Goblinworks Blog: Evil Minds that Plot Destruction


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QUESTION: Alignment drift is now towards any Alignment of your choice.
But does specifying a Core Alignment that is 'diagonal' from your current Alignment mean that you will move towards BOTH at the same rate as a Core Alignment only different in one axis than your current one, or is the same amount of Alignment drift divided between the two?

Goblin Squad Member

Quandary wrote:
But does specifying a Core Alignment that is 'diagonal' from your current Alignment...

That's not possible.

When you first set your Core Alignment, you won't yet have an Active Alignment.

Anytime you subsequently set your Core Alignment, you will only be able to set it to your current Active Alignment.

You can change your core alignment at any time, but you can only change to a new core alignment that matches your active alignment.

Goblin Squad Member

My question is, which flags can you use? Are they based on your Core or your Active alignments, or both?

I could definitely see the advantage of being CN as my Core, but temporarily shifting to CE as my Active alignment, to use the Assassin flag.


Nihimon wrote:
Quandary wrote:
But does specifying a Core Alignment that is 'diagonal' from your current Alignment...

That's not possible.

When you first set your Core Alignment, you won't yet have an Active Alignment.
Anytime you subsequently set your Core Alignment, you will only be able to set it to your current Active Alignment.

I'm not concerned with the specifying part of things. Perhaps I could have phrased it more clearly:

"does HAVING specified (in the past tense) a Core Alignment that is NOW diagonal from your current Alignment...".
Your Core Alignment was aligned with your Active Alignment at the time you set it.
But clearly you can take actions which end up moving your Active Alignment in a diagonal direction from the Core Alignment.
I'm just asking how Alignment Drift works in that situation, whether the same Alignment Drift is split between the two equally, divided ala trigonomtery (you could be twice as far in one axis as the other), or each axis drifts the same amount regardless of the other axis being displaced from your Core Alignment or not (meaning somebody displaced in two axes from their Core will have more alignment drift than somebody just displaced in one axis, or somebody displaced in two axes will reach their core alignment in the same time as somebody just displaced in one axis).

Goblin Squad Member

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@Quandary,

Did you by chance read my Paladin Order idea?

Order of the Corrupted Souls

Core Alignment: Chaotic Evil
Active Alignment: Lawful Good

These in my mind would make the purest form of Paladin. They would have to, in almost every action, perform both lawful and good acts. As soon as they stop performing those acts, they will naturally shift towards their core alignment of Chaotic Evil, hence their corrupted souls.

Goblin Squad Member

@Bluddwolf

That would be an interesting concept to try. Well done! :)


Bluddwolf wrote:

@Quandary,

Did you by chance read my Paladin Order idea?
Order of the Corrupted Souls
Core Alignment: Chaotic Evil
Active Alignment: Lawful Good

Sounds fun... And the Ex-Order of the Corrupted Souls, their former companions, can be their greatest enemy! :-)

(Perhaps the reverse set-up, LE/CG would be a great implementation of the Aeon Flux vibe)

Goblin Squad Member

@Bluddowlf, it sounds like the long-term PvP flags are based on your Core Alignment. Like you, I'm curious if there are restrictions due to your Active Alignment, though.

Your character also gains (or loses) alignment points and moves toward core alignment maximum when you activate a long-term PvP flag, such as Assassin, Champion, Enforcer, Outlaw, or Traveler. Spending time actively representing your core alignment tenets and standing ready to defend them is a good way to "live your beliefs."

************************************************************

Quandary wrote:
"does HAVING specified (in the past tense) a Core Alignment that is NOW diagonal from your current Alignment...".

I understand, now. Reading the blog again, it sounds like the simplest case is that it would move a set amount on each axis towards your Core position on that axis. I could see the value in shifting in smaller increments if you were far outside your Core position, making it take more dedication to recover from Evil to Good, but I'm not sure the added complexity would be worth it.

Interesting question, though.

Goblin Squad Member

I interpreted the question as "if I want to act CE but formally be NN, would having a core alignment of LG let me drift from CE to NN faster?"
The answer seems to be no.

Interestingly, a "LG" fallen deep into CE seems still able to activate enforcer/champion flags.

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