| DM-DR |
The Recruitment thread can be found here (with the game linked):The Ataxic War
This is a level 20 starting game. The game is currently active and continuing to run during this recruitment period. I am looking for a max of 5 players to be added (there are currently two applying).
The party set-up is: barbarian, oracle, dragonrider, monk/sorcerer.
Some 3rd party is allowed, but trying to get things to a minimum. Due to time constraints, I'd prefer not to insert systems that I am not familiar with in order to save time while evaluating characters. I have already ruled out psionics because it would take awhile to evaluate the balance-play.
Please note, I try to be thorough when evaluating characters, so please do not take offense with my comments. Also, the current party members will be aiding me in choosing which players/characters will be joining. You may apply here or in the old recruitment thread. Concepts are fine, but characters cannot be approved until I have seen a full build. I try to avoid as many "house-rules" as possible. I will make calls as I see them, but please expect things to be fairly RAW.
Some of the build guide-lines are as follows:
1) 25 point-buy (High Fantasy), however, no character may start with a stat lower than 7 (including racial adjustments) unless it is required by race (This will fall under non-standard stuff).
2) No Tomes or wish spells or anything that takes money to increase stats beyond what classes, races, and level progression add. (This is just to keep the entire party on the same level).
3) Two traits (standard rules on this)
4) Any race or class (excluding custom-made/homebrew), with the exception that I have to either have the material (ask me) or have access to look at anything that is not Paizo-published Pathfinder. I will not restrict the Pathfinder only stuff released by Paizo.
5) Give me the name/source of material you are using (Just so I can find anything that I am not familiar with).
6) Backstory is optional (but greatly preferred).
Note for #2: This is basicaly no permanent enhancments that are purchased. You cannot benefit from wish/miracle/tomes/manuals, etc for increased stats. Items such as the belt of physical perfection or headband of mental superiority are allowed because they can be disenchanted/removed/cease to function in anti-magic fields.
Reckless
|
Dawnflower Dervish Terrie will post up backstory tomorrow, open to criticism/suggestions for improvement (may still swap out equipment a bit... I think I'm pretty set with feats and stats, etc.
Terrie
Female Human Fighter (Dawnflower Dervish) 20
NG Medium Humanoid (human)
Init +8; Senses Perception +26
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Defense
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AC 34, touch 20, flat-footed 25 (+9 armor, +8 Dex, +5 natural, +1 dodge,+1 Insight)
hp 224 (20d10+100); regeneration 1
Fort +22, Ref +19, Will +19 (+5 vs. fear); +2 vs. Mind-Affecting effects of Evil Outsiders.
Defensive Abilities bravery +5; DR 5/—; Immune bleeds
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Offense
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Speed 30 ft.
Melee +3 Greatsword +32/+27/+22/+17 (2d6+15/19-20/x2)
Ranged +5 Adaptive, Called, Endless Ammunition, Phase Locking Paueliel Composite longbow +39/+34/+29/+24 (1d8+19/19-20/x4)
Rapid Shot or Lightning Strike (+37/+37/+32/+27/+22)
Rapid Shot and Lightning Strike (+35/+35/+35/+30/+25/+20)
Special Attacks weapon training abilities (bows +4, heavy blades +3, spears +2, thrown +1)
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Statistics
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Str 22, Dex 26, Con 20, Int 19, Wis 20, Cha 10
Base Atk +20; CMB +26; CMD 46
Feats Clustered Shots, Combat Reflexes (9 AoO/round), Deadly Aim -6/+12, Disrupting Shot, Dodge, Far Shot, Greater Snap Shot, Greater Weapon Focus (Longbow), Greater Weapon Specialization (Longbow), Improved Critical (Longbow), Improved Snap Shot, Iron Will, Lightning Stance, Manyshot, Pin Down, Point Blank Shot, Precise Shot, Rapid Shot, Snap Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow), Wind Stance
Traits Demon-Proof Mind, Soaring Sprinter
Skills Acrobatics +29 (+31 to keep balance or jump), Climb +4, Craft (bows) +10, Diplomacy +20, Escape Artist +6, Fly +16, Intimidate +13, Knowledge (dungeoneering) +12, Knowledge (engineering) +12, Knowledge (planes) +24, Perception +26, Ride +6, Sense Motive +15, Stealth +16, Survival +13, Swim +4, Use Magic Device +20
Languages Abyssal, Celestial, Common, Draconic, Infernal
SQ burst of speed,desert stride, lightning strike, rapid attack, weapon mastery (longbow)
Gear Helm of teleportation, Arrow, pheromone (10), Arrow, slow burn (10), Arrow, splintercloud (20), Arrow, tangleshot (20), Arrow, trip (20), Celestial armor, +3 Greatsword, +5 Adaptive, Called, Endless Ammunition, Phase Locking Paueliel Composite longbow, Arrows, adamantine angel quill arrowhead (10), Arrows, angel quill arrowhead (10), Arrows, silver angel quill arrowhead (10), Blunt arrows (60), Amulet of natural armor +5, Belt of physical perfection +6, Boots of speed (10 rounds/day), Cape of free will +5/+6, Carpet of flying II, Efficient quiver (170 @ 25.5 lbs), Fog-cutting lenses, Headband of mental prowess (Int & Wis +6) (Diplomacy, Knowledge(Planes), Use Magic Device) Ioun stone (dark green rhomboid), Ioun stone (dusty rose prism), Ioun stone (iridescent spindle), Ioun torch, Ring of freedom of movement, Ring of regeneration, Xorn robe, 1574 GP
| Aviata |
Hi DM-DR
I'm interested to play in your campaign.
I propose Aviata an Erinye Fighter/Oracle bow master.
For him, she fought demons, devils, humans and other strange creatures but one day she was very badly hurt and even if she -barely- survived, she begin to hear voices. Voices talked about battles who will come, battles who were eon ago... she begin to have visions and new powers that she finished to master.
When she returned to his master Armanaxas, he said that he doesn't need her anymore. So she became her own herald of Wars. She travelled the planes, she fought at any side of a battle. She became an avatar of war.
But after millenia of fights she became bored. All battles seemed to be the same... As a "rogue" devil she knows that without a patron she will never become a true Arch-devil so she wait for her last call, the last battle to fight which will gave her the thrill of her first fight.
| The Jade Rose - Le Qin |
Just to let you know this is one of the currently two applying, I was told she was ok so far as with the other applying.
she's a Clever godling, healer type with an Oriental base, she likes to take dragon form now and them and help others, NG.
All on the other thread, we would love three more 20L PC others to come play
:)
| drbuzzard |
OK here's the character. He's a bit of an odd duck.
Omar Bin Zayed
Omar is an Osiriani scholar. His lifetime pursuit has always been knowledge. This is often obtained by delving into unexplored areas, lost tombs, or abandoned crypts. There's always another lost tome to be obtained, or another tale to be heard from a timeless being.
His insatiable curiosity is offset by his complete lack of patience for other people outside his circle of associates. While his force of personality is astounding, his utter disdain for personal interaction renders it a mere distraction. To offset his completely anti-social nature, he mastered the arcane arts of summoning. That way he only has to deal with beings who are there at his beck and call. His most substantial triumph was his summoning of a houri to be his interpersonal liaison. She is a beautiful otherworldly presence capable of charming the birds out of the trees. She quickly departs once combat looks imminent, and then Omar will rely upon other servants he can call to dispatch his enemies.
crunch
Omar bin Zayed
Male Human (Garundi) Oracle 3 Summoner (Master Summoner) 17
N Medium Humanoid (human)
Init +10; Senses all-around vision, blindsense 60 ft., darkvision 120 ft.; Perception +37
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Defense
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AC 45, touch 23, flat-footed 45 (+9 armor, +4 shield, +6 Dex, +9 natural, +5 deflection)
hp 223 (20d8+120)
Fort +18, Ref +20, Will +21
Defensive Abilities life bond; Immune fatigue
Weakness oracle's curses (lame)
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Offense
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Speed 20 ft.
Melee Mace of smiting +20/+15/+10 (1d8+6/x2)
Special Attacks aspects (improved natural armor, improved natural armor)
Spell-Like Abilities Summoning Mastery IX (14/day)
Oracle Spells Known (CL 3):
1 (8/day) Liberating Command, Shield of Faith, Identify, Cure Light Wounds, Know the Enemy
0 (at will) Stabilize, Purify Food and Drink (DC 19), Create Water, Guidance, Enhanced Diplomacy
Summoner (Master Summoner) Spells Known (CL 17):
6 (3/day) Incendiary Cloud (DC 27), Dimensional Lock, Maze
5 (6/day) Heroism, Greater, Dispel Magic, Greater, Teleport, Greater, Tar Pool (DC 24)
4 (6/day) Teleport, Wall of Stone (DC 25), Acid Pit (DC 25), Stoneskin, Communal, Overland Flight
3 (7/day) Invisibility, Greater, Tongues, Black Tentacles, Water Breathing, Dimension Door, Rain of Frogs
2 (7/day) Resist Energy, Barkskin, Wind Wall, Haste, See Invisibility, Glitterdust (DC 23)
1 (8/day) Identify, Unseen Servant, Shield, Expeditious Retreat, Ventriloquism (DC 20), Endure Elements
0 (at will) Open/Close (DC 19), Mage Hand, Detect Magic, Mending, Read Magic, Light
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Statistics
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Str 16, Dex 16, Con 20, Int 22, Wis 16, Cha 29
Base Atk +14; CMB +17; CMD 37
Feats Augment Summoning, Combat Casting, Dilettante, Great Fortitude, Greater Spell Focus (Conjuration), Greater Spell Penetration, Improved Initiative, Spell Focus (Conjuration), Spell Penetration, Superior Summoning, Toughness, Warrior Priest
Traits Reactionary, Tomb Raider (Perception)
Skills Acrobatics +3 (-1 jump), Appraise +10, Fly +20, Knowledge (arcana) +34, Knowledge (dungeoneering) +33, Knowledge (engineering) +19, Knowledge (geography) +19, Knowledge (history) +34, Knowledge (local) +20, Knowledge (nature) +22, Knowledge (nobility) +18, Knowledge (planes) +34, Knowledge (religion) +32, Linguistics +15, Perception +37, Sense Motive +7, Spellcraft +29, Survival +3 (+5 to avoid becoming lost); Racial Modifiers revelations (lore keeper, sidestep secret)
Languages Aboleth, Abyssal, Aklo, Azlanti, Celestial, Common, Cyclops, Draconic, Infernal, Jistka, Osiriani, Osiriani, Ancient, Thassilonian, Undercommon
SQ eidolon link, glamered, impervious, lesser eidolon, life link, maker's call/transposition (3/day), merge form (17 rounds/day), mysteries (lore), share spells with eidolon, slow and steady
Combat Gear Extend metamagic rod (3/day), Jingasa of the fortunate soldier (1/day), Reach metamagic rod (3/day), Wand of cure critical wounds, Wand of cure serious wounds, Wand of neutralize poison, Wand of restoration; Other Gear +5 Glamered, Impervious Mithral Chain shirt, Mace of smiting, Belt of physical perfection +6, Cloak of resistance +5, Eyes of the dragon, Handy haversack (empty), Headband of mental superiority +6 (Knowledge [arca, Ioun stone (clear spindle), Ioun stone (dusty rose prism), Ring of freedom of movement, Ring of protection +5, Robe of eyes, Tunic of careful casting, Wayfinder (1 @ 0 lbs), 18888 GP
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Special Abilities
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All-Around Vision You can see in all directions and cannot be flanked.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Blindsense (60 feet) (Ex) Sense things and creatures without seeing them.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (120 feet) (Eyes of the dragon) You can see in the dark (black and white vision only).
Dilettante You can make untrained Knowledge checks up to DC 15.
Eidolon Link (Ex) Mental link allows communication over any distance, but share magic item slots.
Eyes of the dragon See four times as well as a human in dim light, and twice as well in normal light.
Glamered Assumes appearance of normal clothes on command.
Greater Spell Focus (Conjuration) +1 to the Save DC of spells from one school.
Immunity to Fatigue You are immune to the fatigued condition.
Impervious 2x enhance bonus to hardness, Hp, break DC. Item gains +5 to saves.
Ioun stone (clear spindle) Sustains bearer without food or water.
Jingasa of the fortunate soldier (1/day) Activate to negate a critical hit or sneak attack as an immediate action.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Lesser Eidolon A master summoner's class level is halved (minimum 1) for the purposes of determining his eidolon's abilities, Hit Dice, evolution pool, and so on.
The eidolon otherwise functions as normal. This ability replaces the summoner's normal eidolon
Life Bond (Su) Damage that drops you below 1 hp is taken by the Eidolon.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Lore Keeper (Ex) Knowledge Skills become CHA-based.
Maker's Call/Transposition (3/day) (Su) Eidolon teleports to an adjacent square or you switch places, as dimension door.
Merge Form (17 rounds/day) (Su) As a full rd action, merge with eidolon. See through its senses and control it to cast spells.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.
Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Robe of eyes Can see invisible or ethereal objects, can't avert from gaze, and can be blinded by daylight, light or continual flame spell.
Share Spells with Eidolon (Ex) Your spells ignore type restrictions for Eidolon and it can recieve your personal spells.
Slow and Steady (Ex) At 10th level, your speed is never reduced by armor.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summoning Mastery IX (14/day) (Sp) You can summon monsters as a spell like ability, maintaining 1 even when Eidolon is summoned.
Superior Summoning When summoning more than one creature, summon an extra one
Warrior Priest +2 on concentration checks when casting defensively or grappling.
Wayfinder (1 @ 0 lbs) A small magical device patterned off ancient relics of the Azlanti, a wayfinder is typically made from silver and bears gold accents. With a command word, you can use a wayfinder to shine (as the light spell). The wayfinder also acts as a nonmagical (magnetic) compass, granting you a +2 circumstance bonus on Survival checks to avoid becoming lost. All wayfinders include a small indentation designed to hold a single ioun stone. An ioun stone slotted in this manner grants you its normal benefits (as if it were orbiting your head), but frequently reveals entirely new powers due to the magic of the wayfinder itself (see Seeker of Secrets page 51).
Note: This item costs only 250gp for members of the Pathfinder Society
Construction
Requirements Craft Wondrous Item, light; Cost 250 gp
Houri
Houri
Female Biped (Claws)
N Medium Outsider
Init +2; Senses darkvision 60 ft.; Perception +9
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Defense
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AC 20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
hp 39 (+6)
Fort +6, Ref +4, Will +5 (+4 morale bonus vs. Enchantment spells and effects)
Defensive Abilities evasion
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Offense
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Speed 30 ft.
Melee Claw x2 (Claws) +10 x2 (1d4+4/x2)
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Statistics
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Str 19, Dex 15, Con 13, Int 12, Wis 10, Cha 13
Base Atk +6; CMB +10; CMD 22
Feats Deceitful, Persuasive, Skill Focus (Diplomacy)
Skills Bluff +20, Diplomacy +23, Disguise +12, Intimidate +12, Knowledge (planes) +10, Perception +9, Sense Motive +17
Languages Common
SQ devotion +4
Other Gear You have no money!
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Devotion +4 (Ex) +4 Morale bonus on Will Saves vs. Enchantments.
Evasion (Ex) No damage on successful reflex save.
| DM-DR |
A few answers to your questions:
@drbuzzard, The setting was Golarion-esque. What I mean is that, though the characters mostly originated from Golarion, the players are not currently located there. The new characters are suggested to also be from Golarion, but if you would like to be from Castrovel or another of the planets in the golarion system, just let me know. For you chracter, your backstory/personality almost reminds me of my epic character I'm playing (smn/wiz) in a different game, lol. Chracter looks good, but I'm assuming that the eidolon is not yet finished because I don't see any evolutions (unless I missed them which I am prone to do sometimes).
@monkeygod, The type of game (for the moment) can best be described as "one last grand adventure". There will be a mix of almost everything. Fights will be fairly epic rated, but there will not be constant battlings. Expect riddles, puzzles, mystery, RP, dungeons, and anything else you can imagine. Right now, the current party was interplanetary teleported from Golarion to Akiton.
@Reckless, The build looks good. I don't see anything screaming "needs fixing".
@mrdarknlight, I'd prefer original characters rather than already set NPCs and gods. The main reason for this is because I'm going to try to center sections of the campaign around the character backstories. Trying to weave something together that will make the players cherish their personally written backstories. This adventure is planned to be more story-driven with different plots and subplots. It is meant to be sort of a conclusion to these fantasically powered characters (even though they were created only for this campaign). Depending on the interest and how things go, we may only spend a few level (up to ECL 23-24) or higher (30 would take a really long time to get to).
@Aviata- I almost said no to your bow before I realized that adaptive isn't a +1 enhancement, lol. I will say that the Erinyes is a hihger class monster. Since not everyone is playing a monster PC, I am having to factor in racial HDs. Because of this, the Erinyes might get away with only a +10ECL due to racial +powers from CR8 (this is factoring the scaling down from levels). You would have to cut 2 PC levels from somewhere, your choice. Very nice backstory btw!
@Tenro, and I am sorry, but still haven't had time to read through the psionics materials. Not sure if that'll change in the near future.
| drbuzzard |
Actually it is done. The evolutions weren't listed for some reason, but they are not overly visible anyway. They are increased stat -Intx2, increased stat -Chr, skilled (bluff), skilled(diplomacy), skilled (sense motive)
The eidolon is purely a face. If it ends up in combat a dire error has occurred.
The character is better off coming from Osirion on Golarion, so that's just fine with me.
Reckless
|
Revised Terrie below:
changes include switched out far shot for shield focus, changed Demonproof Mind to Latent Psion, assigned ethnicity (Vudrani), adjusted skills to fit background and switched 15 points of favored class bonus from skill to hit points, changed a number of equipment pieces (probably the only important on is the intelligent buckler), added mundane equipment
Tarika "Terrie" Sujata-Grakun
Female Human (Vudrani) Fighter (Dawnflower Dervish) 20
NG Medium Humanoid (human)
Init +8; Senses Perception +26
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Defense
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AC 41, touch 20, flat-footed 32 (+9 armor, +7 shield, +8 Dex, +5 natural, +1 dodge, +1 Insight)
hp 239 (20d10+115); regeneration 1
Fort +22, Ref +19, Will +19 (+5 vs. fear); +2 to save vs. mind-affecting effects
Defensive Abilities bravery +5; DR 5/—; Immune bleeds
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Offense
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Speed 30 ft.
Melee +3 Greatsword +32/+27/+22/+17 (2d6+15/19-20/x2)
Ranged +5 Adaptive, Called, Endless Ammunition, Phase Locking Paueliel Composite longbow (Str +0) +39/+34/+29/+24 (1d8+19/19-20/x4)
Special Attacks weapon training abilities (bows +4, heavy blades +3, spears +2, thrown +1)
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Statistics
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Str 22, Dex 26, Con 20, Int 19, Wis 20, Cha 10
Base Atk +20; CMB +26; CMD 46
Feats Clustered Shots, Combat Reflexes (9 AoO/round), Deadly Aim -6/+12, Disrupting Shot, Dodge, Greater Snap Shot, Greater Weapon Focus (Longbow), Greater Weapon Specialization (Longbow), Improved Critical (Longbow), Improved Snap Shot, Iron Will, Lightning Stance, Manyshot, Pin Down, Point Blank Shot, Precise Shot, Rapid Shot, Shield Focus, Snap Shot, Weapon Focus (Longbow), Weapon Specialization (Longbow), Wind Stance
Traits Latent Psion (Human - Vudra), Soaring Sprinter
Skills Acrobatics +29 (+31 to keep balance or jump), Climb +10, Diplomacy +20, Escape Artist +6, Fly +20, Knowledge (dungeoneering) +10, Knowledge (engineering) +8, Knowledge (nobility) +5, Knowledge (planes) +24, Knowledge (religion) +5, Perception +26, Perform (act) +1, Perform (dance) +1, Perform (sing) +1, Profession (courtesean) +9, Ride +6, Sense Motive +15, Stealth +11, Survival +11, Swim +4, Use Magic Device +20
Languages Celestial, Common, Draconic, Hallit, Infernal, Vudrani
SQ burst of speed, desert stride, lightning strike, rapid attack, weapon mastery (longbow)
Gear Cap of the free thinker, Arrow, pheromone (10), Arrow, slow burn (10), Arrow, splintercloud (20), Arrow, tangleshot (20), Arrow, trip (20), Arrows, adamantine angel quill arrowhead (10), Arrows, angel quill arrowhead (10), Arrows, silver angel quill arrowhead (10), Blunt arrows (60), Celestial armor, A'Hin Du'Ros(+5 Impervious Adamantine Buckler, Intelligent Ego 14, Int 10, Wis 18, Cha 10; Senses 120'(Darkvision, Blindsense), Communication Telepathy, 10 skill points Perception, 5 skill points Sense Motive, Remove Paralysis 1/day), +3 Greatsword, +5 Adaptive, Called, Endless Ammunition, Phase Locking Paueliel Composite Longbow, Amulet of natural armor +5, Belt of physical perfection +6, Boots of speed (10 rounds/day), Cape of free will +5/+6, Carpet of flying II, Efficient quiver (170 @ 25.5 lbs), Fog-cutting lenses, Headband of mental prowess (Int & Wis +6) (Diplomacy, Knowledge Planes, Use Magic Device), Ioun stone (dark green rhomboid), Ioun stone (dusty rose prism), Ioun stone (iridescent spindle), Ioun torch, Ring of freedom of movement, Ring of regeneration, Xorn robe, Backpack, masterwork (27 @ 53.5 lbs), Bedroll, Belt pouch (8 @ 3.5 lbs), Candle (3), Candlestick, Canteen, Canteen, Chalk, Chalkboard, Coffee pot, Coffee, Mwangi (per cup) (7), Cold weather outfit, Flint and steel, Hot weather outfit, Shovel, folding, Skillet, Stove can (2), Trail rations (11), 54 GP, 3 SP, 4 CP
And here is Terrie's background and Portrait
Tarika "Terrie" Sujata was born of a minor noble caste Vudrani household and raised with the soul purpose of marriage to a better house. She was raised with the "proper" skills: dancing, singing, courtesanship, knowledge of the noble houses and the proper religious context for life.
Tarika was wild and beautiful as a child, often escaping to the rooftops of her family's estate, running across and jumping from one to the next, over to the wall, to the next tree. Her parents were naturally disappointed in this ignoble behavior, and Tarika's reputation spread among the other noble houses: a rare beauty, but completely unsuitable for proper noble marriage contracts.
Tarika's parents were lost to her on a sea voyage to Absalom for trade purposes. Her eldest brother took charge of the family, but despite the treasures salvaged from the voyage, was unable to secure passage home due to poor trading skill. Trying to move the goods to trades north of Absalom, Rajada moved his family first to Andoran, and then into Nidal, where, finally running out of patience and money, he sold Tarika and her three sisters into servitude.
Never one to be bound by the desires of others, Tarika escaped and continued journeying northward, taking up the bow at first as a means to survive, but soon discovering a true gift for its use. Life for Tarika always seemed to be on the run, although part of her wished she could rescue her sister or at the very least pay Rajada back for his betrayal.
A series of adventures followed as Terrie, as she now went by, found herself exploring northern Avistan. It was during these adventures she developed a taste for Mwangi Cofee, introduced to her by a Pathfinder named Kylus Rellard.
When she was nineteen, Terrie fell in love with a prince of the north, Holnak Garkun, a young mammoth lord bent on making a name for himself against the forces of the Worldwound. After a series of melees together, Holnak returned her love and the two were married shortly after a year's time.
Terrie and Holnak indeed developed something of a reputation for success in their forays against the demons of the Worldwound. Holnak and his mammoth mount would form the vanguard of the attacks while Terrie would provide support and keep her senses peeled for ambushes or aerial assaults, plinking demons from sky and hiding alike.
Tragically, although Holnak and Terrie's fire burned bright, it burned all too quickly. The Kellid man was struck down six days before their third anniversary. Terrie took up Holnak's greatsword in his honor and continued his -their- fight against the demons. She further developed a style that would harry the demons, and sought out a proper bow that would prevent demons from fleeing before she could destroy them.
Terrie fought the war for another two years before finally seeing its futility. With the lack of unity among the Mammoth tribes, the pure ineffectiveness of the Mendevian crusaders, and the seemingly unlimmited demonic hordes, there would be no end.
Terrie put her vengeance behind her and began wandering the world once again, hoping to find peace, or at least purpose.
| Mrdarknlight |
Here is my submission I still have to work on what to get with the rest of his gold but otherwise he is pretty much done. Also I am going to roll to replace his Aasimar spell like ability so going to do that now. Lastly I wanted to ask if the twilight armor enchantment was okay? It is from 3.5 Book of Exalted Deeds lowers arcane failure chance. I did not place it on the sheet because I wished to ask about it first. Any questions are okay.
Roll:1d100 ⇒ 27
| DM-DR |
K, everything looks good for all the submissions.
@Mrdarknlight, I'd be okay with letting you just choose which SLA you would likem but the rolling works as well.
@Aviata, everything looks in order.
If you all would like to post your characters and builds in The Ataxic War Recruitment so that the current players can choose, please do so. I believe that gives us 6 completed characters to pick from and I will be letting the current party decide.
| DM-DR |
Ghandi2010 wrote:Very interested in this. I'll begin work on the character and backstory tonight.Forgot to ask, how are you having players calculate HP?
Ahh, I forgot to mention. I let everyone have max HP to keep things simple. Just expect monsters to generally have higher HP (but not maxed unless it is a boss-type fight).
Reckless
|
Ghandi2010 wrote:Ahh, I forgot to mention. I let everyone have max HP to keep things simple. Just expect monsters to generally have higher HP (but not maxed unless it is a boss-type fight).Ghandi2010 wrote:Very interested in this. I'll begin work on the character and backstory tonight.Forgot to ask, how are you having players calculate HP?
Ah,in that case, Terrie's HP are 315
| Ptolmaeus Arvenus |
I've always wanted to make a monk @lvl 20. Will have some stats up soon for an Aasimar martial artist.
Stealing my idea for your game are you?
But seriously, Martial Artists are awesome. Since you already took the Twentieth Level concept I had built already I might have to submit a lvl 20 Alchemist.
Ghandi2010
|
I am pleased to present Sar Xeng, a level 20 elven magus.
I will be happy to provide any other clarification you need on his equipment or spells in his spellbook (I've simply made the character in HeroLab and used his "go-to" list of spells prepared each day). I can also provide you with the source of any of his equipment, though nearly all of it comes from either Core Rulebook or can be found in Ultimate Equipment.
One question: I've taken the wizard spell Permanency and used it on myself (with the appropriate gold cost) for the spells Arcane Sight, See Invisibility and Read Magic. Is this permissible? If not, I can change it.
| DM-DR |
Standard WBL for 20, yes.
@Ghandi, the permanencies you have listed are fine. Just make sure that the spells still appear in your spell-book as a wizard or if you cange to sorcerer that they are noted as spells either known or switched at levels (since you are castng it on yourself).
@Werepox, Right now, almost every role is covered in the party. Feel free to submit a character you would prefer to play
| Phrenic |
I hope you guys like how I built him, he's your non-magical trap monkey =D
Flying Angel of holy whoopings. Looking forward to doing the whole "you're dead and you don't even know it yet" from the northern star series!
-edit-wish I could find a better avatar for this guy, also if anyone wants any character tie ins let me know and I'll add stories in for them
| DM-DR |
@Malfurion, you are probably going to hate me, but I (and my RL group) work Opportunistic gambler with barbarians as "If you end your rage voluntarily, you end all the effects gained". Sorta like dismissing a spell. Thus if you end your rage by your own choice, opportunistic gambler does not extend it. If it is ended by an effect or you just simply ran out of rage rounds per day, then if will go into effect. This was a problem we sorted out because some built a barbarian that almost literally had infinite rage rounds/day with crazy bonuses.
@All applicants- please move your character applications to the main recruitment form (link is in the OP and near the middle of the first page as well. The current party members will be choosing their new team mates.
I will be closing this recruitment@ midnight tonight CST (about 10 hours from now). There will be a max of 5 slots open. Good luck to you all!
| DM-DR |
Well, The recruitment drive is closed. The current party members will begin voting/debating. As soon as all four have voted, I will let you all know who will be added to the game. I will also send pms of how you will be entered into the game.
Those that do not make it, I'll notify you if replacements are needed to see if you are still interested at that time. Thank you to all that applied, and good luck! I will only be voting in the event of ties.