Multiclassing Druid to Cleric Help


Rules Questions


I have a player that wants to multiclass into cleric for that additional healing that the party needs. His current character is a druid. Since the PC wants to do this we are trying to figure out the best way to accomplish this. His druid already has a deity and so we are thinking he can go no deity on the cleric class and pick two domains. He wants healing and animal. Not that I have a huge issue with this but since healing isnt in his druid deity's domain list I am not sure that works rules wise. Any advice here will help as I am not sure where to go with this. Thanks!!!


Short answer: No, it's a TERRIBLE idea.

Long answer: Multiclassing might sound like 'getting more options' and sound good short-term, what it actually translates to is 'stretching your resources too thin' and becoming jack of no trades and therefore master of nothing at all.

Multiclassing into Cleric gives him a handful of level 1 spells including Cure Light Wounds- which is something the druid already has. Does he need more CLW per day? Consider buying a Wand of CLW.

Class level is THE most restricted resource in the entire game. It's the basic fundamental building block of all characters and its gain over the period of a campaign is seriously limited if ever.

Don't ever, ever multiclass unless you are intending to take a Prestige Class that needs that other class for qualification. You're not gaining more resource; you're spending THE most valuable resource for something that can be picked up in a dungeon or at any reasonably sized township for a couple hundred gp (which, you can indeed pick up through any adventure).

TL;DR multiclass bad


Tell your player to go to town and buy a cure light wounds wand, and stay monoclassed druid. He will thank you later.


beej67 wrote:
Tell your player to go to town and buy a cure light wounds wand, and stay monoclassed druid. He will thank you later.

And if the party has a rogue or a bard that's taken Use Magic Device, she can use it when the druid is too busy ripping dem goblinz' throats!


Awesome thanks guys I had mentioned in taking the wand crafting feat and figured it would be better than trying to multiclass. I will steer him in this direction. Thanks again!!!!!


And no, multiclassing does not let you violate the Golarion rule of Clerics must get their powers from Deity (or Demi-God). Or let you change the Domains of a Deity (although you can change those if you accept only one Domain instead of two). If you want to be nice, the closest thing to the Rules would be figuring out how to allow the Cleric Heretic Archetype (or whatever it is) to apply to Druid, and let him select the Healing Domain to improve Heals, although I don't think that is really a significant change towards what you want. Or just let him rebuild as a Cleric with the same God and Domain +1 more (Animal Domain if he wants Companion), but with Channel Energy instead of Wildshape. Cleric with Animal/Plant/Weather/Elemental Domains can be pretty Druidy. Even let him use Sponaneous Domain Casting isntead of Cures, and he's practically Nature Boy + the Cure Bomb (and check out the Domain Channel for the Nature Domains)


He probably doesn't even need the craft wands feat, if everyone else is willing to pitch in a little to buy the wand. Remember that metropolises are understood to have "all" minor magic items available for purchase, so if you're going by those rules, the cure light wand is a fantastically affordable way to top off between fights.


Quandary wrote:
And no, multiclassing does not let you violate the Golarion rule of Clerics must get their powers from Deity (or Demi-God). Or let you change the Domains of a Deity (although you can change those if you accept only one Domain instead of two). If you want to be nice, the closest thing to the Rules would be figuring out how to allow the Cleric Heretic Archetype (or whatever it is) to apply to Druid, and let him select the Healing Domain to improve Heals, although I don't think that is really a significant change towards what you want. Or just let him rebuild as a Cleric with the same God and Domain +1 more (Animal Domain if he wants Companion), but with Channel Energy instead of Wildshape. Cleric with Animal/Plant/Weather/Elemental Domains can be pretty Druidy. Even let him use Sponaneous Domain Casting isntead of Cures, and he's practically Nature Boy + the Cure Bomb (and check out the Domain Channel for the Nature Domains)

Thanks for this I will run this by him and see if this is something he would like to do or if he just wants to stay Druid. Either way I have come to the point where I told them in our last session that their healing needs would need to be figured out as a group since they didnt have a dedicated healer. Beej67 I think they have figured that part out cause after telling them they were kind of on their own they immediately started figuring out how much they had as a group and who would be using what. I do like it when my parties work together..... unless we are playing an evil campaign :)


What is the rest of the group? How might they chip in to the healing problem?

Sovereign Court

Sometimes I think Healing wands and potions just ruin the game. I'd like to either see them as somewhat rare or over priced due to their function. I guess that's somewhat of a reason why I like low magic worlds or at least a shortage of npcs that have healing powers or healing goods.

This reminds me of a story. Please sit down, grab your blanket, and listen to a tale of three adventurers that were sitting in a tavern near a large fireplace in the middle of the night.

These three fellows were discussing strategies and devising plans to help free the town of the evil that lies beyond their gates while sitting around a long heavy oaken table. One of the adventures, showing signs of worry, stands up and says "But what if one of us is hurt or run through by the sword?!?"

A cleric sitting at the next table over hears this and his ears perk up as he begins to smile. He musters up the courage and looks over at the adventurers and begins to speak but is interrupted as the second adventurer rises up from his seat and puts his hand upon the first adventurer's shoulder. He says in a bold voice, "Have no fear my friends! We have no need of a cleric!"

The other two adventurers look at each other both perplexed and then redirect their attention back to the second adventurer. "Why is that?", says the third adventurer. "Because, we have 10 cure light wounds wands in my backpack! Now who wants one?!?!", says the second adventurer as he begins to pass them out to everyone like it's candy. The cleric's smile quickly turns to a frown as he slinks back into his chair and begins to drown his sorrows with more ale. THE END.

So what's the morale of the story? Well, I think a bard summed it up once in a beautiful song. I believe it went a little something like this, "All we are sayinggggg...is give Clerics a chance!"


Do not multi class to Cleric out of Druid!

For Healing....Try this Wizard or Witch at odd level after Druid caster level is at lest 4. Then take Adpet channel feat. Then go back to Druid this will keep Druid like feel and power. If you take the Witch you can also take the Healing hex as well. This will not make you best healer in the world no but it will make you passable.

Adept Channel
You gain the ability to channel energy as a cleric.

Prerequisites: Ability to cast divine spells, summon familiar class ability, caster level 4th, Charisma 13.
Benefit: You gain the channel energy class feature, as a cleric, usable 2 times per day. This ability otherwise functions like the cleric's channel energy ability, except that your effective cleric level is equal to your divine spellcasting class level –3. Unlike a cleric, however, the number of times per day you may channel energy is not affected by your Charisma modifier.

This channel will raise in dice as you level in Druid.

And other pet hanging around Druid will not seem out of Character.

Also Wizard get Scribe Scroll feat as base bonus feat you can use to keep any left over spell to use the next day. There by let prepare more healing spell in there place.

Or you do same thing witch and take your first level hex as Cauldron hex. Then hand out you left over spell to any one. \

Between one of the scribe scroll feat, Cauldron hex or Heeling hex and the Adept Channel it should help out greatly. Also it will not change feel of Druid that much and should add to it total power greatly.

You only need one level of wizard or Witch. This opens up all kind of stuff for the PC extra channel feat, and boon compainion for the Familiar wich let it deliver touch spell for you. Exta Hex, or School Specialization power that may help as well.


You can also gain a Familiar via Eagle Shaman Druid Archetype/Feather Domain, I believe.

But I think it would be simpler and more effective to just go full Cleric.
You don't even particularly need Healing Domain in that case, you could go full Animal/Plant/Weather/Elemental.
Even if Healing Domain seems attractive, there's some similar Domains in Community that are good at status-removal, I believe.


I played a half-elf druid/cleric (evenly split) in 3.5. I haven't tried it in Pathfinder, but a lot of the issues will carry over:

What level is the campaign, and how far do you intend to go? This kind of multiclass excels at low-mid levels (CLR3/DRD4 is the sweet spot), but is going to lose out if you plan on taking the campaign up to high level - he will inevitably start to favour one of the two classes and regret missing out on getting the higher level spells as early as other characters.

Is he looking at using metamagic feats down the road? If so then he is going to NEED those high level spell slots.

How does the player use his magic? If he casts a lot of healing and buff/debuff spells, then low levels of both makes a very potent supporting character. On the other hand, if he wants direct combat spells then he needs to keep his caster level in one class as high as he can - both for damage dice and to overcome spell resistance.

What is his Wisdom score? If he has a comparatively low casting stat (say WIS 13/14) then multiclassing in two classes that use the same stat is a more viable option, as it makes better use of his bonus spell slots and he may reach the point where his WIS is too low to actually cast 7th or 8th level spells.

Having said all that, I would not consider a CLR/DRD multiclass in pathfinder. If he wants cleric for the extra healing, then Witch with a patron of Healing (as has been mentioned) or up to 3 levels as an Oracle of either Nature or Life would make for much better options.

I would also say (as a DM) that if he already has a patron deity from being a druid then if he takes levels of cleric he MUST be a cleric of the same deity. A druid who worships nature in its own right *might* be able to discover faith in a god(ess) and multiclass as a cleric, which would make for a really interesting subplot, but a druid with a patron deity could not become a cleric of another deity, or none at all. His deity is going to be somewhat annoyed if the character turns around and says "I revere you for your power over nature, but NOT ENOUGH to worship you as a cleric"...

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