Move or Strike Default?


Pathfinder First Edition General Discussion


Are martials meant to gain access to their full attack the majority of the time ? (then enemies should be spaced out with only 5 ft between of each other). Or are they meant to only have access to their full attacks on odd levels after they have moved between spaced out opponents.

I ask this because assuming the latter is true then shouldn't pouncing and archery be nerfed given its considerably higher damage potential and the fact that it leaves less opportunities for enemies to full attack them?


You have a point in that it was a bad idea to:
a) Allow druids easy access to Pounce in the base core rulebook and
b) Allow pounce to barbarians (which is why PRETTY MUCH EVERY BARBARIAN takes beast totem and move-sort of full attack to mobile fighters in the APG.

In fact, every serious fighting class (full BAB) ought to get at least one of pounce or single move/full attack. Or none of them should. Similarly first rate brutes (full BAB) ought to get it too. I REALLY detest the attempt to fix fundamental issues through new archetypes, feats, abilities, or even skills. If it's needed for class balance, build it in as a class ability. Even the gloves of dueling (an obvious attempt to buff the fighter's DPR in the 8th - 12th level demographic), was a serious mistake. For one thing, UMD and the like allows that intended buff to proliferate beyond its desireable scope. No, if fighters need more DPR in that range, just give them say a +1 to hit/damage untyped at level 8 and another +1 at level 12 or so. Creating new magic items that every WBL build is going to include offends me.


It does not help that caster can move and cast (twice). If I reacall correctlt James jacobs once said that if someday PF 2.0 becomes a reality they will change the game so martial can move and attack more than once as a default rule.


I've run games before where every martial can single move and full attack, excepting a few who get pounce equivalent instead. When you apply this also to first rate brutes, it makes players much more wary of them.
I've also run games where casting a spell means all you can do is a 5 foot step, except for quickened spells.
When you couple these changes together, you see more martials in typical parties, but people still play wizards, clerics, et al.


I think non move+full attack should be better than move+attack, but the diference should not be that bad as it is now.


Nicos,
If you have single move, full attack you also have full move (via charge), single attack. That in my experience is a fairly decent compromise. Other characters might have pounce, which allows a full move via charge, full attack, but has the disadvantage that you've got to charge. Given the choice of the two, a lot of players would take the former.

Also, I'd suggest doing as I have and radically rework the perception system. -1 per 10 feet is pretty absurd anywhere but in the dankest and darkest dungeons. Adjust it by applying multipliers based on the terrain, going up to at least X10 for open ground in daylight (that way a person with +0 perception can see and engage someone at 1000 feet without telescopic sights, something soldiers have done for hundreds of years now). As it stands per RAW, even throwing the length of a football field (300 feet, -30 perception) and finding your target would be out of the question for nearly every quarterback in the NFL.

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