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A metamorphist, able to "wildshape" into any creature OR object! Please!


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Well, Rite's Taskshaper kind of is a consummate shaper-class, though more in the ability than the doppelgänger kind of sense...


terraleon wrote:
Callous Jack wrote:

--- Channeling feats that are connected to a cleric's specific domain.

--- A bartering skill

--- Or I would like a bartering/diplomacy/bluff/intimidate system that is similar to Burning Wheel's Duel of Wits rules.

You want Rite Publishing's The Secrets of Divine Channeling? That's easy enough. And it's a great book.

I haven't looked at it recently enough to be sure, but you might want Rite's 101 New Skill Uses. EDIT: It covers much of what you're looking for, but I don't know how similar it is to the Duel of Wits rules.

-Ben.

I would go with the updated The Secrets of Adventuring (which compiled TSoDC)

and

101 New Skill Uses does have that.

Both are available in Print or PDF


Drannor Hawksley wrote:

- Spell cards for all the spellcasters. They would detail all the necessary information on a single playing card, so that casters can simply have a deck of cards to refer to instead of books/handmade notes/typed up sheets.

- More Urban/Evil APs.

- More official papercraft minis!

- An official paizo multiplayer online tabletop tool (not an mmo), so I don't have to drive 45 minutes to game :3

Spell Cards

Both Louis Porter Junior and Perrin's spell book have these cards as PDFs, I am sure Louis will be doing them as Print on Demand (these are casino quality poker cards)soon if has not already, I know Perrin's Spell book will be.

There is the Road to Revolution by 0one games, these are written by the same people who write paizo's APs including folks like Tim Hitchcock,
Adam Daigle (who now works for paizo),Liz Courts (who now works for paizo),Rone Barton,John Ling, and Lou Agresta (Razor Coast!)

Your in the wrong forum for Official requests as this is the 3PP forums but lets see what I can do.

We have paperminis done by the original artist for papecraft minis but they did not sell well.

We have The Breaking of Forstor Nagar which uses the Free MapTool Virtual Tabletop (there is a video demo/tutorial of the adventure), everyone can use it, its also available on Roll20.net.


Oceanshieldwolf wrote:
DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

I know you've already seen these DM Cal, but others might be interested - Pathfinder conversions of the seven alternate alignment Paladins from Dragon Magazine Issue #106 - that's right, the 1e article from bak-in-tha-day that blew paladins out of their stodgy baked-on undergarments of supercilious civility and hidebound equipment restrictions, updated and lovingly converted to Pathfinder. The thread includes a link to Bardess' conversions of later alternate alignment Paladins as well...

Alternate Alignment Paladins

Or one could try The Genius Guide tot he Templar written by Paizo freelancer and former WotC designer Owen K.C. Stephens.


Oceanshieldwolf wrote:
Silent Saturn wrote:

What I'd like to see is a "non-combat Bestiary". Thinking up puzzle encounters or diplomatic situations to put your players in is hard. harder than, say, cracking open the Bestiary, finding a CR-appropriate monster, and having it attack the PCs.

The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

I think this is an awesome idea, and judging by the 5 "favorites" your post has gotten at the time of my post, so do other people.

Paticularly of interest to me are "social combat" and environmental hazards -having these better explained AND created for run on the fly would be a great boon for many a GM, and increase the wonder of many players....

101 Hazards and Disasters

101 Not So Random Encounters: Urban (trust me go read the review, while it can lead to violence, you could just work with the criminal organizations).

I am pretty sure Louis Porter Jr had some social combat rules ....my mind is failing me.


I would be really happy to see a fantasy world inspired by the New World.


Bardess wrote:
A metamorphist, able to "wildshape" into any creature OR object! Please!

Yeah you can take a look Here

For a preview, it has been updated with objects and so forth in The Secrets of Adventuring (link above), you take either feats or new shaped capacities to get additional creature types and forums!

Its built on the framework Owen K.C. Stephens used for The Time Thief.


Odraude wrote:
I would be really happy to see a fantasy world inspired by the New World.

+1, but only if it's a non-cheezy, non- "noble savage" b.s. thing that actually tries to somewhat stay true to the legends and myths of Turtle Island.


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Comedy Campaign Guide!

I am so tired of campaigns that are clones of ultra-serious fantasy worlds like Lord of the Rings and Game of Thrones. I like those too, but there are too many of them!

I want to see campaigns like The Princess Bride and Discworld.

Please.


2 people marked this as a favorite.
Changing Man wrote:

A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)

I also would like kid-friendly adventures like was mentioned above. Something like The Labrinth, Shrek, or the Neverending Story.


Tiny Coffee Golem wrote:
Little Red Goblin Games wrote:
DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.
We've done a chaotic aligned ani-paladin, a lawful aligned paladin, and a morally ambiguous paladin in our products (Also... a shadow one. Not evil, long story).
Where is this "shadow Paladin" of which you speak?

The Shadow Knight from War Journal II.


Drannor Hawksley wrote:

- Spell cards for all the spellcasters. They would detail all the necessary information on a single playing card, so that casters can simply have a deck of cards to refer to instead of books/handmade notes/typed up sheets.

- More Urban/Evil APs.

- More official papercraft minis!

- An official paizo multiplayer online tabletop tool (not an mmo), so I don't have to drive 45 minutes to game :3

Re- spell cards, a guy in our group makes these all the time....al you need is a printer and sleeves like you would traditionally use for magic cards. Not a ton of work and seems to do quite well....just a thought,


Silent Saturn wrote:


The NPC Codex was a good start, but what I'd really like is a Codex of environmental hazards, traps, freak natural disasters, couriers bearing bad news, chase scenes, intelligent magic weapons with complex agendas, magical diseases, skill-check challenges, haunts, cursed treasure, and whatever else you can think of-- all CR-rated and accompanied by a list of suggestions as to where and why a group of adventurers might encounter them.

Now this sounds like something I could have a lot of fun writing.

Contributor

1 person marked this as a favorite.
Oceanshieldwolf wrote:
DungeonmasterCal wrote:
Paladins or "holy warriors" of the seven remaining alignments.

I know you've already seen these DM Cal, but others might be interested - Pathfinder conversions of the seven alternate alignment Paladins from Dragon Magazine Issue #106 - that's right, the 1e article from bak-in-tha-day that blew paladins out of their stodgy baked-on undergarments of supercilious civility and hidebound equipment restrictions, updated and lovingly converted to Pathfinder. The thread includes a link to Bardess' conversions of later alternate alignment Paladins as well...

Alternate Alignment Paladins

We did a 3.5 version in SpirosBlaak of variant-alignment paladins, so there is a more recent compatible product, and we are converting to Pathfinder...which will be available for download soonish. There will be a Pathfinder SB book in 2014, as well.


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I know I've written that in other posts as well, but since I'm almost done writing my review for "It cam from the Stars", here's what I'd like to see:

Theme-based event books. Whether it's "When the Sky falls", "Requiem for a God" or "Chaositech" - there are scarcely books in 3.X that saw more use at my table. As soon as crunch is tied to great fluff, the chance of me using it becomes so much higher. While Rite's "101 Hazards & Disasters" and Sneak Attack Press' "Terrain Toolbox" did great jobs to cover basic premises, I think DM-toolboxes that blend crunch with all the info to do events are awesome.

(That being said, having contributed to Bite Me!, I think this upcoming book could also be considered to be in line with this, as does Obsidian Apocalypse...)

Integrating Ley-lines woud e.g. be a nice candidate, preferably if it would allow for the inclusion of e.g. KP's rules in a given setting...


Oceanshieldwolf wrote:
Paticularly of interest to me are "social combat" and environmental hazards -having these better explained AND created for run on the fly would be a great boon for many a GM, and increase the wonder of many players....

You might want to check out Debateable Actions from LPJ Design. Debatable Actions: The Non-Combat Resolution Sourcebook is a PDF that focus on the arena of resolving conflict without violence but with words.

Drannor Hawksley wrote:
- Spell cards for all the spellcasters. They would detail all the necessary information on a single playing card, so that casters can simply have a deck of cards to refer to instead of books/handmade notes/typed up sheets.

Here is the full line of our Ultimate Spell Decks for Pathfinder. We are planning to release the Mythic Spells also very soon.

President, Jon Brazer Enterprises

Endzeitgeist wrote:
Theme-based event books. Whether it's "When the Sky falls", "Requiem for a God" or "Chaositech" - there are scarcely books in 3.X that saw more use at my table.

You are one of the few then. Monte Cook once talked about how terribly those sold.


LMPjr007 wrote:
Here is the full line of our Ultimate Spell Decks for Pathfinder. We are planning to release the Mythic Spells also very soon.

Is there a print or print-on-demand link for this product? Will there be a new bundle once the Mythic spells are finished?


Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(


Odraude wrote:

Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(

Well, there is a miniatures game:

Going Native:Warpath
But that's not an RPG. But at least if/when the RPG comes out, you know there are already cool minis available...


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I would like to see much more fleshed out planar material. For Pathfinder, we only have the Books of the Damned series and Book of the Righteous, plus the 3.5 Great Beyond book. The first examples are very specific and mostly focus on specific denizens of the planes, while a 64 page book is just too small to adequately cover all the planes in any detail.

A third party product that could really flesh out the planes and provide new planes and their denizens would be awesome. Dark Roads and Golden Hells was a great start, but mostly focused on very specific new planes, and didn't really touch on other parts of the cosmology. So more books like this would be appreciated.


Changing Man wrote:
Odraude wrote:

Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(

Well, there is a miniatures game:

Going Native:Warpath
But that's not an RPG. But at least if/when the RPG comes out, you know there are already cool minis available...

That does look really awesome. Is it on sale?

Contributor

Odraude wrote:

Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(

Have you seen Kobold Press' Midgard? Rite Publishing has the Jade Oath and others.


Christina Stiles wrote:
Odraude wrote:

Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(

Have you seen Kobold Press' Midgard? Rite Publishing has the Jade Oath and others.

I thought Midgard was more Nordic/Eastern European flavored? I guess when I say New World, I'm looking for a setting inspired by the legends of the Native Americans of both the Americas and Caribbean.


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darth_borehd wrote:
Changing Man wrote:

A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)

I also would like kid-friendly adventures like was mentioned above. Something like The Labrinth, Shrek, or the Neverending Story.

Hmmmmmm.....


Odraude wrote:
That does look really awesome. Is it on sale?

He was at GenCon, but as I understand it right now he's having some hiccups with Game Salute (not sure if that's a distributor or what) I guess maybe it's a matter of waiting a bit, or just writing to him directly.


Roger. I could definitely use the minis though, even if my current game is set in the Caribbean.


Endzeitgeist wrote:
Well, Rite's Taskshaper kind of is a consummate shaper-class, though more in the ability than the doppelgänger kind of sense...

But the taskshaper's shapechange abilities last only as the same name spells. It's a beginning, but not quite what I seek for. The Sublime Transmuter is also near, but he can't become an object...


Odraude wrote:

Man, I was kinda hoping a 3PP would appear and show me their awesome New World setting. ;)

Alas, I must continue to wait. Or keep building my own :(

There's Atlas Games Northern Crown, but I believe it was 3.5 and more Colonial than Cahokia. New World has a lot of room to work with-- are you talking Central America, Cahokia, Colonial, South America, American Southwest?

Regardless, you're right, there isn't much there, certainly not in Pathfinder, but there is Colonial Gothic, which is its own game, and could be looted for parts.

-Ben.


Odraude wrote:
I thought Midgard was more Nordic/Eastern European flavored? I guess when I say New World, I'm looking for a setting inspired by the legends of the Native Americans of both the Americas and Caribbean.

Midgard is more Eastern European/Scandinavian tinged.

So you're looking for Cahokia/Carib/Central American/American Southwest.

Yeah, that's not a culture set that's been given much of a setting, other than *maybe* (questionably) the Atruaghin Clans of the old Mystara setting (at least for the Cahokia bit, I'm not sure about the other cultures).

-Ben.


I'll echo everyone who has wished for kid friendly games. Aged 8 or so, and up. I wouldn't alter the rules, just the story content and themes.

To those wishing for alternate paladins I'd recommend Monte Cook's Champion character class from Arcana Evolved. Monte also designed a great variant paladin in The Book of Hallowed Might, including Neutral-Good and Chaotic-Good paladins.

My own wish would be for an aquatic campaign path. But not one designed for surface dwellers who are well equipped with water breathing and free action - but an all-underwater campaign with aquatic-only PCs. Maybe they get to poke their heads above the water briefly, but the entire game might take place far below the ocean waves.

Anyone who is familiar with The Pinnacles of Azor'Alq forum game on Canonfire will know what I'm wishing for...


Ian Hewitt wrote:

I'll echo everyone who has wished for kid friendly games. Aged 8 or so, and up. I wouldn't alter the rules, just the story content and themes.

To those wishing for alternate paladins I'd recommend Monte Cook's Champion character class from Arcana Evolved. Monte also designed a great variant paladin in The Book of Hallowed Might, including Neutral-Good and Chaotic-Good paladins.

My own wish would be for an aquatic campaign path. But not one designed for surface dwellers who are well equipped with water breathing and free action - but an all-underwater campaign with aquatic-only PCs. Maybe they get to poke their heads above the water briefly, but the entire game might take place far below the ocean waves.

Anyone who is familiar with The Pinnacles of Azor'Alq forum game on Canonfire will know what I'm wishing for...

Cerulean Seas of Ailurian Publishing is actually that. They have a full ruleset and races for adventuring underwater. Definitely check it out.


terraleon wrote:
Odraude wrote:
I thought Midgard was more Nordic/Eastern European flavored? I guess when I say New World, I'm looking for a setting inspired by the legends of the Native Americans of both the Americas and Caribbean.

Midgard is more Eastern European/Scandinavian tinged.

So you're looking for Cahokia/Carib/Central American/American Southwest.

Yeah, that's not a culture set that's been given much of a setting, other than *maybe* (questionably) the Atruaghin Clans of the old Mystara setting (at least for the Cahokia bit, I'm not sure about the other cultures).

-Ben.

Yeah, I am looking for something more along the lines of Pre-Columbian Americas as the inspiration, with some colonial inspiration here and there. The current game I'm running has a blend between Pre-Columbian inspired magic kingdoms and colonial island nations from across the sea. So there is room for the old Taino/Carib folklore as well as Age of Discovery/Golden Age of Piracy in there.


I'd especially like to see some monstrous races, usable for PCs, with paragon classes. I'd particularly like to see playable fey and outsiders (notably celestials and genie-like creatures).

I know that zerzix has been working hard on a "Savage Species" conversion, but I think that those races are overpowered. Being able to use an ability at will might be unbalanced. But I'd love a monstrous paragon class can give you lots of abilities (extraordinary, spell-like, or supernatural), usable only so many times per day for balance. I'd also love for those races to appear bizarre. (For instance, the fey could be Tiny, the celestial could sprout wings at a certain level, the genie could look monstrous from the start, and so on.)

Oh. And I'd also like to see PFRPG conversions of the Sha'ir and Hakima classes from Al-Qadim (perhaps with name changes if there's a copyright issue).


Aaron Bitman wrote:

I'd especially like to see some monstrous races, usable for PCs, with paragon classes. I'd particularly like to see playable fey and outsiders (notably celestials and genie-like creatures).

I know that zerzix has been working hard on a "Savage Species" conversion, but I think that those races are overpowered. Being able to use an ability at will might be unbalanced. But I'd love a monstrous paragon class can give you lots of abilities (extraordinary, spell-like, or supernatural), usable only so many times per day for balance. I'd also love for those races to appear bizarre. (For instance, the fey could be Tiny, the celestial could sprout wings at a certain level, the genie could look monstrous from the start, and so on.)

Oh. And I'd also like to see PFRPG conversions of the Sha'ir and Hakima classes from Al-Qadim (perhaps with name changes if there's a copyright issue).

1.) Rite Publishing has done a series called 'In the Company of' that has paragon classes for different monsters, though they don't quite yet have the diversity of Savage Species.

2.) Little Red Goblin games has an interesting take on the Sha'ir in their third Heroes of the East PDF; only instead of a little genie, the class makes a deal with a kami.


We've seen PF versions of the Sorcerer, Pact Mage, Factotum and other older 3.x stuff.

I'd love to see a Pathfinderized Magic of Incarnum.


Who did the a PF-factotum?


Purple Duck Games wrote:
Who did the a PF-factotum?

Dilettante from Drop Dead Studios


Thanks Lord Mhoram


Purple Duck Games wrote:
Thanks Lord Mhoram

No problem. I'm playing a Dilettante/Magister* Gestalt - a character that can do darn near anything. :D Great for solo play.

* -the Supergenius "can cast spells from any spell list" class.


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darth_borehd wrote:

Comedy Campaign Guide!

I am so tired of campaigns that are clones of ultra-serious fantasy worlds like Lord of the Rings and Game of Thrones. I like those too, but there are too many of them!

I want to see campaigns like The Princess Bride and Discworld.

Please.

Maybe, just maybe, that'd be something I'd do...


Changing Man wrote:
Is there a print or print-on-demand link for this product?

Yes some of them due have a POD links directly in the card descriptions themselves. For example Ultimate Spell Decks: Companion Guides Spell Cards, Ultimate Spell Decks: NeoExodus Spell Cards, Ultimate Spell Decks: Anti-Paladin Spell Cards, Ultimate Spell Decks: Ultimate Combat Spell Cards and Ultimate Spell Decks: Alchemist Spell Cards. Hope this helps.

Quote:
Will there be a new bundle once the Mythic spells are finished?

Yes that is the plan.


terraleon wrote:
Odraude wrote:
I thought Midgard was more Nordic/Eastern European flavored? I guess when I say New World, I'm looking for a setting inspired by the legends of the Native Americans of both the Americas and Caribbean.

Midgard is more Eastern European/Scandinavian tinged.

So you're looking for Cahokia/Carib/Central American/American Southwest.

Yeah, that's not a culture set that's been given much of a setting, other than *maybe* (questionably) the Atruaghin Clans of the old Mystara setting (at least for the Cahokia bit, I'm not sure about the other cultures).

-Ben.

Pardon me for not linking it (I am on my phone) but we did a heroes of the west book that was focused on the great plains Indians (post adoption of the horse) as well as some south American things.


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Dale McCoy Jr wrote:
Endzeitgeist wrote:
Theme-based event books. Whether it's "When the Sky falls", "Requiem for a God" or "Chaositech" - there are scarcely books in 3.X that saw more use at my table.
You are one of the few then. Monte Cook once talked about how terribly those sold.

Really? That's sad to hear. I loved those books. When The Sky Falls in particular. I built an entire campaign around a big impending meteor strike and that book was a must-have as soon as I saw it on the shelf.

It helped that I was really hooked on the whole Dark Plea substoryline that twined through most of the Malhavoc Press stuff.


OmNomNid wrote:
Little Red Goblin games has an interesting take on the Sha'ir in their third Heroes of the East PDF; only instead of a little genie, the class makes a deal with a kami.

Thanks for the info.

(And yeah, I checked out "In the Company of Gargoyles". It's not quite what I was looking for, but it gives me hope that someday, someone will publish something like what I am looking for.)


Now that I am actually awake:
Heroes of the West


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Dale McCoy Jr wrote:
Endzeitgeist wrote:
Theme-based event books. Whether it's "When the Sky falls", "Requiem for a God" or "Chaositech" - there are scarcely books in 3.X that saw more use at my table.
You are one of the few then. Monte Cook once talked about how terribly those sold.

I played the hell out of my copy of Chaositech. It was *fantastic.*

-Ben.


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There are some really neat ideas in this thread, so I just wanted to thanks those who have contributed - nice to get the creative juices flowing! :-)


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Changing Man wrote:

A family-friendly Pathfinder AP that would be suitable to be played with kids aged 10-15 (perhaps as an "after-school extracurricular" offering)

Something to introduce younger players to the game, yet not "freak out" anybody (especially uptight parents).

That'd be nice (and useful for my line of work...)

I would SOO buy this. Me and my group would just love to play PF with our kids.

Henk

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