| Karse |
Wind Walk
DESCRIPTION
You alter the substance of your body to a cloud-like vapor (as the gaseous form spell) and move through the air, possibly at great speed. You can take other creatures with you, each of which acts independently.
Normally, a wind walker flies at a speed of 10 feet with perfect maneuverability. If desired by the subject, a magical wind wafts a wind walker along at up to 600 feet per round (60 mph) with poor maneuverability. Wind walkers are not invisible but rather appear misty and translucent. If fully clothed in white, they are 80% likely to be mistaken for clouds, fog, vapors, or the like.
A wind walker can regain its physical form as desired and later resume the cloud form. Each change to and from vaporous form takes 5 rounds, which counts toward the duration of the spell (as does any time spent in physical form). As noted above, you can dismiss the spell, and you can even dismiss it for individual wind walkers and not others.
For the last minute of the spell's duration, a wind walker in cloud form automatically descends 60 feet per round (for a total of 600 feet), though it may descend faster if it wishes. This descent serves as a warning that the spell is about to end.
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Because of that part on BOLD this spell is giving me some headaches. The spell is basically made to travel fast outside, but players are using this spell inside underground dungeons to "scout" and because they are all in white, they claimed that can't be NOTICED except on 20% of the cases. I dont think thats entirely truth, I believe it depends on the creature they encounter and what kind of senses the creature have.
Questions:
1. Can this spell even be use inside dungeons?
2. Can a creature with Scent noticed the players?
3. Can a creature with an ability that can see perfectly fine in fogs, clouds, vapor, smoke and such noticed players?
4. Can a Creature with Blindsight see them?
5. Any other way enemies can noticed the party? Perception roll perhaps?
I think an intelligent creature would see suspecious/odd that in a dungeon suddenly a weird mist appear and moves back and forward (not behaving as a normal mist which should only move in one direction)
| Avianfoo |
1) Yes.
2) Yes.
3) Harder but I would say, Yes.
4) Yes.
5) Just by looking at them. (Perception vs Stealth)
Inside a dungeon where mists/fogs simply do not occur, they will stick out like sore thumbs. No perception check required. In places there mists and fogs do occur (like in the sky or misty/foggy dungeons) they get their 80% chance of being dismissed as a cloud. Though I would rather give them a bonus to their Stealth check than do a percentile roll. +10 to stealth seems like a good enough bonus considering invisibility gives a +20 (+40 if not moving).
The black raven
|
1- yes
2- yes. Nothing says that their new state has no odor
3- yes. Just because you can see through smoke does not mean that you cannot see smoke :-))
4- yes. Same as n°2. depending on the kind of Blindsight, they may appear as vapors, then see below
5- Perception roll to notice the vapors. If the environment is not vapor-rich, a strange looking cloud passing by should warrant an alarm as it could be toxic fumes or some such.
Agreed with intelligent creature's take on odd-looking mists ;-)
| DM_Blake |
1. Yes
2. Yes - without text in the Wind Walk spell that overrides the Scent ability, it still works.
3. They still look like fog, but the creature can see perfectly. Actually, every creature can, since the spell doesn't grant concealment or obstruct vision - allowing it to work like Wind Walk AND Obscuring Mist is giving it extra power.
4. They are not invisible so blindsight isn't useful. They are perfectly visible clouds. Anyone with any sight can see them, but since their body is altered, they are not easily recognizable as the creatures they really are.
5. No perception roll needed, usually, since the DC to see a person standing still is DC 0 and this spell doesn't give them invisibility or concealment or anything, so it is still DC 0. Everything can see their cloudy body, but most of the time they will be mistaken for clouds, fog, vapors, and the like. Note, while foggy, the PCs could try their own stealth roll, in which case it works like all other normal Perception vs. Stealth situations.
It's easy to imagine that a person transformed into a cloud who is breezing around up in the sky might look like part of all the other clouds up there. It's also easy to imagine that they could use natural fog (or Obscuring Mist) to hide in, and it would be hard (80%) to figure out what part of the fog/Mist is real and what part is transformed person.
But almost all intelligent creatures in a dungeon would wonder why there is a suspicious cloud moving around the dungeon, especially if there is no breeze or air flow to move that cloud. Many unintelligent critters have scent (for example, horses). Once their suspicions are aroused, attacking the Wind Walker could be fairly easy, since the spell does not give them any defenses. They are mist, they are transformed, including their weapons, so attacking is hard, but they don't get Incorporeal, or DR, or anything to protect them, so they can be easy to attack while it's hard for them to attack back.