Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
447 is a magic number.
Yes it is.
It’s a magic number.
Somewhere in that ancient mythic Core Rulebook
You’ll get 447 as a magic number.
Abjuration, conjuration, divination,
Enchantment and evocation too
Illusion, necromancy, transmutation
Give you 447
As a magic number
It takes 9 levels of spells for each full caster class
Though partial casters classes only get 4 or 6
Arcane casters get their cantrips
Divine casters get orisons
No more, no less
You don’t have to guess
When it’s 447
Can’t you see?
It’s a magic number.
A golem and a Legend had a little baby
Yes they did
They had 447 in the family
And it’s a magic number
| Evil Midnight Lurker |
Didn't we just have a thread like this that pissed people off?
As I posted in that thread, I at least prefer cryptic utterances and clue-laden poetry to simply stating "something cool is going to happen later."
(Based on previous tantalizing previews from Legendary, it should be entirely possible for us to pull clues out of that Schoolhouse Rock riff. I'm just bad at analyzing these things.)
| Anguish |
Much like the afforementioned "other thread" this tease just makes me zone out. Since there's no revelation within the scope of existing posts, mentally the thread gets categorized as does-not-contain-information and won't be revisited. Not to be a curmugeon. Just explaining. Hopefully whatever this is about gets a new thread for its actual announcement.
TLDR; I don't play "are we there yet?"
Cralius the Dark
|
This is crazy but kinda fun.
Are there enough group spells that can be cut down to get to 447?
Like summon monster isn't 9 spells but just one. Same goes for natures ally, protection from, beast shape, etc. First thought is no. Just thinking of anything.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
All is revealed. Hope you enjoyed the poetic tease and indulging a bit of nostalgic whimsy. If Anguish ever comes back by the thread, he'll find all the information he wants. I must say, clearly you guys are geniuses, stalkers, or both. :)
P.S. There is a company (even a 3PP, in a manner of speaking) with a Golem avatar. We're hanging out on their playground right now.
| Lord Mhoram |
I am so there when this is released!
Mythic is my favorite rulebook since the Core. I'd love to get all those mythic spells.
With the recent adds to Mythic and Ultimate Campaign, Legendary Games is in my "top tier" of 3PP that I will pretty much buy just on the name.
(Dreamscarred, Kobold, SGG are a few of the others)
| Jesper at Blood Brethren Games |
No rest for the weary! I'll sleep when I'm dead!
You could always consider lichdom? ;-)
Btw; I am amazed at the speed with which you come up with new products! I haven't checked when Mythic was available as a pdf, but the book version only just hit the stores yesterday here in Denmark!! :-O
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
It depends on the spell, but the basic principle is that mythic characters (and monsters) have a certain number of uses of "mythic power" that they can use each day for a variety of things. These uses are replenished each day.
If you're a spellcaster and you take the appropriate mythic feat or ability, you learn a number of mythic versions of spells equal to your mythic tier (1-10). At any point when you cast that spell, you can spend one use of your mythic power to cast a more powerful version of that spell (or in some cases you can spend several uses of mythic power to cast an augmented version of the mythic spell).
Regarding the spells you asked about:
Mythic cure light wounds cures double the usual amount of damage and also cures 1 point of ability damage.
Mythic fly doubles your fly speed to 120 (80 with medium/heavy load or armor) and gives you perfect maneuverability. Also, when the spell ends, you feather fall. If your mythic tier is 3rd or higher, you can spend 2 uses of mythic power instead of 1 when you cast it to augment the spell, allowing the person you cast it on to add your mythic tier as a bonus to Reflex saves and as a dodge bonus to AC that applies only while flying.
In some cases, a mythic spell just makes a bigger effect - more damage, bigger area, etc. In some cases, it circumvents a limitation of the usual spell, increasing a chance of success or helping to overcome SR or energy resistance. In other cases, it adds an entirely new (but thematically related) effect.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
Ha! Tim says probably Thursday to get finished with all of the cross-indexing and internal linking, of which there is obviously a lot with a product like this.
Also, we just got in a sweet new piece of art that, pending a little tweak, will be going on the cover.
But since you asked...
CHARM PERSON
You add your mythic tier to Charisma checks to convince the target to act as you command, and the target can understand your commands or suggestions as if you shared a language, though you are not otherwise able to communicate. Add your mythic tier to the Sense Motive DC to discern that a creature is charmed.
Augmented: If you expend two uses of mythic power, the duration is increased to 1 day/level.
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
Another preview of this product as we wait for the finishing touches on the manuscript!
Jason Nelson
RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games
|
A note of celebration for Legendary Games... and for you, the fans who made it possible, a double preview of Mythic Magic: Core Spells while we await the final art pieces getting added in so we can put this bad boy up for sale!