Greater Grapple I am greatly confused


Rules Questions


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Greater grappple:
Maintaining a grapple is second nature to you.

Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13.

Benefit: You receive a +2 bonus on checks made to grapple a foe. This bonus stacks with the bonus granted by Improved Grapple. Once you have grappled a creature, maintaining the grapple is a move action. This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple.

Normal: Maintaining a grapple is a standard action

I apologize this keeps coming up in my game and I still do not get it.

I understand I use my Standard action to start a grapple using my CMB.
then round 2 rolls around my foe hasn't broken out here is my understanding:
1. I roll my grapple check CMB once with a +5 then I can do two grapple checks ie pin, damage or move is this correct?

2. what do I do with my Standard action? can I then roll a second CMB check and pin, damage, or move again?

3. Or can I use my standard action to attack my foe using my unarmed strike? (I am a monk for this example so I can use my knees and stuff)

I get the sense reading greater grapple that I cant use my standard action to grapple check again? I wish we used a different word for CMB roll and the pin,move, or damage they are both referred to has "grapple checks" which is confusing.

I have looked at the other threads but I don't get the answers I am asking,

Liberty's Edge

1. You need to maintain the grapple, so spend your move action to roll a grapple check. If you succeed, then you can pin/attack/move half speed/etc..., and you still have your standard. If you fail, you can either release the grapple, or spend your standard to try again. While controlling the grapple, you would make any grapple roll with a +5 bonus.

Not sure what you meant by "I roll my grapple check CMB once with a +5 then I can do two grapple checks...", but no, spending the move action to maintain the grapple only counts as one grapple check. Spending your standard action for the round would give you another one. (See #2.)

2. You can roll a second CMB, cast a spell, make an attack, do whatever. If you successfully pinned your oponent with the move action earlier, you could spend your standard to make another grapple check and tie up your opponent. (Assuming rope in hand)

3. Yep, attack away if you like. (With a light weapon, which an unarmed strike is.)


DrSwordopolis wrote:

1. You need to maintain the grapple, so spend your move action to roll a grapple check. If you succeed, then you can pin/attack/move half speed/etc..., and you still have your standard. If you fail, you can either release the grapple, or spend your standard to try again. While controlling the grapple, you would make any grapple roll with a +5 bonus.

Not sure what you meant by "I roll my grapple check CMB once with a +5 then I can do two grapple checks...", but no, spending the move action to maintain the grapple only counts as one grapple check. Spending your standard action for the round would give you another one. (See #2.)

2. You can roll a second CMB, cast a spell, make an attack, do whatever. If you successfully pinned your oponent with the move action earlier, you could spend your standard to make another grapple check and tie up your opponent. (Assuming rope in hand)

3. Yep, attack away if you like. (With a light weapon, which an unarmed strike is.)

on number 1 how many times can I damage him 2x? right?

Grand Lodge

DrSwordopolis has it. In the second round of the grapple you can make two checks because the first one is only a move action (you then use your standard to take the second grapple check). It does not give you two grapple checks for your one move action and leave your standard action unspent.

Grand Lodge

No just once unless you use your standard to take the second check (with no roll).


The way I've always interpreted it, is that it changes the time it takes to make a grapple check from a standard to a move action. Its rules legal to take a standard action to do a move action (such as double moving, or drawing a weapon with 0 bab and moving). Basically the feat defines this, then explains some of the things this implies.

To answer your points specifically:

1) Little confused about your wording, but you could make a grapple check as a move action to maintain a grapple (or start a grapple as a standard action) with your +5 bonus, then make a second grapple check using a second move action to pin, damage, or move, also with a +5 bonus.

2) Making 2 grapple checks uses both of your actions, so in this case you would only have swift and free actions remaining.

3) Yes, you could make take an attack with your standard action and maintain the grapple with your move action.

Edit: OMG, an army of ninjas!


I am confused on this wording here is seems to say I make one CMB check and get to move 2 time, pin 2 times or damage 2 times all the cost of one move action?

"This feat allows you to make two grapple checks each round (to move, harm, or pin your opponent), but you are not required to make two checks. You only need to succeed at one of these checks to maintain the grapple."

Grand Lodge

No it says that you get to make a grapple check as a move action. Because of that you can make two grapple check in a round (by using your standard action for the second one).

You do NOT get to make two grapple checks with a single move action. If it keeps coming up in your game and you still do not "get it", it may be because you would like it to be more then it is.


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Lobolusk wrote:
Where does it mention you can use your standard action for a second check?

Because you almost always get a move action & a standard action each round. All greater Grapple does is let you use both your move action & your standard action to make grapple checks. It does not give you additional actions in a round.


I think I am getting maintain the grapple and grapple check confused I think they are the same thing. you are saying I use the move to maintain by rolling a CMB+5 then I can damage move or pin.
then I can use a standard action to roll again and then move, maintain, and grapple. what is the second roll called because greater grapple specifically says you only need to make one check.


Well, let's take this step-by-step:

You have Greater Grapple and Improved Grapple.

So, you want to grapple an opponent.

1) (Round 1) Standard Action: Initial grapple with the +4 from both feats. Because of Improved Grapple, you do not provoke an attack of opportunity.

2) If you successfully grapple, you moved them adjacent to you if they weren't already. You and the target gain the "grappled" condition. This is the end of the first round and all that you can do.

3) (Round 2) Move Action to maintain the grapple. If the opponent fails to break the grapple, you may now perform (as part of that action) move, damage, pin or tie up the opponent as part of that roll.

4) (Round 2) Use Standard action as a Move Action to make another grapple check to perform one of those actions (note: even if this check fails, the opponent doesn't break the grapple--you just fail to move, damage, pin or tie up the opponent).

5) (Round 3+) As steps 3 & 4, except now you get the +5 circumstance bonus on the checks.


Weren Wu Jen wrote:

Well, let's take this step-by-step:

You have Greater Grapple and Improved Grapple.

So, you want to grapple an opponent.

1) (Round 1) Standard Action: Initial grapple with the +4 from both feats. Because of Improved Grapple, you do not provoke an attack of opportunity.

2) If you successfully grapple, you moved them adjacent to you if they weren't already. You and the target gain the "grappled" condition. This is the end of the first round and all that you can do.

3) (Round 2) Move Action to maintain the grapple. If the opponent fails to break the grapple, you may now perform (as part of that action) move, damage, pin or tie up the opponent as part of that roll.

4) (Round 2) Use Standard action as a Move Action to make another grapple check to perform one of those actions (note: even if this check fails, the opponent doesn't break the grapple--you just fail to move, damage, pin or tie up the opponent).

5) (Round 3+) As steps 3 & 4, except now you get the +5 circumstance bonus on the checks.

okay that makes perfect sense if I fail he doesn't break I just don;t hit,move or pin. that was were I was getting confused by "one check" to maintain.


I'm glad I could help!

BTW: Now I want to design a character with the Grappling Feat chain...


Weren Wu Jen wrote:

I'm glad I could help!

BTW: Now I want to design a character with the Grappling Feat chain...

every character I play usually has the grapple feat chain. it is super fun seeing what I can wrestle and how spectacularly I can fail. I did manage to take down the Gorilla King with this but not a giant spider.....


Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Weren Wu Jen wrote:

I'm glad I could help!

BTW: Now I want to design a character with the Grappling Feat chain...

Tetori!!!


Weren Wu Jen wrote:

2) If you successfully grapple, you moved them adjacent to you if they weren't already. You and the target gain the "grappled" condition. This is the end of the first round and all that you can do.

Actually according to James Jacobs (source) you can "maintain" the grapple in the round you initated the grapple (if you have your move action left) which lets you pin/move/damage the opponent in the first round.

[edit]

If you want to have REAL fun you take rapid grappler too for a 1-round-tie-up (have fun winning 3 cmb checks)


Many have argued that you can use your move action on the FIRST round after succeeding as a standard action to start the grapple (there has been some dev input that seems to suggest that maintain = ANY check after initiate, so you dont have to wait until round 2 to use your move action).

Granted, this is a moot point half the time as you need to move up to your target (and thus wont have a move action to use). Bring it up to your DM.

EDIT: Sneaky grappling ninjas....

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