Suggestions for Ocean Adventure


Advice


My PCs, all level 10 and one level 11, just purchased a sailing ship and intend to use it to go from a known port to an unknown part of a continent they've tasked with mapping.

Does anybody know of any good adventure ideas for them while they're on the open sea aboard their ship?

Looking for good combat and skill encounters as well as anything else that could be fun for them to play.

Thank you!


1 person marked this as a favorite.
DM Bacon wrote:

My PCs, all level 10 and one level 11, just purchased a sailing ship and intend to use it to go from a known port to an unknown part of a continent they've tasked with mapping.

Does anybody know of any good adventure ideas for them while they're on the open sea aboard their ship?

Looking for good combat and skill encounters as well as anything else that could be fun for them to play.

Thank you!

I think a lot of it depends on how much access they will have to the ability to breathe underwater.

At any rate, one suggestion would be something I wrote as an adventure a while back - it centered around a 'floating reef' which was in fact the remains of dozens of derilect shipwrecks which had over time gotten caught up together in the ocean currents and was held together and overgrown by giant kelp. I played up the undead angle big-time but there were no undead aboard - rather it served as a base for a tribe of sahuagin who used it to raid ships as it floated around int he jetstream.

What I liked most about it was the dynamic environment it created - some decks were below water, some above, some above water with air but you had to go underwater to get to them, some decks were slanted at sharp angles making fighting difficult and the entire thing was littered with little lagoons... characters had to shed metal armor which in some cases put them off their game and fighting in a 3D environment against creatures with a swim speed is a real challenge.

Just something to consider. I actually used it as a springboard for the PC's involvement in a sea-elf/sahuagin war.


That sounds really awesome! Sahuagin are a great idea outright :)

Do you think you could send me that adventure?


You could look at the old Savage Tide adventure path, or any of the Freeport adventures. There's actually a shipwreck with kelp and undead there as well.

Skull and Shackles might work, but I'm trying really hard not to read it, so I can't say for sure.


Make them re-live your personal twisted version of the Odyssey. Maybe following in the footsteps of your version of Odysseus?


I can't find the Freeport adventures, do you have any links?

RPG Superstar 2013 Top 32

The old Dungeon magazines had a surprising quantity of ocean and water based adventures (many underwater). Not all of them were quality however, and getting hold of them these days is a pain.


1) Draw up an ocean / island chain map
2) Steal Kingmaker's wilderness exploration rules
3) Success!


A derelict ship floating in their path. An aboleth nearby, busy converting the crew to slum. Perhaps a few charmed monsters there also.


This might have some ideas for you. It's a campaign setting, but you could grab ideas from it as it deals almost entirely with oceans.


Thanks for that, Cheapy, I'll take a look!


the old D&D Stormwrack book had some great stuff, as i recall. sure ud need to make it work for PF, but if ur just looking for ideas, id start there.

of course u have the classics: pirate ship-to-ship battles, maraurding sahaugin dragging crew overboard, attacking kraken...u know, the basics

the old "turtleshell island" could be fun...underwater ruins...mad sea witch turning the party into various aquatic races with a curse and the party has to find some ancient relic to return to normal...blah blah blah


Story Archer wrote:
DM Bacon wrote:

My PCs, all level 10 and one level 11, just purchased a sailing ship and intend to use it to go from a known port to an unknown part of a continent they've tasked with mapping.

Does anybody know of any good adventure ideas for them while they're on the open sea aboard their ship?

Looking for good combat and skill encounters as well as anything else that could be fun for them to play.

Thank you!

I think a lot of it depends on how much access they will have to the ability to breathe underwater.

At any rate, one suggestion would be something I wrote as an adventure a while back - it centered around a 'floating reef' which was in fact the remains of dozens of derilect shipwrecks which had over time gotten caught up together in the ocean currents and was held together and overgrown by giant kelp. I played up the undead angle big-time but there were no undead aboard - rather it served as a base for a tribe of sahuagin who used it to raid ships as it floated around int he jetstream.

What I liked most about it was the dynamic environment it created - some decks were below water, some above, some above water with air but you had to go underwater to get to them, some decks were slanted at sharp angles making fighting difficult and the entire thing was littered with little lagoons... characters had to shed metal armor which in some cases put them off their game and fighting in a 3D environment against creatures with a swim speed is a real challenge.

Just something to consider. I actually used it as a springboard for the PC's involvement in a sea-elf/sahuagin war.

That sounds like a fantastic adventure setup! The floating reef of shipwrecks offers a dynamic and challenging environment with mixed underwater and above-water areas, slanted decks, and underwater passageways. Using sahuagin as antagonists adds intense combat scenarios. Plus, it can serve as a great springboard for a larger sea-elf/sahuagin war plot. Thanks for sharing!

Community / Forums / Pathfinder / Pathfinder First Edition / Advice / Suggestions for Ocean Adventure All Messageboards

Want to post a reply? Sign in.
Recent threads in Advice