wherever takes her fancy, weasel at her side. She's adapted well to the chills that have been sweeping the area, but it still worries her. As such, she's followed her instincts to Heldren, where the unseasonable cold seems to be coming from.
Lionna is a bit clueless when it comes to social interactions - for the last several years, her only contact with people has been to trade supplies at villages. Nevertheless, she's bright and eager, and always alert - years in the wilderness teaches one to be prepared, after all. She is loath to go anywhere without Slink, and feels far more comfortable on the hard ground than in any bed.
Lionna is 23 (which she knows only through the changing of the seasons), and is a small woman, standing only 5'3". She has brown hair, pale skin, and cold blue eyes. Her face is slightly feline in shape - she has small, pointed features, and isn't particularly pretty nor ugly - the type of face that bends in well. Or would, if she didn't have a messy, dishevelled appearance (and spending so much time close to a weasel has unfortunate odorous side-effects). Her armour is patchworked hide - bits replaced here and there as needed - and most of her gear has the same treatment.
| Oliver Hoffman |
Wow, lol! I just went back through the original recruitment to see if there was clarification on standard starting gold (which I found to be maximum).
This was the first RoW game I had applied to with this character, and the one that had spawned the idea in the first place. The 20 pt buy is much better for me than the horrible rolls I had originally made.
EDIT: The profile is up to date with your requirements.
Severed Ronin
|
Dotting for interested. I have a support character I built for both a Reign of Winter and Carrion Crown game that both fell through. I really love his concept and think it lends itself a bit better to play-by-post where the roleplaying can be effectively utilized.
His name is Detective Inspector Dresen Cale. Without going too far into detail, think Sherlock Holmes in Golarion.
| DM Pendin Fust |
Mezegis, I have a Wrath of the Righteous game that includes at least 3 GM's, 2 of which I'm certain have the AP. So it does not bother me in the slightest.
Severed Ronin, one of the players that dropped was also a Sherlock Holmes type of character, I just want to get your expectations on how that will play out on PbP. I think the slowness of pace (as I was trying to allow the character to roll and role for what they wanted to do VS. me as the GM rolling everything for each scene) was where I ran into issues. On my end, I have some new expectations for these types of characters and plans for how to accommodate.
Tiny Coffee Golem, one of the players who dropped was also a Winter Witch. Fine with me, but get ready for when you encounter OTHER Winter themed witches :)
| Freyja* |
I would like to submit Freyja for consideration, an Arcane Duelist archetype bard.
She helps fill the arcane caster roll, complementing the alchemist while able to serve as a face character if needed. She is a decent melee combatant as well with Arcane Strike (+1 damage and her weapon is considered magic to bypass DR) and is good back-up to the barbarian in melee. With Lingering Performance and 13 rounds of bardic performance she can inspire the party a great deal.
She has a lot of class skills so it will take a few levels to get her training where it needs to be but with 8 skill points a level she will be able to help out in a number of areas. I think she is pretty well rounded.
| Ragnar Deathspeaker |
Doomed Hero here with a submission that GMs seem to either love or hate. He's been submitted to a number of other RoW games, made it into two of them, but unfortunately they didn't last long before being abandoned by their GMs.
Ragnar is an Oracle of Bones thematically styled after Odin. Or, rather, that is what he will become someday, leading an army of fallen heroes in a battle for the fate of the world. For now, he's a sad and confused young man with a fragile grip on reality and no real concept of the difference between the living and the dead.
His stats are in the Alias, with a full breakdown of his concept and background at the end (it's a rather long background, and for that I apologize).
Please tell me what you think.
| TarkXT |
That is until the envoy from Irrisen arrived in Kyonin. She found the cold, hard, white haired witches from the ever freezing realm fascinating. With magic unlike anything she had seen she felt compelled and drawn to their chilly auras.
Though she loved her family her curiosity and desire to learn this mysterious power overtook her and when the envoy left she stowed away on one of their wagons.
The diplomatic witch and her escort were surprised to find the little elf stowed away in their provisions. More surprised to find that she refused to be turned back and had no fear of making the witch angry. Impressed and amused by this little elflings boundless courage (or foolishness) and agreed to take her on as an apprentice. As the years went Seila found the cold way that the envoy treated her was not so much different than her own masters. And though this tutor lacked the patience of those Seila rapidly adapted and became every bit as adept in Irrisen's winter magic as she was at her own homeland's.
For all this time she never truly witnessed the casual cruelty or utter fear that the witches put inot the hearts of Irrisens citizens. She did not think about the looks of distrust she and the others received from the places they visited.
However this all changed the day an Ulfen raid attempted to ransack the envoy as it headed home. It failed and the prisoners were brought before the witch. One by one Seila watched as the witch casually inflicted one horrible torment after another against those men. While she held no sympathy for these men the horror she witnessed at the hands of her tutor was simply too much. The final straw came when she instructed her apprentice to reach into the chest of the last man, and rip out his frozen heart.
She ran away shortly afterward, fleeing as far and as fast as she could away from the cruel witch never wishing to become like her or worse, to share those mens fates.
To this day she still feels the ulfens heart wrapped in her fingers steaming in the night and rapidly losing its heat...
| The Hellion |
What are your posting expectations, Pendin? I'm a reliable player and will post daily. By way of disclosure, I've had a different character in another RoW game that is maybe post-a-week and that's just too slow.
Here's a tiefling gunslinger. I don't usually go for such non-traditional characters, but an AP with Baba Yaga and Russian cultists seemed to be calling out for a Hellboy type ; )
| Roondar Anunciata |
Here is my application. If she is chosen I'll create a alt here on the boards :)
Female Gnome Summoner 1
NG Small Humanoid (gnome)
Hero Points 1
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 9 (1d8+1)
Fort +2, Ref +3, Will +3; +2 vs. illusions
Resist cold 2
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Offense
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Speed 20 ft.
Melee Dagger +0 (1d3-1/19-20/x2)
Ranged Light crossbow +4 (1d6/19-20/x2)
Spell-Like Abilities
. . 6/day—Summon Monster I (6/day)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation (DC 13), speak with animals
Summoner Spells Known (CL 1):
1 (2/day) Mage Armor, Rejuvenate Eidolon, Lesser
0 (at will) Guidance, Acid Splash, Detect Magic, Light
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Statistics
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Str 9, Dex 16, Con 12, Int 12, Wis 12, Cha 16
Base Atk +0; CMB -2; CMD 11
Feats Point Blank Shot
Traits Northern Ancestry, Rapscallion
Skills Acrobatics +3 (-1 jump), Bluff +4, Diplomacy +4, Escape Artist +4, Fly +5, Knowledge (local) +5, Linguistics +5, Perception +3, Profession (fortune-teller) +7, Spellcraft +5, Stealth +7; Racial Modifiers +2 Perception
Languages Common, Dwarven, Gnome, Halfling, Orc, Sylvan
SQ eidolon link, hero points, illusion resistance, life link, share spells with eidolon
Other Gear Dagger, Light crossbow, 113 GP
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Special Abilities
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Damage Resistance, Cold (2) You have the specified Damage Resistance against Cold attacks.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Illusion Resistance +2 racial bonus to saves against illusions.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Summon Monster I (6/day) (Sp) Standard action summon lasts minutes, but only 1 active at a time and can't use with eidolon.
Quadruped
NG Medium Outsider
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 7 (+1)
Fort +3, Ref +4, Will +0
Resist cold 5
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Offense
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Speed 40 ft.
Melee Bite (Bite) +3 (1d6+2/x2) and
. . Claw x2 (Claws) +3 x2 (1d4+2/x2)
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Statistics
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Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15 (19 vs. Trip)
Feats Weapon Finesse
Skills Acrobatics +2 (+6 jump), Climb +3, Knowledge (planes) +2, Perception +4, Stealth +6
Languages Common
SQ hero points
Other Gear You have no money!
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Special Abilities
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Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Natasza is one of many siblings, raised in the high norths. She has followed her brother, a famous bard, around throughout the winterlands.
When he was incapacitated, she needed to pay some shady "physician" a grand sum to help him. This is the reason she chose the adventuring life, as she has a nice ability to summon a variety of creatures, and her ever faithful Vorrak. She is still unaware what he is, though he seems intent to protect her through everything.
The spirit of her deceased brother has some connection to her eidolon, though he is heartbroken to tell her he has passed away. It would break her heart.
| Sethran Aeleanir |
Perhaps Taldor is where his mother is from originally, and now that he's capable... He's traveled there to seek out those elements who subjugated his mother in years past.
Vengeance is a dish best served cold? Pun intended!
His story could begin after he's dealt with the situation or after learning everyone involved has been dead for some time. Eager to sink his teeth into something else...
| Sethran Aeleanir |
Quick outline...
Orne
CG Male Half-Orc Inquisitor of Calistria
Stats:
Str 12
Dex 18 (+2 racial)
Con 14
Int 12
Wis 14
Cha 7
Traits: Adaptive Magic, tbd
Feat: Weapon Finesse
Level 0 - Acid Splash, Detect Magic, Disrupt Undead, Sift
Level 1 - Protection from Evil, True Strike
Inquisition - Fervor
Judgment - Protection 1/day
Monster Lore
Stern Gaze
| Sethran Aeleanir |
@DM Pendin Fust... How do you feel about the following trait? I'm trying to instill him with the "physical" or "dynamic". Think the chase scene. Ever see the movie "Darkman", from back in the 80's?
Soaring Sprinter
As a youth, you often leaped and ran at treacherous heights, either because it was the only place with enough freedom for you to play or because it was not a good idea to play any lower.
Benefit(s): You gain a +2 trait bonus on Acrobatics checks to keep your balance or jump, and Acrobatics becomes a class skill for you.
From - Pathfinder Player Companion: Quests & Campaigns © 2013, Paizo Publishing, LLC; Authors: Amanda Hamon and David N. Ross.
EDIT: Also, the following swaps.
Scavenger - Some half-orcs eke out a leaving picking over the garbage heaps of society, and must learn to separate rare finds from the inevitable dross. Half-orcs with this racial trait receive a +2 racial bonus on Appraise checks and on Perception checks to find hidden objects (including traps and secret doors), determine whether food is spoiled, or identify a potion by taste. This racial trait replaces the intimidating trait.
Toothy - Some half-orcs' tusks are large and sharp, granting a bite attack. This is a primary natural attack that deals 1d4 points of piercing damage. This racial trait replaces orc ferocity.