
Seamus Greenbottle |

I've been toying with a somewhat crazy idea—would it be possible to combine all of the existing GameMastery/Pathfinder Modules (up to the release of Dragon's Demand in the new format)into one, cohesive campaign?
Now, before asking for advice, I should say that I am aware of these things:
1. Experience points will be way out of whack. This doesn't really bother me, and I've come up with a number of ways to work around that.
2. Many of the locations, the motivations, and even the enemies in the modules will have to be changed, but that's the point, and part of the fun. I would like to keep it set in Golarion, however.
3. This is potentially impractical to actually run with a group, but again, this is okay. Maybe it's just a thought-experiment. Maybe not.
4. Multiple story arcs will likely have to be mixed together to make a cohesive campaign. Not every module has to apply to the main story plot (or maybe there will just be more than one main story plot).
5. Some recurring arcs already exist: The Falcon's Hollow arc, the Crypt of the Everflame/Masks of the Living God/City of Golden Death arc, the Last Baron arc, etc. These can be utilized or ignored, depending on what works.
So, Pathfinder community, I would like your help. From those who have more experience with the modules (I'm still reading through them all), which do you find fit well together? Which have villains that can be used as the villains of other modules? Plots that can be intertwined?
General advice is great, module-specific is even better. I think with a lot of brainstorming, we could come up with a rather cohesive plot that includes all of the modules Paizo has released up to this point.

incredilee |

Your idea is definitely doable, though combining ALL of the modules may be hard. I'm actually doing something similar now, except on a smaller scale.
2) The best way to tie many of these things together is to create short adventures inbetween two modules. That way you can have a seamless transition. For instance, I have Crypt of the Everflame end with PC's gaining "work" with the Society. However, instead of Masks of the Living God happening next, I have a homebrewed adventure that requires the PC's to go on a trailblaze into Ustalav for the first time. They are tracking the source of these mysterious hordes of monsters roaming into Lastwall, which eventually will lead them all the way just south of Carrion Hill. The PC's have to go into the small city to take care of some final business when BAM, Carrion Hill module begins.
4) What I was thinking is that this super module campaign would almost be like as if the PC's had their own adventure show on TV. Familiar characters and themes, but lots of different stories and events that loosely tie together. The nice thing about that is that players don't have to make such a big commitment. They can be like that guest star who comes in for a few episodes, and then leaves until a few more later.