Being Heinous, and the perils of playing evil


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Comrade_Bear wrote:
If raising the undead is a heinous act, and in order to be able to raise the undead you need to be taught, wouldn't having a building in your settlement that is training people to raise the undead make your settlement heinous?

makes sense, i had just written 'evil settlement' before, because we don't know if heinous will be something applicable to settlements themselves. i don't know if PVP tags are really appropriate to settlements as a whole, they apply to members... being evil certainly makes sense though, and that is in line with what GW has expressed re: differently aligned settlements having the opportunity for different types of buildings/features/training.


Orcus is in there. not a deity just a demon lord. inner sea world guide page 231 I think he is in the book of the damed volume 2 also I think, whitchever is the demon one.

this also raises a question about wispering way. will joining them automaticly make you 24/7 villan? because to be part of them you pretty much have to have plans for undead stuff.

Goblin Squad Member

This quote is from the latest DevBlog on GoblinWorks, and is completely out of context, but here it is:

"Indeed, a paladin who murders a peasant for no good reason will find himself quickly bereft of his powers, while one who kills a group of bandits is likely to need to perform some other good deeds to unburden his soul from the stain of blood upon it. Effectively, paladins have to go to confession eventually, or perform some comparable act. Any paladin who is prideful enough to settle all questions of morality with a sword is really not much of a paladin, or at least won't be for long. But demons, supernatural evil, and people with the Heinous flag are totally evil and you should kill them."

There does seem ot me to be a great advantage for the evildoing players in that there are fewer moral rules. I suppose the Mafia is a lawful evil organization, as they have a strict code but will make money at the espense of everyone else, even unto their death if need be. That sounds lawful (not legal mind you) and evil. And they makes lots of cash and don't report it to teh IRS so they don't have to pay taxes. They also have better weapons than the police and don't have any external legal filing requirements so they have an easier time making money and concentrating on profits. They so have VERY strict money handling rules and must show a profit witouth skimming or they will lose their heads, literally.

I can see many advantages to slavery or raising undead as servants or soldiers, and such practices do clearly violoate the rules of civil society, so these people should be flagged. In their own society though, say the head necromancy raises many undead, I have a hard time imagining an underling attacking him because he can.....but players are a different breed and the flag should not show as "Heinous" for those in his undead-raising cult. (After all, wouldn't those undead go after him after? Nice thought.)

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