Clarification plz! Ring of Counterspells!


Rules Questions

Sovereign Court

The ring of counterspells says it holds a single spell of 1st through 6th. One interpretation: a single spell; other interpretation: one spell for each level 1 through 6. So does the ring hold six spells or just one?

Shadow Lodge

Quote:
However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again.

One spell. Period.


Serum wrote:
Quote:
However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again.
One spell. Period.

Ok, but what if I add DISPEL MAGIC, will it work as a counter spell?

Dispel magic description says it can be used to counterspell.


Symon_Mx wrote:
Serum wrote:
Quote:
However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again.
One spell. Period.

Ok, but what if I add DISPEL MAGIC, will it work as a counter spell?

Dispel magic description says it can be used to counterspell.

You can put Dispel Magic into the ring, but it will only counterspell Dispel Magic ...

Upon first examination, this ring seems to be a ring of spell storing. However, while it allows a single spell of 1st through 6th level to be cast into it, that spell cannot be cast out of the ring again. Instead, should that spell ever be cast upon the wearer, the spell is immediately countered, as a counterspell action, requiring no action (or even knowledge) on the wearer’s part. Once so used, the spell cast within the ring is gone. A new spell (or the same one as before) may be placed into it again.

It's pretty specific in it's use.


Expatriate of Leng wrote:
The ring of counterspells says it holds a single spell of 1st through 6th. One interpretation: a single spell; other interpretation: one spell for each level 1 through 6. So does the ring hold six spells or just one?

LoL, dream on! Ring of Counterspells on AoN. Just one single solitary spell.

IF Dispel Magic is in the ring then it works on a "Targeted Dispel" & "Counterspell" Dispel Magic. I'd rather put a serious spell in there that's likely to target a caster (Feeblemind, Maze, Ear-Piercing Scream, Finger of Death, Bestow Curse, Flesh to Stone) than Dispel Magic.

GMs should create rings that hold 1{RAW}, 2, or 3 spells or do it along spell levels (like 6 spell levels). Refer to spell storage items for the rather expensive pricing guide.

Liberty's Edge

Greater dispel magic can remove a lot of defenses from a spellcaster. Several of the spells you cite have other counters, and are subject to spell resistance. So loading a greater dispel magic isn't a bad idea.
The only problem is the requirement that the spell should be "cast upon the wearer". By similarity with how counterspells work, I would allow it to work with spells that include the caster in the area of effect, but using a strict reading of that, it would work only on spells targeting the wearer of the ring.


Diego Rossi wrote:

Greater dispel magic can remove a lot of defenses from a spellcaster. Several of the spells you cite have other counters, and are subject to spell resistance. So loading a greater dispel magic isn't a bad idea.

...

nope... it might remove ONE spell

Shadow Lodge

Azothath wrote:
Diego Rossi wrote:

Greater dispel magic can remove a lot of defenses from a spellcaster. Several of the spells you cite have other counters, and are subject to spell resistance. So loading a greater dispel magic isn't a bad idea.

...
nope... it might remove ONE spell
Nope, potentially more than one:
Dispel Magic, Greater wrote:
Targeted Dispel: This functions as a targeted dispel magic, but it can dispel one spell for every four caster levels you possess, starting with the highest level spells and proceeding to lower level spells.


Can I put a "thread necromancy" spell in it to counter that?


bbangerter wrote:
Can I put a "thread necromancy" spell in it to counter that?

You can put it in, but it won't counter the "asked a new question relevant to the old thread but different enough to warrant more discussion" spell.


"This thread has been reborn into the Perfection of Undeath!" the swarm of Undead Sentient Squirrels maniacally echo. "Tremble with despair, mortals! Your time has come to an end, and you will be nothing but dust and ash!"


Azothath wrote:
Diego Rossi wrote:

Greater dispel magic can remove a lot of defenses from a spellcaster. Several of the spells you cite have other counters, and are subject to spell resistance. So loading a greater dispel magic isn't a bad idea.

...
nope... it might remove ONE spell

hmm... I need to read the new text a bit closer "Greater" got overlooked. Still it's a losing proposition statistically based on CRs. gives my detractors something to do...

At least the necro was reasonably 'on topic', many laughably are not.

Liberty's Edge

Azothath wrote:
Azothath wrote:
Diego Rossi wrote:

Greater dispel magic can remove a lot of defenses from a spellcaster. Several of the spells you cite have other counters, and are subject to spell resistance. So loading a greater dispel magic isn't a bad idea.

...
nope... it might remove ONE spell

hmm... I need to read the new text a bit closer "Greater" got overlooked. Still it's a losing proposition statistically based on CRs. gives my detractors something to do...

At least the necro was reasonably 'on topic', many laughably are not.

It depends a lot on who you are and who is your opponent. Generally, it works decently for a BEEG that is a high-level spellcaster that starts the battle with a lot of spells, or for the players in a group with a lot of spellcasters. But for the players it is less useful, as most battles have a small number of opponents, and for the BEEG spending a round casting Greater dispel magic is costly in actions. It is way easier for the players to dedicate a single caster to dispelling/counterpeslling than for the BEEG group.

The GM is one person and he has to control all the enemy/neutral NPCs, a single player, at worst, has 1 character, 1 cohort, and 1 animal companion.

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