The next Adventure Path


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Pardon me if this has been established elsewhere, but do we have any theories or ideas about the next AP after Wrath of the Righteous?

Paizo Employee

Pathfinder Pathfinder Accessories, Starfinder Accessories, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

It hasn't been revealed yet.

I believe that's slated for GenCon. At least that's when they've revealed it in previous years.

They've mentioned it won't have heavy use of the Mythic rules (because they're taking that for a spin with WotR and want to see how it goes). And, as a rule, the paths tend to alternate between "standard" D&D and experimental settings.

So... my completely uneducated guess is a Numeria path followed by a Darklands path.

Cheers!
Landon

Webstore Gninja Minion

Usually we reveal The Next Adventure Path at GenCon or PaizoCon. :)


I'm guessing Osirion

"Entombed with the Pharaohs" was a popular 3.5 module and an AP based in Osirion would be easily marketable for its classic Ancient Egyptian feel. Add to that the popularity of The Mummy movies and the "Desert of Desolation" modules back in the day and this AP might appeal to a large group of gamers.

Just a guess though. I would also love to see more Darklands stuff!

Silver Crusade

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Pathfinder Adventure Path Subscriber

Numeria/Distant Worlds or else I'll start a "casters/martials" thread.


Gorbacz wrote:
Numeria/Distant Worlds or else I'll start a "casters/martials" thread.

Why not dial it up by making "casters/paladin alignment/monks" thread? That would be a serious threat!


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While I'm intrigued by the Numeria region and interested to see Paizo's take on it, I really hope we don't get Numeria and the Darklands in the same year. Reign of Winter is definitely "experimental" with it's trips... elsewhere. Given that the next AP will incorporate Mythic rules, while the story sounds "standard" I think the inclusion of Mythic shifts it squarely into the Experimental camp as well.

Despite having zero interest in RoW's world-hopping and on the fence about Mythic rules in general, it's been an ongoing internal debate whether or not to maintain my AP subscription. While I think Numeria and the Darklands would be interesting, I don't see my groups getting a ton of use out of such, and I probably can't justify two years worth of subscription costs for "I like the discount and MIGHT be able to pilfer nuggets for my home campaign".

The Exchange

BPorter wrote:

While I'm intrigued by the Numeria region and interested to see Paizo's take on it, I really hope we don't get Numeria and the Darklands in the same year.

Worry not, James Jacobs stated numerous times that a Numeria AP is unlikely because the Paizo folks are not willing to take such a crazy risk.

As for the next AP, I don't think it will be an Osirion AP, because that kind of AP will probably have large chunks of traveling in it, and after Reign of Winter I don't see that happening again so soon.

An Urban Asbsalom AP seems likely to happen sometimes soon, though. Been quite a while since we had a dedicated urban AP.

Silver Crusade

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Pathfinder Adventure Path Subscriber

Crazy risk? You mean, there's something as "crazy risk" after a Pirate AP without guns, a Hexcrawl kingdom building AP, a mythic AP and a Anime Wuxia, sorry, Far East AP and SciFi-meets-1918 Russia AP? :)

Last thing I want to see is Paizo held back by all those "western medieval dragons & princesses" conservatives. Folks, it's been 35 years of gaming that pandered to your tastes. Let it go.


Gorbacz wrote:
Numeria/Distant Worlds or else I'll start a "casters/martials" thread.

While I'm not a big fan of robots meet fantasy, I'd welcome a Numeria AP if it comes, if only to see what Paizo would do with it and how they would pull it off. After all, they have surprised and impressed me countless times in the past.

However, I doubt that paizo would go back to the "Distant Worlds" well so soon after all the plane hopping that happened in Reign of Winter. But we shall see...


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Whatever they do, I'm sure it will be awesome :)


Lord Snow wrote:
BPorter wrote:

While I'm intrigued by the Numeria region and interested to see Paizo's take on it, I really hope we don't get Numeria and the Darklands in the same year.

Worry not, James Jacobs stated numerous times that a Numeria AP is unlikely because the Paizo folks are not willing to take such a crazy risk.

As for the next AP, I don't think it will be an Osirion AP, because that kind of AP will probably have large chunks of traveling in it, and after Reign of Winter I don't see that happening again so soon.

An Urban Asbsalom AP seems likely to happen sometimes soon, though. Been quite a while since we had a dedicated urban AP.

An Absalom AP heh? Interesting... Wonder if the "Spires of Nex" thing that people are always talking about would feature in such an AP.

Lord Snow: I don't really see there being a lot of traveling involved in an Osirion AP as I envision it. Could you elaborate on what you mean? Have Paizo Staff commented on the outline of an Osirion AP in the past?


Are wrote:

Whatever they do, I'm sure it will be awesome :)

Agreed.


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Lords of Light! The people cry out for NU-MER-IAAAAAAA!!!


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Anything Paizo does (as far as APs go) have been solid to spectacular, so frankly it doesn't matter if its numeria, egypt, putting down razmir or even a robin hood-esque set between the border of molthune and nirmathis. Like everyone else i can't wait to find out.

my vote if i had to guess tho would be putting down Razmir. just a guess


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As Liz said, we typically get the "Winter" AP announced at PaizoCon. The "Summer/GenCon" one is typically announced at the previous GenCon.

But it will obviously be a Dwarf-based delve into the bottom reaches of the Darkland to find the Holy Mug, led by Varisia Jones...


I don't know how "risky" a Numeria AP would be.

I know it was a statistically small sample but the What Ap would you like to see next, Redux thread I was tabulating results for seemed to have Numeria and Distant worlds head and shoulders above everything else the entire time. With Osirion a close third after that.

While I believe that the next theme will probably be more...standard?...probably not a dungeon crawl as that was Shattered Star's thing, I'd put my money on an Urban setting Absalom or similar as the next path.

And then the Numeria Path.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber

The problem with getting the Numeria AP in the off Gencon slot is that it would potentially need some hardcover rules support. Makes it more likely to be Gencon based, with support in a book.


BPorter wrote:

While I'm intrigued by the Numeria region and interested to see Paizo's take on it, I really hope we don't get Numeria and the Darklands in the same year. Reign of Winter is definitely "experimental" with it's trips... elsewhere. Given that the next AP will incorporate Mythic rules, while the story sounds "standard" I think the inclusion of Mythic shifts it squarely into the Experimental camp as well.

Despite having zero interest in RoW's world-hopping and on the fence about Mythic rules in general, it's been an ongoing internal debate whether or not to maintain my AP subscription. While I think Numeria and the Darklands would be interesting, I don't see my groups getting a ton of use out of such, and I probably can't justify two years worth of subscription costs for "I like the discount and MIGHT be able to pilfer nuggets for my home campaign".

Agreed.

I'm dropping my sub after Reign of Winter (no interest in Mythic rules or the Crusade AP). I'll be running Throne of Night soon, so a Darklands AP would be redundant after that. I hope to see an urban AP for a change of pace.


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An Urban AP launching next GenCon - with a Hardcover Absalom book as a "special release" and "Ultimate City Campaigns" as the rulebook release would be awesome.


Steve Geddes wrote:
An Urban AP launching next GenCon - with a Hardcover Absalom book as a "special release" and "Ultimate City Campaigns" as the rulebook release would be awesome.

That does sound nice, if this were an official Paizo poll I'd vote for this

The Exchange

Laric wrote:
Lord Snow wrote:
BPorter wrote:

While I'm intrigued by the Numeria region and interested to see Paizo's take on it, I really hope we don't get Numeria and the Darklands in the same year.

Worry not, James Jacobs stated numerous times that a Numeria AP is unlikely because the Paizo folks are not willing to take such a crazy risk.

As for the next AP, I don't think it will be an Osirion AP, because that kind of AP will probably have large chunks of traveling in it, and after Reign of Winter I don't see that happening again so soon.

An Urban Asbsalom AP seems likely to happen sometimes soon, though. Been quite a while since we had a dedicated urban AP.

An Absalom AP heh? Interesting... Wonder if the "Spires of Nex" thing that people are always talking about would feature in such an AP.

Lord Snow: I don't really see there being a lot of traveling involved in an Osirion AP as I envision it. Could you elaborate on what you mean? Have Paizo Staff commented on the outline of an Osirion AP in the past?

Well, in my experience whenever there's an AP that is far enough removed from the usual western fantasy setting, it usual incoporates travel as one of it's main themes, as the PCs are expected to be mainly western-fantasy people who get to a strange land. This is true for:

1) Legacy of fire (actualy relativley light on travel compared to the rest)
2) Serpent's Skull
3) Jade Regent
4) Reign of Winter
5) Carrion Crown (like Legacy of Fire this one is travel light, but then again it's not really all that far removed from a "normal" fantasy setting)

The rest of the APs are not really about travel (Kingmaker is about exploration which is a little different), AND they are about more main stream, western fantasy locations.

If we see an Osirion AP, I can almost gurantee that every adventure will happen in a different location than the previous one, and that travel sections could take up a lot of room from the AP - this just by judging from previously published APs, nothing official about it of course.

All this leads me to conclude that any Osirion AP will have to be a lot about travel - and I still maintain that it's been a LONG while since wev'e seen a truly urban campaign (Council of Thieves was the last one, and there's a lot of room to improve from that one), and now that APs are legal for PFS society play, the timing seems right for an Absalom AP. If I'm wrong about the city being Absalom, I still feel confident that it will be SOME city.

Then again, this is all speculation on my part, and there was that one time Iv'e been wrong before, so take it with a grain of salt :)

Liberty's Edge

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Cold, Far East, Maritime, War, etc. are out.

My best guesses: Urban AP, Distant Worlds AP, or a Colonial Exploration AP (aka a new continent is revealed!)

Personally I think a new continent to explore would give us a little of all the things I enjoy seeing in an AP:

1) A new continent!!
2) Hexcrawl exploration!
3) Colony/fort building (minor kingdom building)
4) Harvesting resources to send back to purchase new supplies (minor mercantile)
5) Competing factions intrigue! (plus new vistas for the society to play in)
6) A Sandbox!! Haggle, conquer, plunder, or trade your way to fame as the greatest explorers in all of golarion!

This should be done before Distant Worlds AP because once you've seen other worlds the whole 'greatest explorers' selling point loses some of its umph. ;P


While I think a Numeria AP would be great, I'd really like to see an adventure path devoted to a "villainous" race.

Give me an AP where the players are Orc-version of Alexander the Great besieging Lastwall and I will be a happy player. Hell, just adapt the "We Be Goblins!" adventures into an AP, and players would gobble it up!


I wouldn't mind a traditional AP. orcs, unicorns, dragons, vampires, demons.


I would like to see something involving Vudra/Casmaron, Arcadia, Geb/Nex, or Distant Worlds. The first two could certainly be fleshed out quite a bit more than they currently are :)

A dragon BBEG wouldn't be bad, either!


I'd love to see a draconic AP, but the devs have already said they don't believe they can do that with any sort of innovative creativity. Thus, that's out!

I've never been keen on evil games, but if they did something fun based around Lastwall vs Orcs of Belkzen, that I'd gobble up!

I'd also be all over an urban AP set in Absalom!


Well, seeing that Wrath of the Righteous starts with a Balor vorpaling an older Silver Dragon, I think dragons play something of a role in WotR. ;)


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Numeria...come on Paizo staff, you know it would be awesome. I want to play Ko-nan the techno-barbarian.

Either that or a campaign set in Alkenstar that borrows heavily from the "Knights of Cydonia" video.

Barring that, a romp through the planes would be fun.

Contributor

Liquidsabre wrote:

Cold, Far East, Maritime, War, etc. are out.

My best guesses: Urban AP, Distant Worlds AP, or a Colonial Exploration AP (aka a new continent is revealed!)

Personally I think a new continent to explore would give us a little of all the things I enjoy seeing in an AP:

1) A new continent!!
2) Hexcrawl exploration!
3) Colony/fort building (minor kingdom building)
4) Harvesting resources to send back to purchase new supplies (minor mercantile)
5) Competing factions intrigue! (plus new vistas for the society to play in)
6) A Sandbox!! Haggle, conquer, plunder, or trade your way to fame as the greatest explorers in all of golarion!

This should be done before Distant Worlds AP because once you've seen other worlds the whole 'greatest explorers' selling point loses some of its umph. ;P

This would be awesome!


Liquidsabre wrote:

Cold, Far East, Maritime, War, etc. are out.

My best guesses: Urban AP, Distant Worlds AP, or a Colonial Exploration AP (aka a new continent is revealed!)

Personally I think a new continent to explore would give us a little of all the things I enjoy seeing in an AP:

1) A new continent!!
2) Hexcrawl exploration!
3) Colony/fort building (minor kingdom building)
4) Harvesting resources to send back to purchase new supplies (minor mercantile)
5) Competing factions intrigue! (plus new vistas for the society to play in)
6) A Sandbox!! Haggle, conquer, plunder, or trade your way to fame as the greatest explorers in all of golarion!

This should be done before Distant Worlds AP because once you've seen other worlds the whole 'greatest explorers' selling point loses some of its umph. ;P

I love this idea!

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Tangent101 wrote:
Well, seeing that Wrath of the Righteous starts with a Balor vorpaling an older Silver Dragon, I think dragons play something of a role in WotR. ;)

The Dragon AP that Paizo have said is very difficult to do is one where the ending BBEG is a dragon, and the AP is built around their actions, rather than there just being a dragon in an AP, which i believe isd true for pretty much every one other than Coulncil of Thieves...


Liquidsabre wrote:

Cold, Far East, Maritime, War, etc. are out.

My best guesses: Urban AP, Distant Worlds AP, or a Colonial Exploration AP (aka a new continent is revealed!)

Personally I think a new continent to explore would give us a little of all the things I enjoy seeing in an AP:

1) A new continent!!
2) Hexcrawl exploration!
3) Colony/fort building (minor kingdom building)
4) Harvesting resources to send back to purchase new supplies (minor mercantile)
5) Competing factions intrigue! (plus new vistas for the society to play in)
6) A Sandbox!! Haggle, conquer, plunder, or trade your way to fame as the greatest explorers in all of golarion!

This should be done before Distant Worlds AP because once you've seen other worlds the whole 'greatest explorers' selling point loses some of its umph. ;P

I would personally love a Grand Expedition to Arcadia, Lewis and Clark style AP.

The only problem I see with it is that everything I can think of would be too similar to Kingmaker, hopefully better heads than mine could create something cool with that concept.


Freeing halfling slaves from Cheliax. Do a whole Underground Railroad thing and eventually move up to having to fight a small war in Northern Cheliax as their military tries to prevent the loss of more useful slaves.

Alternatively, the PCs can start out as halfling slaves who escape. ;)


I'd really like to see an AP that contains betrayal and unexpected plot twists - for example, a person or organization thought to be an ally that turns on the players.

Although my players and I really enjoy the APs, they tend to be pretty straight forward with the "good guys vs bad guys" theme. It seems that all of the quests/missions/etc are "as described" and there aren't any unexpected twists and turns.

The Exchange

Quote:
The only problem I see with it is that everything I can think of would be too similar to Kingmaker, hopefully better heads than mine could create something cool with that concept.

Given that Kingmaker is one of the best selling Paizo APs, it's a safe wager to say that we WILL see another kingmaker-style AP where the PCs build a kingdom and maybe even use hex exploration. That will be an AP that I will skip, as I think Kingmaker is nearly as bad as Serpent's Skull, but I really think it's coming.

Sometime in the next 2,3 years we will see a "kingmaker 2" AP.


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Lord Snow wrote:
Quote:
The only problem I see with it is that everything I can think of would be too similar to Kingmaker, hopefully better heads than mine could create something cool with that concept.

Given that Kingmaker is one of the best selling Paizo APs, it's a safe wager to say that we WILL see another kingmaker-style AP where the PCs build a kingdom and maybe even use hex exploration. That will be an AP that I will skip, as I think Kingmaker is nearly as bad as Serpent's Skull, but I really think it's coming.

Sometime in the next 2,3 years we will see a "kingmaker 2" AP.

For those like myself who loved Kingmaker and don't want to wait for another, check out Throne of Night from Fire Mountain Games.


Lord Snow wrote:
Given that Kingmaker is one of the best selling Paizo APs, it's a safe wager to say that we WILL see another kingmaker-style AP where the PCs build a kingdom and maybe even use hex exploration.

Given the Kingmaker rules just got a revision/expansion in Ultimate Campaigns, I wouldn't be surprised if we see something incorporating them (perhaps as a sidebar and not the main event) sooner rather than later.


Lord Snow wrote:
That will be an AP that I will skip, as I think Kingmaker is nearly as bad as Serpent's Skull, but I really think it's coming.

That's almost comical to me to hear you say this, as Serpent's Skull was the first AP my group completed, and Kingmaker is the AP we started in its place. My players loved SS, and they're loving KM even more! =D

Honestly, though, I don't know how anyone could despise KM, unless you have a grievance against sandbox campaigns, of course, or you just don't have the time to run it. Virtually nothing in the AP needs be run exactly as the book says, and the ability for intrigue--political or otherwise--is everywhere! It's basically the "Game of Thrones" AP I always wanted to run but never had the chance to! The possibilities inherent are pretty much infinite.

But that is what makes the world such a unique place, I'd wager. We all have different ideas of what we like and dislike! Take this Distant Worlds AP everyone is shouting for . . . I could care less for planet hopping, but to so many it's the greatest thing ever!


Firstbourne wrote:
I'd really like to see an AP that contains betrayal and unexpected plot twists - for example, a person or organization thought to be an ally that turns on the players.

If I recall correctly, there were some complaints about NPC betrayal in some of the early APs. There were a few situations where NPCs acted friendly and then turned on the group. Some DMs were pretty vocal that it was becoming too much of a trend, and players were tired of it, to the point of not bothering with creating NPC alliances.


I would love to see something set in the darklands, possibly starting in a dwarven city?

Barring that, I will jump on the Numeria sci-fi train.


I'll let Paizo surprise me this time, like I always have.

Also, Gorbacz might need his blood pressure meds at this rate ;D


Another AP where the party are in charge of their destiny and not beholden to npcs. Please

The Exchange

Sub-Creator wrote:
Lord Snow wrote:
That will be an AP that I will skip, as I think Kingmaker is nearly as bad as Serpent's Skull, but I really think it's coming.

That's almost comical to me to hear you say this, as Serpent's Skull was the first AP my group completed, and Kingmaker is the AP we started in its place. My players loved SS, and they're loving KM even more! =D

Honestly, though, I don't know how anyone could despise KM, unless you have a grievance against sandbox campaigns, of course, or you just don't have the time to run it. Virtually nothing in the AP needs be run exactly as the book says, and the ability for intrigue--political or otherwise--is everywhere! It's basically the "Game of Thrones" AP I always wanted to run but never had the chance to! The possibilities inherent are pretty much infinite.

But that is what makes the world such a unique place, I'd wager. We all have different ideas of what we like and dislike! Take this Distant Worlds AP everyone is shouting for . . . I could care less for planet hopping, but to so many it's the greatest thing ever!

Ha, it's a matter of taste I suppose.

Serpent's Skull had one of the best starts ever for a AP with the amazing "Souls for Smuggler's Shiv", which Iv'e ran as a standalone adventure. Then, I really liked "Race to Ruin" because ape men totaly do it for me. But the third adventure was the worst product Paizo ever published, period. To me it killed the entire AP. The fact that the 4th adventure was repetitive and the last couple of adventures were nothing special, the third adventure was enough for me to rank the AP as "Least good AP". I really hope for an AP in the future that will revisit many of the themes but do it better.

Kingmaker is a sandbox, which kills it as far as I'm concerned. I enjoy stories, and when GMing I like sharing a story with my PCs. And to me, a story made of "stumbling around the wilds for a LOT of time while establishing a kingdom" is just no nearly interesting enough. I need a standing villain, plot twists, etc. and Kingmaker is very light on all that stuff. The last adventure in the PC seems AWESOME though, so I hope to maybe find a day to run it, somehow, but probably as a standalone.
The AP from Frog God Games, "Razor Coast" (which I haven't read yet) sounds like a different kind of sandbox, one which I might enjoy. But Kingmaker is just not an interesting enough story.

Curse of the Crimson Throne though... now that was an AP!


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I'd like another Sandbox, almost regardless of where it is placed. It allows the players to shape the story (if they are into roleplaying) instead of being forced along by outside events or being outgloried by the spectacular surroundings like strange planes or planethopping. Even better if it allows one to explore a new region of Golarion, be it Casmaron, Garund or Arcadia

and yes, another real "urban" Adventure path in the vein of Crimson Throne would be a winner, too. Absalom ? Sounds good. Although I'd settle for a less civilized, more evil or cruel city. Say Katapesh ? Kaer Maga ? Or something in Thuvia or Ossirion.....

for me :

positive : (would make me re-establish my subscription)
Sandbox
Urban campaign ( CotCT IIˆˆ )
Exploration journey
something Dwarf-centric

Say how about an Urban dwarven campaignˆˆ

negative :
Numeria ( if I wanted to play Sci-fi Fantasy I could pull out my old Palladium books)
plane-/planethopping
Underdark (never liked the concept anyway )

Sovereign Court

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As for new Paizo adventure paths, I don't know what's coming. However there is 2 3rd party adventure paths being developed. The first is the "Throne of Night" adventure path, an All Dwarf or All Drow adventure path based complacently in the Underdark. The other is an adventure path for the new Thunderscape setting, surrounding a bunch of adventurers investigating the island of Pharos after contact suddenly came to an end for some unknown reason. Those are the adventure paths I know are coming out in the future.


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Darkfire142 wrote:
As for new Paizo adventure paths, I don't know what's coming. However there is 2 3rd party adventure paths being developed. The first is the "Throne of Night" adventure path, an All Dwarf or All Drow adventure path based complacently in the Underdark. The other is an adventure path for the new Thunderscape setting, surrounding a bunch of adventurers investigating the island of Pharos after contact suddenly came to an end for some unknown reason. Those are the adventure paths I know are coming out in the future.

While "Throne of Night" is designed to be an all Dwarven party (good aligned) or all Drow party (evil), it can be modified to fit any races.


Lord Snow wrote:
If we see an Osirion AP, I can almost gurantee that every adventure will happen in a different location than the previous one, and that travel sections could take up a lot of room from the AP

That would be very bad, bordering on stunningly horrible. I certainly hope Paizo wouldn't make such a questionable design decision.

If they're going to make an Osirion AP, then make an Osirion AP. It bloody well should NEVER leave its borders in all 6 volumes.

(And I'm really tired of these travel APs, of which there have been far too many, especially as of late.)

Webstore Gninja Minion

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Oooh ooh! I know what the next APs are!

The Exchange

Arnwyn wrote:
Lord Snow wrote:
If we see an Osirion AP, I can almost gurantee that every adventure will happen in a different location than the previous one, and that travel sections could take up a lot of room from the AP

That would be very bad, bordering on stunningly horrible. I certainly hope Paizo wouldn't make such a questionable design decision.

If they're going to make an Osirion AP, then make an Osirion AP. It bloody well should NEVER leave its borders in all 6 volumes.

(And I'm really tired of these travel APs, of which there have been far too many, especially as of late.)

Clarification: When I said "different locations", I meant "different locations in Osirion" - I can certainly see one adventure taking place entirely in a big city, another one or two in different pyramids, and the rest depend more seriously on the plot of the AP.

What I meant to say is that an Osirion AP is more likely to be about showcasing Osirion than about a single location in Osirion.

Kind of like how Shattered Star and Rise of the Runelords showcase Varisia.

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