Allansia Campaign, Winds A.C. 285


Campaign Journals


Timeline, Chalice Campaign, Winds 285 A.C.
posted Aug 1, 2013, 1:48 PM by Rob Watts [ updated Aug 13, 2013, 2:11 PM ]

9th of Winds
Itsy, Hammar & Alorin leave Chalice in the company of Sergeant Dobin & an Oread cleric/paladin.
Itsy was pressed into service as she had arrived in Chalice looking for her family & found a barbrawl instead.
Alorin had just finished his study & found Fulkra whilst Hammar had found civilisation to be exactly what he thought & so he left.

10th of Winds
They successfully defeat a goblin attack on a farm and then defend another farm from another goblin attack.

11th of Winds
Sighting Gereth Yaztromo's tower, the party is delayed by a massive Orc raiding party that rides past to the West.

12th of Winds
The party heads back to Chalice & stumbles across a group of humans who are under the impression that they're really orcs, right down to being under an illusion spell of some kind.

13th of Winds
The group arrives at Chalice and sells all of their bounty. Hammar & Itsy agree to join the militia.
The group leaves for Kratys Freehold to check out the rumours of trouble.
As they are journyeing, they encountered a Half-Orc from Itsy's tribe who said he was sent to help Itsy with her destiny.
They arrive in Bradmor and investigate the rumours of undead stalking the graveyard.
Overnight they destroy an undead horde and rest for a while to practise their new skills.

14th of Winds
The group meet a strange woodland creature and make friends then enter the crypt and discover an amulet with unusual powers and some old broken magical weapons & armour. Upon leaving the crypt, they discovered that the graveyard had been surrounded by an Orc, Goblin & Ogre raiding party!
By using guile & stealth, they managed to pick the party off bit by bit and were welcomed as heroes in Bradmor. Hammar had stayed the night there and helped repulse a goblin attack.

15th of Winds
The party left Bradmor and travelled to Yatromo, encountering a Cockatrice along the way.

16th of Winds
The party cleared out an abandoned farm that was infested with rats.

17th of Winds
The group arrive at Kratys Freehold and find that a siege has started.
Using clever tactics and equipment gained in earlier fights, the party manages to sow fear and mistrust amongst the Orcs. Trixie successfully makes contact with the Freehold and a two pronged attack takes care of the Orc commander & his cohorts.

18th of Winds
The players are welcomed into the Freehold as heroes. There is a banquet in their honour and they make many friends, including Aritae, a half-elven ranger who agrees to accompany them on their journey & Romero, a curious individual who does not speak.

19th of Winds
The group leaves the Freehold for Gereth's tower seeking information.

20th of Winds
The group arrives at Gereth's and is informed that the bone weapons and armour can only be fixed by dipping them in Demon blood.

21st of Winds
The party returns to the freehold and investigates the well underneath. They discover an Elemental temple with numerous burning skeletons. The party restocks in the Freehold before returning to the temple underneath and uncovering a Skeletal champion who they defeat.

22nd of Winds
They return to the temple after a nights rest & research. They destroy the remaining skeletons and discover the champion has left in the night and fled towards Darkwood Forest.

23rd of Winds
They track the champion who has disappeared straight into the forest. They travel to Gereth to seek his advice.

24th of Winds
After seeking Gereth's advice, they decide to head towards the Inn on the eastern edge of the forest to investigate it. Itsy and Hammar return to the freehold to check on recent events whilst the others head North towards the inn.
Shortly after they split, the larger group is attacked by a Bulette and saved by a Green dragon who informs them that she needs their help.

25th of Winds
After arriving at the inn, it is determined that it is full of demons. They are successfully defeated and then Itsy and Hammar rejoin the group. The basement is searched and a tunnel into the earth is found. Inside a cavern underneath is a group of Demons who are swiftly dispatched. Unfortunately it is only afterwards that the party realise they weren't summoning a devil but trying to capture it & the "lady" they released was actually in league with the devil and was probably one herself.

26th of Winds
The party returned to the freehold to restock and buy sugar for Gereth.

27th of Winds
After a discussion with Gereth, the group decide to venture forth into Darkwood Forest.

28th of Winds
The path north and west is followed and an evil Hangman tree is defeated after a hard fought battle.

29th of Winds
The path splits and the group ignore the west path and head northwest. They come across an area that has been struck by lightning but it turns out to be an ambush by a group of goblins wielding drow poison and magical wands of destruction!

30th of Winds
The path continued Northwest and the party discovered some Darkwood Trees. Whilst camping in the night, they were attacked by some Dire badgers but they managed to defeat them.

31st of Winds
The group tracked the Dire badgers prints to the west and discovered a large amount of traps surrounding Gregor the trapper and hunters home.

Community / Forums / Gamer Life / Gaming / Campaign Journals / Allansia Campaign, Winds A.C. 285 All Messageboards

Want to post a reply? Sign in.
Recent threads in Campaign Journals