| Redspyke10 |
I am going to be running a game shortly and I had an unusual stat thing come up with a witch familiar.
the familiar is an owl (tiny avian), who's strength is 6.
the light load is 10lbs
the medium load is 20lbs
heavy load is 30
max push or drag ends up being 150
lift off ground is 60
lift over head is 30.
Something seems wrong that an owl can push or drag 150 lbs.
I have looked through some of the rulebooks, and am basically trying to find if there are any rules about tiny creatures having reduced max loads etc.
Help?
d20pfsrd.com
|
"Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8."
| darkwarriorkarg |
Lifting and Dragging: A character can lift as much as his maximum load over his head. A character's maximum load is the highest amount of weight listed for a character's Strength in the heavy load column of Table: Carrying Capacity.
A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
So what are you worried about? you ARE using the rules.
It dragging 150 lbs 5 feet? (because it can't fly and is encumbered
And that 60 lbs? It can barely fly.
Maybe teh gnome wizard/druid can get carried by one :-P
| Redspyke10 |
Quote:Lifting and Dragging: A character can lift as much as his maximum load over his head. A character's maximum load is the highest amount of weight listed for a character's Strength in the heavy load column of Table: Carrying Capacity.
A character can lift as much as double his maximum load off the ground, but he or she can only stagger around with it. While overloaded in this way, the character loses any Dexterity bonus to AC and can move only 5 feet per round (as a full-round action).
A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more.
So what are you worried about? you ARE using the rules.
It dragging 150 lbs 5 feet? (because it can't fly and is encumbered
And that 60 lbs? It can barely fly.
Maybe teh gnome wizard/druid can get carried by one :-P
That's actually what bothers me. The idea was that if the wizard fell unconscious his familiar could drag him 5ft a round.
I just don't see how and owl can flap its wings hard enough to move that much weight.I know per the rules it is solid, its just one of those common sense things.
As far as I know, heavy load doesn't stop someone from flying, so the owl could carry 30 pounds at 40ft a round.
| GM Jeff |
http://www.d20pfsrd.com/alignment-description/carrying-capacity wrote:
"Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8."
The capacity numbers Redspyke quoted have the Tiny x1/2 rule already calculated in.
A Medium creature with a 6 Strength can carry twice as much as the values posted above.
So, by RAW, a Tiny owl can drag 150 lbs for 10 ft. as a full-round action.
| darkwarriorkarg |
Ok, you don't have a problem with lizards the size of jumbo jets that spit fire, but this little abstraction bothers you? Realistic and Pathfinder are not really meant to work together. And you're worried about a corner case. Most likely teh mage would be dead at that point anyway.
Do you also have a problem with a wolf that can grow the size of a Clydesdale?
Besides, the Owl would be desperate to save its master, and so pushes the adrenal envelope.
| Redspyke10 |
Ok, you don't have a problem with lizards the size of jumbo jets that spit fire, but this little abstraction bothers you? Realistic and Pathfinder are not really meant to work together. And you're worried about a corner case. Most likely teh mage would be dead at that point anyway.
Do you also have a problem with a wolf that can grow the size of a Clydesdale?
Besides, the Owl would be desperate to save its master, and so pushes the adrenal envelope.
Point made!
| GM Jeff |
GM Jeff wrote:Of course, the GM is allowed to penalize these values by half or more, chalking it up as bad circumstances for the owl.yes of course, but then its the DM being a dick, not rules.
It's in the rules under Lifting and Dragging.
"A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more."
| darkwarriorkarg |
Redspyke10 wrote:GM Jeff wrote:Of course, the GM is allowed to penalize these values by half or more, chalking it up as bad circumstances for the owl.yes of course, but then its the DM being a dick, not rules.
It's in the rules under Lifting and Dragging.
"A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more."
It's the rules allowing the DM to be a dick :-)
| Cayzle |
| 1 person marked this as a favorite. |
Give that Owl Muleback Cords, Cast Ant Haul on it, and it has an equivalent Str 14 and triple capacity ... 87 lbs as a light load. If you are a gnome or a halfling or cast Reduce Person on yourself, your owl can pick you up and fly you around, easy peasy. Cheap flight at level 1.
Also, if you are small, Reduce Person on yourself and Enlarge Person shared with your familiar gives you a flying mount at level 1, for a minute at least.
| GM Jeff |
GM Jeff wrote:It's the rules allowing the DM to be a dick :-)Redspyke10 wrote:GM Jeff wrote:Of course, the GM is allowed to penalize these values by half or more, chalking it up as bad circumstances for the owl.yes of course, but then its the DM being a dick, not rules.
It's in the rules under Lifting and Dragging.
"A character can generally push or drag along the ground as much as five times his maximum load. Favorable conditions can double these numbers, and bad circumstances can reduce them by half or more."
LOL
Hey, you try to drag 150 lbs. with your mouth and no hands. See what a bad circumstance that is... and you have more than a 6 Strength.
| Arizhel |
| 2 people marked this as FAQ candidate. |
Two part:
“Flying mounts can’t fly in medium or heavy barding.” Core Rule Book, Page 162.
+
“A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.” Core Rule Book, Page 169.
=
Flying creatures cannot fly if over light encumbrance.
| Aunt Tony |
Two part:
“Flying mounts can’t fly in medium or heavy barding.” Core Rule Book, Page 162.
+
“A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.” Core Rule Book, Page 169.
=
Flying creatures cannot fly if over light encumbrance.
I may be confused, who are you responding to? I didn't know the thread was talking about the bird actually flying with 150 lbs in its beak...?
| The Black Bard |
Check out the blue ringed octopus familiar, do the math on its carrying capacity, then read up on their real world equivalents. Its my personal pet peeve statblock. Its over ten times the size of its "real" counterpart, and can drag an unconcious teen into the water. Plus it somehow gets dex to CMB, despite not having agile manuvers (likely a misunderstanding of weapon finesse).
Note: as per the monster creation rules in the bestiary, almost every familiar is the equivalent of a steroid pumping weightlifter. Tiny creatures usually have a Str of 2, Diminutives have 1.
I really do love the Paizo team, they have my loyalty, but I find their monster designers sometimes overlook things that are pretty clearly spelled out in the monster designing chapter of the monster book. Kind of irksome.
| Arizhel |
I may be confused, who are you responding to? I didn't know the thread was talking about the bird actually flying with 150 lbs in its beak...?
So what are you worried about? you ARE using the rules.
It dragging 150 lbs 5 feet? (because it can't fly and is encumbered
And that 60 lbs? It can barely fly.
Maybe teh gnome wizard/druid can get carried by one :-P
At anything over light (10 lbs.) it cannot fly.
| Redspyke10 |
Two part:
“Flying mounts can’t fly in medium or heavy barding.” Core Rule Book, Page 162.
+
“A medium or heavy load counts as medium or heavy armor for the purpose of abilities or skills that are restricted by armor. Carrying a light load does not encumber a character.” Core Rule Book, Page 169.
=
Flying creatures cannot fly if over light encumbrance.
Thank you! My players and I thought that was the case, but we never connected the dots!
| Arizhel |
XP 135
N Tiny animal
Init +3; Senses low-light vision; Perception +10
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2
OFFENSE
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.
STATISTICS
Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9
Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth
ECOLOGY
Environment temperate forests
Organization solitary or pair
Treasure none
Owls are nocturnal, rodent-eating birds that make very little noise in flight.
An Owl Familiar has a Str. score of 6, and is tiny. PRD Link
The carry capacity for a medium sized creature with a Str of 6 20 lbs. or less for light encumbrance. Another PRD link
Bigger and Smaller Creatures: The figures on Table: Carrying Capacity are for Medium bipedal creatures. A larger bipedal creature can carry more weight depending on its size category, as follows: Large ×2, Huge ×4, Gargantuan ×8, Colossal ×16. A smaller creature can carry less weight depending on its size category, as follows: Small ×3/4, Tiny ×1/2, Diminutive ×1/4, Fine ×1/8.
Same Link as above.
Thus, a tiny sized creature has a carry capacity of 10 lbs. at light encumbrance.
The minimum weight any PC can be is 27 Lbs. for a Female Halfling (again, same link as above)
Thus, and owl cannot carry any PC, unless you have somehow doubled it carry capacity.
For those who follow JJ as opposed to PFS, This Link is what you should read.
A flying creature CANNOT fly if over light encumbrance.
House rule differently if you like. But alas, by the rules, and JJ, and PFS, it cannot be done without some serious magic behind the Owl, the Caster, or both.
| Arizhel |
Sadly, the Mount v. Rider size rule only appears briefly in the Beast Rider Archetype:
"The animal chosen as a mount must be large enough to carry the beast rider (Medium or Large for a Small character; Large or Huge for a Medium character)."
The logical lesson is: You have to be at least one size category smaller than your desired mount.
So, you need Enlarge on the Tiny sized Owl to make it Small, and a Reduce Person on self to make yourself tiny. Two first level spells for 1 minute/level There are probably better uses of spell slots, but certainly doable.