Anthony Adam |
Been a while I know (RPG Superstar and some actual freelancing work took up my time in Jan/Feb)
So here is a small update to the list to get the ball rolling again.
Creature listed now include all posts in this thread to the end of page 51 inclusive.
All AP's bestiaries also now included up to the end of the Iron Gods (that's 90 APs now listed).
This brings the unique requests total to 2,959!
Enjoy.
JiCi |
3 people marked this as a favorite. |
Using the Archives of Nethys as a database, here's a list of all monsters that aren't in any Bestiary, although a few may have been reprinted in another related book.
Rise of the Runelords:
- Sandpoint Devil
- Carrionstorm
- Argorth
- Black Magga
- Skull Ripper
- Smoke Haunt
- Forgefiend (Scanderig)
- Shining Child of Thassilon
- Ercinee
- Night Monarch
- Yethazmari
- Crag Spider
- Harridan
- Hungerer
- Kuchrima
Curse of the Crimson Throne:
- Dream Spider
- Daughter of Urgathoa
- Lawgiver
- Achaekek, the Mantis God
- Beatific One
- Rajbut Ambari
- Sikari Macaque Swarm
- Bonestorm
- Cinder Wolf
- Havero
- Red Reaver
- Chained Spirit
- Danse Macabre
- The Prince in Chains
- Akaruzug
Second Darkness:
- Darklands Sentinel
- Flesh-Eating Cockroach Swarm
- Monstrous Cockroach
- Swamp Barracuda
- Thais
- Blast Shadow
- Cutlass Spider
- Deep Crow
- Menotherian
- Treerazor
Legacy of Fire:
- Buraq
- Edimmu
- Sunlord Thalachos
- Unchosen
- Emkrah
- Hadhayosh
- Coeurl
- Miengu
- Black Jinni
- Get of Iblis
- Ahriman, Lord of All Divs
- Gandareva
- Sruvara
- Xotani (The Firebleeder)
- Zahhak
Council of Thieves:
- Shadowgarm
- Tinder Devil (Ukobach)
- Torble
- Torble Swarm
- Giant Stymphalidies
- Hand of the Inheritor
- Salikotal
- Stymphalides Swarm
- Aspidochelone
- Idol, Bone
- Chortov
- Idol, Jade
- Lar
- Idol, Stone
- Idol, Wood
- Cabal Devil (Uniila)
- Malbolgian Cerberi
- Spartolos
- Basileus
- Calikang
- Possession Devil, Greater (Gidim)
- Possession Devil, Lesser (Gidim)
- Vrykolakas
- Advodaza
- Ebon Acolytus
- Ephialtes
- Gigas, Hell
- Behemoth, Ravener
Kingmaker:
- Brush Thylacine
- Drekavac
- River Elk
- Thawn
- Rorkoun
- The Grim White Stag
- Blodeuwedd
- Clawbat
- Stygira
- Bog Strider
- Calathgar
- First Blade
- Greater Verduous Ooze
- Irlgaunt
- Verdurous Ooze
- Dweomercat
- Dweomercat Cub
- Spark Nettle
Serpent's Skull:
- Bluetip Eurypterid
- Common Eurypterid
- Glass Urchin
- Hunter Urchin
- Ochre Eurypterid
- Quetzalcoatlus
- Rhamphorhynchus
- Spear Urchin
- Spiny Eurypterid
- Spitting Eurypterid
- Tuyewera
- Undead Ningyo
- Biloko
- Bloodhaze Mosquito Swarm
- Chemosit
- Personification of Fury
- Camulatz
- Megapiranha Swarm
- Mokele-Mbembe
- Piranha Swarm
- Tribal Totem
- Umasi
- Vireseed Swarm
- Impundulu
- Obambo
- Tikoloshe
- Arcanotheign
- Inkanyamba
- Umdhlebi
- Emperor of Scales
- Lesser Hollow Serpent
Carrion Crown:
- Choleric Ooze Swarm
- Melancholic Ooze Swarm
- Phlegmatic Ooze Swarm
- Sanguine Ooze Swarm
- Boruta
- Skin Stealer
- Steward of the Skein
- Vilkacis
- Weaverworm
- Dark Young of Shub-Niggurath
- Dimensional Shambler
- Gnoph-Keh
- Spawning Canker
- Hollow Helm
- Mother's Maw
- Phantom Lancer
- Four-Armed Gargoyle
- Grim Reaper
- Minor Reaper
Jade Regent:
- Belostomatid
- Giant Hellgrammite
- Demon, Hala
- Water Strider Swarm
- Yamabushi Tengu
- Gare Linnorm
- Nogitsune
- Spirit of Adoration
- Atamahuta
- Frostfallen Creature
- Saumen Kar
- Kami, Dosojin
- Kami, Fukujin
- Oni, Ja Noi
- Kami, Kaminari
- Kami, Suijin
- Chon Chon
- Chon Chon Swarm
- Oni, Earth Yai
- Kijimuna
- Raiju
- The Old Man
- Oni, Wind Yai
Skull and Shackles:
- Dwarf Caiman
- Giant Isopod
- Kelpie’s Wrath
- Seal
- Tidepool Dragon
- Sea Urchin, Giant, Black Spot
- Canopy Creeper
- Dunkleosteus
- Giant Blowfish
- Great Diadem Urchin
- Ravenous Urchin Swarm
- Swordfish
- Tiger Fish
- Varisian Hagfish
- Angustiden
- Bottled Armada
- Hammerhead Shark
- Helicoprion
- Jigsaw Shark
- Ship in a Bottle
- Ship Sentinel
- Voidstick Zombie
- Coral Capuchin
- Deinosuchus
- Marine Crocodile
- Oracular Cyclops
- Saltwater Crocodile
- Tetrolimulus
- Blue Whale
- Crimson Whale
- Narwhal
- The Stabbing Beast
- Addu
- Faceless Whale
- Gargiya
- Kronosaurus
- Nothosaur
- Zeuglodon
Shattered Star:
- Bishop Agathion
- Fleshdreg
- Fleshdreg Swarm
- Melfesh Monster
- Devil, Nupperibo
- Skvader
- Wolpertinger
- Bogwid
- Bogwiggle
- Bronze Sentinel
- Grand Defender
- Marble Sentinel
- Chrestomath
- Clockwork Familiar
- Polevik
- End's Voice
- Qlippoth, Gongorinan
- Psychopomp, Kere
- Yamasoth
- Kurshu the Undying
- Living Rune
- Mezlan
- Azata, Raelis
Reign of Winter:
- Domovoi
- Dvorovoi
- Frost Fir
- Greater Witchcrow
- Ovinnik
- Polar Bear
- Timber Wolf
- Witchcrow
- Courage Heart
- Dancing Hut of Baba Yaga
- Dawn Piper
- Mirror Man
- Winter Fey (Redcap)
- Demon, Andrazku
- Azgenzak
- Kokogiak
- Sangoi
- Svathurim
- Stormghost
- Triaxian
- Ursikka
- Wolliped (Combat Trained, Domesticated, Wild)
- Animated Tank
- Fext
- Daemon, Genthodaemon
- Trench Mist
- Trench Zombie
- Coven Ooze
- Crone Queen
- Hag Eye Ooze
- Poludnica
- Storm Hag
Wrath of the Righteous:
- Herne
- Sin Seeker
- Demon, Ulkreth
- Xoveron
- Man-Eating Animal
- Shax
- Thoxel Demon
- Vescavor Queen
- Drocha Swarm
- Fallen
- Worm that Walks, Locust Variant
- Demon, Shachath
- Sifkesh
- Demon, Cambion
- Lamhigyn
- Demon, Larva
- Nocticula
- Putrid Ooze
- Shamira
- Baphomet
- Labyrinth Minotaur
- Stringy Demodand
- Demon, Vilsteth
- Corpse Lotus
- Deskari
- Demon, Katpaskir
- Devastator
Mummy's Mask:
- Ahkhat
- Ground Wasp Swarm
- Guardian Scroll
- Plague Locust Swarm
- Scarab Swarm
- Shasalqu
- Sun Falcon
- Esobok
- Sha
- Sunbaked Zombie
- Tekenu
- Giant Assassin Bug
- Giant Ground Wasp
- Giant Walking Stick
- Mummified Animal
- Serpopard
- Shalkeshka
- Thriae Dancer
- Cynosphinx
- Estuarine Worm
- Panthereon
- Stranglereed
- Elder Sphinx
- Hanshepsu
- Living Sandstorm
- Ossumental (Air)
- Ossumental (Earth)
- Ossumental (Fire)
- Ossumental (Water)
- Ammut
- Festering Ulunat (The Unholy First)
- Mummy Lord
- Neshmaal
- Set Guardian
- Shabti
Iron Gods:
- Collector Robot
- Ghelarn
- Petromin
- Pilo
- Sorico
- Tsaalgrend
- Latten Mechanism
- Observer Robot
- Observer Robot Swarm
- Rhu-Chalik
- Rust-Risen
- Irradiated Dead
- Thorgothrel
- Thought Harvester Robot
- Warden Robot
- Reclamation Robot
- Shipmind
- Ugothokra
- Yah-Thelgaad
- Gammenore
- Gravedragger
- Juggernaut Robot
- Surgeon Robot
- Director Robot
- Evaluator Robot
- Feranth
- Marax
- Yarahkut
You're welcome :P
JiCi |
Nice list though you should leave out the heralds because they are campaign specific would not be in a campaign neutral hardcover book.
True, but like I said, I listed every monster that wasn't in a Bestiary yet, regardless of their nature; the Heralds aren't reprinted in Bestiaries... except the Tarrasque, but that's REALLY debatable :P
I do admit that several monsters are Golarion-exclusive, but a good chunk of them isn't. TBH, what they should do is to take AP monsters from 1) existing categories. For instance, take every Demon, Devil, Demodand, Agathion, Kami, Oni, Daemon, etc. (mostly outsider categories from every alignment), and add them in. These monsters are frequent, so expanding them with AP materials wouldn't hurt much. Also, 2) vermins and animals, especially the aquatic ones found in Skull and Shackles, should be featured as well, as they are pretty much universal. Finally, 3) any template should be reprinted, because, again, they can be easily adapted. As an example, the Man-Eating Animal template requires Baphomet's "intervention" (an item known as the Blood of Baphomet); what luck has it that Demon Lords aren't Golarion-exclusive after getting three of them in B4. Those are possibly the most common monsters we get in Bestiaries, so going with these would be a good start.
On a sidenote, Grim Reaper? Not added yet? BLASPHEMY!
JiCi |
1 person marked this as a favorite. |
Well even without the Golarion specific creatures we still have more then 150 monsters here.
Get this: I have 357 monsters in this list... using an Excel sheet to count (thank God for simplicity XD ).
Minus the Heralds and a few other Golarion-exclusive monsters, they can easily make a COMPLETE Bestiary with these monsters alone, considering that Bestiaries have around 300 monsters.
Oh BTW, that list is ONLY from the APs, I haven't listed the monsters found in Modules, Player's Companions and Campaign Setting books... although the last source group would likely be, y'know, exclusive; I would list them for completion purposes though.
Point is that is they still have PLENTY of material to make a full Bestiary or to fill 40 to 50% of a regular one.
My personal opinion is that if they ever make a Bestiary comprised solely of AP mosnters, I wouldn't mind at all, I would buy it anyway because I love to get more monsters to pit against my players... and to toy with templates if possible >:) I don't think it would be considered a cheap product in terms of quality, but it would definitely be a "cheap" product when talking about cost and how much work would need to be put in it. I mean, copy-pasting monsters from one source to another isn't the most complex job and all that's left is to edit the pages to make it look decent.
Still, if they ever do that (major wishful thinking), at least for the book after it, they could go all out with brand-new creations for the most part. B5 has all AP monsters, B6 is nothing but brand-new monsters... or at least has a good chunk of yet-to-be-converted monsters.
On another sidenote, is Fiend Folio open-source? Because a lot of monsters in Paizo's books have been printed in WotC's book.
Kthulhu |
1 person marked this as a favorite. |
There would be a few benefits to putting AP monsters in a bestiary:
1. Obviously, they would then be added to the PRD.
2. If you're looking for a specific one, it's easier to remember which Bestiary it's in rather than which AP volume it's in, given that there are about 10+ times as many AP volumes.
3. It would presumably be easier for Paizo to put together a fully-AP Bestiary than one that was mostly composed of new monsters.
JiCi |
There would be a few benefits to putting AP monsters in a bestiary:
1. Obviously, they would then be added to the PRD.
2. If you're looking for a specific one, it's easier to remember which Bestiary it's in rather than which AP volume it's in, given that there are about 10+ times as many AP volumes.
3. It would presumably be easier for Paizo to put together a fully-AP Bestiary than one that was mostly composed of new monsters.
1) Agreed... but like the others have said before, some... kinda can't be converted into "generic" monsters, as they are tightly tied to Golarion. But yeah, a lot would be added.
2) True... although remembering 1,200 monsters across 4 books is just as tricky.
3) That's what I think as well. However, I don't know if such a book would be profitable enough to warrant even a release. Finally, making a Bestiary with only new monsters... isn't gonna be the easier task. You can even argue that the first Bestiary was easy since all they did was to take the OGL monsters and simply convert them. I'd love to see a Bestiary with only new monsters... but they might need to announce it with a 3 to 5-years production time.
Speaking of which... would people even COMPLAIN about B5 being nothing but AP monsters? Would people even COMPLAIN about getting 300+ reprinted monsters in one single book? For simplicity's sake, I don't see a problem. You get a monster compendium... which is a problem because of what exactly?
While they're working on other books, APs included, they sell that compendium for a few bucks, which at its core, shouldn't cost that much to produce.
Dragon78 |
I would prefer a bestiary with at least 50% new but would take 100% reprints over another NPC Codex.
Well they could start a new line for the reprint book and call it the "AP Bestiary Compendium" or something along that line.
I hope they announce what the last hardcover of the year will be, the wait is killing me.
Myth Lord |
These are the only ones I'm hoping to see in future bestiaries, all others I don't care for.
- Skull Ripper
- Danse Macabre
- Black Jinni
- Sruvara
- Vrykolakas
- Drekavac
- Bog Strider
- Calathgar
- Dweomercat
- Skrik Nettle
- Biloko
- Chemosit
- Camulatz
- Mokele-Mbembe
- Impundulu
- Obambo
- Inkanyamba
- Umdhlebi (new art needed, same art = no go)
- Vilkacis
- Belostomatid
- Demon, Hala
- Yamabushi Tengu
- Nogitsune (but rather see Kumiho in 9-tails fox form)
- Chon Chon
- Kijimuna (but rather see Curupira)
- Raiju
- Addu
- Wolpertinger
- Bogwid
- Polevik
- Domovoi
- Frost Fir
- Ovinnik (with art and own page, not sharing with domovoi)
- Azgenzak
- Kokogiak
- Sangoi
- Ursikka
- Poludnica
- Lamhigyn (water leaper)
- Corpse Lotus
- Ahkhat
- Scarab Swarm
- Shasalqu
- Giant Assassin Bug
- Giant Walking Stick
- Serpopard
- Thriae Dancer
- Living Sandstorm
- Ammut
JiCi |
I would prefer a bestiary with at least 50% new but would take 100% reprints over another NPC Codex.
I didn't see anything wrong with the NPC Codex TBH... It's just for a quick access for encounters.
Well they could start a new line for the reprint book and call it the "AP Bestiary Compendium" or something along that line.
I actually thought about that, but in end... might as well call it Bestiary 5, considering that previous Bestiaries had AP monsters... because I'm pretty sure that almost every buyer will not notice that they are reprinted, unless they bought each and every AP. Even then, even if you noticed that you already saw this monster in one of your APs that you bought, you might not have seen the other 299 monsters.
These are the only ones I'm hoping to see in future bestiaries, all others I don't care for.
Each wishlist is gonna be different from yours... but at least there would be something for everyone.
JiCi |
JiCi wrote:Using the Archives of Nethys as a database, here's a list of all monsters that aren't in any Bestiary, [SNIP]Thanks for that.
As another maker of lists for no reason, my OCD salutes your OCD.
Huh... well... the topic of getting AP monsters in B5 got brought up, but no one was able to pinpoint which monsters were already reprinted, so... a list was kinda required.
It just happened that I had a lot of free time ^_^
JiCi |
1 person marked this as a favorite. |
Using the Archives of Nethys again, here's the list of monsters found in Modules that aren't reprinted in a Bestiary yet:
Hollow's Last Hope
-none-
Crown of the Kobold King
- Forge Spurned
Conquest of Bloodsworn Vale
- Roseblood Sprite
Seven Swords of Sin
- Granule Construct Swarm
- Nightmare Bats
Gallery of Evil
- Shadowy Lurker
Entombed with the Pharaohs
- Osirion Mummy
Into the Haunted Forest
- Wooden Protector
Carnival of Tears
- Dark Ice Creature
- Frosty Chiseler
Guardians of Dragonfall
- Arcanaton
- Tongue of Rebuke
- Wings of Protection
Hangman's Noose
- Croaker
- Gutdragging Lurcher
Crucible of Chaos
- Shoggoth
Rivers into Darkness
- Fell Flotsam
The Demon Within
- Chatterer Swarm
- Son of Perdition
Revenge of the Kobold King
- Azlanti Chariot Beetle
Flight of the Red Raven
- Hoary Muntjac
- Snowdrifter
Tower of the Last Baron
- Crepitus
Treasure of Chimera Cove
-none-
Hungry are the Dead
-none-
The Pact Stone Pyramid
- Ghalshoaton
Clash of the Kingslayers
-none-
Blood of Dragonscar
- Bloodless Vessel
- Hungry Mist
Beyond the Vault of Souls
-none-
Crypt of the Everflame
-none-
Carrion Hill
-none-
Masks of the Living God
- Mask Golem
Realm of the Fellnight Queen
-none
City of Golden Death
- Golden Guardian
From Shore to Sea
-none-
Masters of the Fallen Fortress
-none-
Curse of the Riven Sky
-none-
The Witchwar Legacy
- Abyss Gigas
The Godsmouth Heresy
- Rune Guardian
Cult of the Ebon Destroyers
-none-
Tomb of the Iron Medusa
- Nemhain
Academy of Secrets
- Garipan
We Be Goblins!
-none-
The Harrowing
- Mute Hag
Feast of Ravenmoor
- Blightspawn of Ghlaunder
The Ruby Phoenix Tournament
- Shenzuzhou
The Midnight Mirror
-none-
No Response from Deepmar
- Cytillesh Zombie
- Cytillipede
Dawn of the Scarlet Sun
-none-
The Moonscar
- Somalcygot
Murder's Mark
- Panotti
Broken Chains
- Demon, Yaenit
Fangwood Keep
- Barrow Hound
Doom Comes to Dustpawn
-none-
We Be Goblins Too!
-none-
The Dragon's Demand
- Grioth
- Yangethe
Wardens of the Reborn Forge
- Capramace
- Clockwork Snail
- Gunpowder Ooze
Tears at Bitter Manor
- Abandoned One
- Caliban
- Deadfall Dweller
- Delgeth
- Embalming Bear
- Ephemeral Echo
- Leechroot
- Tizheruk
The Emerald Spire Superdungeon
- Bone Priest
- Caustic Stalker
- Emerald Automaton
- Lava Lurker
- Moon Spider
- Shadowfire Creature
- Xiomorn, Vault Keeper
- Xiomorn, Vault Builder
Risen from the Sands
-none-
Plunder and Peril
- Incutilis Lord
- Karkinoi Brood Swarm
- Onwu Azu
Enjoy ^_^
JiCi |
1 person marked this as a favorite. |
Thanks for another list JiCi.
I remember the mask golem, I was hoping it would have made it into a hardcover bestiary by now.
You're welcome ^_^
Time for the Golarion Campaign Setting books, again using the same site:
Book of the Damned - Volume 1: Princes of Darkness
- Apostate Devil (Deimauigga)
- Heresy Devil (Ayngauhaul)
- Host Devil, Lesser (Gaav)
- Warmonger Devil (Levaloch)
Heart of the Jungle
- Angazhani (High Girallon)
- Botfly Swarm
- Giant Botfly
- Tobongo (Mwangi Treant)
Misfit Monsters Redeemed
- Delver
- Lava Child
- Wolf-In-Sheep's-Clothing
Book of the Damned - Volume 2: Lords of Chaos
- Demon, Brimorak
- Demon, Seraptis
- Demon, Vavakia
- Demon, Vermlek
Lost Cities of Golarion
- Tear of Nuruu'gal
Inner Sea World Guide
- Aluum
- Charau-ka
- Spine Dragon
Lands of the Linnorm Kings
- Fafnheir
- Fey Animal
- Mountain Troll
Book of the Damned - Volume 3: Horsemen of the Apocalypse
- Erodaemon
- Lacridaemon
- Obcisidaemon
- Phasmadaemon
- Sangudaemon
- Suspiridaemon
- Temerdaemon
- Venedaemon
Distant Worlds
- Aballonian
- Dragonkin
Isles of the Shackles
- Aashaq's Wyvern
- Blood Queen
- Chickcharney
- Duppy
- Elder Nirento
- Gholdako
- Giant Sea Snake
- Kuru
- Larabay
- Lusca
- Nirento
- Sea Scourge
- Sea Snake
- Soucouyant
Lost Kingdoms
- Behemoth Golem
- Inverted Giant
- Ngoga
- Ubashki Lynx
- Ubashki Swarm
- Vescavor Swarm
Magnimar, City of Monuments
- Angelic Guardian
- Vydrarch
- Yamah
Inner Sea Bestiary
- Everything
Irrisen - Land of Eternal Winter
- Black Rider
- Boreal Creature
- Guardian Doll
- Khala
- Red Rider
- Sentinel Hut
- Ved
- White Rider
Chronicle of the Righteous
- Balisse
- Cervinal
- Choral
- Spyglass Archon
- Veranallia
The Worldwound
- Abrikandilu
- Demonic Vermin
- Derakni
- Dwiergeth
- Gallu
- Gibrileth
- Grimslake
- Kithangian
- Lilitu
- Oolioddroo
- Plagued Steed
- Riftcreeper
- Urannag
- Warmonger Wasp
- Warped One
Mythic Realms
- Agmazar the Star Titan
- Oliphaunt of Jandelay
Osirion, Legacy of the Pharaohs
- Asp
- Hetkoshu
- Jackal
- Living Mirage
- Ostrich
- Pharaonic Guardian
- Uraeus
- Sphinx Colossus
Inner Sea Gods
- Accomplice Devil (Hesperian)
- Psychopomp, Ahmuuth
- Ataxian
- Burleev
- Chalkost
- Angel, Dapsara,
- Angel, Iophanite
- Karumzek
- Kyton, Lampadarius
- Orsheval
- Pavbagha
- Sarcovalt
- Stag Archon
- Demon, Swaithe
- Qlippoth, Thognorok
- Azata, Thyrlien
- Vendenopterix
- Xocothian
- Yhohm
- Zentragt
Numeria, Land of Fallen Stars
- Arachnid Robot
- Bloodbrush
- Capacitor Ooze
- Gray Goo
- Mannequin Robot
- Mutant Creature
- Robot Golem
- Scrapyard Robot
- Targotha
- Torturer Robot
- Zhen Worm
Lost Treasures
- Champion of the Gilded Host
Belkzen, Hold of the Orc Hordes
- Ankhrav
- Bristle Boar
- Bull of Zagresh
- Burning Child
- Dahzagan
- Floodslain Creature
- Juggerloathe
- Warcat of Rull
- Whisperfall Vulture
JiCi |
2 people marked this as a favorite. |
Last, but not the least, here's a list of monsters not reprinted from the Player's Companions:
Qadira, Gateway to the East
- Zhyen
Animal Archive
- Armadillo
- Llama
- Moose
- Panda
- Rabbit
- Squirrel
Blood of the Moon
- Skinwalker
Familiar Folio
- Cat Sith
- Caypup
- Chicken
- Ioun Wyrd
- Kakapo
- Koala
- Leopard Slug
- Mole
- Peacock
- Penguin
- Petrifern
- Popoto
- Pseudosphinx
- Pufferfish
- Wallaby
JiCi |
Well all so far but the Inner Sea Bestiary.
I said to myself: "Oh God... no way I'm listing the ENTIRE book..."
But yeah, all monsters in the Inner Seas Bestiary could be reprinted in a regular Bestiary... if they can make some of them generic instead of exclusive. For instance, any outsider already introduced in Bestiaries, like demon, devils, psychopomp and others, could be added, but Spawns of Rovagug wouldn't be easily "generalized".
Kain Darkwind |
Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?
Dragon78 |
Because every mythical creature that I would ask for has already been asked for in this wish list at some point.
Because if the dragonewt is a dragon or created by dragons then it would be nothing more then a variant half-dragon or wannabe draconian.
I didn't say takes the form of a creature, I said takes the form or resembles a object. I played D@D 2nd edition and there were a lot of interesting living creatures that looked like objects such as coins, swords, bags/purses, etc. and I would love to see similar creatures in pathfinder.
A monstrous humanoid that can change into a (possible magic)weapon so his allies could wield him in combat would be cool.
Poisonous vermin that were breed to look like coins would be fun ether as a single creature or a swarm.
A magical beast that could change into clothing or even armor and is symbiotic would be interesting.
A aberration that can change into a bag or purse and steals whatever you put into it and may also be a parasitic such as draining blood or causing fatigue/exhaustion when carried for too long.
Kain Darkwind |
Ah, see, all those shifter ideas sound much cooler than the bag of mechanical specifics you tossed out before, even the ones I don't care as much for. (And I didn't mean the second monster in that sentence, that was a typo. I did mean object...hence my mimic example)
The monstrous humanoid/magic beast idea doesn't strike me as fitting that well. I'm trying to make the logical leap that goes from centaur and hags to 'turns into a magical sword'. The ooze and aberration types seem like they work better, although with the mimic and cloaker, all you need to do is adjust the size and you have your aberration. Perhaps baby mimics go around as lady's handbags.
As for the dragonewt, I don't see what that brings to the game over a 'variant half-dragon or wannabe draconian'. At this point, if my game called for such a thing, I'd fire subtype a lizardfolk, slap a breath weapon on him and call it a day. It just doesn't seem like the game is begging for something like that. Or even casually asking for it. But maybe firenewts are really cool and I'm just not seeing it.
Dragon78 |
D@D/Pathfinder's definition of elemental is not the same as the old school definition. Why bother making it an elemental if they didn't do the same with gnomes, sylphs, and undines.
I really don't know what they have against more planetouched races or law and chaos in general. but I(and many others) have been asking for law and chaos based planetouch races for like ever. I have also asked for ones based on the positive energy plane, negative energy plane, aeons, dimension of dreams, astral, ethereal, and dimension of time, though if we haven't seen law/chaos yet then I doubt we will see any of these.
Milo v3 |
isn't outsider (elemental) exactly what the mythical salamander was? A spirit of fire, akin to the gnomes (earth), sylph (air), and undine (water).
It wasn't literally made of fire. It was a salamander covered in fire that was borne from flames of logs, when in actuality it was a salamander who was sleeping and just had it's bed set on fire.
Wannabe Demon Lord |
Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?
Because the little details are some of the most fun aspects to design of a monster, essentially.
Kain Darkwind |
Kain Darkwind wrote:Why are your requests always so mechanically specific, Dragon? For instance, why does it matter (to you) if a dragonewt is related to a dragon or not in the game? When you have a mimic, why do you need another monster that takes the form of a monster and is of the creature type aberration? Or monstrous humanoid, as odd as that seems?Because the little details are some of the most fun aspects to design of a monster, essentially.
Nope, that isn't what I was asking. Compare Dragon's first set of requests to his response to me.
"More monsters that take the form or resemble objects and are of the creature types of aberration, magical beast, vermin, ooze, or monstrous humanoid."
That's very mechanically specific, but it doesn't really tell us much about any such creature that would grow from such a request. It seems bizarre to really want a vermin that changes shape over say a creature that changes shape. Now, compare that to:
"Poisonous vermin that were breed to look like coins would be fun ether as a single creature or a swarm."
That isn't even the best idea he listed there, but it is still tons more evocative than the original statement, which implies that the important facet for this creature is that it is a vermin rather than an outsider or such. The distinction between humanoid and monstrous humanoid has never been the defining characteristic of a creature.