Adamantine Weapons


Pathfinder Society

Silver Crusade 1/5

Are adamintine weapons always avaible or do you have to have the right ammonunt of prestige to buy them?

Grand Lodge 3/5

it is always available

Guide to PFS, page 25 wrote:

All basic armor, gear, items, and weapons from Chapter 6 of the Core Rulebook, including Small and Large-sized

items. This does not include equipment made from
dragonhide, but it does include equipment made from
the other special materials, such as alchemical silver
and cold iron (see the Special Materials section on
page 154 of the Core Rulebook). All mundane (completely
nonmagical) weapons, armor, equipment, and
alchemical gear found in any other source that is legal
for play are considered always available.

Sczarni 5/5 5/55/5 ***

A +1 Adamantine Weapon is always available, too. After that point you have to calculate the total value of the piece to determine when you can upgrade it further.

Liberty's Edge 2/5 *

For a second I thought Adamintine was a new Skymetal I had not heard of before.

1/5

Never buy adamantine ammunition. 100 GP for an adamantine weapon blanch gives you 10 pieces of ammunition, as opposed to 60 GP per missile.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

Robert A Matthews wrote:
Never buy adamantine ammunition. 100 GP for an adamantine weapon blanch gives you 10 pieces of ammunition, as opposed to 60 GP per missile.

It's not entirely clear to me whether this works for PFS. Does treated ammunition persist across scenarios, or is the treatment an effect which is nullified at the end of a scenario?

Mind you,even then it's a good deal if you use two of your bullets (or arrows, or whatever your weapon uses).

1/5

1 person marked this as a favorite.
JohnF wrote:


It's not entirely clear to me whether this works for PFS. Does treated ammunition persist across scenarios, or is the treatment an effect which is nullified at the end of a scenario?

Yes, blanched ammunition carries over between scenarios.

Mark Moreland wrote:
As long as the use of the blanch is accounted for on a Chronicle sheet (under items used) I can't see a reason their effects would go away between scenarios. In general, however, poisons and weapon blanches should be applied to weapons at the start of scenarios rather than the end to lessen the chance of you needing to keep track of whether they're still in effect at the start of the next session.

Link

Sczarni 5/5 5/55/5 ***

Unfortunately you still can't apply an Adamantine Weapon Blanch to a Gunslinger's Paper Cartridges, so 36gp a pop (or 6.1gp per bullet) is the only way to go.

1/5

Robert A Matthews wrote:
Never buy adamantine ammunition. 100 GP for an adamantine weapon blanch gives you 10 pieces of ammunition, as opposed to 60 GP per missile.

Also, one thing to note is that Blanch only lets you bypass DR. To deal with Hardness or special defenses, you still need the real deal. (And yes, the distinction does come up.)

5/5 5/55/55/5

1 person marked this as a favorite.

Go ahead and buy the adamantite weapon without fear. It doesn't increase the fame score required to get the weapon

Adamantitite, +1 5,100 Normal +1 2,400 Fame required 0
Adamantitite, +2 11,100 Normal +2 8,400 Fame required 27
Adamantitite, +3 21,100 Normal +3 18,400 Fame required 36
Adamantitite, +4 35,100 Normal +4 32,400 Fame required 45
Adamantitite, +5 53,100 Normal +5 50,400 Fame required 49
Adamantitite, +6 75,100 Normal +6 72,400 Fame required 58
Adamantitite, +7 101,100 Normal +7 98,400 Fame required 63
Adamantitite, +8 131,100 Normal +8 128,400 Fame required 67
Adamantitite, +9 165,100 Normal +9 162,400 Fame required 72
Adamantitite, +10 203,100 Normal +10 200,400 Fame required 72


Luckily for gunslingers, you can use abundant ammunition with adamantine bullets, AND you only need to buy like 5 of them, since they aren't magical

Liberty's Edge 1/5

BNW, If I'm understanding you correctly, you're saying that even though the cost of an adamantine weapons are higher, they happen to be entirely in the same fame tiers for purchasing them compared to non-adamantine weapons, where both have the same enhancement/enchantment?

Sovereign Court 3/5

Howie23 wrote:
BNW, If I'm understanding you correctly, you're saying that even though the cost of an adamantine weapons are higher, they happen to be entirely in the same fame tiers for purchasing them compared to non-adamantine weapons, where both have the same enhancement/enchantment?

Right. That 3k never pushes you into the next tier by itself. With other non-bonus enhancements (like transformative), it might, but that's a lot more math.

5/5 5/55/55/5

Howie23 wrote:
BNW, If I'm understanding you correctly, you're saying that even though the cost of an adamantine weapons are higher, they happen to be entirely in the same fame tiers for purchasing them compared to non-adamantine weapons, where both have the same enhancement/enchantment?

Yup.

Grand Lodge 5/5 ****

1 person marked this as a favorite.
Robert A Matthews wrote:
Never buy adamantine ammunition. 100 GP for an adamantine weapon blanch gives you 10 pieces of ammunition, as opposed to 60 GP per missile.

If you don't have the books in which weapon blanches are then adamantin missiles is your only available option to overcome hardness.

Weapon blanches are NOT in the CRB. And I would assume that >50% of players don't have the books.

Edit: just checked the source - it's APG - so might be less as 50% missing the book. . But we have to be careful to suggest options that are not available to everyone and state these are a must have.


Wouldn't adamantine ammo be unbreakable?

Sovereign Court 3/5

Ammo breaks on any hit and has a 50% chance of breaking on a miss, regardless of material. Realistic? Not entirely, but it's wholly a balance feature.

Dark Archive 4/5

The advantage that adamantine ammunition has over blanched ammunition is the ability to penetrate hardness less than 20. It's very good for fighting animated objects that have hardness instead of DR. It may also be useful for the odd archer archetype fighter that sunders with arrows.

Sczarni 5/5 5/55/5 ***

My apologies for linking to the PFSRD, but one could always just purchase an adamantine version of an Arrow, Durable from Elves of Golarion.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Unfortunately the arrows from Elves of Golarion are not listed in the Additional Resources

Additional Resources wrote:

Pathfinder Player Companion: Elves of Golarion

Equipment: clustershot, healer's sorrow, and sparkfly crystal arrow weapon qualities; Gods: all gods on page 10; Traits: all traits on page 15 except Kyonin Gatekeeper and Lapsed Faith

Believe me, I'd love to buy some durable arrows, but alas it is not possible in PFS.

1/5

Arrows get all the love. What about crossbow bolts?

Scarab Sages

Are adamantine weapons really worth it when you could just buy a golembain scarab? I've been on the fence about getting rid of my flavouriffic MW Obsidian Dwarven Waraxe and just going for an adamantine version instead, but it's a heck of a lot of money.

Shadow Lodge 4/5 **** Venture-Captain, Michigan—Mt. Pleasant

Its nice to have a big adamantine weapon when you want to chop through the iron door.

Scarab Sages

But it IS +3000 GP to cut down a door when it eventually does come up...

Silver Crusade 4/5

Yeah, I'm thinking by the time you can afford the adamantine weapon, there are cheaper way of dealing with such things. Knock is only a 2nd level spell.

Dark Archive 4/5

It's also nice to have the ability to sunder with ease. Most PFS enemies carry only one melee weapon.

3/5 RPG Superstar 2013 Top 16

I'm more worried about golems and stoneskin than doors.

Scarab Sages

Golembane scarab is a lot cheaper.

Sczarni 5/5 5/55/5 ***

An Adamantine weapon was first on the list of things to get for my Sundering Magus.

5/5 5/55/55/5

Stonecunning wrote:
Are adamantine weapons really worth it when you could just buy a golembain scarab? I've been on the fence about getting rid of my flavouriffic MW Obsidian Dwarven Waraxe and just going for an adamantine version instead, but it's a heck of a lot of money.

The scarab

-Is only 500gp cheaper
-Occupies the very valuable neck slot: unless you have a druid on retainer you'll want an amulet of natural armor
- Doesn't let you heroically cleave through chains binding captives, doors the villains shut, blocks of ice, stone, and other things that the bad guys will encase you or your party member in.

Sczarni 5/5 5/55/5 ***

I suppose it's cheap enough to keep in your Haversack until you encounter a golem.

3/5

Stonecunning wrote:
But it IS +3000 GP to cut down a door when it eventually does come up...

It is so cathartic when you actually get the chance that it is totally worth it.

3/5 RPG Superstar 2013 Top 16

1 person marked this as a favorite.
Saint Caleth wrote:
Stonecunning wrote:
But it IS +3000 GP to cut down a door when it eventually does come up...
It is so cathartic when you actually get the chance that it is totally worth it.

I played with someone who was so excited to use his adamantine greatsword, he chopped down a statue that was supposed to give us an important clue.

Community / Forums / Organized Play / Pathfinder Society / Adamantine Weapons All Messageboards

Want to post a reply? Sign in.
Recent threads in Pathfinder Society
Chronicle sheets