Bestiary 5 Wish List


Product Discussion

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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game Subscriber

Been a while I know (RPG Superstar and some actual freelancing work took up my time in Jan/Feb)

So here is a small update to the list to get the ball rolling again.

Creature listed now include all posts in this thread to the end of page 51 inclusive.

All AP's bestiaries also now included up to the end of the Iron Gods (that's 90 APs now listed).

This brings the unique requests total to 2,959!

Enjoy.


I've followed this thread for a long time now. You all have so many great ideas for monsters. I too would love a new hardcover Bestiary this year. As a home brew campaign writer for 25 years I would be perfectly happy with an AP Bestiary. Heck, I'll be happy with 3.


I don't see how an AP Bestiary can't be a win win for Paizo, even if it was a limited printing. It seems like it would be so easy to do.


I would prefer a bestiary with at least 50% new monsters but I would still take a full reprint book.


Nah, the only creatures from the Ap's i'm still interested in seeing back are some from Mummies Mask, Skrik Nettles and Raiju...

So I'd rather see more new myth monsters in Bestiary 5.


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Using the Archives of Nethys as a database, here's a list of all monsters that aren't in any Bestiary, although a few may have been reprinted in another related book.

Rise of the Runelords:
- Sandpoint Devil
- Carrionstorm
- Argorth
- Black Magga
- Skull Ripper
- Smoke Haunt
- Forgefiend (Scanderig)
- Shining Child of Thassilon
- Ercinee
- Night Monarch
- Yethazmari
- Crag Spider
- Harridan
- Hungerer
- Kuchrima

Curse of the Crimson Throne:
- Dream Spider
- Daughter of Urgathoa
- Lawgiver
- Achaekek, the Mantis God
- Beatific One
- Rajbut Ambari
- Sikari Macaque Swarm
- Bonestorm
- Cinder Wolf
- Havero
- Red Reaver
- Chained Spirit
- Danse Macabre
- The Prince in Chains
- Akaruzug

Second Darkness:
- Darklands Sentinel
- Flesh-Eating Cockroach Swarm
- Monstrous Cockroach
- Swamp Barracuda
- Thais
- Blast Shadow
- Cutlass Spider
- Deep Crow
- Menotherian
- Treerazor

Legacy of Fire:
- Buraq
- Edimmu
- Sunlord Thalachos
- Unchosen
- Emkrah
- Hadhayosh
- Coeurl
- Miengu
- Black Jinni
- Get of Iblis
- Ahriman, Lord of All Divs
- Gandareva
- Sruvara
- Xotani (The Firebleeder)
- Zahhak

Council of Thieves:
- Shadowgarm
- Tinder Devil (Ukobach)
- Torble
- Torble Swarm
- Giant Stymphalidies
- Hand of the Inheritor
- Salikotal
- Stymphalides Swarm
- Aspidochelone
- Idol, Bone
- Chortov
- Idol, Jade
- Lar
- Idol, Stone
- Idol, Wood
- Cabal Devil (Uniila)
- Malbolgian Cerberi
- Spartolos
- Basileus
- Calikang
- Possession Devil, Greater (Gidim)
- Possession Devil, Lesser (Gidim)
- Vrykolakas
- Advodaza
- Ebon Acolytus
- Ephialtes
- Gigas, Hell
- Behemoth, Ravener

Kingmaker:
- Brush Thylacine
- Drekavac
- River Elk
- Thawn
- Rorkoun
- The Grim White Stag
- Blodeuwedd
- Clawbat
- Stygira
- Bog Strider
- Calathgar
- First Blade
- Greater Verduous Ooze
- Irlgaunt
- Verdurous Ooze
- Dweomercat
- Dweomercat Cub
- Spark Nettle

Serpent's Skull:
- Bluetip Eurypterid
- Common Eurypterid
- Glass Urchin
- Hunter Urchin
- Ochre Eurypterid
- Quetzalcoatlus
- Rhamphorhynchus
- Spear Urchin
- Spiny Eurypterid
- Spitting Eurypterid
- Tuyewera
- Undead Ningyo
- Biloko
- Bloodhaze Mosquito Swarm
- Chemosit
- Personification of Fury
- Camulatz
- Megapiranha Swarm
- Mokele-Mbembe
- Piranha Swarm
- Tribal Totem
- Umasi
- Vireseed Swarm
- Impundulu
- Obambo
- Tikoloshe
- Arcanotheign
- Inkanyamba
- Umdhlebi
- Emperor of Scales
- Lesser Hollow Serpent

Carrion Crown:
- Choleric Ooze Swarm
- Melancholic Ooze Swarm
- Phlegmatic Ooze Swarm
- Sanguine Ooze Swarm
- Boruta
- Skin Stealer
- Steward of the Skein
- Vilkacis
- Weaverworm
- Dark Young of Shub-Niggurath
- Dimensional Shambler
- Gnoph-Keh
- Spawning Canker
- Hollow Helm
- Mother's Maw
- Phantom Lancer
- Four-Armed Gargoyle
- Grim Reaper
- Minor Reaper

Jade Regent:
- Belostomatid
- Giant Hellgrammite
- Demon, Hala
- Water Strider Swarm
- Yamabushi Tengu
- Gare Linnorm
- Nogitsune
- Spirit of Adoration
- Atamahuta
- Frostfallen Creature
- Saumen Kar
- Kami, Dosojin
- Kami, Fukujin
- Oni, Ja Noi
- Kami, Kaminari
- Kami, Suijin
- Chon Chon
- Chon Chon Swarm
- Oni, Earth Yai
- Kijimuna
- Raiju
- The Old Man
- Oni, Wind Yai

Skull and Shackles:
- Dwarf Caiman
- Giant Isopod
- Kelpie’s Wrath
- Seal
- Tidepool Dragon
- Sea Urchin, Giant, Black Spot
- Canopy Creeper
- Dunkleosteus
- Giant Blowfish
- Great Diadem Urchin
- Ravenous Urchin Swarm
- Swordfish
- Tiger Fish
- Varisian Hagfish
- Angustiden
- Bottled Armada
- Hammerhead Shark
- Helicoprion
- Jigsaw Shark
- Ship in a Bottle
- Ship Sentinel
- Voidstick Zombie
- Coral Capuchin
- Deinosuchus
- Marine Crocodile
- Oracular Cyclops
- Saltwater Crocodile
- Tetrolimulus
- Blue Whale
- Crimson Whale
- Narwhal
- The Stabbing Beast
- Addu
- Faceless Whale
- Gargiya
- Kronosaurus
- Nothosaur
- Zeuglodon

Shattered Star:
- Bishop Agathion
- Fleshdreg
- Fleshdreg Swarm
- Melfesh Monster
- Devil, Nupperibo
- Skvader
- Wolpertinger
- Bogwid
- Bogwiggle
- Bronze Sentinel
- Grand Defender
- Marble Sentinel
- Chrestomath
- Clockwork Familiar
- Polevik
- End's Voice
- Qlippoth, Gongorinan
- Psychopomp, Kere
- Yamasoth
- Kurshu the Undying
- Living Rune
- Mezlan
- Azata, Raelis

Reign of Winter:
- Domovoi
- Dvorovoi
- Frost Fir
- Greater Witchcrow
- Ovinnik
- Polar Bear
- Timber Wolf
- Witchcrow
- Courage Heart
- Dancing Hut of Baba Yaga
- Dawn Piper
- Mirror Man
- Winter Fey (Redcap)
- Demon, Andrazku
- Azgenzak
- Kokogiak
- Sangoi
- Svathurim
- Stormghost
- Triaxian
- Ursikka
- Wolliped (Combat Trained, Domesticated, Wild)
- Animated Tank
- Fext
- Daemon, Genthodaemon
- Trench Mist
- Trench Zombie
- Coven Ooze
- Crone Queen
- Hag Eye Ooze
- Poludnica
- Storm Hag

Wrath of the Righteous:
- Herne
- Sin Seeker
- Demon, Ulkreth
- Xoveron
- Man-Eating Animal
- Shax
- Thoxel Demon
- Vescavor Queen
- Drocha Swarm
- Fallen
- Worm that Walks, Locust Variant
- Demon, Shachath
- Sifkesh
- Demon, Cambion
- Lamhigyn
- Demon, Larva
- Nocticula
- Putrid Ooze
- Shamira
- Baphomet
- Labyrinth Minotaur
- Stringy Demodand
- Demon, Vilsteth
- Corpse Lotus
- Deskari
- Demon, Katpaskir
- Devastator

Mummy's Mask:
- Ahkhat
- Ground Wasp Swarm
- Guardian Scroll
- Plague Locust Swarm
- Scarab Swarm
- Shasalqu
- Sun Falcon
- Esobok
- Sha
- Sunbaked Zombie
- Tekenu
- Giant Assassin Bug
- Giant Ground Wasp
- Giant Walking Stick
- Mummified Animal
- Serpopard
- Shalkeshka
- Thriae Dancer
- Cynosphinx
- Estuarine Worm
- Panthereon
- Stranglereed
- Elder Sphinx
- Hanshepsu
- Living Sandstorm
- Ossumental (Air)
- Ossumental (Earth)
- Ossumental (Fire)
- Ossumental (Water)
- Ammut
- Festering Ulunat (The Unholy First)
- Mummy Lord
- Neshmaal
- Set Guardian
- Shabti

Iron Gods:
- Collector Robot
- Ghelarn
- Petromin
- Pilo
- Sorico
- Tsaalgrend
- Latten Mechanism
- Observer Robot
- Observer Robot Swarm
- Rhu-Chalik
- Rust-Risen
- Irradiated Dead
- Thorgothrel
- Thought Harvester Robot
- Warden Robot
- Reclamation Robot
- Shipmind
- Ugothokra
- Yah-Thelgaad
- Gammenore
- Gravedragger
- Juggernaut Robot
- Surgeon Robot
- Director Robot
- Evaluator Robot
- Feranth
- Marax
- Yarahkut

You're welcome :P


Nice list though you should leave out the heralds because they are campaign specific would not be in a campaign neutral hardcover book.


Dragon78 wrote:
Nice list though you should leave out the heralds because they are campaign specific would not be in a campaign neutral hardcover book.

True, but like I said, I listed every monster that wasn't in a Bestiary yet, regardless of their nature; the Heralds aren't reprinted in Bestiaries... except the Tarrasque, but that's REALLY debatable :P

I do admit that several monsters are Golarion-exclusive, but a good chunk of them isn't. TBH, what they should do is to take AP monsters from 1) existing categories. For instance, take every Demon, Devil, Demodand, Agathion, Kami, Oni, Daemon, etc. (mostly outsider categories from every alignment), and add them in. These monsters are frequent, so expanding them with AP materials wouldn't hurt much. Also, 2) vermins and animals, especially the aquatic ones found in Skull and Shackles, should be featured as well, as they are pretty much universal. Finally, 3) any template should be reprinted, because, again, they can be easily adapted. As an example, the Man-Eating Animal template requires Baphomet's "intervention" (an item known as the Blood of Baphomet); what luck has it that Demon Lords aren't Golarion-exclusive after getting three of them in B4. Those are possibly the most common monsters we get in Bestiaries, so going with these would be a good start.

On a sidenote, Grim Reaper? Not added yet? BLASPHEMY!


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Well even without the Golarion specific creatures we still have more then 150 monsters here.


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Dragon78 wrote:
Well even without the Golarion specific creatures we still have more then 150 monsters here.

Get this: I have 357 monsters in this list... using an Excel sheet to count (thank God for simplicity XD ).

Minus the Heralds and a few other Golarion-exclusive monsters, they can easily make a COMPLETE Bestiary with these monsters alone, considering that Bestiaries have around 300 monsters.

Oh BTW, that list is ONLY from the APs, I haven't listed the monsters found in Modules, Player's Companions and Campaign Setting books... although the last source group would likely be, y'know, exclusive; I would list them for completion purposes though.

Point is that is they still have PLENTY of material to make a full Bestiary or to fill 40 to 50% of a regular one.

My personal opinion is that if they ever make a Bestiary comprised solely of AP mosnters, I wouldn't mind at all, I would buy it anyway because I love to get more monsters to pit against my players... and to toy with templates if possible >:) I don't think it would be considered a cheap product in terms of quality, but it would definitely be a "cheap" product when talking about cost and how much work would need to be put in it. I mean, copy-pasting monsters from one source to another isn't the most complex job and all that's left is to edit the pages to make it look decent.

Still, if they ever do that (major wishful thinking), at least for the book after it, they could go all out with brand-new creations for the most part. B5 has all AP monsters, B6 is nothing but brand-new monsters... or at least has a good chunk of yet-to-be-converted monsters.

On another sidenote, is Fiend Folio open-source? Because a lot of monsters in Paizo's books have been printed in WotC's book.

Shadow Lodge

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There would be a few benefits to putting AP monsters in a bestiary:

1. Obviously, they would then be added to the PRD.
2. If you're looking for a specific one, it's easier to remember which Bestiary it's in rather than which AP volume it's in, given that there are about 10+ times as many AP volumes.
3. It would presumably be easier for Paizo to put together a fully-AP Bestiary than one that was mostly composed of new monsters.


Kthulhu wrote:

There would be a few benefits to putting AP monsters in a bestiary:

1. Obviously, they would then be added to the PRD.
2. If you're looking for a specific one, it's easier to remember which Bestiary it's in rather than which AP volume it's in, given that there are about 10+ times as many AP volumes.
3. It would presumably be easier for Paizo to put together a fully-AP Bestiary than one that was mostly composed of new monsters.

1) Agreed... but like the others have said before, some... kinda can't be converted into "generic" monsters, as they are tightly tied to Golarion. But yeah, a lot would be added.

2) True... although remembering 1,200 monsters across 4 books is just as tricky.

3) That's what I think as well. However, I don't know if such a book would be profitable enough to warrant even a release. Finally, making a Bestiary with only new monsters... isn't gonna be the easier task. You can even argue that the first Bestiary was easy since all they did was to take the OGL monsters and simply convert them. I'd love to see a Bestiary with only new monsters... but they might need to announce it with a 3 to 5-years production time.

Speaking of which... would people even COMPLAIN about B5 being nothing but AP monsters? Would people even COMPLAIN about getting 300+ reprinted monsters in one single book? For simplicity's sake, I don't see a problem. You get a monster compendium... which is a problem because of what exactly?

While they're working on other books, APs included, they sell that compendium for a few bucks, which at its core, shouldn't cost that much to produce.


I would prefer a bestiary with at least 50% new but would take 100% reprints over another NPC Codex.

Well they could start a new line for the reprint book and call it the "AP Bestiary Compendium" or something along that line.

I hope they announce what the last hardcover of the year will be, the wait is killing me.


Half-Gnolls


These are the only ones I'm hoping to see in future bestiaries, all others I don't care for.

- Skull Ripper
- Danse Macabre
- Black Jinni
- Sruvara
- Vrykolakas
- Drekavac
- Bog Strider
- Calathgar
- Dweomercat
- Skrik Nettle
- Biloko
- Chemosit
- Camulatz
- Mokele-Mbembe
- Impundulu
- Obambo
- Inkanyamba
- Umdhlebi (new art needed, same art = no go)
- Vilkacis
- Belostomatid
- Demon, Hala
- Yamabushi Tengu
- Nogitsune (but rather see Kumiho in 9-tails fox form)
- Chon Chon
- Kijimuna (but rather see Curupira)
- Raiju
- Addu
- Wolpertinger
- Bogwid
- Polevik
- Domovoi
- Frost Fir
- Ovinnik (with art and own page, not sharing with domovoi)
- Azgenzak
- Kokogiak
- Sangoi
- Ursikka
- Poludnica
- Lamhigyn (water leaper)
- Corpse Lotus
- Ahkhat
- Scarab Swarm
- Shasalqu
- Giant Assassin Bug
- Giant Walking Stick
- Serpopard
- Thriae Dancer
- Living Sandstorm
- Ammut


Dragon78 wrote:
I would prefer a bestiary with at least 50% new but would take 100% reprints over another NPC Codex.

I didn't see anything wrong with the NPC Codex TBH... It's just for a quick access for encounters.

Dragon78 wrote:
Well they could start a new line for the reprint book and call it the "AP Bestiary Compendium" or something along that line.

I actually thought about that, but in end... might as well call it Bestiary 5, considering that previous Bestiaries had AP monsters... because I'm pretty sure that almost every buyer will not notice that they are reprinted, unless they bought each and every AP. Even then, even if you noticed that you already saw this monster in one of your APs that you bought, you might not have seen the other 299 monsters.

Myth Lord wrote:
These are the only ones I'm hoping to see in future bestiaries, all others I don't care for.

Each wishlist is gonna be different from yours... but at least there would be something for everyone.


I think with all the attention Carrion Crown has gotten in Bestiary 4, they should leave them out of Bestiary 5.

But whatever, 2015 is already a terrible year, no bestiary 5 and Jax in Mortal Kombat OVER Rain... boring.

Dark Archive

JiCi wrote:
Using the Archives of Nethys as a database, here's a list of all monsters that aren't in any Bestiary, [SNIP]

Thanks for that.

As another maker of lists for no reason, my OCD salutes your OCD.


Well since they haven't announced what the last hardcover book of the year is, I still have hope that it will be a hardcover bestiary.


Set wrote:
JiCi wrote:
Using the Archives of Nethys as a database, here's a list of all monsters that aren't in any Bestiary, [SNIP]

Thanks for that.

As another maker of lists for no reason, my OCD salutes your OCD.

Huh... well... the topic of getting AP monsters in B5 got brought up, but no one was able to pinpoint which monsters were already reprinted, so... a list was kinda required.

It just happened that I had a lot of free time ^_^


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Using the Archives of Nethys again, here's the list of monsters found in Modules that aren't reprinted in a Bestiary yet:

Hollow's Last Hope
-none-

Crown of the Kobold King
- Forge Spurned

Conquest of Bloodsworn Vale
- Roseblood Sprite

Seven Swords of Sin
- Granule Construct Swarm
- Nightmare Bats

Gallery of Evil
- Shadowy Lurker

Entombed with the Pharaohs
- Osirion Mummy

Into the Haunted Forest
- Wooden Protector

Carnival of Tears
- Dark Ice Creature
- Frosty Chiseler

Guardians of Dragonfall
- Arcanaton
- Tongue of Rebuke
- Wings of Protection

Hangman's Noose
- Croaker
- Gutdragging Lurcher

Crucible of Chaos
- Shoggoth

Rivers into Darkness
- Fell Flotsam

The Demon Within
- Chatterer Swarm
- Son of Perdition

Revenge of the Kobold King
- Azlanti Chariot Beetle

Flight of the Red Raven
- Hoary Muntjac
- Snowdrifter

Tower of the Last Baron
- Crepitus

Treasure of Chimera Cove
-none-

Hungry are the Dead
-none-

The Pact Stone Pyramid
- Ghalshoaton

Clash of the Kingslayers
-none-

Blood of Dragonscar
- Bloodless Vessel
- Hungry Mist

Beyond the Vault of Souls
-none-

Crypt of the Everflame
-none-

Carrion Hill
-none-

Masks of the Living God
- Mask Golem

Realm of the Fellnight Queen
-none

City of Golden Death
- Golden Guardian

From Shore to Sea
-none-

Masters of the Fallen Fortress
-none-

Curse of the Riven Sky
-none-

The Witchwar Legacy
- Abyss Gigas

The Godsmouth Heresy
- Rune Guardian

Cult of the Ebon Destroyers
-none-

Tomb of the Iron Medusa
- Nemhain

Academy of Secrets
- Garipan

We Be Goblins!
-none-

The Harrowing
- Mute Hag

Feast of Ravenmoor
- Blightspawn of Ghlaunder

The Ruby Phoenix Tournament
- Shenzuzhou

The Midnight Mirror
-none-

No Response from Deepmar
- Cytillesh Zombie
- Cytillipede

Dawn of the Scarlet Sun
-none-

The Moonscar
- Somalcygot

Murder's Mark
- Panotti

Broken Chains
- Demon, Yaenit

Fangwood Keep
- Barrow Hound

Doom Comes to Dustpawn
-none-

We Be Goblins Too!
-none-

The Dragon's Demand
- Grioth
- Yangethe

Wardens of the Reborn Forge
- Capramace
- Clockwork Snail
- Gunpowder Ooze

Tears at Bitter Manor
- Abandoned One
- Caliban
- Deadfall Dweller
- Delgeth
- Embalming Bear
- Ephemeral Echo
- Leechroot
- Tizheruk

The Emerald Spire Superdungeon
- Bone Priest
- Caustic Stalker
- Emerald Automaton
- Lava Lurker
- Moon Spider
- Shadowfire Creature
- Xiomorn, Vault Keeper
- Xiomorn, Vault Builder

Risen from the Sands
-none-

Plunder and Peril
- Incutilis Lord
- Karkinoi Brood Swarm
- Onwu Azu

Enjoy ^_^


Thanks for another list JiCi.

I remember the mask golem, I was hoping it would have made it into a hardcover bestiary by now.


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Dragon78 wrote:

Thanks for another list JiCi.

I remember the mask golem, I was hoping it would have made it into a hardcover bestiary by now.

You're welcome ^_^

Time for the Golarion Campaign Setting books, again using the same site:

Book of the Damned - Volume 1: Princes of Darkness
- Apostate Devil (Deimauigga)
- Heresy Devil (Ayngauhaul)
- Host Devil, Lesser (Gaav)
- Warmonger Devil (Levaloch)

Heart of the Jungle
- Angazhani (High Girallon)
- Botfly Swarm
- Giant Botfly
- Tobongo (Mwangi Treant)

Misfit Monsters Redeemed
- Delver
- Lava Child
- Wolf-In-Sheep's-Clothing

Book of the Damned - Volume 2: Lords of Chaos
- Demon, Brimorak
- Demon, Seraptis
- Demon, Vavakia
- Demon, Vermlek

Lost Cities of Golarion
- Tear of Nuruu'gal

Inner Sea World Guide
- Aluum
- Charau-ka
- Spine Dragon

Lands of the Linnorm Kings
- Fafnheir
- Fey Animal
- Mountain Troll

Book of the Damned - Volume 3: Horsemen of the Apocalypse
- Erodaemon
- Lacridaemon
- Obcisidaemon
- Phasmadaemon
- Sangudaemon
- Suspiridaemon
- Temerdaemon
- Venedaemon

Distant Worlds
- Aballonian
- Dragonkin

Isles of the Shackles
- Aashaq's Wyvern
- Blood Queen
- Chickcharney
- Duppy
- Elder Nirento
- Gholdako
- Giant Sea Snake
- Kuru
- Larabay
- Lusca
- Nirento
- Sea Scourge
- Sea Snake
- Soucouyant

Lost Kingdoms
- Behemoth Golem
- Inverted Giant
- Ngoga
- Ubashki Lynx
- Ubashki Swarm
- Vescavor Swarm

Magnimar, City of Monuments
- Angelic Guardian
- Vydrarch
- Yamah

Inner Sea Bestiary
- Everything

Irrisen - Land of Eternal Winter
- Black Rider
- Boreal Creature
- Guardian Doll
- Khala
- Red Rider
- Sentinel Hut
- Ved
- White Rider

Chronicle of the Righteous
- Balisse
- Cervinal
- Choral
- Spyglass Archon
- Veranallia

The Worldwound
- Abrikandilu
- Demonic Vermin
- Derakni
- Dwiergeth
- Gallu
- Gibrileth
- Grimslake
- Kithangian
- Lilitu
- Oolioddroo
- Plagued Steed
- Riftcreeper
- Urannag
- Warmonger Wasp
- Warped One

Mythic Realms
- Agmazar the Star Titan
- Oliphaunt of Jandelay

Osirion, Legacy of the Pharaohs
- Asp
- Hetkoshu
- Jackal
- Living Mirage
- Ostrich
- Pharaonic Guardian
- Uraeus
- Sphinx Colossus

Inner Sea Gods
- Accomplice Devil (Hesperian)
- Psychopomp, Ahmuuth
- Ataxian
- Burleev
- Chalkost
- Angel, Dapsara,
- Angel, Iophanite
- Karumzek
- Kyton, Lampadarius
- Orsheval
- Pavbagha
- Sarcovalt
- Stag Archon
- Demon, Swaithe
- Qlippoth, Thognorok
- Azata, Thyrlien
- Vendenopterix
- Xocothian
- Yhohm
- Zentragt

Numeria, Land of Fallen Stars
- Arachnid Robot
- Bloodbrush
- Capacitor Ooze
- Gray Goo
- Mannequin Robot
- Mutant Creature
- Robot Golem
- Scrapyard Robot
- Targotha
- Torturer Robot
- Zhen Worm

Lost Treasures
- Champion of the Gilded Host

Belkzen, Hold of the Orc Hordes
- Ankhrav
- Bristle Boar
- Bull of Zagresh
- Burning Child
- Dahzagan
- Floodslain Creature
- Juggerloathe
- Warcat of Rull
- Whisperfall Vulture


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Last, but not the least, here's a list of monsters not reprinted from the Player's Companions:

Qadira, Gateway to the East
- Zhyen

Animal Archive
- Armadillo
- Llama
- Moose
- Panda
- Rabbit
- Squirrel

Blood of the Moon
- Skinwalker

Familiar Folio
- Cat Sith
- Caypup
- Chicken
- Ioun Wyrd
- Kakapo
- Koala
- Leopard Slug
- Mole
- Peacock
- Penguin
- Petrifern
- Popoto
- Pseudosphinx
- Pufferfish
- Wallaby


Well that covers all the monsters in Paizo products that are not in a hardcover bestiary...yet.


and the Platypus, don't forget the freak of nature that is the platypus.


Cat Sith as familiar?

Please no.


Well all so far but the Inner Sea Bestiary.


Milo v3 wrote:
and the Platypus, don't forget the freak of nature that is the platypus.

Bestiary 4, page 96


Dragon78 wrote:
Well all so far but the Inner Sea Bestiary.

I said to myself: "Oh God... no way I'm listing the ENTIRE book..."

But yeah, all monsters in the Inner Seas Bestiary could be reprinted in a regular Bestiary... if they can make some of them generic instead of exclusive. For instance, any outsider already introduced in Bestiaries, like demon, devils, psychopomp and others, could be added, but Spawns of Rovagug wouldn't be easily "generalized".

Dark Archive

Cat sith reminds me of this.

And how insane is this world that I could find images on the internet for that...


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Wow nice lists - I will add those to the spreadsheet too! It's becoming quite a creature reference list now :)


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Has anyone asked for the dragonewt yet? If not then add that one to the list. I am talking about a race of reptilian humanoids that are red, breath fire, immune to fire but are not actually of the dragon type or in any way related to dragons.


Anthony Adam wrote:
Wow nice lists - I will add those to the spreadsheet too! It's becoming quite a creature reference list now :)

You're welcome ^_^


I am still waiting for giant squirrels or giant chipmunks.


Dragon78 wrote:
I am still waiting for giant squirrels or giant chipmunks.

I'm still waiting for giant hummingbirds.

That sounds like it's long overdue...


Dragon 78 I think you're thinking of firenewts from the old fiend folio. They were supposed to be amphibian based. Along with their giant strider steeds. Pretty cool.


The version I am talking about I have seen in multiple video games.

More monsters that take the form or resemble objects and are of the creature types of aberration, magical beast, vermin, ooze, or monstrous humanoid.


Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?


Because every mythical creature that I would ask for has already been asked for in this wish list at some point.

Because if the dragonewt is a dragon or created by dragons then it would be nothing more then a variant half-dragon or wannabe draconian.

I didn't say takes the form of a creature, I said takes the form or resembles a object. I played D@D 2nd edition and there were a lot of interesting living creatures that looked like objects such as coins, swords, bags/purses, etc. and I would love to see similar creatures in pathfinder.

A monstrous humanoid that can change into a (possible magic)weapon so his allies could wield him in combat would be cool.

Poisonous vermin that were breed to look like coins would be fun ether as a single creature or a swarm.

A magical beast that could change into clothing or even armor and is symbiotic would be interesting.

A aberration that can change into a bag or purse and steals whatever you put into it and may also be a parasitic such as draining blood or causing fatigue/exhaustion when carried for too long.


Ah, see, all those shifter ideas sound much cooler than the bag of mechanical specifics you tossed out before, even the ones I don't care as much for. (And I didn't mean the second monster in that sentence, that was a typo. I did mean object...hence my mimic example)

The monstrous humanoid/magic beast idea doesn't strike me as fitting that well. I'm trying to make the logical leap that goes from centaur and hags to 'turns into a magical sword'. The ooze and aberration types seem like they work better, although with the mimic and cloaker, all you need to do is adjust the size and you have your aberration. Perhaps baby mimics go around as lady's handbags.

As for the dragonewt, I don't see what that brings to the game over a 'variant half-dragon or wannabe draconian'. At this point, if my game called for such a thing, I'd fire subtype a lizardfolk, slap a breath weapon on him and call it a day. It just doesn't seem like the game is begging for something like that. Or even casually asking for it. But maybe firenewts are really cool and I'm just not seeing it.


I would like to see a real world mythology salamander, and not the D&D incarnation of it.

It could be Firenewt.


I could live with the pathfinder firenewt being like the mythical version of a salamander as long as it isn't an outsider, magical beast makes a lot more sense to me.

They were just examples Kain Darkwind, they are not set in stone or any thing;)


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Neutral Planetouched, like people influenced by inevtiables, proteans, etc.


They had cansin (chaotic) and anaxim (lawful) back in the 2-3e day. Wouldn't be horrified if they showed up in some form or another.

Dragon78, isn't outsider (elemental) exactly what the mythical salamander was? A spirit of fire, akin to the gnomes (earth), sylph (air), and undine (water).


D@D/Pathfinder's definition of elemental is not the same as the old school definition. Why bother making it an elemental if they didn't do the same with gnomes, sylphs, and undines.

I really don't know what they have against more planetouched races or law and chaos in general. but I(and many others) have been asking for law and chaos based planetouch races for like ever. I have also asked for ones based on the positive energy plane, negative energy plane, aeons, dimension of dreams, astral, ethereal, and dimension of time, though if we haven't seen law/chaos yet then I doubt we will see any of these.


Kain Darkwind wrote:
isn't outsider (elemental) exactly what the mythical salamander was? A spirit of fire, akin to the gnomes (earth), sylph (air), and undine (water).

It wasn't literally made of fire. It was a salamander covered in fire that was borne from flames of logs, when in actuality it was a salamander who was sleeping and just had it's bed set on fire.


Kain Darkwind wrote:
Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?

Because the little details are some of the most fun aspects to design of a monster, essentially.


Wannabe Demon Lord wrote:
Kain Darkwind wrote:
Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?
Because the little details are some of the most fun aspects to design of a monster, essentially.

Nope, that isn't what I was asking. Compare Dragon's first set of requests to his response to me.

"More monsters that take the form or resemble objects and are of the creature types of aberration, magical beast, vermin, ooze, or monstrous humanoid."

That's very mechanically specific, but it doesn't really tell us much about any such creature that would grow from such a request. It seems bizarre to really want a vermin that changes shape over say a creature that changes shape. Now, compare that to:

"Poisonous vermin that were breed to look like coins would be fun ether as a single creature or a swarm."

That isn't even the best idea he listed there, but it is still tons more evocative than the original statement, which implies that the important facet for this creature is that it is a vermin rather than an outsider or such. The distinction between humanoid and monstrous humanoid has never been the defining characteristic of a creature.


Fair point.

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