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yellowdingo wrote:Vote on where your Taxes get spentI vote hookers and blow!
I believe that comes under Senator Perks...

Senator McMoneypants |

The 8th Dwarf wrote:I believe that comes under Senator Perks...yellowdingo wrote:Vote on where your Taxes get spentI vote hookers and blow!
In order to receive that perk you must at least be a second term senator.

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yellowdingo wrote:In order to receive that perk you must at least be a second term senator.The 8th Dwarf wrote:I believe that comes under Senator Perks...yellowdingo wrote:Vote on where your Taxes get spentI vote hookers and blow!
From the Hooker's mouth...

Kelsey MacAilbert |

I don't like this at all. Most people are going to allocate money to whats important to them, but if too much money is allocated to things like education (where the problem is with administration and not money) because people care about their kids and not enough to infrastructure (because people think about sschools and soldiers more often than roads), then what? What if not enough money gets allocated to police and fire?

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I don't like this at all. Most people are going to allocate money to whats important to them, but if too much money is allocated to things like education (where the problem is with administration and not money) because people care about their kids and not enough to infrastructure (because people think about schools and soldiers more often than roads), then what? What if not enough money gets allocated to police and fire?
Intriguing isn't it...The fear of having to seek the consent of others.

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You know, a couple plays through SimCity 2000 will teach you all you need to know about running a successful population...until the User makes aliens attack in the middle of an earthquake, right after a geo-storm, and followed by flash-flooding. That'll teach those pesky little Sims...
Yet the game doesnt offer you the ability to let them govern themselves...and let the model run free.

Derek Vande Brake |

This is at once a great idea, and a terrible one.
I'm all for letting each person decide how to spend their own taxed money. (Of course, then I question the need for most taxes.) I'm not in favor of letting a bunch of other people, most of whom are uneducated in how money is spent and for what, specifically, collectively decide on a pool of tax money. Errors on the individual level can cancel each other out, but if you force everyone into the same error it simply magnifies it.
As stated, the petition works well. But I can see an attempt to actually bring it about screwing it up.
I don't like this at all. Most people are going to allocate money to whats important to them, but if too much money is allocated to things like education (where the problem is with administration and not money) because people care about their kids and not enough to infrastructure (because people think about sschools and soldiers more often than roads), then what? What if not enough money gets allocated to police and fire?
But carry this on for a second year. People will notice that, huh, education didn't improve that much, and meanwhile road conditions got really crappy. I'll bet they'll put more into the roads then!
Leeroy Jenkins wrote:You know, a couple plays through SimCity 2000 will teach you all you need to know about running a successful population...until the User makes aliens attack in the middle of an earthquake, right after a geo-storm, and followed by flash-flooding. That'll teach those pesky little Sims...Yet the game doesnt offer you the ability to let them govern themselves...and let the model run free.
Indeed! I always wondered why the Sims kept complaining about a lack of hospitals, schools, and fire stations when there were plenty of commercial zones open...
EDIT: Combining posts so as not to triple post...