evil campaign character build...what should i do?


Advice


So I just found out that my next campaign is going to be an evil one and I need to start working on a lvl three PC for it. I've played a CE campaign before, but I really want to maximize potential on this one. I am thinking maybe a dampiir magus or evil synthesist. But I am not too sure just how powerful either of those characters would be when the limitations of their classes keep them from excelling in a "I do whatever I want because I can" environment. Obviously an assassin is the obvious choose for CE, but I really need to get away from playing rogue classes as that's all I ever play. Any ideas?


Agent of the grave!


Well, someone in your group should play an anti-paladin.
The opportunity to play one probably doesn't come up too often.


My vote goes for Magus.

You're more of a toolbox, with utility spells, damage spells, and decent enough physical combat ability if you have to go it alone (not to mention vanish and invisibility for stealth).


Anti-paladin + this is just so insanely cool and powerfull!


Agent of the grave: gonna look it up.
Anti-paladin: I have the same issues with this class as I have with paladin...for what they are meant to be, effectively they are only good for roleplaying purposes and fall far behind their friends in combat effectiveness the father along they progress


Have you ever looked at the PF-paladin?

Lantern Lodge

You might like the Undead Lord archetype for Cleric. Get a bag full of nothing but the mats needed for Animate Dead and have ur self hordes of undead at ur control by using the bodies of ur victims against there own friends.

Ask if u can play a Skeleton template character. If allowed i have a build u will adore.

Dark Archive

Wasum wrote:
Have you ever looked at the PF-paladin?

This. Paladins are very powerful martial characters that are very hardy, as well as being absolutely awesome against Evil enemies. The Antipaladin is less hardy (unless you are a Dhampir, in which case you should be able to heal yourself with your Touch of Corruption) but is more offensively-minded, being similarly awesome against Good enemies.

Yeah, you're not a Wizard, but most classes aren't.

Liberty's Edge

Psion-Psycho wrote:
You might like the Undead Lord archetype for Cleric. Get a bag full of nothing but the mats needed for Animate Dead and have ur self hordes of undead at ur control by using the bodies of ur victims against there own friends.

A Channel-specialist Undead Lord of Urgathoa with the Shatter Resolve feat should be very efficient. Try to convince your GM to change Death's kiss to a free action (or at least a swift one) when targeting an ally so that you can cure them from the first levels with your negative energy channels and your spontaneous Inflict.


consider the tag team of Coup de Grace.

Bard focused on sleep, or sleeper Witch makes for short work.

or a stunning fist Martial Artist Monk, and a Rogue working towards Dastardly finish (or Vivisectionist, or Ninja)

Healing might be an issue / challenge. an Oracle maybe? plenty of Mysteries can have a darker turn.

an Inquisitor could also work...


Suggestion; if you are going the Antipaladin route, consider dipping for a level of Oracle. You'll get a revelation- such as Sidestep Secret, add Charisma to AC- and iwth the Blackblooded archetype you'll get Negative Energy affinity so you can use Touch of Corruption on yourself.


Ranger(guide) 7/Fighter(weapon master) 3/Red Mantiss Assassin 10.. Really cool prc.. Ranger/Rogue could also work well..

Scarab Sages

Assuming the campaign runs high enough to permit enough of this:

Step 1: Be a Cleric, Oracle, Sorcerer, or Wizard.
Step 2: Become a Lich.
Step 3: "I'M A LICH RAWHAHAAHAHAHAAAA!!!"


Thanks for the advice. I'm actually leaning towards a battlefield control character now. Its something I've never done before and seems like it could be a massive boon to the group, besides there is nothing more evil than a character who's soul purpose is making you incapable of doing anything in a fight.

Any ideas on this? I was looking at which, but it just seems a little underpowered to do this. Unless I'm just not looking at it right...

Lantern Lodge

Well btw if ur DM allows u to play a Skeleton, which u havent told us yet since i asked, u should play the following character to make use the cha is used for health from skeleton.

-Race / Class-
Half - Elf / Summoner (Synthesist), AntiPaladin 2, Monk 1

-Stats with out Eidolon (25 point buy)-
STR 07 (+6 item)(-6 age) = 07
DEX 07 (+6 item)(-6 age) = 07
CON 10 (-6 age) = 04
INT 13 (+3 age) = 16
WIS 17 (+6 item)(+3 age) = 26
CHA 18 (+2 racial)(+3 age)(+5 leveling)(+6 item) = 34

-Saves with out Eidolon-
Fort = 28
Reflex = 25
Will = 40

AC = 36
Touch = 23
Flat - Foot = 28

-Stats with Eidolon-
STR 29
DEX 28
CON 13
INT 16
WIS 26
CHA 34

-Saves with Eidolon-
Fort = 32
Reflex = 37
Will = 44

AC = 72 (76 with combat expertise)
Touch = 31
Flat - Foot = 58

-Eidolon Abilities-
Base - Darkvision, Evasion, Improved Evasion, Devotion, Multiattack
Form - Biped - claws, limbs (arms), limbs (legs)
Claws (x2)
limbs (arms) (x2)
Immunity (acid, cold, electricity, fire, and sonic)
Spell Resistance (28)
Flight Su (30ft)
Improved Natural Armor (8)
Improved Damage (claws)

-Class / Feat Progression-
M 01 Dodge, Skill Focus Perception, Toughness
P O2
P 03 Combat Expertise
S 04
S 05 Extra Evolution
S 06
S 07 Combat Reflexes
S 08
S 09 Extra Evolution
S 10
S 11 Vigilant Eidolon
S 12
S 13 Extra Evolution
S 14
S 15 (insert feat here)
S 16
S 17 (insert feat here)
S 18
S 19 Extra Evolution
S 20

-Gear-
Bracers of Armor
Ring of Protection
Ring of Forcefangs
Cloak of Resistance
Amulet of Natural Armor
Headband of Mental Prowess (wis and cha)
Belt of Physical Might (str and dex)

High saves, immunities to all spell damage but positive / negative and force, and spell resistance.


Haha, you post your synthesist-build kind of everywhere, right?:P

Lantern Lodge

@Wasum
Dam straight lol. Well atleast every were i can within reason. Its one of my favorite builds for a game that ends at level 20. In this case though if its a skeleton or better yet a skeletal champion then all that cha = hp instead of its crud con.


that's a pretty nice build Psion-Psycho, but not really keen on playing an undead skeleton.

I am pretty much set on making a Witch now. i've spent most of my work day today researching and building a Ratfolk Witch. I have come up with a little bit so far, but i am not sure yet if this will be a power build right out the gate.

here is what i have to far:

My Witch so far:

Stats
STR: 7
DEX: 20
CON: 15
INT: 20
WIS: 12
CHA: 12

Race: Ratfolk

HP: 25

Alignment: CE

Initiative: +7

Favored Class Bonus: +5ft on Hex Range/Lvl

Familiar = Scorpion ( +2 Initiative)

Feats
Lvl 1) Extra Hex
Lvl 3) Extra Hex

Class Skills:
Cantrips
Spells
Witch's Familar
Hex
Hex

Hexes
Evil Eye
Cackle
Misfortune
Slumber

what do you guys think?

also, i have 3k GP to spend on items that i havent yet chosen. I'm unsure what i should spend it on because i'm not sure what would be the most useful. i'm thinking a wand or two since i dont plan to ever have a weapon in my hands.


antipaladin/shadow dancer

Juju Oracle

Lantern Lodge

Personally not a fan of Witch but i know there are guides out there that can help u out. I dont think though ur Str should be so low since u need to carry ur gear and treasure u come across not to mention money. The reason i got away with the low str on the Summoner is because i was using my Eidolon's as a Synthesis. Also not to mention there are things out there that target ur stats in order to kill u and str is a very common stat to go after from what ive heard.


scorpion gives +4 ini.


I'd go master summoner and enjoy summoning all those Devils and Demons that are normally a touchy subject in polite society.


play a Svetocher Dhampir, and take the Anti-Paladin Class

+2 STR, -2 CON, +2 CHA

racial bonus to Diplomacy and Knowledge(Nobility)

you get obscuring mist as a SLA, you can swap it out for fangs and a bite attack, and mix it with adept champion to get crazy combat maneuvers
personally i'd keep obscuring mist

20 point buy:
15 STR(17)
12 DEX
14 CON(12)
13 INT
7 WIS
15 CHA(17)

the 13 INT gives you unsanctioned knowledge access, as the antipaladin is eligible for paladin feats set by the wording

Touch of Corruption wrote:
Alternatively, an antipaladin can use this power to heal undead creatures, restoring 1d6 hit points for every two levels the antipaladin possesses. This ability is modified by any feat, spell, or effect that specifically works with the lay on hands paladin class feature. For example, the Extra Lay On Hands feat grants an antipaladin 2 additional uses of the touch of corruption class feature.

emphasis mine

if you dont care about unsanctioned knowledge (and shame on you) or the DM doesnt let you take it (and shame on them) then just buy a 16 STR and leave INT at 10, if you hadnt gathered, this is a full-plated two-handed weapon slashing power attacker

feats:
1) Power Attack
3) Greater Cruelty (Greater Mercy, for healing without being subject to your own cruelties, best taken at lvl 3 so its never an issue)
5) Word of Harming (Word of Healing, for a distance attack that you can throw at your enemies allowing you to subject them to your cruelties)
7) Unsanctioned Knowledge (more spells are always good, you can nab some gems here like Blur, Haste or Displacement, and Divine Power)
9) Toughness (gonna need it at some point due to the hit to CON, i put it here so you are combat effective the soonest possible)
11) Strike Back
13) Furious Focus (at this point, its +4 to your first attack, the most important one)

Extra Cruelty(Extra Mercy) and Extra Touch of Corruption are also good feats to consider

if you dont like the dhampir route, theres the Sepulcher Knight archetype that lets you still get the healing effect from touch of corruption and basically makes you a lich at lvl 20, you give up cruelty tho, meaning you have a change in strategy, a Demon-Spawn or Kyton Spawn Tiefling would be best here (Demon gets higher STR, but takes a neg to INT which sucks for Unsanctioned Knowledge, the Kyton gets a boost to CON but takes a neg to WIS) The Dual Talent (or Versatile) Human is also amazing here because you get Darkvision for free as a class ability

anyway you look at it you have a lot of options to wreck some stuff with the antipaladin class, and CE means you dont have to be a stickler for a code of conduct like the regular paladin class, you have to do what you want, and have to care about yourself more than anyone else, and one could argue that if you dont want to do something that your code would otherwise specify, then that is what you want and your code doesnt break, such is the nature of being chaotic

for traits, i recommend nabbing Extremely Fashionably, it boosts Bluff and Intimidate which are great class skills, and lets you nab Diplomacy as one also, which is also good


Evil campaign - consider an aasimar character. Someone has to interact with the goodie-goodies and those fools trust aasimari. If betrayal by other evil forces is likely, the alternate racial trait 'incorruptible' can be very useful.


Infernal Binder (conjuration subschool) and go into the Blackfire Adept PrC.

Summon lots of monster to fight for you. If the other guy tries the same trick, take over HIS summoned monsters and make them fight him. At level 6 (i.e., Level 1 of Blackfire Adept), you get to summon Chaotic Evil monsters as a *standard* action.

At level 12, you can let your summoned monsters use their own innate summoning abilities to bring in even more monsters.

At level 15, anything that gets within 30' of you via Teleport, Dim Door, Summon Monster, Planar Ally, etc, you can immediately send to one of the Evil Outer Planes (immediate action, will save negates).

And oh yeah, sacrifice 4th level & higher spells to cast Unholy Blight at will =)

Scarab Sages

Almost forgot about Witches. Witches can become Liches too! >:D


I like the Witch build you have there, although I think I would make an effort to get to at least 10 STR, coup de grace on the Sleepers is less sexy when you have damage minus. and alas, no simple weapon has better than a x2 crit modifier (you won't always have a buddy to do the throat cutting)

which hex are you adding the +5' range to? (each time you take the alternate feature you choose one hex to boost)

You probably want the Accursed Hex feat. lets you hit someone a second time if they pass the first save. Might drop Misfortune for that (evil eye is golden)

Ability focus might also be a legal way to up the Slumber DC.

and then you have to consider what sort of Patron resides in that wee scorpion. Does not impact a whole lot at level 3, but keep your eye on the prize (Plague is too Undeady, if thematic) Enchantment or Insanity have good synergy (save or suck) with Evil Eye / Misfortune. Elements is handy, everyone like fireball. and Shadow gets Shadow Conjuration, Evocation, and the greaters, too damn versatile not to love.


Quote:
and alas, no simple weapon has better than a x2 crit modifier (you won't always have a buddy to do the throat cutting)

so? carry a heavy pick. coup de gras is an autohit autocrit. you dont need to be proficient.

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