Succubus as a PC


Homebrew and House Rules


Hey all

I've tried to search the internet for a way to make a balanced Succubus for 1 of my players.

My main problem is the fact that we've played with 1 before and the at/will jaunt, teleport and suggestions really tends to ruin a lot of the game.

The old game was high level - 17'ish and the GM running that game was often forced to modify the monsters in the most insane ways to keep the succubus from enchanting them or make them able to keep her around for the encounter to be dangerous.

Now i am trying to run a game myself and being the player he is, he want to play a succubus again.

I have no idea where to start nerfing the monster so it could fit, the stock DC 21 for suggestion is incredible high, and only 2 less than the Mariliths average DC's - which in my opinion seems broken.

I know i could rule the Succubus out, but on the other hand i want to make it happen, because he really want to.

So my main question, how would you guys mod a Succubus so it could fit in around 6-8 level? I want DC to be okay - but not insane, and the powers would have to go from at/will to 3/day or less.

Please help a frustrated GM - because all the templates, mods and so forth have definatly been made by players, and tend to be overwhelmingly unbalanced :)


Have you looked at the option of creating a race using the ARG? Maybe let him make a succubus, but limit it to a certain number of race points, 15-20 or so.


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Why not play a tiefling with levels in an enchantment-focused spellcasting class? Easy enough to call such a character a succubus if it comes to it.

Pathfinder isn't set up for playing monsters with racial hit dice. If you wanted to use the 3.5 rules, they have a +6 level adjustment and 6 racial hit dice, making them level 12 starting characters. You could then look into the Savage Species book for making a progression based on that.


There's that whole LA thing, I know I had someone in one of my groups play a succubus with those rules. Though I don't think racial hit die contribute to character level. The level adjustment accounts for that.


You'd have to adapt teh game to the player. Of you have normal PCs around, I'd make them no less than 10th level. Unless the game is undead specific.

If your player really wants and enchantment god, use an optimized kitsune.

Now, if I were to allow this... the succubus might be under one or more powerful geas. With one of the character's goals to remove them.

Basically, yeah, you can use your teleport... but you'll sicken and die if you do. You can control when the player gets it removed.

I would also say that it depends on the player's personality, his or her goal in the game (the player's, not the character's) as well as the other players and PCs.

Heck, I cut my gaming teeth on 1st Edition and Palladium, so I'm no stranger to unequal characters in a party

Now the charm and suggestion DCs are aroundt what you'd get with an optimized kitsune.

What's the player's concept here? Works really well if the player makes teh succubus an Inquisitor (Infiltrator archetype) of Callistria, on a mission to visit vengence in the name of her goddess.


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If he has any problem playing it with reduced or highly modified stats, you're answer should be a straight up "no". He's not playing it for "fluff" or "flavor".

If he wants to play a succubus style (fluff and flavor), Thanis has that covered with his suggestion (modified tiefling enchantress).


The player could roll up a synthesist summoner and build the wearable eidolon with succubus-like appearance and quasi-abilities.


Alternatively, you could look at this for inspiration: Succubus Monster Levels.

Lamontius' idea is a great one, too.


You should look at this page : here for the official rules about it.


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Adventure Path Charter Subscriber

I know of two free third-party resources that tackle this.

The first is a fairly straight conversion of the succubus monster into class levels, over at Necromancers of the Northwest.

Before I mention the second, it has to be put in context. I'm currently using Eclipse: The Codex Persona in my game. This is a free supplement for point-buy class (and race) design, which is 100% Pathfinder-compatible. The author has a blog where he posts various builds and takes requests, including how to build a succubus PC.

Given that the character is designed with a point-buy system, it's easy to remove or downgrade the things that are causing you trouble, mainly those high DCs and access to certain unlimited spell-like abilities.


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Not to hijack the thread, but it seems that Alzrius' links could work for all kinds of races and templates. Liches, vampires, Ogres, various giants, etc etc.


Adventure Path Charter Subscriber
Vamptastic wrote:
Not to hijack the thread, but it seems that Alzrius' links could work for all kinds of races and templates. Liches, vampires, Ogres, various giants, etc etc.

Quite right, Vamptastic. For example, there's also an article on the Eclipse blog about using the same process to build a minotaur PC.


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Similar to some of the suggestions about building up to being a succubus over the course of several levels, that's what we did with the succubus in my PbP. She is actually a tiefling who first advanced as a tiefling paragon and spent feats on features such as wings, improved flight, etc. Since she was also a spellcaster, we entered all of the spell-like abilities into her spellbook as ones she could cast without preparation.

Of course, she ended up getting redeemed during the course of the story so her link to all the evil powers has been severed, but perhaps the player should ask themselves if they want to play a succubus for RP reasons, or for the suite of powers they come with.


Joy X Baker wrote:
There's that whole LA thing, I know I had someone in one of my groups play a succubus with those rules. Though I don't think racial hit die contribute to character level. The level adjustment accounts for that.

Nope.

Effective Character Level (ECL)=Hit Dice (HD) + Level Adjustment (LA).


There is no LA in pathfinder.


Avh wrote:
There is no LA in pathfinder.

Correct - Level Adjustment was a way to add monsters to the PC party in 3.5. The method you noted above works as well and is Pathfinder specific, but is intended for an all-monster party. In this case, the party would be composed of CR 7 monsters. There is no official method for mixing monsters with racial hit dice with regular, 0-HD races under Pathfinder rules.


Thanks guys, it has been very helpful

I know my player, and he want to play a Succubus exclusively so he can enchant anyone, and then just teleport away if trouble comes and ethereal jaunt around a dungeon so it's readily explored.

He exploits rather than enjoy, and i know you guys are wondering why I even play with him, but i just wanted to find out if i could nerf the Succubus enough to be able to make his wish come true, and still make the rest of my PC's feel like they matter - he also have a tendency to charm PC's to make them do his bidding - thats why i wanted to lower the DC ;)

Well considering all this, i will make him choose 1 of the 50 available races and let him forget about the Succubus, because i think it will ruin the game to let him get another go at it :)

Thanks again :)


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Møller wrote:

Thanks guys, it has been very helpful

I know my player, and he want to play a Succubus exclusively so he can enchant anyone, and then just teleport away if trouble comes and ethereal jaunt around a dungeon so it's readily explored.

He exploits rather than enjoy, and i know you guys are wondering why I even play with him, but i just wanted to find out if i could nerf the Succubus enough to be able to make his wish come true, and still make the rest of my PC's feel like they matter - he also have a tendency to charm PC's to make them do his bidding - thats why i wanted to lower the DC ;)

Well considering all this, i will make him choose 1 of the 50 available races and let him forget about the Succubus, because i think it will ruin the game to let him get another go at it :)

Thanks again :)

For that player, I'd make a special exception and let him choose from one of seven core races within the core rule book.

While he sounds like a spoiled brat, he's not the only one to "blame" for his behavior. Sounds like GMs have been letting him get away with some silly stuff for a while.


This goes to all GMs who are in a situation similar to the person who made this thread. If you are a GM and do not know what to do with a succubus, then simply do not allow your player to use one.

If a GM can not prevent a player from getting out of control, then that person does not deserve to be GM.

There are many ways to deal with the powers of a succubus, starting with putting more undead, oozes, plants, and qiliphoths.

A nerf to the succubus PC is completely unnecessary.

Also, that character mentioned in this thread was nerfed from the beginning.

DC21 in suggestion is very low for a succubus player.

This means that the spell-like ability, suggestion from a succubus player usually runs between 23-26, and even some surpass the DC30 with the correct selection of feats, potions and gears.

A succubus player usually has on average between 30-37 in CHA. In addition, a succubus player can easily exceed 40 in CHA through potions and gears.

As GM you have to always check the rules, in this case, it is possible according to the rules of Pathfinder to allow a player to use a succubus as a playable race from level 7. There is no need to modify anything.

These are the racial modifiers for a succubus.
+2 STR, +6 DEX, + 10 CON, +8 INT, +4 WIS, +16 CHA
and +8 racial bonus in Bluff and Perception. It possesses the demon and outsider traits, also the chaotic and evil subtypes.
A succubus player usually starts from lv7 in Pathfinder.

Allowing a succubus player is only for experienced GMs, because they need to know how to prevent that player from getting out of control and abuse their powers, while at the same time they must avoid reducing or removing power to the player, so that the player can experience the experience of a succubus.

In other words, for all GMs who are reading this after 2019, if you are a GM with no experience, better not allow your players to use a succubus.

For the simple reason that it will be frustrating for you as GM, as for the player. The player will be annoyed that you lower their DCs, or that you try to reduce their spell-like abilities at will, and that you do not allow them to use all their abilities.

Those are measures that only mediocre GMs take. A good GM who knows rules would never do that. A GM who knows how to apply the rules correctly, will find another way to deal with the problem without directly harming the player.

The benefits of the succubus class should be taken as the benefits obtained from any other class within the game. That benefits would be mainly high charisma, various spell-like abilities at will, supernatural abilities, good social skills, and usually a high DC.

As GM there are several ways to deal with that, just as it is done with the other classes. Try to put NPCs of other races, for example try to put more monsters of the undead type, oozes, plant, qlippoth in the game, put enemies with a high SR, put more devils, demons, daemons and celestial and mindless creatures.

Legally the player would have all his supernatural abilities, spell-like abilities and other succubus abilities working correctly, simply that usually they would not work against those npc monsters because their traits.

But whatever you do, never deny the player his class skills or his monster class abilities.

Ethereal Jaunt and Greater Teleport at will are not a problem. There may be areas of anti-magic field, there may be places where this active spell that prevents teleportation, such as Dimensional Anchor, there may be ethereal creatures that can attack the succubus player if he or she uses ethereal jaunt constantly all the time.

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