Item Stone Familiar =what is it used for


Rules Questions


Stone Familiar
Aura faint abjuration; CL 3rd; Weight 2 lbs.
Slot none; Price 6,000 gp

DESCRIPTION

This life-sized carving of a Tiny animal is crafted from dark, rough stone. It has a hardness of 8 and 20 hit points. A witch can use the stone familiar to store up to 500 levels of spells (cantrips count as 1/2 level for this purpose). A witch can use the stone familiar to teach her living familiar any spells stored in it, and vice versa. A witch who identifies a stone familiar immediately knows what spells are stored inside it. A stone familiar is never found as randomly generated treasure with spells already stored in it.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, share memory, creator must be a witch; Cost 3,000 gp

My question here is if a witch makes this what good is it since there living familiar is there "spell book". Is it intended to work like a "pearl of power" and recall spell energy or can it "cast" spells like a ring of spell storing?


Well it looks like the normal familiar doesn't list a maximum number of spells known. So I guess maybe just as loot? Or to teach your spells to a new familiar after your old one dies. Like a backup spell book.


It's like a spare spellbook.

Quote:
If a familiar is lost or dies, it can be replaced 1 day later through a special ritual that costs 500 gp per witch level. The ritual takes 8 hours to complete. A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast. These are in addition to any bonus spells known by the familiar based on the witch’s level and her patron (see patron spells).

Also useful if you dismiss a familiar to replace it with something else (e.g. improved familiar).

Grand Lodge

It is a safety measure.

Familiars can be quite fragile.


Drachasor wrote:

It's like a spare spellbook.

Quote:
If a familiar is lost or dies, it can be replaced 1 day later through a special ritual that costs 500 gp per witch level. The ritual takes 8 hours to complete. A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast. These are in addition to any bonus spells known by the familiar based on the witch’s level and her patron (see patron spells).
Also useful if you dismiss a familiar to replace it with something else (e.g. improved familiar).

Well in this case the witch all ready has an improved familiar. And reading about the familiar there actually a conduit for the witch to gain there spells from there benefactor on the other side. So seeing this as another useless item since if the witch learns a new spell either by lvl or scroll they would teach it to there familiar why do it a second time ?


Scott Way wrote:
Drachasor wrote:

It's like a spare spellbook.

Quote:
If a familiar is lost or dies, it can be replaced 1 day later through a special ritual that costs 500 gp per witch level. The ritual takes 8 hours to complete. A new familiar begins knowing all of the 0-level spells plus two spells of every level the witch is able to cast. These are in addition to any bonus spells known by the familiar based on the witch’s level and her patron (see patron spells).
Also useful if you dismiss a familiar to replace it with something else (e.g. improved familiar).
Well in this case the witch all ready has an improved familiar. And reading about the familiar there actually a conduit for the witch to gain there spells from there benefactor on the other side. So seeing this as another useless item since if the witch learns a new spell either by lvl or scroll they would teach it to there familiar why do it a second time ?

If the familiar dies, they'll lose a whole bunch of spells (a number equal to the amount they've learned from sources other than leveling).

RPG Superstar 2015 Top 32

This item is important because witches learn their spells from their familiars, not the other way around. A witch communes with her familiar in the morning to 'prepare' spells for the day. If a witch's familiar dies, the spells it knew are lost to the witch unless they are the bonus spells gained by level or patron. Using this item, you can store spells, such as those learned by scrolls, in the rock so that they can be recovered if the familiar dies.


you can also use it to share spells between witches.


Scott Way wrote:
My question here is if a witch makes this what good is it since there living familiar is there "spell book". Is it intended to work like a "pearl of power" and recall spell energy or can it "cast" spells like a ring of spell storing?

It stores spells so you can teach your new familiar the spells the old one new if it died(new ones come with 2 spells per witch level, not every spell the old one new). The item is a response to people claiming the familiar was too fragile. The downside is that its 6000 gold, and only holds 500 levels of spells, rather than making the familiar more durable or giving a less expensive alternative.

Grand Lodge

I thought of a use of this item, but was unsure if it was legal:
Say I am a level 2 witch in possession with this statue traveling with a level 4 witch and we elect to trade spells. My companion has access to spells of a level I do not, and therefore cannot learn. Could he, in theory, tech them to my statue so that, when I reach applicable level, I can learn them from the statue and teach them to my familiar? This would allow the statue to function as a 'magical flashdrive' to retain information until later use.


Can it even be used for witch archetypes that swap out the familiar like Gravewalker?


Eril Bleakmane wrote:

I thought of a use of this item, but was unsure if it was legal:

Say I am a level 2 witch in possession with this statue traveling with a level 4 witch and we elect to trade spells. My companion has access to spells of a level I do not, and therefore cannot learn. Could he, in theory, tech them to my statue so that, when I reach applicable level, I can learn them from the statue and teach them to my familiar? This would allow the statue to function as a 'magical flashdrive' to retain information until later use.

The higher level spells could certainly be placed in the stone... I do not see any restrictions on what spells can be learned by a witch's familiar other than that the witch must have high enough int. As far as I can tell a 15 int 1st level witch could have a familiar that knows 5th level spells. The witch could not memorize them or cast them until they had a 5th level slot but the spells would be there.

I am wondering if "teach" in the magic item description refers to the spellcraft check that the witch has to make when teaching their familiar a new spell from a scroll or another familiar. If so it would cut down on the number of 5th level spells in 1st level familiars.

I also note that there appears to be no way to remove a spell from the stone familiar once it is stored. It is 'written in stone' so to speak. So less of a jump drive more a CD burner.


Not that this wouldn't be possibly more expensive depending on circumstances, but couldn't you cast raise dead or other resurrection magic on the deceased familiar to restore it and all the spells it knows to your withc? Depending on the number of spells known and the limited amount of spell slot the rock can hold it could potentially be cheaper to revive the familiar than have stones to hold all the the possible spells known.


Eril Bleakmane wrote:

I thought of a use of this item, but was unsure if it was legal:

Say I am a level 2 witch in possession with this statue traveling with a level 4 witch and we elect to trade spells. My companion has access to spells of a level I do not, and therefore cannot learn. Could he, in theory, tech them to my statue so that, when I reach applicable level, I can learn them from the statue and teach them to my familiar? This would allow the statue to function as a 'magical flashdrive' to retain information until later use.

There's nothing in the rules preventing you from learning a spell you are not able to cast yet. As long as you can make the spellcraft check to learn the spell, that's all that matters. Of course you can't cast the spell until you reach the required level.

Claxon wrote:
Not that this wouldn't be possibly more expensive depending on circumstances, but couldn't you cast raise dead or other resurrection magic on the deceased familiar to restore it and all the spells it knows to your withc? Depending on the number of spells known and the limited amount of spell slot the rock can hold it could potentially be cheaper to revive the familiar than have stones to hold all the the possible spells known.

Yes, you should be able to raise a familiar from the dead since there is a spell that does exactly that.

Raise Animal Companion:
Raise Animal Companion is a 5th lv druid spell that works as raise dead, but only for animal companions, familiars and paladin's bonded mount AND it only costs 1,000g in diamonds.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

I'm planning to get one for Ksenia, going to name it 'Carbonite'.

Now in a non PFS game, a stone familiar that's an intelligent item might be funny.


Raise Animal Companion is even better. You could pay someone to cast that a few different times before you reached the Stone Familiar's cost.


That stone is quite nifty for a cheesy way to gain additional spells cheaper than normal:
- Backup your familiars spells with the stone
- Kill your familiar
- Get a new familiar for 500 gp per level.
- Enjoy your free pick of two new spells per level in the familiar, before loading it with your previously known spells.
- Repeat as much as you like.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Does raise animal companion work on outsiders?


Matthew Morris wrote:
Does raise animal companion work on outsiders?

Nope, it works like raise dead. Since raise dead doesn't work on those guys, raise animal companion doesn't either.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

So if you have an improved familiar that's an outsider, the stone familiar is a good investment. :-)


i was wondering about the stone familiar
its only purpose is to backup a witches spells or prob used as trade with other witchs how does the transfer of spells work ? like does the familiar just hug the thing and boom it knows each spell it knows ?
i have a gm friend who swears it has multi uses or it wouldnt be 6k
which from reading the description it just sounds like a safety net

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