This is the discussion thread for two campaigns:

LMoS: The Quadrivium


Play-by-Post Discussion

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M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Is Aemon out for good then?


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

:(


Dunno... I had assumed so.

I was thinking of sending PMs to some who've drifted away after the cultists are dead, and we are ready to start.

*** *** ***

Once you ready, we can move ahead to the last combat encounter here.

...anything to sell and buy?


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

Well, I am in the market for a chain shirt +1. I think I carry just enough to cover it.


Plenty of +1 Chain Shirts available.


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

I think I've found Sunny's sisters...


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

lmao... how apropos


hehe nice


:D

Yes, I admit to taking inspiration from said artist. :)


Corum - I moved you on the map for the surprise round so you could have Line of Sight to magic missile. This made it so the magic missile was your Round 1 standard action.


Varian, may want to block the boys in the room. We have them in a bottleneck right now, especially with your reach.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ok


I think my Badger, elemental and Suny have him busy.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

(^_^)


This has been an amazing encounter. Very well done DM.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Sorry, home from a 12 our day in 40' (C) heat. Really tired and washed out. Will try and add a post after recovering with sleep.

Wishing very one all the very best.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Much happy turkey day ta every ones. (^_^)

Whut's a 'Turkey', anyways...? (>_>)


Sorry all... here's some closure to this adventure.
I'm done done with school now, and settled in with a job which is not terribly time-consuming. I will be closing this thread soon, but I am available to run something else now if anyone is interested.


Thanks for a great adventure -- Up for some giantslayer?


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

was wondering what happened to ya... glad to hear you didn't drop off the face of the earth... thanks for running this as long as you did/could. what else would you like to run?


M Elf Swashbuckler (Inspired Blade) L5 | AC (22) 21 T16 FF16 (CMD22) | HP 50/50 | Saves F2 R7 W0 | Percep +6 | Init: +5 | Panache: 5/5 | Condition: A little drunk; and shaken.

That was nicely done, especially for a homebrew! What are you in the mood for?


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

At work.

First, big congratulations on everything and I'm really happy to hear your news! (^_^)

So..... do you want another Sunny bouncing around in your creations/reality?

Wishing every one all the very best.


I'd rather not commit to running an AP. I would prefer to run a couple modules.

Considering you all seemed to be interested in using the same characters, I could make alterations to location and set-up.
If you have any theme which you would prefer, let me know.

My Serpent's Skull game for example:

We ran book1, but it took 85 pages. So I am running a pirate/privateer "plug-in adventure", then a medium-sized adventure.
During the first module (along with the content of the module) they will realize the profanely powered bat-creature statue which they destroyed has cursed them. The second module I am running is Against the Cult of the Bat God. The change I am making in that is the motivation... they are cursed, and they will discovered the key to lifting it involves the BBEG at the end of the written module.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I could run a different character too... I have 2 metal oracles I'm currently running in other games and it's getting old, lol... Would enjoy making something a bit different if that's okay... just for variety


Certainly OK... and quite a few more player options have become available since you've made your characters as well. All feel free to tweak, rebuild, grow a mustache, or make a new character. I will just retitle the thread when we've all settled on content and characters.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I assume still 5th lvl right?


Yes. I expect your characters will be 8th by the end of the second one.
I have a couple modules tentatively picked out, and almost done going through them.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

I can't recall character creation - roll stats or point buy and if the latter, how many points to spend?


20pt buy


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

thank you! I'll get to work immediately - any other rules or houserules I should know about?


I don't think so...

One change from earlier is that I will be doing initiative in phases.

1st phase = All who roll above the enemy go first - in whatever order you happen to post.
2nd phase = the enemy.
3rd phase = all who roll initiative below the enemy.

I will roll everyone's initiative.

The only effect this will have on builds is that pumping Initiative is slightly less useful.


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

ok, thanks...


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

Okeys... am gon'a 'revert' Suny ta' Monk-Ninja, if'n that be all okeys? (>_>)

Is'a quickest thingy fer m'self t'be doin' at tha' moment.

What's our shine?

Very much cheers ta' all'a folks. (^_^)


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

Standard wealth by level?


You are halfway to 6th level, so lets do 13,750gp


AC 11/t11/ff10; hp 16/16; saves: F 1 R 3 W 5; bab 0, melee 1, ranged 1; CMB 1, CMD 13; speed 30; init +1 half-elf investigator/1 wizard 1
skills:
Acro 2, appraise 4, bluff 8, craft alchemy 13, diplomacy 8, disable 5 k arc 10, k nature 8, k local 8, k hist 9, k plns 9, k relgn 8, k dung 8, k engrg 8, perc 7, spellcraft 9, stealth 1

thanks.


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

so Varian here... here is a submission for the game... please let me know if he passes muster to join the new game and any changes you want made.


Ayep. That'll work just fine.

So we have... ?

Sunny - Island Elf Monk/Ninja
Corum - Elven Wizard (Shadowcaster/Conjurer)
Anumil - Elven Swashbuckler (Inspired Blade)
Arcthyl - Tiefling Druid (Saurian Shaman)

... anyone else changing it up?


I am good.


One more player incoming. I will make a gameplay post tonight to start things up again.


HP 28 / 28 Init: +3, Perc: +11, (AC=18)

(^_^)

Wishin' every one all'a very bestest!


Male Viking

It would seem that I'm the one more player that was incoming!

Can I dot into the gameplay to be able to track it?


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

welcome Norde!


Male Viking

Quadrivium eh? Did I miss the Trivium? This a liberal arts game?


Norde - It's a long story and it will be presented as a block of exposition (broken up with a few "he shrugs") by the first NPC you meet. (<joking)

I have the first post pretty much ready, but I am out for the rest of the day. I don't want you guys breaking everything before I get back, so I think I will wait, tweak, and post tomorrow.


Male Viking

Gtg, I'll dot then.


hp 33/38 ac 24,12,22 (22 12 20), f 6, r 3, w 7, melee 7, ranged 5, cmb 7, cmd 19 (22 grpl), init +2 saurian shaman druid/5
skills:
acro 11, bluff 10, hndl an 8, k geog 4, k. nature 6, perc 11, sm 3, stealth 7, surv 10, swim 4

Norde - just so you know for thefuture, when you dot a thread, you can immediately delete your dot after posting it, but the dotting still has the desired affect.


Male Viking
Arcthyl wrote:
Norde - just so you know for thefuture, when you dot a thread, you can immediately delete your dot after posting it, but the dotting still has the desired affect.

I feel like an idiot, but that totally never occurred to me!


I never knew that....


Does...... this mean I've been doing it wrong....?

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